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will guard your stuff 100% just as if you had shot him in the legs.
If you rough him up that helps too but be careful with the violence. Just use the fist
icon on him (punch) a few times, and it'll work wonders for your relationship... If you
attack Pablo after you have militia at Drassen airport, your loyal militia will interpret Pablo
as an enemy & go ballistic. Pablo will not survive.
If you kill him the locals will turn against you. But if decide to cut Pablo's throat (Ira
tells you that he works for Deidranna and you should kill him), he is replaced by a nice boy
named Sal who's kind of stupid, but not any better at shipping stuff either - he loses your
shipments sometimes too. You can bribe him with $100, or kill this one as well, but if you
do this, your popularity in Drassen is gone…
I have not lost a shipment since I destroyed the SAM site near Drassen. I have also
found the previously lost shipments in warehouses in other cities!
First of all, Eric T.Cheng said earlier that it's worth killing Pablo because Sal
takes his place and does a little better. However, in the "official" strategy guide, it
says that Sal is not nearly as reliable as Pablo, so you should keep him alive. So,
there are two contradicting sides. Who is more reliable, Pablo or Sal?
I don't recall saying that Pablo is worth killing. I do remember saying that you should
beat Pablo up a bit to get him to return your stolen shipments from Bobby Ray's.
And yes, Sal is MUCH MUCH worse than Pablo, he won't steal your shipments but lose
them outright!
P.S. I even tried giving Sal $50 and he said I "move to the head of the line" but still
can't find the shipment he says is there.
Eric T. Cheng – Sirtech Canada
Index
? 5.3 - ALMA
Recruitable NPC's at Alma: Conrad;
Non-Recruitable NPC's at Alma: General, Sergeant, Head Miner;
Alma is a Military Weapons Facility, so don't expect anything but some hard time taking
the 4 sectors of this town. The upper right hand corner sector of the town, may be the
most difficult of them all, it has loads of enemies well equiped and 2 snipers in the roofs
of two warehouses that are full of stuff. You can recover the Soviet Dragunov 7.62mm
Sniper Rifle from the snipers. (What a weapon!!!) Expect some other cool rifles (Colt
Commando (5.56mm M-16 carbine), a French FAS-MA (also 5.56mm assault rifle) and AK-
74 Soviet 5.45mm from Alma). Alma is a "must" for getting lots of quality equipment.
In NW sector of Alma, in the building where are located the General and Conrad, there
is Sergeant in one of N-E rooms. You need to speak to him BEFORE somebody will press
red button to detonate the Rocket Rifle. Sergeant wants to desert the army and gives you
Rocket Rifle for you not to kill him. This Rifle is clean (first merc who takes it, can use it),
so you don't have search for technician to reprogram it. If you delay the talk with
Sergeant until later, the Rifle explodes and Sergeant gets wound. You can cure him, and
speak in any case. Sargeant will later increase the loyalty of Alma.
o 5.3.1 – Saving Dynamo
When you talk to the head miner of Alma, besides for getting the money of the mine,
he will ask you to recover his brother who is imprisioned at Tixa Jail (you'll get now the
location of Tixa on the main map). So to resolve the quest you need to go to Tixa and just
set Dynamo free.
Index
? 5.4 – CAMBRIA
Recruitable NPC's at Cambria: ---
Non-Recruitable NPC's at Cambria: Dr. Vince, The Hicks Family;
Cambria seens to be a tough town to conquer. Dreidranna's men will try to retake her
intensively. There is here a running Hospital, where you might get some help. As for
quests, the people of the town will ask you to put the Hicks out of circulation in Cambria.
Attack on Cambria goes well so far but...the city is already surrounded by enemy
army units on almost all sides, I have taken the whole city except the mine. Should I
train up militia for the rest of the town before I take it? Will the enemy try to
retake sections of the town before I have all of it. How to take the rest of the city
without being immediatly attacked from 5 different armies.
Well they'll jump you when you've taken the mine. Start training your militia the
moment you've taken a sector of the city. As you capture more sectors of the city,
continued militia training will expand appropriately to fill in the newly captured areas.
Train the militia up to veteran status.. and don't leave either the Hospital or the mines
until it tells you you can't train any more.
Can anyone answer a few questions on the Hospital for me? Do I need to capture
all the sectors of Cambria before Dr. Vince will help me, or is my leadership to low?
After a fierce fight to take the first sector (top right), cleared out the sector of the
Hospital. After doing that and killing the Hicks, the town's loyalty was around 22%. My
guess is that either you need to clear out the whole town or get their loyalty up to a
certain percentage before the docs will help. But if the doctors mention to you that
someone has been stealing their supplies or their supplies are going missing, then you will
not get any healing from them. Don't steal from the Doctors supplies… it may cost you in
the end.
o 5.4.1 – The Hicks Family
The Hicks are an inbred farm family just east of Cambria. You'll get the quest of killing
them, from the storekeeper who won't sell you guns. Beware, though, because it's an
incredibly tough fight. But when I killed all the Hicks, that seemed to raise the loyalty
some, adding to the fact that they have some nice items in the shed.
Also, something funny: if have Fox or Flo in your squad, you can make her marry one of
the Hicks!!! She was not amused at all, in fact she was sure pissed off. But that's too much
waste of a merc to leave there. (maybe other female mercs do the trick as well – I'm
listening Buzz already if I tryied to marry her with one of the guys: "WHAT!?!? Getting
MARRIED??? The only one I would marry is my GUN!").
Here's some hints to help you killing them for good:
Go in with at least 6 mercs loaded for a bear. You can open a hole up in the shed and
blasted them as they walked through the door. You may get mauled a bit, but you should be
able to do it without losing any people. They're all armed with shotguns and Mini-14s.
When ever you are trying to maneuver around to get a look on the bad guys, all the
Hick-brothers go swarming around you all the while, almost collecting near you for safety.
It can happen that you may have a merc lying down in a paddock trying to finish off one
guy with a shotgun, and had about a dozen Brothers, all crouched on the ground behind
him, watching him perform, as if they were making judgements on how good a shot he was
or something. They would also follow you around when you were running anywhere as well,
even get in the road.
Index
? 5.5 - SAN MONA
Recruitable NPC's at San Mona: Iggy;
Non-Recruitable NPC's at San Mona:Hans, Brenda, Tony, Carmen, Kingpin,
Angel, Maria, Madame, Kyle;
When you get into the city, you'll realize noone of Deidrenna's men are there, and you
can't even train militia. This can be cool, since you don't have to waste your time
training,
and conquer other city instead. But there is so much to do in this city, that you'll spend a
lot of your time in it.
San Mona – Sector C5 – Here there's a hidden weapons store (Tony's store), and a
whore house (The Shady Lady). You might also find Carmen (the Bounty Hunter), an
explosives dealer and Kyle who says he'd like to own a Leather shop.
Occasionaly in bar of San Mona there is a guy named Iggy, very useful, that has a
Rocket Rifle. If you find him, you can recruit him. There are reports that he may only show
up more to the end of the game, since he is a good NPC, and due to the game balance thing.
The sector C5 of San Mona is one of the sectors you'll be returning to, all the time.
San Mona – Sector C6 - You'll be able to find Angel (in his Leather shop) and Mickey
(buys animal parts).
o 5.5.1 – Tony – The Arms Dealer
In the tattoo shop at San Mona you'll be able to find a guy that sells weapons. It's a
woman at the start who tells you that someone sells weapons in the back of some shop. You
need to execute Kingpin's guys at least in that sector to get to the shop.
Hans (the tattoo shop owner) has a door behind him. He'll only let you through if
Brenda (the annoying punk freak woman) is gone from the story. She may eventually leave
on her own, or if you're in a hurry, you can give her a videotape to make her leave.
In that same sector, there is a house on the extreme right of the map. Inside that
house, there is a chest, open that check, and you should find the videotape. Hand that
video over to Brenda, and she'll get the hell out of there.
If you don't want to get the videotape, just shoot her and move on. Apparently this
doesn't bring any ill effects later.
Talk to Hans when she's taken care of, and you'll have access to Tony, the arms dealer.
After visiting Tony once, Hans may say that he's stepped out and to come back later. It
will take time for Tony to get more stuff and money & to appear in the shop... so wait a full
day at least, until you return there.
And another thing that might interest you: Tony uses a Steyr AUG.
o 5.5.2 – Get Maria!!!
Angel who is in the Leather shop in San Mona, will ask you to search his sister – Maria –
and bring her back to him. You'll be able to find later that Maria is in a Whore house
named Shady Lady also in San Mona. Get her out of there, and escort her all the way to
Angel in the Leather shop, but only during business hours (day). He's got a life too, ya
know. He will not be there by night.
When you brought Maria to Angel, he'll give to you a deed as payment, if you're close
enough, otherwise he should leave it on the counter, but you have to go inside to see it.
If you get the feeling that you should sell the Leather shop, and Angel & Maria are
already gone, go to the guy in the tatoo shop (Hans). He gives some speech about wanting
the leather shop but he won't sell. Give him the deed (if you saved Maria) and the guy will
give you 10,000 bucks for it.
? 5.5.2.1 - Maria & The Shady Lady
In one of San Mona sectors you'll find a brothel house named Shady Lady. In there is
Maria, the sister of Angel, that may already asked you to return her to him.
To talk to Maria, you need to pay for her services… You'll be suggested sneaking Maria
out without getting caught, but this is difficult. You'll have to open the door of the room
where you are to get Maria out. Untrap it don't do the trick, so you need to grab the key.
A guard may show up, so kill him silently. Return Maria back to her brother, Angel, and
Maria will say that Kingpin and his gang will be after them, so they just go away.
If you get back to the Shady Lady and talk to the madame (the manager), she will tell
you that someone unknown kidnapped Maria, so no one will be after you.
Before "escorting" Maria, if you try to put a few knives (or bullets, wherever) in the
head of the madame and her dumb henchman, this basically set all of Kingpin's men against
you before you could figure out what quests would occur in his sector of town. So
understand why the game suggests sneaking Maria out without getting caught.
I agreed to escort Maria to her brother, but after I've assigned her to a squad I
can't move them to take her to Angel… I get a message that "Maria can't be given
movement orders at this time"
You can't move her via the Strategic Map. You have to move her in the Tactical Map.
This was done to avoid players cheating and moving her out of the brothel by simplying
using the Strategic Map movement.
Take her and the rest of the squad that she is in and walk to the far right side, when
the walking man icon appears, click on it and you will manually walk to the next sector.
That's the only way to travel sector by sector with Maria.
Eric T. Cheng – Sirtech Canada
I don't quite understand how, since I took out the Madame and her dumb
henchman silently and in just one tactical turn, the whole city of San Mona (and
Kingpin) knew I was now "enemy". The Madame did say "wait til Kingpin finds
out",
but this seem unrealistic. Is this throughout the whole game? If I enter an area that
sees me as neutral ou friendly like San Mona and move silently killing thugs, will
others somehow magically sense my new "enemy" status?
Well, they know you're not friendly anymore. The explanation may be that someone saw
you and informed the others. I think they'll attack you every time you come back to the
San Mona sector until you've eliminated Kingpin and his whole gang. I'm not sure about
respawning of Kingpin's men as long as he is still alive.
Index
o 5.5.3 - Kingpin
Kingpin's is by far the most complicated "quest" in this game. He is a ruthless
leader of
a gang of assassins and other criminals in the city of San Mona. He is also very rich, so
you'll have the oportunity to steal his money. But don't underestimate his power, because
if
you do, you won't leave San Mona alive…
? 5.5.3.1 - Stealing Kingpin's Money
If you steal Kingpin's money that is on the San Mona mine, he will send you an e-mail
after a couple of days and ask for his money. He'll send killers that will appear "out of
nowhere", attack you wherever you are for the rest of the game, and they get tougher as
they go on, if you don't bring him the money back. They'll look just like normal
civilians, you
won't know they are killers. Once they are close enough they start shooting. Doesn't
sound
good, does it?
So if that's happening to you, don't have any choice but return to San Mona and kill
Kingpin and the complete gang (all very tough guys) or simply return the money to him (if
so, why did you take the money anyway?!?).
Here's how to get Kingpin's money in the mine: enter the mines in San Mona from the
San Mona mine screen (the abandoned mine screen from the map screen). You want to
enter the northern entrance to the mines (the southern one just takes you to the screen
where Kingpen lives). Follow the tunnels until you get to the section that requires you to
exit to the next part of the mines (like you where leaving the mine screen). In the next
section of the mines is a room with many chests. The money is in there. Be carefull about
going up the ladder, because Kingpin's men will not be amused if you pop up inside his house.
Don't remember if the chests are trapped either.
? 5.5.3.2 – Kingpin's Fist-Fight Tournament
A better idea might be hiring a merc with good fighting skills and getting some more
money from Kingpin first by winning the fist-fights in Kinpin's bar, where you could bet
money on fights as long as he's still alive (one of your mercs against Kingpin's
fighters).
These fights can get won but you've lost some money if Kingpin is dead already. You need
to come to the club in San Mona, near the Kingpin's residence at between 6 PM and 11 PM
and talk to the manager, he will offer you the tournament. Take a good fighter along an
energy booster and it should be easy.
If you're in San Mona and fail to meet Kingpin by winning the tournament, then just go
to his house and through the back door. He'll speak to you that way.
Then go and steal the money in the mine but make sure that your team(s) is good
enough to kill everything in the two San Mona sectors when Kingpin sends his killers
(there's no way to just ignore him). The (criminal) civilians in San Mona will be pissed and
fight you, but the friendly (and helpful) ones will still support you.
If you rough him up that helps too but be careful with the violence. Just use the fist
icon on him (punch) a few times, and it'll work wonders for your relationship... If you
attack Pablo after you have militia at Drassen airport, your loyal militia will interpret Pablo
as an enemy & go ballistic. Pablo will not survive.
If you kill him the locals will turn against you. But if decide to cut Pablo's throat (Ira
tells you that he works for Deidranna and you should kill him), he is replaced by a nice boy
named Sal who's kind of stupid, but not any better at shipping stuff either - he loses your
shipments sometimes too. You can bribe him with $100, or kill this one as well, but if you
do this, your popularity in Drassen is gone…
I have not lost a shipment since I destroyed the SAM site near Drassen. I have also
found the previously lost shipments in warehouses in other cities!
First of all, Eric T.Cheng said earlier that it's worth killing Pablo because Sal
takes his place and does a little better. However, in the "official" strategy guide, it
says that Sal is not nearly as reliable as Pablo, so you should keep him alive. So,
there are two contradicting sides. Who is more reliable, Pablo or Sal?
I don't recall saying that Pablo is worth killing. I do remember saying that you should
beat Pablo up a bit to get him to return your stolen shipments from Bobby Ray's.
And yes, Sal is MUCH MUCH worse than Pablo, he won't steal your shipments but lose
them outright!
P.S. I even tried giving Sal $50 and he said I "move to the head of the line" but still
can't find the shipment he says is there.
Eric T. Cheng – Sirtech Canada
Index
? 5.3 - ALMA
Recruitable NPC's at Alma: Conrad;
Non-Recruitable NPC's at Alma: General, Sergeant, Head Miner;
Alma is a Military Weapons Facility, so don't expect anything but some hard time taking
the 4 sectors of this town. The upper right hand corner sector of the town, may be the
most difficult of them all, it has loads of enemies well equiped and 2 snipers in the roofs
of two warehouses that are full of stuff. You can recover the Soviet Dragunov 7.62mm
Sniper Rifle from the snipers. (What a weapon!!!) Expect some other cool rifles (Colt
Commando (5.56mm M-16 carbine), a French FAS-MA (also 5.56mm assault rifle) and AK-
74 Soviet 5.45mm from Alma). Alma is a "must" for getting lots of quality equipment.
In NW sector of Alma, in the building where are located the General and Conrad, there
is Sergeant in one of N-E rooms. You need to speak to him BEFORE somebody will press
red button to detonate the Rocket Rifle. Sergeant wants to desert the army and gives you
Rocket Rifle for you not to kill him. This Rifle is clean (first merc who takes it, can use it),
so you don't have search for technician to reprogram it. If you delay the talk with
Sergeant until later, the Rifle explodes and Sergeant gets wound. You can cure him, and
speak in any case. Sargeant will later increase the loyalty of Alma.
o 5.3.1 – Saving Dynamo
When you talk to the head miner of Alma, besides for getting the money of the mine,
he will ask you to recover his brother who is imprisioned at Tixa Jail (you'll get now the
location of Tixa on the main map). So to resolve the quest you need to go to Tixa and just
set Dynamo free.
Index
? 5.4 – CAMBRIA
Recruitable NPC's at Cambria: ---
Non-Recruitable NPC's at Cambria: Dr. Vince, The Hicks Family;
Cambria seens to be a tough town to conquer. Dreidranna's men will try to retake her
intensively. There is here a running Hospital, where you might get some help. As for
quests, the people of the town will ask you to put the Hicks out of circulation in Cambria.
Attack on Cambria goes well so far but...the city is already surrounded by enemy
army units on almost all sides, I have taken the whole city except the mine. Should I
train up militia for the rest of the town before I take it? Will the enemy try to
retake sections of the town before I have all of it. How to take the rest of the city
without being immediatly attacked from 5 different armies.
Well they'll jump you when you've taken the mine. Start training your militia the
moment you've taken a sector of the city. As you capture more sectors of the city,
continued militia training will expand appropriately to fill in the newly captured areas.
Train the militia up to veteran status.. and don't leave either the Hospital or the mines
until it tells you you can't train any more.
Can anyone answer a few questions on the Hospital for me? Do I need to capture
all the sectors of Cambria before Dr. Vince will help me, or is my leadership to low?
After a fierce fight to take the first sector (top right), cleared out the sector of the
Hospital. After doing that and killing the Hicks, the town's loyalty was around 22%. My
guess is that either you need to clear out the whole town or get their loyalty up to a
certain percentage before the docs will help. But if the doctors mention to you that
someone has been stealing their supplies or their supplies are going missing, then you will
not get any healing from them. Don't steal from the Doctors supplies… it may cost you in
the end.
o 5.4.1 – The Hicks Family
The Hicks are an inbred farm family just east of Cambria. You'll get the quest of killing
them, from the storekeeper who won't sell you guns. Beware, though, because it's an
incredibly tough fight. But when I killed all the Hicks, that seemed to raise the loyalty
some, adding to the fact that they have some nice items in the shed.
Also, something funny: if have Fox or Flo in your squad, you can make her marry one of
the Hicks!!! She was not amused at all, in fact she was sure pissed off. But that's too much
waste of a merc to leave there. (maybe other female mercs do the trick as well – I'm
listening Buzz already if I tryied to marry her with one of the guys: "WHAT!?!? Getting
MARRIED??? The only one I would marry is my GUN!").
Here's some hints to help you killing them for good:
Go in with at least 6 mercs loaded for a bear. You can open a hole up in the shed and
blasted them as they walked through the door. You may get mauled a bit, but you should be
able to do it without losing any people. They're all armed with shotguns and Mini-14s.
When ever you are trying to maneuver around to get a look on the bad guys, all the
Hick-brothers go swarming around you all the while, almost collecting near you for safety.
It can happen that you may have a merc lying down in a paddock trying to finish off one
guy with a shotgun, and had about a dozen Brothers, all crouched on the ground behind
him, watching him perform, as if they were making judgements on how good a shot he was
or something. They would also follow you around when you were running anywhere as well,
even get in the road.
Index
? 5.5 - SAN MONA
Recruitable NPC's at San Mona: Iggy;
Non-Recruitable NPC's at San Mona:Hans, Brenda, Tony, Carmen, Kingpin,
Angel, Maria, Madame, Kyle;
When you get into the city, you'll realize noone of Deidrenna's men are there, and you
can't even train militia. This can be cool, since you don't have to waste your time
training,
and conquer other city instead. But there is so much to do in this city, that you'll spend a
lot of your time in it.
San Mona – Sector C5 – Here there's a hidden weapons store (Tony's store), and a
whore house (The Shady Lady). You might also find Carmen (the Bounty Hunter), an
explosives dealer and Kyle who says he'd like to own a Leather shop.
Occasionaly in bar of San Mona there is a guy named Iggy, very useful, that has a
Rocket Rifle. If you find him, you can recruit him. There are reports that he may only show
up more to the end of the game, since he is a good NPC, and due to the game balance thing.
The sector C5 of San Mona is one of the sectors you'll be returning to, all the time.
San Mona – Sector C6 - You'll be able to find Angel (in his Leather shop) and Mickey
(buys animal parts).
o 5.5.1 – Tony – The Arms Dealer
In the tattoo shop at San Mona you'll be able to find a guy that sells weapons. It's a
woman at the start who tells you that someone sells weapons in the back of some shop. You
need to execute Kingpin's guys at least in that sector to get to the shop.
Hans (the tattoo shop owner) has a door behind him. He'll only let you through if
Brenda (the annoying punk freak woman) is gone from the story. She may eventually leave
on her own, or if you're in a hurry, you can give her a videotape to make her leave.
In that same sector, there is a house on the extreme right of the map. Inside that
house, there is a chest, open that check, and you should find the videotape. Hand that
video over to Brenda, and she'll get the hell out of there.
If you don't want to get the videotape, just shoot her and move on. Apparently this
doesn't bring any ill effects later.
Talk to Hans when she's taken care of, and you'll have access to Tony, the arms dealer.
After visiting Tony once, Hans may say that he's stepped out and to come back later. It
will take time for Tony to get more stuff and money & to appear in the shop... so wait a full
day at least, until you return there.
And another thing that might interest you: Tony uses a Steyr AUG.
o 5.5.2 – Get Maria!!!
Angel who is in the Leather shop in San Mona, will ask you to search his sister – Maria –
and bring her back to him. You'll be able to find later that Maria is in a Whore house
named Shady Lady also in San Mona. Get her out of there, and escort her all the way to
Angel in the Leather shop, but only during business hours (day). He's got a life too, ya
know. He will not be there by night.
When you brought Maria to Angel, he'll give to you a deed as payment, if you're close
enough, otherwise he should leave it on the counter, but you have to go inside to see it.
If you get the feeling that you should sell the Leather shop, and Angel & Maria are
already gone, go to the guy in the tatoo shop (Hans). He gives some speech about wanting
the leather shop but he won't sell. Give him the deed (if you saved Maria) and the guy will
give you 10,000 bucks for it.
? 5.5.2.1 - Maria & The Shady Lady
In one of San Mona sectors you'll find a brothel house named Shady Lady. In there is
Maria, the sister of Angel, that may already asked you to return her to him.
To talk to Maria, you need to pay for her services… You'll be suggested sneaking Maria
out without getting caught, but this is difficult. You'll have to open the door of the room
where you are to get Maria out. Untrap it don't do the trick, so you need to grab the key.
A guard may show up, so kill him silently. Return Maria back to her brother, Angel, and
Maria will say that Kingpin and his gang will be after them, so they just go away.
If you get back to the Shady Lady and talk to the madame (the manager), she will tell
you that someone unknown kidnapped Maria, so no one will be after you.
Before "escorting" Maria, if you try to put a few knives (or bullets, wherever) in the
head of the madame and her dumb henchman, this basically set all of Kingpin's men against
you before you could figure out what quests would occur in his sector of town. So
understand why the game suggests sneaking Maria out without getting caught.
I agreed to escort Maria to her brother, but after I've assigned her to a squad I
can't move them to take her to Angel… I get a message that "Maria can't be given
movement orders at this time"
You can't move her via the Strategic Map. You have to move her in the Tactical Map.
This was done to avoid players cheating and moving her out of the brothel by simplying
using the Strategic Map movement.
Take her and the rest of the squad that she is in and walk to the far right side, when
the walking man icon appears, click on it and you will manually walk to the next sector.
That's the only way to travel sector by sector with Maria.
Eric T. Cheng – Sirtech Canada
I don't quite understand how, since I took out the Madame and her dumb
henchman silently and in just one tactical turn, the whole city of San Mona (and
Kingpin) knew I was now "enemy". The Madame did say "wait til Kingpin finds
out",
but this seem unrealistic. Is this throughout the whole game? If I enter an area that
sees me as neutral ou friendly like San Mona and move silently killing thugs, will
others somehow magically sense my new "enemy" status?
Well, they know you're not friendly anymore. The explanation may be that someone saw
you and informed the others. I think they'll attack you every time you come back to the
San Mona sector until you've eliminated Kingpin and his whole gang. I'm not sure about
respawning of Kingpin's men as long as he is still alive.
Index
o 5.5.3 - Kingpin
Kingpin's is by far the most complicated "quest" in this game. He is a ruthless
leader of
a gang of assassins and other criminals in the city of San Mona. He is also very rich, so
you'll have the oportunity to steal his money. But don't underestimate his power, because
if
you do, you won't leave San Mona alive…
? 5.5.3.1 - Stealing Kingpin's Money
If you steal Kingpin's money that is on the San Mona mine, he will send you an e-mail
after a couple of days and ask for his money. He'll send killers that will appear "out of
nowhere", attack you wherever you are for the rest of the game, and they get tougher as
they go on, if you don't bring him the money back. They'll look just like normal
civilians, you
won't know they are killers. Once they are close enough they start shooting. Doesn't
sound
good, does it?
So if that's happening to you, don't have any choice but return to San Mona and kill
Kingpin and the complete gang (all very tough guys) or simply return the money to him (if
so, why did you take the money anyway?!?).
Here's how to get Kingpin's money in the mine: enter the mines in San Mona from the
San Mona mine screen (the abandoned mine screen from the map screen). You want to
enter the northern entrance to the mines (the southern one just takes you to the screen
where Kingpen lives). Follow the tunnels until you get to the section that requires you to
exit to the next part of the mines (like you where leaving the mine screen). In the next
section of the mines is a room with many chests. The money is in there. Be carefull about
going up the ladder, because Kingpin's men will not be amused if you pop up inside his house.
Don't remember if the chests are trapped either.
? 5.5.3.2 – Kingpin's Fist-Fight Tournament
A better idea might be hiring a merc with good fighting skills and getting some more
money from Kingpin first by winning the fist-fights in Kinpin's bar, where you could bet
money on fights as long as he's still alive (one of your mercs against Kingpin's
fighters).
These fights can get won but you've lost some money if Kingpin is dead already. You need
to come to the club in San Mona, near the Kingpin's residence at between 6 PM and 11 PM
and talk to the manager, he will offer you the tournament. Take a good fighter along an
energy booster and it should be easy.
If you're in San Mona and fail to meet Kingpin by winning the tournament, then just go
to his house and through the back door. He'll speak to you that way.
Then go and steal the money in the mine but make sure that your team(s) is good
enough to kill everything in the two San Mona sectors when Kingpin sends his killers
(there's no way to just ignore him). The (criminal) civilians in San Mona will be pissed and
fight you, but the friendly (and helpful) ones will still support you.
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- Jagged Alliance 2 document by System on 14/03/2006, 06:30
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Please read Readme.txt - Jagged Alliance 2 document by System on 14/03/2006, 06:30
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Quality trainer by Neuromancer & White Angel - Jagged Alliance 2 hints by System on 09/03/2006, 09:50
For the demo version only - Jagged Alliance 2 FAQ by System on 09/03/2006, 09:50
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- Jagged Alliance 2 FAQ by System on 09/03/2006, 09:50
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