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Jane's 688(I) Hunter/Killer
Unofficial Strategy Guide and FAQ
by Kasey Chang
released February 25, 2003
0 Introduction
688(I) H/K (from here on, just 688i) is a terrific simulation from
Sonalysts and Jane's, and yet, it could be so much more. The FAQ by Adam
Yoshida doesn't cover the subjects I expect it to, so here's my version.
This section is mainly about the FAQ itself and some legalese. You can read
the most often asked FAQs at the end of this section, or skip right to [1]
for the "stuff".
This USG/FAQ covers version 1.07 and the realism patch.
If you like the FAQ, send me $1.00 (one dollar). :-) See 0.3
0.1 A WORD FROM THE AUTHOR
This is a FAQ, NOT a manual. You won't learn how to play the game with this
document, and I'm NOT about to add it to ease the life of software pirates.
This USG only covers the PC version since that's the only version that I
have (and exist, at the time of this document's release).
Some of you may recognize my name as the editor for the XCOM and XCOM2:
TFTD FAQ's, among many others.
0.2 TERMS OF DISTRIBUTION
This USG should be available at Gamefaqs (http://www.gamefaqs.com) and
other major PC game websites (such as gamesdomain.com, gamespot.com, etc.).
I only release it to Gamefaqs, so they would always have the latest. If you
get it from anywhere else, beware that it may NOT be the latest and
greatest version.
To webmasters who wish to archive this FAQ on their website, please read
below.
This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2001-2002, all
rights reserved excepted as noted in the disclaimer section.
This document is available FREE of charge subjected to the following
conditions:
1) This notice and author's name must accompany all copies of this
document: "688(I) Hunter/Killer Unofficial Strategy Guide and FAQ" is
copyrighted (c) 2001-2002 by Kasey K.S. Chang, all rights reserved except
as noted in the disclaimer."
2) This document must NOT be modified in any form or manner without prior
permission of the author with the following exception: if you wish to
convert this document to a different file format or archive format, with no
change to the content, then no permission is needed.
2a) In case you can't read, that means TXT only. No banners, no HTML
borders, no cutting up into multiple pages to get you more banner hits, and
esp. no adding your site name to the site list.
3) No charge other than "reasonable" compensation should charged for its
distribution. (Free is preferred) Sale of this information is expressly
prohibited. If you see any one selling this guide, drop me a line.
4) If you used material from this, PLEASE ACKNOWLEDGE the source, else it
is plagiarism.
5) NOTE TO WEBMASTERS: The author hereby grants all games-related web sites
the right to archive and link to this document to share among the game
fandom, IF ALL ABOVE RESTRICTIONS HAVE BEEN FOLLOWED.
Sidenote: The above conditions are known as a statutory contract. If you
meet them, then you are entitled to the rights I give you in 5), i.e.
archive and display this document on your website. If you don't follow
them, you did not meet the statutory contract conditions, thus you have no
right to display this document. If you still do so, then you are infringing
upon my copyright. This section was added for any websites who don't seem
to understand this.
0.3 VOLUNTARY CONTRIBUTION
Gamers who read this guide are under NO obligation to send me ANY
compensation.
However, a VOLUNTARY contribution of one (1) US Dollar would be very
appreciated.
If you choose to do so, please make your US$1.00 check or $1.00 worth of
stamps to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San
Francisco, CA 94118 USA".
If you don't live in the US, please send me some local stamps. I collect
stamps too.
0.4 HOW AND WHEN TO CONTACT ME
PLEASE let me know if there's a confusing or missing remark, mistakes, and
thereof... If you find a question about this game that is not covered in
the USG, e-mail it to me at the address specified below. I'll try to
answer it and include it in the next update.
Please do NOT write me for technical support. That is the job of the
publisher.
Please do NOT ask me to send you a list of controls, the manual, etc. If
you borrowed the game without borrowing the manual, blame your own
stupidity. If you bought the game without a manual, blame your own
stupidity. If you copied the game without copying the manual, you're not
only scum, but STUPID scum.
Please do NOT ask me to answer questions that have already answered in this
FAQ/guide. It makes you REALLY idiotic.
I will NOT answer stupid questions like the ones above unless I'm in a
really good mood. If you send questions like that, do NOT expect a reply.
The address below is spelled out phonetically so spammers can't use
spambots on it:
Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT Yankee-Alpha-
Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike
To decipher this, simply read the first letter off each word except for the
numbers and the punctuation. This is "military phonetics" or "aeronautical
phonetics" in case you're wondering.
This document was produced on Microsoft Word 97, with some notetaking on a
Handspring Visor with the Targus foldable keyboard. Some editing done with
Editpad (editpadclassic.com).
0.5 THE AUTHOR
I am just a game player who decided to write my own FAQs when the ones I
find don't cover what I want to see. Lots of people like what I did, so I
kept doing it.
Previously, I've written Unofficial Strategy Guides (USGs) for XCOM,
XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing Commander 3, Wing
Commander 4, Privateer, Spycraft, 688(I) Hunter/Killer. Mechwarrior 3, MW3
Expansion Pack, Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed:
Porsche Unleashed, The Sting!, Terranova, Fallout Tactics, Starfleet
Command Volume II, and a few more.
Most of them should be on http://www.gamefaqs.com, the biggest FAQ site
around.
To contact me, see 0.4 above.
0.6 DISCLAIMER/ COPYRIGHT INFORMATION
688(I) Hunter/Killer is a Jane's Simulation, published by Electronic Arts,
created by Sonalysts.
This USG is not endorsed or authorized by Jane's, Electronic Arts, or
Sonalysts. The information compiled in this USG has been gathered
independently through the author's efforts except where noted.
This FAQ contains some material from Adam Yoshida's 688i FAQ, and some
material from the Seawolves' and Marauders' websites regarding multiplayer.
This guide includes strategies and tactics of approaching each and every
mission. If you need just a little help, don't read the rest!
There is no warranty for this unofficial strategy guide. After all, it
depends on YOU the player. All I can do is offer some advice.
0.7 REVISION HISTORY
21-SEP-2000 Initial Release
01-DEC-2001 Updated with Sub Command info, updated format, added
standard intro information
25-FEB-2003 Second revision, more Sub Command info, some debug issues,
updated contact address. Mission checklist moved to just
before mission walkthroughs.
0.8 THE MOST OFTEN ASKED QUESTIONS
Q: Can you send me the game (or portions thereof)?
A: No
Q: Can you send me the manual (or portions thereof)?
A: No
Q: Do you have any editors or cheats that you can send me?
A: No. See section 11
Q: What's the latest version?
A: As of the date of the FAQ, V1.07, which includes all previous patches.
You'll need matching versions to play multi-player. Latest version disabled
3D view in multiplayer to prevent cheating.
Q: Why does the torpedo just keep circling above the enemy sub and does not
hit it?
A: You set the "floor" limit too high. The enemy sub went below it, and
your torpedo cannot follow.
Q: The enemy keeps shooting down my TLAM or Harpoons! What do I do?
A: Fire more at one time. You need to saturate his defenses. For TLAMs,
plot the waypoints around the SAM sites. Or, just kill the shooter first...
Q: Why when I launch the torpedo, it just sinks?
A: You can't launch torpedoes while you're surfaced.
Q: Why do my torpedo never hit the target, and I get a report that the
torpedo has performed a "breakaway maneuver"?
A: That's what exercise torpedoes do when they "hit". An actual hit on the
hull, even with an exercise torpedo, can cause damage to the target.
Q: Why when I launch Harpoons or TLAMs, they just sink?
A: You're too deep. Max launch depth is about 120 ft.
Q: Why do "boss" Newton yell at me even though I did good in the campaign?
A: You need at least two good missions to get on his good side.
Q: Is there any cheats?
A: No cheat codes. You can activate some "cheats" in the options.
Q: I can't get past mission X!
A: See specific mission notes in section 8, 9, and 10.
Q: Why can't I run the game on NT/2K/XP?
A: Apparently Criterion 3D library used by Sonalysts to make 688I isn't
fully compatible with NT/2K/XP. Criterion has released an update that
should solve the problem. Go to Subsims.com and look for the updated
"Renderware" files, which should fix the problem.
Q: What happened to Jane's Combat Simulations?
A: Jane's severed their relation with EA. EA wanted out of the sim business
and Jane's didn't get too much out of the deals any way, apparently. So
they parted ways.
Q: Is there a sequel?
A: Sub Command, also by Sonalysts, is already on the market.
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- Jane's 688(I) Hunter/Killer FAQ by System on 09/03/2006, 09:50
Unofficial Strategy Guide and FA






