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Some info on what equipment you get with your custom merc. All equipment you get is
brand new. You always get a Flak Jacket and a Flask, you may get a Steel Helmet randomly.
The rest of the equipment depends on the Merc skills & specialties:
SKILLS:
Marksmanship - You get a MP5K and 2 clips of 9mm SMG ammo if your marksmanship
is 80 or above, if is it's less than 80 you get a Beretta 93R and three 9mm clips.
Medical – If your Med > 60 – You get a Medikit; if you have 30 < Medical < 59 – You get
a 1st Aid Kit.
Mechanical – If your Mech > 50 you get a tool kit.
Explosives – If your Exp > 50 you get a TNT and detonator.
SPECIALTIES:
Stealthy – You get a gun with silencer.
Knifing - You get a combat knife.
Throwing – You get a throwing knife.
Electronics - You get a metal detector.
Night Ops – You get 2 break lights.
Lockpicking – You get a lockpick.
Hand-To-Hand Combat - You get the dusters (that thing to wear on your fist).
NOTE: You get only one of the 3, medical, mechanical, or explosive item. If your
medical is the highest of the 3, then you get a medikit, regardless whether you have over
50 mechanical skill. So you need to specialize in one of these 3 skills.
Index
? 1.6 – NPC'S
o 1.6.1 – RECRUITABLE NPC'S
Ira - She is a rebel in Miguel's hideout. Ira have high Wisdom, therefore will
eventually be a better merc than Dimitri. With teaching expert, she is the best militia
trainer in JA2.
Dimitri - A rebel blocking the door to Miguel's hideout. Dimitri is quite a good merc for
the time being. Lack of Wisdom limits his future prospect.
Carlos - Another rebel along with Miguel, Ira & Dimitri. No comment, doesn't look
impressive despite having 91 Agility. To recruit him, you have first to capture 5 towns, and
then talk to Miguel, he will say that he and Carlos are ready to join you. Just recruit them.
Miguel – The leader of the rebels. With 98 Leadership, wow, a good merc overall. You
only get him after securing 5 town/mines. Then talk to him, and he will say that he and
Carlos are ready to join you. Just recruit them.
MadDog - Just go to the junkyard sector (Estoni) to hire him. Great Agility &
Dexterity but his Marksmanship is about 60, otherwise… He's pretty unreliable in combat
(whenever I needed him most, he got crazy), but he can open ANY door. He's an expert in
Lockpicking and works for free.
Hamous - He is the guy near the Ice Cream truck. He has good ability..and he is good
with Auto Weapons.. he is ok.
Conrad – A military in the Weapons Facility of Alma. He's a pretty good all-rounder,
with excellent marksmanship and high leadership. Speak to Conrad after clearing the
sector using Direct. You can't friendly with someone who's a drill sargeant-type.
I've
heard that has a better impact when speaking to soldiers or with a high leadership person,
but sometimes it's very difficult to hire him. If you hit Friendly twice he'll say
"This does
not interest me. Killing you interests me. Remain calm.... While I Shoot you." And he will…
But if you can hire him, he will ask for 5500 per day. Say No and he'll drop his price to
3300.
Dr. Vince - He is from the Cambria hospital, a very good doctor, although he needs to
work on that terrible markmanship. Shouldn't be a problem with the high wisdom.
Dynamo - He is being held in Tixa Prison. He is also brother of a miner who wants you
to get him back from Tixa. Dynamo is a pretty good repairman with pretty good wisdom.
Shank - You will find him in Tixa. He is damn useless, but have pretty good wisdom. He
says he is good with throwing knives, I think. If you hire him, he'll ask you to take him to
some town that starts with an E, and he will give you a good deal on gas. You should take
him where he wants to go.
Iggy - A russian ex-army member, who has Heavy Weapons expert skill, and pretty
good stats, a level 5, who asks for 1950 per day, and equiped with rocket rifle. He is a
random encounter NPC, that can be found in almost every places. However, try bars in
cities. Some people got him at a bar in San Mona, others in the SE corner of the NW
sector of Alma. And I think he's available almost at the end of the game because of game
balance reason.
o 1.6.2 – NON-RECRUITABLE NPC'S
Mickey - He can be placed randomly to any bar of any town.
( for more info on this NPC, see section 7.2 – Mickey & The Bloodcats )
Carmen (The Bounty Hunter) - He travels between San Mona and Drassen, you can
find him in the bars of both towns on different days.
( for more info on this NPC, see section 7.3 – The Bounty Hunter )
Mike – He makes an unexpected appearance in JA2, seduced by Deidranna's big bucks.
(Traitor!). His location is random, so you'll be able to find him in a lot of locations. Expect
a
very hard encounter that should end with Mike's death since you'll not be able to hire
him.
Index
? 1.7 – ENEMY INFO
The enemies may appear with red, yellow or grey shirts. Red shirts are those you always
see at the start of the game, and mainly in the easy mode game. Yellow ones are rare. Grey
ones are the elite forces, and Mike is one of the grey ones. They are much similar to your
militia which is green, light blue and dark blue. I do know that the grey ones never misses,
use heavy weapons like rocket launcher, and when you place a cursor on them, it should
display excellent.
Index
__________________________________________________________________________________________
2. WEAPONS, AMMO & ITEMS
? 2.1 - WEAPONS ATTACHMENTS
Can anyone explain what exactly all of the weapon attachments do? I can guess
what some of the benefits could be, but I am looking for a exact explanation. I know
that you can target more accurately with the scope by taking more action points to
aim until the circle becomes yellow, but what about the laser sight and the bipod? Do
you have to activate these in some way, or are they always in affect once attached?
All attachments should improve your chance of hitting the enemy (no need to activate
anything). Remember, you can use each one of them together…
The bipod only works in prone position (lying down). A little bit logic, don't you think?!?
The way the aiming works is not different if you have scope, bipod or laser sight or
nothing at all.
Temporary Attachments:
Sniper Scope - Better accuracy at the greater distances (20+ tiles, I believe);
Laser Sight - Better accuracy at all distances;
Bipod - Better accuracy when in prone position (Actually, what happens is that you
don't have the penalties for firing when prone). To better see the difference it makes, try
firing a Burst , while prone without the bipod, and then with...
Permanent Attachments:
Barrel Extender – To get it, you have to merge a Steel Tube, Duct Tape & Quick Glue.
Then attach it to a gun. What you'll get is an increase of the gun's fire range;
??? – To get it, you have to merge an Aluminium Tube & a Spring. Attach the result to
a gun & you'll get a gun that takes less Action Points to fire.
Attention: These are permanent modifications!!! After you do it, you can't go back to
the original state of the gun!!!
If you drop the extender on a gun's spot and it fails, you should reload. Both the
Extender and the gun have been damaged. Knowing that the condition of the Barrel
Extender affects the increase on range, you should probably repair it before you put it on
the gun. So make sure you have a good mechanic…
It may happen sometimes, that during a battle, the extender goes flying off the gun.
This can make many people think that the Extender is somekind of useless.
I had no luck. I mean that I tried putting Glue on the Tube, then putting Tape on
Tube, then i tried putting Glue on Tape, then tape on bar, and so on. With no luck
use a merc with good mechanical skills to do that.
Well the way I made the Barrel Extender was by first putting the steel bar in my hand,
then I put the Duct Tape on it, like putting a Sniper Scope on a rifle, just right click the
bar and place the Tape in an accessory slot. Finally I put the Quick Glue in a second
accessory slot of the bar and voilá, a Barrel Extender. Remember, if you have low
mechanical skill, it ain't gonna work. You have to have the skill to use the equipment.
( for more info on this question, see section 2.5.1 – Merging Items & Purposes )
Index
? 2.2 - WEAPONS AMMUNITION
I recently captured the military base in Alma, and when I searched the sector
inventory, I came up with a really good rifle, the H&K G11 (not sure if that was the
right number…) Anyways, it uses 4.7MM ammo, and I also found another 50 round
drum in the sector, but so far, I haven't found any other places with that type of
ammo, even at Bobby Ray's. Will Bobby Ray's eventually sell it, or is there a place in
Arulco where I can get it?
I found some clips for that weapon once when I went to the gun shop in San Mona, he
had 5 clips of the 4.7 mm ammo which I quickly bought. I also managed to buy some 5.7 mm
ammo which I have no clue what weapon it is for.
Where to get 7.62mm Ammo? I have the weapons but zip of bullets…
I got 3 of those rifles plus Ivan carries some super sniper rifle that also uses same
ammo...It's almost impossible to come by with armor piercing bullets (red ones) but the
blue ones are sold on the Bobby's ray's website on the first page of ammo page...but
still
those blue ones are practically useless because everyone wears armor. What I do is take
some guy like custom merc or other with AKM loaded with red bullets do the first shot
then with Ivan I finish the guy even with a blue bullet because armor is down...
What is the 5.7mm ammunition for, because it doesn't work with H&J G11 which
uses 4.7mm caseless also they look very similar I got them from Tony.
The only weapon in the game that utilises 5.7mm ammunition is the FN P90. Also the G11
is the only weapon in the game to use 4.7mm ammo.
Both the 4.7mm and the 5.7mm clips hold 50 rounds, more than any other ammo clips.
Index
? 2.3 - TALON GRENADE LAUNCHER
Where to find Granade Launchers?
I found two or three in Grumm and have heard that there's a lot of heavy duty
weaponry in Alma.
Ok, has anyone worked out how to use this yet? I have the Talon as an addition to
a rifle, and I get a little yellow star that tells me the rifle has it attached... Then
when I click a 40mm grenade on the rifle to load it, it also adds as an attachment
(one of the four spaces). But, I can only shoot the rifle as a rifle? How do I tell the
merc to let rip with the 40mm???
When you open the merc menu in tactical mode (the picture of the merc plus the
controls) you get a new icon in the button used to change between Single/Burst Fire fire.
When the Talon is attached there should be 3 switch modes, as exposed below:
- First click on the icon: Burst Fire
- Second click on the icon: Grenade Launcher
- Third click on the icon: Back to Single Shot.
Index
? 2.4 – ROCKET RIFLE
Where to find Rocket Rifles?
After you take over Alma, you will find a general in one of the buildings, when you speak
to him, speak being "direct", he will mention that there are weapons being made in Orta,
which is north of Meduna. Once you take this area, move into the building, there will be a
Bloodcat researcher, bribe him (took $20,000 to do it for me) and he will lead you to the
basement. The basement is almost as well fortified as the outside of the building, after
you clear it, you will find a scientist in back. Threaten him until he starts walking, follow
him to a room, it will be full of crates, which contained, the first time I played, 6 rocket
rifles and several packs of minirockets (HE, AP, and a few HEAP), and the second time
found 8, all with no fingerprint ID.
I found a rocket rifle on a dead enemy elite, and the user ID was programmed to
his fingerprint only. I need to know if I can reprogram the user ID so I can fire it.
There is a guy in Grumm, called Frodo (looks and talks like a transvestite) that has an
electronic shop that can fix it. Just take it to him and he should have it fixed in a day.
Also, don't take anything from his shop. I did that and the only thing he did from then on
was calling me an asshole.
NOTE: Before taking it into combat give it to the person who you want to use it have
him fire a shot, it won't shoot but it will get his fingerprint, then your all set.
Index
? 2.5 – ITEMS
Just restarting JA2 after an abortive first effort. But now, Doreen's locker is
missing something… This time, Doreen's lockers don't have that MP5K!!! Is its
presence random? Should I reload to a point before entering the Drassen sector?
Yes, items are somewhat randomized (every item has a probability of existing, from 10
to 100%). If you REALLY want the MP5K, you need to reload your game from before
entering the sector. You may also need to do something different before entering the
sector (so the random cards get shuffled a bit).
Ian Currie - Sirtech Canada
o 2.5.1 - MERGING ITEMS & PURPOSES
Here are some of the merging possibilities & uses (don't know if there are more…):
- Marbles (on the ground) = Enemies Slip
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- Jagged Alliance 2 document by System on 14/03/2006, 06:30
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