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recruit Dimitri.
See also: Miguel
Head miners
Q: Who are they?
A: They are the supervisors of Arulco mines.
Q: Where do I find them?
A: The first you will meet is Fred in Drassen (D13) Others are Calvin in
Chitzena (B2), Carl in Cambria (H8), Oswald in Grumm (H3) and Matt in Alma
(I14)
Q: How do I deal with them?
A: The head miners control the extraction of Arulco's natural resources.
However, the mines will remain idle unless you gain cooperation of their
supervisors. First you need to liberate the bordering town and then talk to
the miner. Afterwards the mine becomes operational and the ore is
automatically converted into money on your account. The output of the mine
depends on its base income (modified by the difficulty level), town control (#
of sectors annexed) and the loyalty. The mines will be prime targets of
Deidranna's attacks, so don't leave them without proper guard (see:
SECTION 5)
See also: SECTION 4 for more info on mining.
Q: One of my mines is running out of ore! What can I do?
A: This may occur about two weeks after the start. A miner will pop up and
tell you about it. The income of such mine will be increased significantly
and then drop to zero during the next couple of days. I think only one mine
(if any) will be affected. This situation is random and may not even take
place, but once it happens nothing can be done.
Q: That miner in Alma says something about his missing brother. What's the
story?
A: Matt will tell you the location of Deidranna's hidden penal compound in
Tixa. He will also ask you to liberate his brother held prisoner there.
Freeing Dynamo will raise Alma's loyalty. You don't actually need to bring
him there, but you can keep Dynamo on your team.
See also: Dynamo
Q: One of my mines has been overrun by aliens!
A: You must be playing the SF version, which is not covered by this guide.
Refer to the LINKS section or check some other guide on the subject :)
Skyrider
Q: Who is he?
A: He's a helicopter pilot that will help you out.
Q: Where do I find him?
A: His location is random, but he is never far from Drassen. The NPCs here
will give you a clue (Skyrider is hiding in a house in the nearby swamps)
Q: That guy says I killed the pilot! What can I do now?
A: You killed the pilot that worked for Deidranna, not Skyrider. He is fine.
Q: How do I deal with him?
A: Once you've found Skyrider, he will ask you for an escort to Drassen. Take
him to the airport and there he will offer you his services.
Q: So, how can he help me?
A: With his helicopter Skyrider can deliver your mercs just about anywhere.
But air transport is not for free. Skyrider charges $100 for each safe
sector en route and $1K per unsafe one. A safe sector is one outside SAM's
targeting range (shown as green on the air map); an unsafe one lies within
the SAM's range (red) The chopper will take damage when entering such sector;
it can only endure 2 attacks per flight. Be careful - or you will lose the
aircraft, not to mention its pilot. The game will also crash due to a bug
(see: SECTION 9) This loss can put you at a disadvantage especially later in
the game.
After delivering your squad to its destination Skyrider has to fly back to
the airport to refuel. He doesn't charge for the return. Later on it will be
also possible to refuel the chopper in Estoni (see: Jake & Shank) But
remember: if you fly over an unsafe sector and take damage, the helicopter
will very likely get hit again on its way back.
Some time into the game Skyrider will mention on the air map the
coordinates of all SAM sites. Additionally, whenever Skyrider detects enemy
movement while flying over a sector, he should tell you so. Strangely
enough, he will refuse to land in such a location, while airdrops in "red"
sectors are not a problem.
See also: SECTION 7 for more info on vehicles.
SAN MONA
NON-HIRABLE NPCs
Angel and Maria, Tony, Kingpin, Darren, Joey (see: Cambria)
HIRABLE NPCs (see appropriate chapter)
Iggy
RANDOM NPCs (see appropriate chapter)
Carmen, Devin, Micky, Bounties
Angel and Maria (with Madame, Billy and Kyle)
Q: Who are they?
A: Angel is the leather shop owner and brother of Maria. His sister was
captured by Kingpin to work in his, ehm, house ;)
Q: Where do I find them?
A: Meet Angel first and he will tell you where to look for Maria. He is in
his leather shop (C6)
Q: How do I deal with Angel?
A: He will try to palm off a jacket on you. Refuse his offer but continue the
conversation and he will ask you to rescue his sister. Liberate Maria and
bring her back to Angel. To express his gratitude he will give you the jacket
for free and also the deed to his shop. Take the deed and go to the Tattoo
Saloon (C5) Talk to the pansy there (Kyle) and give him the deed for $10K.
Q: A damsel in distress! Where is poor Maria?
A: In the Shady Lady brothel (C5) She is in the room at the end of the hall.
Q: How can I rescue her?
A: Still wondering why this dumb guard blocks the entrance? Ah yes - you need
to pay. Cash only, no credit ;) Talk to Madam and pay for the "service";
it's possible for $100. Billy will then step aside. You might also try the
back door but the alarm on it is extremely hard to disarm. Inside, in
watchman's room on the left (the one with the open door) there is a key and a
switch. Sneak into the room unnoticed, take the key and push the switch to
disable the alarm. Go into the room where Maria is, talk to her and offer
an escort. Then using the key get out thru the double back door. If you didn't
get the key, open the door from the outside with your mech. Watch out not to
set off the alarm or you will have the whole town on your back. You cannot be
seen slipping in or out of the watchman's room or together with Maria. Even
if you escape the guard or kill him right after he spots you, other grunts
will attack you. Leave the brothel unnoticed and go to Angel. Listen to
Maria's speech to learn whether you were successful in eluding her
"protectors"
Tony (with Hans and Brenda)
Q: Who is he?
A: An arms dealer. He offers prime wares, at least most of the time.
Q: Where do I find him?
A: In the back room of the porn shop (C5)
Q: But I can't get there! How can I get the storekeeper to let me in?
A: You need to get rid of the pesky customer for him. Look around the sector
for an X-rated videotape (2 can be found) and give it to Brenda, the dyke in
the shop. When she's left talk to the storekeeper again and he will
introduce you to Tony. Then whenever you want something from Tony just be
"friendly" to Hans and he will let you in.
Q: How do I deal with him?
A: Tony sells weapons, their attachments and ammo and also buys them at the
highest price. Sometimes he has rare armament that cannot be gotten elsewhere.
Every few days he may leave for new merchandise.
See also: SECTION 4 for more info on traders.
Kingpin
Q: Who is he?
A: He's the infamous "mayor" of San Mona.
Q: Where do I find him?
A: In his mansion in the lower part of D5, but you cannot just walk in. To
meet him you must either win 3 consecutive fights in the Extreme Fighting
Competition (EFC) at the club (see: Darren) or somehow open the back door
to his mansion.
Q: How do I deal with him?
A: When you are introduced to Kingpin, he will offer you $20K for bringing an
ancient artifact called the Chalice of Chance. But you definitely should
return it to the people of Chitzena. Still, it is possible to complete
*both* quests. First take the Chalice from Balime and send a fully armed
squad to San Mona with it. Give the artifact to Kingpin, take the money, then
assume positions and... let's rock! Kill Kingpin and clear the whole town of
his goons. You will end up with lots of stuff. Pick up the Chalice from
Kingpin's cadaver and head for Chitzena to return it where it belongs. Of
course, now you won't be able to make money on the EFC (see: SECTION 4), so
think it all over before the attack.
See also: Yanni & Eldin.
You can also steal Kingpin's funds stashed in the abandoned mine ($30K)
The cash is buried underground in D5 (enter and exit via D4). However, in
such case he will send his thugs after you. They will pursue you throughout
Arulco and will get tougher with time. While this seems a good way to get
extra equipment, you won't be able to enter San Mona (and Tony's store)
without starting a fight. But there' s no problem in taking Kingpin's money
after killing him ;)
Q: Do I really have to fight the whole town to recover the Chalice?
A: There is another way, which seems to be a bug. Get into Kingpin's mansion
without starting a combat. Then drop a mustard gas grenade *next to* him, but
not right on him. Nobody should attack you and the gas will eventually kill
him off. Now you can take all his stuff without ever angering anyone. You can
also go into the mine and get his buried money. Remember to exit by the
mine entrance and not by the trapped ladder ;)
Darren
Q: Who is he?
A: He is Kingpin's honcho running the club in San Mona. He organizes the
Extreme Fighting Competition (EFC)
Q: Where do I find him?
A: In Kingpin's club (D5) after 8 PM.
Q: How do I deal with him?
A: To enter the club you must get past that blockhead Spike. Any merc with
some LDR should be enough for this. Inside always save before talking to
Darren. He will challenge you to enter the Extreme Fighting Competition. If
you accept, you can place a bet of $1K-5K on each of your fights. In the case
you win, you take double the amount. If you lose... oh well. You can
withdraw after any fight. Remember that you cannot use any weapon in the
ring (with the lucky exception of knuckles :) or you will lose your bet.
Even worse, the spectators can turn on you and this almost spells death. Win 3
fights in a row and Kingpin will ask you for a favor (see: Kingpin) You can
participate in the Extreme Fighting Competition every second night.
See also: SECTION 4 for more info
Q: How do I win the Extreme Fighting Competition? My merc always gets beat up!
A: You will need a H2H or martial arts (MA) specialist here. These skills
give your merc a bonus to hit and dodge plus a damage bonus in bare-handed
combat (double bonuses for experts) Fidel, Grizzly, Thor, Malice, Bull
(expert!) and Bubba (MERC) are skilled in H2H; Blood, Dr Q and Numb (MERC) are
skilled in MA. Dusters - the only weapon "allowed" in the ring - provide
additional damage, but only to H2H specialists. However, mercs good at MA
can deliver a special windmill kick, which inflicts double damage on a
weakened enemy. Before you agree to fight, sleep your merc so that his energy
is at its peak. An agile and dexterous merc will be able to deliver more blows
during his turn. The key to win the fight is to strike first - try
entering the ring in different places.
You can also use an energy booster to increase your APs for a couple of
turns. The drug will then wear off and the merc's APs will fall below their
normal level, but the injection can help you win. Or simply use the marbles ;)
(see: SECTION 4 - WEIRD ITEMS)
To win you only need to knock the other contestant out and for good. Don't
kill them - this will only screw other fights, possibly due to a bug (see:
SECTION 9)
CHITZENA
NON-HIRABLE NPCs
Yanni, John and Mary, Calvin (head miner)
RANDOM NPCs (see appropriate chapter)
Bounties
Yanni
Q: Who is he?
A: A Chitzena elder who acts as a tour guide.
Q: Where do I find him?
A: In the sacred ruins (A2), by the entrance.
Q: How do I deal with him?
A: He will tell you the story of the Chalice of Chance, which was stolen from
See also: Miguel
Head miners
Q: Who are they?
A: They are the supervisors of Arulco mines.
Q: Where do I find them?
A: The first you will meet is Fred in Drassen (D13) Others are Calvin in
Chitzena (B2), Carl in Cambria (H8), Oswald in Grumm (H3) and Matt in Alma
(I14)
Q: How do I deal with them?
A: The head miners control the extraction of Arulco's natural resources.
However, the mines will remain idle unless you gain cooperation of their
supervisors. First you need to liberate the bordering town and then talk to
the miner. Afterwards the mine becomes operational and the ore is
automatically converted into money on your account. The output of the mine
depends on its base income (modified by the difficulty level), town control (#
of sectors annexed) and the loyalty. The mines will be prime targets of
Deidranna's attacks, so don't leave them without proper guard (see:
SECTION 5)
See also: SECTION 4 for more info on mining.
Q: One of my mines is running out of ore! What can I do?
A: This may occur about two weeks after the start. A miner will pop up and
tell you about it. The income of such mine will be increased significantly
and then drop to zero during the next couple of days. I think only one mine
(if any) will be affected. This situation is random and may not even take
place, but once it happens nothing can be done.
Q: That miner in Alma says something about his missing brother. What's the
story?
A: Matt will tell you the location of Deidranna's hidden penal compound in
Tixa. He will also ask you to liberate his brother held prisoner there.
Freeing Dynamo will raise Alma's loyalty. You don't actually need to bring
him there, but you can keep Dynamo on your team.
See also: Dynamo
Q: One of my mines has been overrun by aliens!
A: You must be playing the SF version, which is not covered by this guide.
Refer to the LINKS section or check some other guide on the subject :)
Skyrider
Q: Who is he?
A: He's a helicopter pilot that will help you out.
Q: Where do I find him?
A: His location is random, but he is never far from Drassen. The NPCs here
will give you a clue (Skyrider is hiding in a house in the nearby swamps)
Q: That guy says I killed the pilot! What can I do now?
A: You killed the pilot that worked for Deidranna, not Skyrider. He is fine.
Q: How do I deal with him?
A: Once you've found Skyrider, he will ask you for an escort to Drassen. Take
him to the airport and there he will offer you his services.
Q: So, how can he help me?
A: With his helicopter Skyrider can deliver your mercs just about anywhere.
But air transport is not for free. Skyrider charges $100 for each safe
sector en route and $1K per unsafe one. A safe sector is one outside SAM's
targeting range (shown as green on the air map); an unsafe one lies within
the SAM's range (red) The chopper will take damage when entering such sector;
it can only endure 2 attacks per flight. Be careful - or you will lose the
aircraft, not to mention its pilot. The game will also crash due to a bug
(see: SECTION 9) This loss can put you at a disadvantage especially later in
the game.
After delivering your squad to its destination Skyrider has to fly back to
the airport to refuel. He doesn't charge for the return. Later on it will be
also possible to refuel the chopper in Estoni (see: Jake & Shank) But
remember: if you fly over an unsafe sector and take damage, the helicopter
will very likely get hit again on its way back.
Some time into the game Skyrider will mention on the air map the
coordinates of all SAM sites. Additionally, whenever Skyrider detects enemy
movement while flying over a sector, he should tell you so. Strangely
enough, he will refuse to land in such a location, while airdrops in "red"
sectors are not a problem.
See also: SECTION 7 for more info on vehicles.
SAN MONA
NON-HIRABLE NPCs
Angel and Maria, Tony, Kingpin, Darren, Joey (see: Cambria)
HIRABLE NPCs (see appropriate chapter)
Iggy
RANDOM NPCs (see appropriate chapter)
Carmen, Devin, Micky, Bounties
Angel and Maria (with Madame, Billy and Kyle)
Q: Who are they?
A: Angel is the leather shop owner and brother of Maria. His sister was
captured by Kingpin to work in his, ehm, house ;)
Q: Where do I find them?
A: Meet Angel first and he will tell you where to look for Maria. He is in
his leather shop (C6)
Q: How do I deal with Angel?
A: He will try to palm off a jacket on you. Refuse his offer but continue the
conversation and he will ask you to rescue his sister. Liberate Maria and
bring her back to Angel. To express his gratitude he will give you the jacket
for free and also the deed to his shop. Take the deed and go to the Tattoo
Saloon (C5) Talk to the pansy there (Kyle) and give him the deed for $10K.
Q: A damsel in distress! Where is poor Maria?
A: In the Shady Lady brothel (C5) She is in the room at the end of the hall.
Q: How can I rescue her?
A: Still wondering why this dumb guard blocks the entrance? Ah yes - you need
to pay. Cash only, no credit ;) Talk to Madam and pay for the "service";
it's possible for $100. Billy will then step aside. You might also try the
back door but the alarm on it is extremely hard to disarm. Inside, in
watchman's room on the left (the one with the open door) there is a key and a
switch. Sneak into the room unnoticed, take the key and push the switch to
disable the alarm. Go into the room where Maria is, talk to her and offer
an escort. Then using the key get out thru the double back door. If you didn't
get the key, open the door from the outside with your mech. Watch out not to
set off the alarm or you will have the whole town on your back. You cannot be
seen slipping in or out of the watchman's room or together with Maria. Even
if you escape the guard or kill him right after he spots you, other grunts
will attack you. Leave the brothel unnoticed and go to Angel. Listen to
Maria's speech to learn whether you were successful in eluding her
"protectors"
Tony (with Hans and Brenda)
Q: Who is he?
A: An arms dealer. He offers prime wares, at least most of the time.
Q: Where do I find him?
A: In the back room of the porn shop (C5)
Q: But I can't get there! How can I get the storekeeper to let me in?
A: You need to get rid of the pesky customer for him. Look around the sector
for an X-rated videotape (2 can be found) and give it to Brenda, the dyke in
the shop. When she's left talk to the storekeeper again and he will
introduce you to Tony. Then whenever you want something from Tony just be
"friendly" to Hans and he will let you in.
Q: How do I deal with him?
A: Tony sells weapons, their attachments and ammo and also buys them at the
highest price. Sometimes he has rare armament that cannot be gotten elsewhere.
Every few days he may leave for new merchandise.
See also: SECTION 4 for more info on traders.
Kingpin
Q: Who is he?
A: He's the infamous "mayor" of San Mona.
Q: Where do I find him?
A: In his mansion in the lower part of D5, but you cannot just walk in. To
meet him you must either win 3 consecutive fights in the Extreme Fighting
Competition (EFC) at the club (see: Darren) or somehow open the back door
to his mansion.
Q: How do I deal with him?
A: When you are introduced to Kingpin, he will offer you $20K for bringing an
ancient artifact called the Chalice of Chance. But you definitely should
return it to the people of Chitzena. Still, it is possible to complete
*both* quests. First take the Chalice from Balime and send a fully armed
squad to San Mona with it. Give the artifact to Kingpin, take the money, then
assume positions and... let's rock! Kill Kingpin and clear the whole town of
his goons. You will end up with lots of stuff. Pick up the Chalice from
Kingpin's cadaver and head for Chitzena to return it where it belongs. Of
course, now you won't be able to make money on the EFC (see: SECTION 4), so
think it all over before the attack.
See also: Yanni & Eldin.
You can also steal Kingpin's funds stashed in the abandoned mine ($30K)
The cash is buried underground in D5 (enter and exit via D4). However, in
such case he will send his thugs after you. They will pursue you throughout
Arulco and will get tougher with time. While this seems a good way to get
extra equipment, you won't be able to enter San Mona (and Tony's store)
without starting a fight. But there' s no problem in taking Kingpin's money
after killing him ;)
Q: Do I really have to fight the whole town to recover the Chalice?
A: There is another way, which seems to be a bug. Get into Kingpin's mansion
without starting a combat. Then drop a mustard gas grenade *next to* him, but
not right on him. Nobody should attack you and the gas will eventually kill
him off. Now you can take all his stuff without ever angering anyone. You can
also go into the mine and get his buried money. Remember to exit by the
mine entrance and not by the trapped ladder ;)
Darren
Q: Who is he?
A: He is Kingpin's honcho running the club in San Mona. He organizes the
Extreme Fighting Competition (EFC)
Q: Where do I find him?
A: In Kingpin's club (D5) after 8 PM.
Q: How do I deal with him?
A: To enter the club you must get past that blockhead Spike. Any merc with
some LDR should be enough for this. Inside always save before talking to
Darren. He will challenge you to enter the Extreme Fighting Competition. If
you accept, you can place a bet of $1K-5K on each of your fights. In the case
you win, you take double the amount. If you lose... oh well. You can
withdraw after any fight. Remember that you cannot use any weapon in the
ring (with the lucky exception of knuckles :) or you will lose your bet.
Even worse, the spectators can turn on you and this almost spells death. Win 3
fights in a row and Kingpin will ask you for a favor (see: Kingpin) You can
participate in the Extreme Fighting Competition every second night.
See also: SECTION 4 for more info
Q: How do I win the Extreme Fighting Competition? My merc always gets beat up!
A: You will need a H2H or martial arts (MA) specialist here. These skills
give your merc a bonus to hit and dodge plus a damage bonus in bare-handed
combat (double bonuses for experts) Fidel, Grizzly, Thor, Malice, Bull
(expert!) and Bubba (MERC) are skilled in H2H; Blood, Dr Q and Numb (MERC) are
skilled in MA. Dusters - the only weapon "allowed" in the ring - provide
additional damage, but only to H2H specialists. However, mercs good at MA
can deliver a special windmill kick, which inflicts double damage on a
weakened enemy. Before you agree to fight, sleep your merc so that his energy
is at its peak. An agile and dexterous merc will be able to deliver more blows
during his turn. The key to win the fight is to strike first - try
entering the ring in different places.
You can also use an energy booster to increase your APs for a couple of
turns. The drug will then wear off and the merc's APs will fall below their
normal level, but the injection can help you win. Or simply use the marbles ;)
(see: SECTION 4 - WEIRD ITEMS)
To win you only need to knock the other contestant out and for good. Don't
kill them - this will only screw other fights, possibly due to a bug (see:
SECTION 9)
CHITZENA
NON-HIRABLE NPCs
Yanni, John and Mary, Calvin (head miner)
RANDOM NPCs (see appropriate chapter)
Bounties
Yanni
Q: Who is he?
A: A Chitzena elder who acts as a tour guide.
Q: Where do I find him?
A: In the sacred ruins (A2), by the entrance.
Q: How do I deal with him?
A: He will tell you the story of the Chalice of Chance, which was stolen from
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