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Submitted by System on 09/03/2006, 09:50. Print file.
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MAGIC & MAYHEM
The Art Of Magic

Bethesda Softworks Inc.


This guide was written by snap on 1 Mar 2001. You can contact him at
pastures@hotmail.com. Thanks to all people/creatures who went into making
both M&M games.
I will probably not be making a revision since this game has been out a
while and there doesn't seem to be much interest in it. Let me know if you
need more help though. Sorry, but i don't play multiplayer, so if that's
what you wanted to find, you won't find it here, though my general
strategies should help you quite a bit.


Single Player Guide Ver 1.1

Due to limited time, this guide will contain minimal information to help you
through. Moreover, I am by no means the M&M whizz kid who knows every little
secret, though i must admit that i got almost all items in the game and got
all experience. However, my score at the end of the game was zero. I do not
know why this is so and have no inclination to find out. If you have
anything to contribute, just send me an email to pastures@hotmail.com. By
the way, this is my first game guide. I spent a lot of time changing all my
Tab spacing to regular spacing bcos gamefaqs wants it that way. I wrote this
guide cos i got pissed that gamefaqs had nothing on it. So this should be
the first. I have not seen any faq/guide about this game so there is
definitely NO plagiarism.


About the game:

This game is the sequel to the most excellent Magic & Mayhem. I am sad to
say that a lot of the fun factor of the original has been lost in the
sequel. Maybe it's the fact that the map doesn't loop back on itself. Maybe
it's the slow 3-D animation (I'm using a GeForce2 MX400).
The spell system is still basically the same as the original. You have spell
items which you can slot into spell talismans. There are 3 kinds of
talismans: Law, Chaos and Neutral. The spell you get depends on which
talisman you put your spell item into. eg. the spell item Deadly Nightshade
can be put into either Chaos, Law or Neutral talismans. If put into Chaos,
you get the spell Skeleton, into Law you get the spell Bury and into Neutral
talisman you get Fireball. You will only have one of each spell item, so you
will always have to choose which spell you want and forsake the other two
ie. you will only be using one-third of your total spell arsenal. You can
access your Portmanteu (your spell screen) at the start of each level. There
are not many, if any, puzzles in the game as in the original. Basically,
this is a kill-the-enemy-wizard game.


Quick tips:
1. Plan your spell repertoire properly. If you have friendly wizards that
already have these spells then do not waste the slot by having those same
spells. Ideally, you should have these spell types:
a) cheap, mass-castable creature to surround an enemy. These have the
advantage of quickly reducing the enemy's Health since there are many
creatures hitting it while it can only target one creature at a time. If you
play RTS games you should know what i mean.
b) powerful creature to guard a Place (of Power, usually).
c) creature enhancement eg. Excalibur, Stygian Bow, Invisibility, Haste.
d) attacking spell eg. Fireball, Lightning, Dragon's Breath
e) Cure spell, if possible.
f) Bury spell if there are lots of undead creatures in that level.
g) Totem of Resurrection spell when you get it.
h) Pestilence spell to weaken those hard to kill creatures and fast-moving
enemies (esp. wizards)

2. Ranged attacks are better than melee attacks. Elves, Stygian Bow,
Mountain Giants and Dragons are all very good spells. An Elvish Horde is
almost always better than a horde of zombies. Especially since they can
target creatures from far away and get that extra shot in. Sometimes, a weak
creature with a longer attack range than the enemy creature's sight can kill
off the enemy since the enemy creature will not even budge to find out what
is attacking it, especially if it is guarding a place.

3. Centaurs are excellent creatures. They are fast, have "hands" (ie. they
can pick up items) and have good attacking power. However, the only food
item that has noticeable effect on them is apples. All other food items are
useless. Guess this proves centaurs are vegetarian.

4. Fire spreads. For example, if you are suddenly swarmed by a group of
Dryads, use Fireball on them. If you hit them enough times, they will catch
fire and start to burn. You will actually see the health going down pretty
fast. If they are standing in a group, they will slowly all catch fire. All
you need to do is run around if you're short of mana and watch them
BUURRNN!!

5. Explore everywhere. You never know what you might find. Items that cast
spells are especially useful in the last few stages and in stages where
there is no mana readily available. Save them all if possible except where
you're facing the big bosses like the Necromagus.

6. Certain levels have areas which trigger enemy wizards to attack you.
Explore and find out where the "hot zones" are, then just fortify all Places
of Power (POPs) until you've maxed out your Control. After getting your army
together, then go find the enemy wizard(s). The most notable level with a
"hot zone" is the Palace of Azoria.


Experience Points:
*The events are displayed in alphabetical order and do not reflect in-game
sequential order.

Stage 1
Exp 0/0

Stage 2
discovered summon goblin statue 15
gained 2 neutral talismans 100
gained Deadly Nightshade 25
gained staff 25
gained Valerian 25
killed all goblins 15
spoke with Nadia 15
warded off goblins 15
Total 235

Stage 3
gained lawful talisman 50
rescued villagers 15
talked with Boden 10
talked with Eamus 10
talked with Graymore 10
talked with Jeddon 30
talked with Magtor 10
Total 125

Stage 4
befriended Gaion 20
defeated all chaos troops 15
gained Psillosibin 25
talked to Milesius 20
Total 80

Stage 5
defeated all chaos forces 80
Total 80

Stage 6 Mountains of Cader Idris
entered village unnoticed 15
evaded the clutches of Orgon 15
gained Fly Agarric 25
gained neutral talisman 50
gained the Brim Stone 25
Total 130

Stage 7 Village of Cissbury
defeated the Goblin King 25
obtained the Cloak of Invisibility 15
protected Urien 25
spoke to Urien 15
Total 80

Stage 8 Abandoned Gold Mine
defeated the Chaos Wizard 25
killed the Chaos Wizard 25
killed the Goblin King 50
obtained the Chaos talisman 50
obtained the Goblin King Head 15
obtained the Iron Pyrite 25
Total 190

Stage 9 Village of Cissbury
gained neutral talisman 50
Total 50

Stage 10 Forest of Gorias
defeated Thrall the Dark Witch 50
gained a lawful talisman 50
gained Moon Stone 25
protected Totem of Healing 10
protected Totem of Healing 10
protected Totem of Healing 10
protected Totem of Healing 10
Total 165

Stage 11 Village of Lutetia
gained Chaos talisman 50
gained Spindle Tree 25
overpowered Milesius 25
protected the Cauldron of Plenty 50
Total 150

Stage 12 Karnac
Exp 0/0

Stage 13 Tavern
befriended Daephus 15
defeated Brandon 25
defeated Culann 25
defeated Tiernon 25
Total 90

Stage 14 Karnac
gained neutral talisman 50
gained Obsidian 25
Total 75

Stage 15 Port of Karnac
Exp 0/0

Stage 16 The Thieves Guild
befriended Vex 15
defeated Krish the thief lord 25
Total 40

Stage 17 Port of Karnac
defeated Gunrock 25
evaded Krish 15
acquired passage to Azoria 50
Total 90

Stage 18 Journey to Azoria
defeated Gorman Dax 50
gained lawful talisman 50
gained Quicksilver 25
Total 125

Stage 19 Azorian Mountains
gained centaur key 50
gained stormgiant key 50
Total 100

Stage 20 The Village of Glaval
befriended the people of Glaval 15
defeated Partholon 50
gained Tourmaline 25
Total 90

Stage 21 Chaos Encampment
defeated Atreus 25
defeated Nemain 25
rescued elven child four 15
rescued elven child one 15
rescued elven child three 15
rescued elven child two 15
Total 110

Stage 22 The Village of Glaval
gained Lapis Lazuli 25
gained lawful talisman 50
Total 75

Stage 23 Palace of Azoria
Exp 0/0

Stage 24 Initiates Training Chamber
defeated Moogos 25
evaded the clutches of Moogos 25
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