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Home » PC » Joint Operations - Typhoon Rising » Joint Operations - Typhoon Rising FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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Typhoon Rising
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================================================================================
Game : Joint Operations: Typhoon Rising
Platform : PC
Content : Weapons FAQ
Author : wherearemypants
Created : August 13, 2004
Last Update : August 22, 2004
Contact : apocalypse__man@hotmail.com
================================================================================

TABLE OF CONTENTS
-----------------

1 Version History
2 Introduction
3 Character classes
4 Weapons and descriptions

4.1 Universal weapons (both sides)
4.2 Joint Ops weapons
4.3 Terrorist weapons
4.4 Vehicle mounted weapons
4.5 Fixed weapons
4.6 Grenades and Explosives

5 Weapon strategies
6 Contact and E-mail policy
7 Copyright and credits


================================================================================

1111111111111111111111111111111 VERSION HISTORY 11111111111111111111111111111111

0.0 Guide started; basically some ASCII and some useless info.

0.5 Guide updated with a few more weapons, grenades and explosives section
added but it's empty. Expect more updates soon.

0.51 Virtually nothing done, just spell checked.

0.75 Finished Terrorists weapons, finishing touches on Joint Ops weapons.
Updated character classes, and updated weapon strategies. Started fixed
weapons.

0.8 Finished fixed weapons, started vehicle mounted weapons.

================================================================================

22222222222222222222222222222222 INTRODUCTION 2222222222222222222222222222222222

I have decided to write this guide because its summer and I'm really bored.
Besides, there are currently NO guides whatsoever for this game.

This is my first guide so please don't get mad if it's not the best guide you
ever saw.

================================================================================

33333333333333333333333333333 CHARACTER CLASSES 33333333333333333333333333333333

Riflemen:

Your basic soldier, has access to the most weapons, including rocket launchers,
grenades, flash bangs, smoke grenades, pistols, rifles, and sub-machine guns.
Riflemen are your general soldier, but do not have access to some specialty
weapons.


Medic:

Medics don't have access to a large selection of weapons, but they have the
unique ability to heal and revive teammates. Reviving a teammate gives you the
same amount of points as a kill, making the medic a great class to get your
score up fast.


Sniper:

This class is an obvious favorite. Quite often, you'll find that there are WAY
too many snipers on your team. Snipers have exclusive access to the long range,
high powered rifles, and use them to pick off enemies at a distance up to a
kilometer away.


Gunner:

Gunners have exclusive access to several machine guns to choose from. Gunners
are great at laying down covering/suppressing fire. They are also good for
close-quarters encounters, and you don't have to reload too often.


Engineer:

Engineers are a unique class, who are particularly good at blowing things up.
They have access to only the most basic rifles, but can bring Satchels and
stingers.

================================================================================

444444444444444444444444444 Weapons and descriptions 444444444444444444444444444

And now for the main part of this guide, the WEAPONS!

Select weapons at armories, which are the green circles on your spin map.


================================================================================
4.1 Universal weapons
(Both sides)




Knife / Machete
---------------
Class: all classes
Type: Melee

Description:
These are the games melee weapons. Basically, you walk up to someone, and slice
them up. This is an instant kill weapon, but does not damage vehicles.

Comments:
You should only resort to this if you have no ammo left, or you want to sneak up
to someone from behind. There is a tactic sometimes used where, if you want to
clear a bunker of it's occupants, you rush in, killing everyone with a knife by
running up to them, slashing, then moving on. This method can be quick, but
you're better off tossing a grenade inside.



Colt 1911A1
-----------
Class: all classes
Type: Secondary weapon
Clip size: 7

Description:
This is your basic automatic handgun. Point and shoot. Not very powerful, not
much ammo and barely scratches vehicles.

Comments:
You should only have to use this if your primary weapon runs out of ammo. If
you ever are stuck with only this thing, head straight to the nearest armory
and restock.



Shotgun
-------
Class: Riflemen, Gunner, Engineer
Type: Secondary weapon
Clip size: 7

Description:
This is a simple, 12 gauge pump action shotgun. The best weapon to have in a
close-quarters gunfight. Useless at long range, however.

Comments:
This is the best gun to have for clearing a bunker or building, but for
anything else, you might as well just throw it in the river. This gun is
rarely used by me because you rarely are in a situation you need it. Just take
a handgun, unless you are a die-hard shotgun fan.



L115A
-----
Class: Sniper
Type: Primary weapon
Clip size: 10

Description:
This is the best all-round Sniper rifle in the game. The amount of recoil is
very low, good accuracy at all ranges, reasonable stopping power. This rifle
is bolt-action, however, resulting in a low fire rate.

Comments:
Not my favorite, but this gun is certainly great for learning, and also good
for experienced snipers. Great overall, especially the low recoil.



M82
---
Class: Sniper
Type: Primary weapon
Clip size: 10

Description:
This is an automatic sniper rifle complete with a bipod. Great accuracy at all
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  2. Joint Operations - Typhoon Rising FAQ by System on 09/03/2006, 09:50
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