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? 5.5.3.3 – Killing Kingpin & Co.
If you manage to time the stealing of the money well, you might have no problems but it
can really suck bigtime if you're too weak to attack Kingpin and he's already sending
killers.
What you should also evaluate is the distance to San Mona. It might get nasty if you
have to travel through 10 sectors to the other side of the country just to finish Kinpin
off.
You need to kill all the enemies in San Mona sector C5 and D5 (careful, there are
civilians in C5) to finish the Kingpin business.
Take your best mercs and slowly make your way into the sector where the Kingpin lives.
Don't come from the mine, because as soon as you enter his house the alarm will go off,
but from the sides of the sector on ground level. Attacking him at night can be a huge
advantage if you already have night goggles.
Make sure to look into buildings from different windows as a majority of your
opponents will not be outside, but inside, hiding behind windows and such. It's classic urban
combat, house-to-house, room-to-room. The fun will most likely start when you enter the
sector where the brothel house is located. Here, you'll start to meet the six or seven
"named" henchmen. There's also an unspecified number of generic goons. It's a
little tough
because only the named henchmen dropped anything when they died, the generics didn't.
Index
? 5.6 - CHITZENA
Recruitable NPC's at Chitzena: ---
Non-Recruitable NPC's at Chitzena: 2 Tourists, Monk;
This city is a turistical town, due to his ancient ruins. Here you'll find 2 quests to
fulfill,
one envolving the tourists themselves.
o 5.6.1 – Escorting The Tourists
Two tourists can be found in the Northernmost sector of town. They require an escort
to the Drassen airport. Upon completing this quest you will receive $2,000. In addition,
the gentleman has two "custom-modified" Automag III pistols that he sends to you which
arrive somewhat later in the game (you are notified via email). These pistols define
"handcannon" and are by far the best pistols featured in the game (29 dmg, 20 range, but
only 5 rounds at a time). Carrying these as a back-up, especially for an ambidextrous Merc
is a nice way to build individuality.
o 5.6.2 – The Chalice Of Chance
The monk-like caretaken of the Chitzena ruins (same Northernmost sector as
mentioned above) wants you to retrieve a Chalice being held secure in Balime. He promises
you great fortune in an indefinite kind of way. It is, however, the very same item the
Kingpin asks you to get for him in San Mona (I prefer blowing him away for his money - he
is a fat, evil bastard, after all).
( for more info on this Quest, see section 5.8.1 – The Chalice Of Chance – Part 2 )
Index
? 5.7 – GRUMM
Recruitable NPC's at Grumm: ---
Non-Recruitable NPC's at Grumm: ---
This city so far seems to have nothing interesting… (but I know there must be
something).
Index
? 5.8 – BALIME
Recruitable NPC's at Balime: ---
Non-Recruitable NPC's at Balime: Security Guard;
The city of Balime is known for is optimal weather and good beaches. So it's full of rich
people who just live here or come to spend their vacations on a paradisiac place. Here's
you'll able to continue the quest of Chalice of Chance initiated in Chitzena.
Check Balime eastern sector. There are 3 stores there. One sells electronics and you'll
find there a Video Camera (details here fo his use).
o 5.8.1 – The Chalice Of Chance – Part 2
In Balime, how am I supposed to take the Chalice of Chance without turning that old
geezer museum security guard against my team? If my guys are forced to kill the
geezer, I immediately lose all town loyalty (down to 0%) and stand no chance of
raising a militia. Things I've tried so far: Using a tranquilizer dart on the geezer
(just pisses him off), tried giving him booze (he didn't want it), and tried to sneak
past him (no luck, he always sees me and turns enemy).
Here's how ya do it... First you need 5 mercs in there with him. When he goes off into the
room to the left take 4 mercs and block his path so he can't go out to the main area. Then
have the other merc go in his office and hit the switch to turn the alarm off and then get
the Chalice, make sure he doesn't see you and do not talk to him. Then get your mercs out.
Although less reliable, there is another possibility: go sneaking into the museum. Go at
night and use stealth mode. All you need is to get in the front door, but you may need to
pop some zits along the way. There is a room with a switch to disarm the alarm. Don't go
into the backroom where the old geezer is. I found a hole or "bug" on the right side of
the
Chalice room. I manage to find myself outside the museum. I just leave the map without
getting into a big fight. Only one merc need to enter the museum, that should have Night
Ops and Stealth.
When you have the Chalice, return to Chitzena, giving the Chalice to Yanni, that will
raise your loyalty and then you can train a militia in Balime. Don't give it to Kingpin, later
on you can go in the San Mona abadonded mine and steal his money.
( for more info on this Quest, see section 5.6.2 – The Chalice Of Chance )
Index
? 5.9 – TIXA JAIL
Recruitable NPC's at Tixa: Dynamo, Shank;
Non-Recruitable NPC's at Tixa: Warden;
Tixa is a sector close to the SAM site at Cambria (J9). It's a prison which also has a
cellar. You find the location on the map when the Alma miner asks you to go get his
brother (Dynamo) which is imprisioned at Tixa.
When you attack Tixa, the alarm in some rooms may go off. The buildings then fill with
gas. No affect on the prisioners, but let me offer some alternatives to trying to take that
place head on.
Sneak in from the eastern side of Tixa. Enter the house at the southeast corner. Be
very nice to the warden's husband. He'll tell you everything you need to know. Either
that,
or wait until 17:00 PM and sneak into the house to catch the warden off guard (hey, even
she has to eat). Inside you'll find some NPC's that you can recruit.
Also, you'll find a cool looking greyish gun at Tixa. The gun is called a Steyr AUG.
Austrian Army standard issue. It fires 5.56mm rounds. Takes 30 round clips and have a
range of 50 that does 30 of damage. There's always a Steyr AUG in Tixa, one of the
guards has it, and the rest are scattered about.
o 5.9.1 – Saving Dynamo – Part 2
This quest begins in Alma, where the miner asks you to save his brother – Dynamo –
that is being held in Tixa Jail. To complete the quest, you have to hit the road to Tixa, and
set Dynamo free. (You'll be able to recruit him). You don't have to return to Alma to say
the miner that his brother is free now. Simply save him in Tixa and the loyalty in Alma will
rise.
If you have trouble to set Dynamo free or recruit him, here's how you do it:
To open the door of Dynamo's cell, get the prison Key. It's silver and could be in the
little locker in the wardens office. If not you'll get one when you clear the basement. Open
the cell door and talk to Dynamo. He is free now, if you already cleared the Jail of
enemies. To recruit him, you have to approach him friendly with someone with high
leadership. He'll come with you.
o 5.9.2 – An Escort For A Gas Deal
You'll also find another prisioner in Tixa, near the location of Dynamo. His name is
Shank, and when you talk to him, you will hire him. But he will mention an arrangement for
some gas. You have to escort him all the way to where he wants and he will get you a deal
on gas.
When you get to the escort destination, simply talk to Jake with Shank. Jake then
starts selling you gas. That completes the quest.
Index
? 5.10 - ESTONI
Recruitable NPC's at Estoni: MadDog;
Non-Recruitable NPC's at Estoni: Skipper;
Estoni is a sector with a junkyard. You'll find here an old man (Skipper), who can give
you a keycard for the secure area in Orta, if you give him any item.
You'll also find MadDog, which is an expert in Lockpicking and can work for you for free.
Index
? 5.11 - ORTA
Recruitable NPC's at Orta: ---
Non-Recruitable NPC's at Orta: Ernest (scientist), 2nd Scientist;
Orta is not on the map initially. It's the General in the Military Facility who gives you
the Orta location, saying that it's kind of a research lab for Deidranna's weird
purposes.
The exact location of Orta is K4.
In the Junkyard of Estoni (I6), you can get a codecard from Skipper that opens the
door to the cellar. In the Orta cellar there are loads of elite enemies and a whole
truckload of rocket rifles.
First you have to kill the enemies and then find a scientist (Ernest) who can open the
door to the room with the rifles, you'll find him in the western part of the cellar. There
are three or four small rooms behind a locked door. He usually is in the room in the south,
standing in a corner. If you haven't entered all the rooms, you may probably missed him.
Talk to him, until he speaks no more or says "it is time to be generous". Hand him about
20K-25K in money and he'll open the door for you. You can then kill him to take the money
back. In the room you'll find about 5 rocket rifles in there, all usable. Or simply threat
him 3 times, and he'll go open the storage room door.
On the ground floor there is another scientist who opens a locked door in the same
level, if you give him 20.000 in cash.
Other option to open this door is to go talk to Skipper (old guy) in Estoni. Give him an
item – any item – and he will give you a keycard for this secure area in Orta.
Index
? 5.12 - SAM SITES
The SAM Sites, when in enemy hands, prevent you using safely the airspace surounding
them. So don't even try to fly with the chopper when the area you want to travel by is still
in red. Only what you see in green is a safe airspace for you. When you start the game, you
are not given the locations of the SAM Sites. There are 2 ways of finding them: going on
foot through the sectors until you find them or when you find Skyrider, the Chopper Pilot,
he'll eventually tell you where ALL of them are on the map!
But as far it seems, their locations are not ramdom. So I checked their locations, and
there are 4 of them. Their locations in sectores is the following: D2 / D15 / I8 / N4.
I took control of a SAM site, but the bad dudes took it back. Can I blow up the
SAM Sites for good?
No. But, you can train militia to guard the SAM site once you've regained possession of
it.
I've just conquered the first SAM site. There's a locked room with no windows.
And boy… am I curious. How do you get in (Is there a key so I don't have to use
explosives? Is the lock pickable?) And what's inside?
Actually there is no other way then to blow the wall. Inside there are 3 crates of ammo
BUT the locks are trapped, so, just shot them. Take someone for the explosives and for
opening the door, somebody with a big gun.
Index
? 5.13 - MEDUNA
Recruitable NPC's at Meduna: ---
Non-Recruitable NPC's at Meduna: Elliot, Joe, Deidranna
Meduna is the last city between you and the final victory. All enemies in the city are by
far the most difficult ones, since most, if not all, are "Excellent", carry big, big guns
and
there are LOTS of them, Everywhere. To participate in the party, some Tanks make their
appearence as well. Those are the most frustating enemies, since their range and power
damage is HUGE. (To know how to overcome this problem see Chapter 4.5 – Tanks )
As for getting the Queen itself, there are two ways into her Mansion:
- The straight forward one (but most difficult) that is going along the
surface and entering the Mansion (more like a fortress) by the doors, killing
everything in your way and facing the last Tanks.
(To know how to go all the way and make yourself more fearfull than Rambo, click here )
- And the long but much easy one. You need to find a secret passageway to
the underground level of the Mansion, where the Queen is hiding (avoiding combat
at the surface of last sector).
(To know how to find the secret passageway, and hide like a chicken, click here )
How can you take Meduna? I mean, I sneak through sectors with the tanks (cause
I don't have any LAW rocket launchers) but when I kill off all of Deidrana's elite
guards… I cant find her… I found Elliot, and killed him… and I cleaned out her main
room, but she is missing, is there a secret basement or something?
Here's what to do in Deidranna's "Mansion":
She's in the lower left corner of the building, if you catch her and Joe fast enough, you
can kill them there (you can also pay Joe off, he'll leave, and you only have to deal with
her). She does have a rocket rifle, and took out 2 of my mercs, but it's the end of the
game so it doesn't matter. If you don't catch her quickly, she'll run into the
fireplace, and
you have to go on a hunt underground. The fireplace is in the west part of the mansion, so
to go down a level, simply put the cursor over the fireplace and the cursor will change to a
ladder. After entering the new level, kill all the "excellent" guys around (if Joe is
still
there, try paying him to leave, if you can, since he is a tough guy). Open some doors to the
bottom of the screen and you'll find Deidranna nearby. And now send that b*tch to hell !!!
ATTENTION: Before encountering Deidranna you'll have to pass through an intense
mine field. Make sure you have a merc with a metal detector!!! (This field is in a large
hallway).
What do I use the Remote Control for in Meduna? It must contain some guns or
something cause I beat the Queen without using it.
The remote control opens a secret passageway to the basement of the Queen's palace…
The passageway is on sector O3 near the four statues. (it's the one cut off by the legs…)
By doing so, you avoid having to kill all the guys in the sector of the Palace at the
surface.
Index
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