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Submitted by System on 09/03/2006, 09:50. Print file.
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KONUNG: LEGEND OF THE NORTH
-------------------------------
General FAQ
version 1.1
-------------------------------
by Red Phoenix

e-mail: ISeeAll069@yahoo.com

Date: November 4th, 2003

==============================================================================
AGREEMENT
==============================================================================

This General FAQ is owned solely by me, Red Phoenix. Feel free to read this
FAQ, distribute it to friends and/or other website. Please do *not* modify
this FAQ in any way and/or sell it.


==============================================================================
PREFACE
==============================================================================

I bought this game as part of the First Knight 3-game pack from Strategy First
(i.e., from the bins...). As it turned out, this is a very good game; a cross
between games of old (which were non-linear) and games of new (decent graphics
and kind of decent interface). Reviewers simply did not give this game a
chance. This game is *extremely* deep in terms of gameplay. It's very hard
to classify this game in terms of genres. Everyone compares this game to
"Diablo 1 wannabe". I disagree totally: this game is not a mindless hack 'n
slash game. Despite being very simple to play, this game is extremely complex.


==============================================================================
WHO WOULD LIKE THIS GAME?
==============================================================================

This game seems reminiscent of Actraiser, an old Super Nintendo game. As in
Actraiser, you play an immortal who has to "recruit" various cities of your
tribe. This means that you must first impress these tribes enough to convince
them to let them become your leader. (Or you can always pound them into
submission) You'll then need to tend to their needs, asking them to build
various structures, as well as training the locals and placing skilled people
in various positions (e.g., training an smith for your cities). This, in turn,
allows you to come back to each city and ask for favors (such as tribute, free
healing, etc.). City management isn't as deep as Actraiser, but since there
are many other things to focus on in this game, it ends up balancing itself.

Another thing that differentiates this game from others is that each character
has a unique storyline. Most of the side quests will remain the same, but
since each character starts out on a different location on the map, you'll find
that replaying the game with different characters is actually very satisfying.
Also NPC reactions will be completely different, depending in which character
you've picked.

Micro-management and "penny pinching" are kept at a strict minimum in this
game: combat is mostly easily resolved via the Attack button (which activates
a primitive Artificial Intelligence to handle the brunt of managing multiple
units).

Gold is mostly obtained through city Tribute (which result is substantially
larger sums of money that scavenging goods off of fallen foes).

The item/magical item structure is simple (items are rated in a linear manner:
there's no "King's Savage Dagger of Slaughter" which ends up being better than
a standard "Great Sword").

Moreover, experience can be obtained in multiple ways: 1) Killing Monsters (just
like Diablo), 2) Concocting very powerful and complex potion brews, and 3)
Progressing the story (i.e., completing required story elements). The EXP
rewards range for such tasks range from poor to great (in that order). This
means that you don't have to pinch for EXP (after the beginning of the game,
anyway) and you don't have to micro manage each party member. The idea of the
game is to hire and drop specific party members when you want, so building them
up isn't so much of a problem.

The thing that *really* sets the game appart from others is its Town Management
system, which allows you to create your own shops and specialty buildings and
put NPCs that *you* trained. You can even build a building which will train all
(i.e., level up) NPCs in your town for free!

The character development model is also unique: you gain experience and increase
your stats "on the fly" and not based on sudden "leveling up" when you reach
enough experience.

The potion alchemy system is also pretty fun and refreshing too; the system is
surprisingly deep, simple and rewarding (those high leveled potions are *really*
powerful!).


==============================================================================
GOAL OF THIS FAQ
==============================================================================

The purpose of this FAQ is to help out new players understand the mechanics of
this game. This FAQ is *not* meant to replace actual "trial and error" or
reading the on-line manual.

In fact, I *strongly* suggest reading the on-line manual on the Konung: Legend
of the North CD (on HTML or DOC format); *not* the PDF manual given on the
First Knight Bonus Demos and Manuals CD (which is *very* incomplete). There
are many game details inside the HTML/DOC manual that are not immediately
noticable by a new player.

One other reason why I've written this FAQ is for it to be a reference guide.
As in all open-ended games (i.e., non-linear), you often end up wondering what
you have to do next. This FAQ should prevent the situations where people
spend hours without having progressed at all.


==============================================================================
CONTENTS
==============================================================================

0) History Revisions (*UPDATED*)
1) General Tips (*UPDATED*)
2) The Main Character
2.1) Choosing a Storyline
2.2) Choosing a Class
2.3) Main Character's Skills
3) Stats Descriptions
3.1) Leveling Up
3.2) Description of Each Stat
3.3) Weapons vs. Stats
4) NPC Breakdown
4.1) Basics
4.2) Skill Priority
4.3) My Preferences
5) Combat
5.1) Basics
5.2) Tactics (*UPDATED*)
6) Town Management
6.1) Town Basics
6.2) Structures and Personel
6.3) Conquering Towns (*UPDATED*)
7) Potions
7.1) Town Healers and Potions
7.2) Complete Potion Descriptions
7.3) Potion Alchemy Introduction (*UPDATED*)
7.4) Complete List of Potion Alchemy
8) Walkthrough
8.1) General Overview
8.2) Ultimate Goal
8.3) End Game
8.4) Erik's Quest (*UPDATED*)
8.5) Wolf's Quest
8.6) Constantine;s Quest
8.7) All Area In-Depth Descriptions
9) Quasi Artifacts (*UPDATED*)
10) Hero Items
11) Artifacts (*UPDATED*)
A) In-Game Quasi-Cheats (*UPDATED*)
B) Hacking (*UPDATED*)
C) Future Contributors
D) Thanks


==============================================================================
0) HISTORY REVISIONS
==============================================================================

Version 1.1: I'd like to thank all my contributors, without whom I would never
have ever considered updating this FAQ. In this revision, I
added a Whole bunch of stuff, notably:
-Added "Conquering Towns Without Fatalities" trick.
-Added "Equiping Weapons/Armor Without Having The Stats For It"
trick.
-Added a short (incomplete) walkthrough for Erik.
-Additional contributions by Moonraker (rebuilding Upper Camp and
using the Hero's Bow against Carnivorous Plants in Witchdoctor
near Forest Camp, where to find the Doll and Hare's Tale).
-Correction of minor spelling mistakes.
-Changed some of the entries in the FAQ; mostly for further
clarification.

Version 1.0: -Initial release.

==============================================================================
1) GENERAL TIPS
==============================================================================

Before you start playing, I advise you to shift the video mode of the game to
800x600 resolution (this can be done in the Options menu). This will allow
you to see more of the map on your screen as well as allowing you to move the
focus of the map further away from your main character (i.e., when you move
the mouse to the edges of the screen, the focus of the screen moves away, in
that direction, from your main character).

Other important things to remember when playing:

-The speed throttle is your friend. There are 3 speed settings: very fast,
fast and normal. To adjust the speed press + and - on the numeric key pad
(i.e., the gray + and - keys). Don't worry about combat: combat in this
game is not a click-fest (unlike most other games). Your character will
automatically turn, face, and engage an enemy who is attacking him. Also,
you can use the A (Attack) and F (Follow Me) keys to tell your party to
seek out the nearest hostile and to regroup around your leader,
respectively. If you want to force a retreat, simply run away with your
leader and keep hitting F to force the rest of your party to follow.

-The main map (the M key) is extremly important. Your position on the map
is light brown, dark brown locations are the ones that you have visited.
Map areas are *detailed*. E.g., the in the Pine Groove map, you'll see
that you must enter from the West (from the Witchdoctor near Abyss) and
you'll see that there is an undead lair to the north of the village.
Another example is, in the Witchdoctor near Weasel Pine are, you'll see
*two* lone houses, meaning that there are *two* witchdoctors here.

Remember that upward triangles represent caves, big houses represent a
village, lone houses next to a tree represent witchdoctors, and
tombstones represent undead ground (gray ash-like ground).

-Time has no bearing in this game. You can leave the game in Very Fast
speed for a long time, making days pass, without any concern. If you do so,
the Healer in towns will have time to brew more potions and you'll be able
to collect tribute repeatedly (if you're low on cash).

-Follow the dirt trails (i.e., the road). Almost everything in the game can
be reached by following the road: villages, witchdoctors, caves, etc.
Sidelining and trying to completely explore the entire area is more often
than not a complete waste of time. None of the good items in the game can
simply be found lying on the floor. NPCs will tell you when and where you
must sideline off of the roads. (Note that at the beginning, it's a good
idea to explore entire areas so that you can pick up and use all of the junk
you find since you have no steady source of income to buy stuff from shops.)

Warning for Windows XP users:
I've encountered a nasty reoccuring bug when playing Konung on a Windows XP
computer. If you step onto an area exit and nothing happens, you'll most
probably need to save, exit the game, and reload again. Everything should be
fine after you reload. I've had this happen to me many times on a Windows XP
machine playing at 800x600 resolution. Strangely enough, I don't ever
remember running into this problem on a Windows 98 PC.

This bug seems to happen a lot when you are trying to enter any of the three
Key (Fire, ?, ?) caves required to finish the game. Just persistently quit
and reload seems to be the only cure.

Alternatively, you can just Start a New Game, then reload your game where you
got stuck. That seems to work too.


==============================================================================
2) THE MAIN CHARACTER
==============================================================================
-----------------------------
2.1) Choosing a Storyline
-----------------------------
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  1. Konung - Legend Of The North FAQ by System on 09/03/2006, 09:50