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Submitted by System on 09/03/2006, 09:50. Print file.
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can't you really think of anything else?) The secret entrance to the bunker is
the fireplace in the room with the piano.
There is also an easier way to find Deidranna, which obviates the need to
storm the Palace. Go into the maze (gardens) in O3 and find a remote there.
Obviously, it must have been lost by Elliot ;) Once you have the device,
use it on one of the 4 statues nearby. Enter the vault and proceed N. You
should surprise the Queen in the Throne Room.
Either way you choose, you will need a good explosives specialist with a
metal detector.

Q: How do I deal with her?
A: Oh well... If you don't know how to deal with Deidranna, then how did you
get this far???


RANDOM LOCATION NPCs
These NPCs are randomly placed across various sectors of Arulco. Their location
is different each time you start the game. However, there are some clues for
finding them.

Madlab, Mike, Micky, Devin, Carmen, Bounties

Madlab
Q: Who is he?
A: He is a scientist who had worked for Deidranna, but escaped after finding
out her cause.

Q: Where do I find him?
A: He can be found in a non-town sector after Deidranna finds out about his
leave. He is usually somewhere in the upper half of the map. Madlab is
hiding in a secret partition of a barn. To access it you must activate a
switch hidden in a cabinet in the adjacent farmhouse.

Q: How do I deal with him?
A: Madlab is working on a robot. He is willing to give you the droid, but it
needs a rifle and a video camera. The camera can be bought in Balime at the
electronic or tool store (see: Franz) or even taken from the museum there.
The choice of weapon for the robot depends on how you are planning to use it. I
recommend only top guns (e.g. the C-7), since a poor rifle will limit the
droid's capabilities. The rocket rifle is also a good choice, but it cannot
have an ID lock on it (see: SECTION 3 - RECOMMENDED GUNS) The weapon will be
installed permanently, so choose wisely. Before giving the gun and the
camera to the scientist make sure they are in perfect shape. Madlab will
also give you the headset required to control the droid. If the robot gets
destroyed, Madlab will build another one (not sure as I did not verify it)
See also: Robot


Mike
Q: Who is he?
A: Mike was the top mercenary in the previous two Jagged Alliance games.
Apparently, he was hired by Deidranna this time.

Q: Where do I find him?
A: He always guards a crucial sector (e.g. a SAM site or a mine) as
reinforcement of Deidranna's elites.

Q: How do I know if Mike is around?
A: After you seize 2 cities (Omerta and San Mona don't count) the Queen will
have her little speech where she says something like "I'll give them a
surprise they will not soon forget" You will then encounter Mike in one of
your battles. Mike is a very tough opponent, but with proper tactics killing
him should not be a big problem. He has a unique powerful rifle - kill
prior to taking ;) (see: SECTION 3 - RECOMMENDED GUNS)


Micky
Q: Who is he?
A: He was the cheesy arms dealer in JA: Deadly Games. Now he's changed to
animals. What a relief! ;)

Q: Where do I find him?
A: In one of the bars in Arulco (Drassen, San Mona, Cambria or Grumm)

Q: How do I deal with him?
A: He buys only bloodcat parts. Pick them up and sell if you manage to kill
those beasts. See: SECTION 8 for hunting tips.
See also: SECTION 4 for more info on traders.


Devin
Q: Who is he?
A: An explosives dealer.

Q: Where do I find him?
A: In one of the bars in Arulco (Drassen, San Mona, Cambria or Grumm)

Q: How do I deal with him?
A: He sells all things that go "boom" (and their accessories), but doesn't
take anything. Devin can be later recruited (see: HIRABLE NPCs). However, in
such a case he will give up his trade. So it is better to use him as an
explosives retailer instead.
See also: SECTION 4 for more info on traders


Carmen
Q: Who is he?
A: He is an international bounty hunter pursuing his prey in Arulco.

Q: Where do I find him?
A: In one of the bars in Arulco (Drassen, San Mona, Cambria or Grumm)

Q: How do I deal with him?
A: Carmen will ask for your help in finding some criminals at large (see:
Bounties) He will give you a diskette with info on the suspects. If you
meet any of them, kill them and cut their heads off, then bring them as
proof to Carmen. He will split the reward in half ($10K per each head
delivered) However, he does not pay immediately. Give the head to Carmen
and meet him in the bar in Drassen after one day. There you will get your share.
See also: SECTION 4 for more info on traders

Q: How can I cut off the criminals' heads?
A: Use either a machete or a combat knife. Put it in your main hand and
right click to bring up the knife cursor. Click on the dead body of the
bounty. You may have to try a few times because only one of the squares will
let you cut off the heads in some circumstances.

Q: I cut the bastard's head off, but now I can't find Carmen anywhere!
A: He is always in one of the bars. It he is not in the bar you enter, talk
to some NPCs and they should tell you of his whereabouts.

Q: I forgot to meet Carmen in Drassen! Is my reward lost?
A: No :) Other NPCs will tell you where Carmen is. Better yet, he may pay you
more than once for the same head because of a bug (see: SECTION 9)


Bounties
Q: How do I spot a bounty?
A: The bounties are always disguised. Their names and looks are altered. But
an observant Commander like yourself should notice that in some cases the
faces of certain NPCs and the bounties' mug shots on Carmen's diskette are
quite similar. Another clue is that the bounties are not chatty and cannot be
hired. If you are still unsure, attack the suspected person and see if his/her
name changes to anything else (save your game first!) If it does, this is
one of the bounties you are looking for. After killing the criminal cut
his/her head off (it may take several tries) and bring it to Carmen. The
bounty's head will be described with his/her alias. But beware of killing
innocent NPCs! (see: SECTION 5 - LOYALTY)

Q: How to take out the damned criminals? They kill my mercs!
A: You have to be extremely careful in approaching the bounties. All of them
are well armed and dressed in best armor. Always "ALT+S" before trying to
kill one. This will save you much stress and often the lives of your mercs.
Sometimes a shot in the head from point- blank range (using a good gun) or a
burst will give you the edge - provided that the bounty will be injured
seriously enough not to fire back.
Another good idea is to shoot the bounties while they are inside buildings.
Wait for the suspect to get into a house or make him do so by exchanging
places. Have your mercs lie outside under the windows and facing the bounty
(he will not see them), then move one merc as far from the house as possible,
but so s/he can see the bounty inside. Have this merc lie prone and/or take
cover if possible, but s/he still has to see the suspect. Now shoot at the
suspect with one of your mercs. It can even be a merc who doesn't see him,
although s/he will obviously miss. The suspect will attack back, hopefully
spending his whole turn to fire at the far-away merc - the only one he can
see. The bounty will most possibly miss all of his shots. Then it's your
turn. Crouch the mercs waiting outside the house - at least one of them
should be able to see the bounty now. Shoot the bastard inside dead, he
won't interrupt. With a good gun one merc can kill the bounty by putting 2 or
3 bullets in his head. This technique requires some practice, but works every
time. Remember to cut the bounty's head off and bring it to Carmen for
your reward. As a bonus you get to keep the criminal's all personal
belongings (good guns!)
Alternatively, you may try some explosive weapons against the terrorists.
However, in this case their equipment will be much damaged.

Q: Who are the bounties and where can I find them?
A: Except for the Druggist their locations are random. However, they are
always found in the following towns: San Mona, Chitzena, Cambria, Grumm and
Balime (never heard anybody find them in other locations) Keep this in mind
when visiting the above places. Whenever you stumble upon a suspicious
character there, chances are s/he is a bounty. Use the tips above to
reveal their true ID. You may not be able to find all the terrorists, though:

Impostor: Chris, impersonates a Canadian (ha-ha, Sir-Tech)
Druggist: Charlie, bartender in Grumm (H2)
Tiffany: Joe, impersonates a tourist
MOM: Annie, impersonates a student
Slay: Terry, impersonates a wheelchair case
T-Rex: Jasmin, impersonates a moron ;)(or does he really?)


HIRABLE NPCs
These characters are different from other NPC in that they can join your team.
Just like normal NPCs, they are found mostly in towns. Many of them are free or
very cheap, although some are quite expensive. Recruiting is simple: be
"friendly" until they have nothing more to say. Some NPCs will offer you their
services on their own, with some you will have to use "recruit" when they've
finished. As with ordinary NPCs, use your best negotiator; otherwise they may
refuse to join you. With certain NPCs additional conditions must be met (e.g.
completing a quest) After the recruitment they can be given orders just like
regular mercs. And just like AIM/MERC personnel they have stats, skills, traits
and preferences. Here is a list of all hirable NPCs found in Arulco with their
locations, prices and usefulness:

Ira, Dimitri, Carlos, Miguel, Skyrider, Hamous, Devin, Vince, Iggy, Maddog,
Dynamo, Shank, Conrad, Robot

See also: SECTION 1 for info on specialists

Ira
Underground rebel base in Omerta (A10); free
She can be recruited right after Fatima introduced you to Miguel. Ira will be
your guide in Arulco, providing interesting info on the country along the way.
She is a good trainer and an average medic, but useless in combat (very low MRK)
I also use her as a spotter and a mule ;)

Dimitri
Underground rebel base in Omerta (A10); free
He joins after Father from Drassen arranged food for Omerta. Dimitri sometimes
forgets his orders. He will make a good mech and can even be a sniper after
training DEX with MRK (see: SECTION 2) He is also an excellent thrower.

Carlos
Underground rebel base in Omerta (A10); free
He will join after you take 5 cities (Drassen, Chitzena, Cambria, Grumm and Alma)
Average trainer and a strong thrower, but poor aim.

Miguel
Underground rebel base in Omerta (A10); free
He will ask you to find Father in Drassen, who can provide food for the rebels.
Afterwards you can recruit Dimitri. Like Carlos, Miguel will join after you take
5 cities (Drassen, Chitzena, Cambria, Grumm and Alma) The rebel leader is a top
militia trainer and a good marksman with LVL6.

Skyrider
See: OMERTA & SECTION 7; free apart from the flight charge

Hamous
Random road sector between Drassen, Cambria and San Mona; $250/day
He has the ice-cream truck. If you want to use it, you have to hire him. But
once the truck is yours, its previous owner can be dismissed. He only shows up
once, so don't waste this chance to get the vehicle. Hamous himself is rather
useless.
See also: SECTION 7 for info on vehicles

Devin
One of the bars in Arulco (Drassen, San Mona, Cambria or Grumm); $800/day
He sells explosives and cannot be recruited immediately (business affairs?) It
is better not to hire him and have a steady source of grenades and other stuff
instead. Besides, though Devin is a top explosives specialist (what did you
expect?), he is slow and has a low MRK.
See also: SECTION 4 & 6

Vince
Cambria Hospital (F8); $500/day
In order to recruit him you cannot open any crates in the hospital storehouse.
You also must bring Joey home (Cambria's loyalty must be around 100%) Vince is
the best doctor and a good trainer, but his abysmal MRK and AGI exclude him from
any combat.
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