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A: He/she will have higher Salary ( of course ), more AP ( +1 ), see
farther and have more chances to identify a trap, etc. while he/she
increases the experience level. Each level will increase the salary
by 50%, and AP by 1 ( most of the time ). Probably also increase the
ability in other areas but this part is not so obvious.
(40) What are the information in those Encrypted Notes?
A: (a) Code: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Real: C F V H N W P B X L K M E I S A Z D R T O Y
(b) All Personnel,
Stay clear S4 on D31
Stork is a Boobytrap
L.S.
(c) All Personnel,
Scientific Journal
is not to fall into
enemy hands, first
sign of enemy
presence near my lab-
Journal is to be
destroyed immediately
L.S.
(d) It's a note from "Hervos". He said Mr. Lucas is making a
baby Fallow Tree. ( You need a native to read this note. )
(e) Thanks/????????????????????? ( Somebody help me here! )
(41) How to install the DEMO version of this game? It just keep asking
me for a disk.
A: The DEMO version will ask you to put the files in floppy disks
before the installation. This will work. But, if you use the
function "SUBST" of DOS to emulate a drive ( say, Z: ), then
you can just install it from hard drive ( root directory of
Z: ).
(42) Should I use a native guide? Whom should I use?
A: It depends. The advantage of native guide is Free, Advice, and
an extra man to carry items. Each one has his advantage & dis-
advantage. Like Elio, he is very fast, but his marksmanship is
too low ( 23 ). Hamous ( ?, the second one ) has pretty decent
marksmanship but he is way too slow. I personally prefer Elio
because he is fast and strong enough to open a lot of crates.
I don't really need him to fight. Other people prefer Hamous
just because he can join battle. It just depends on the way
you play.
(43) I don't want to fire mercenay so I just let him/her killed. That
seems to be a better idea than getting complain by firing him/her.
Is this good?
A: Surely the other mercs will not complain because the turnover
rate does not increase in this case. BUT, beware of the side
effect! This will increase the casuality rate and also need
chopper to send the dead body back. Also, I heard someone
mentioned this once that if a merc's "buddy" got killed, he/
she will quit. Then, you have to increase the salary of him
to keep him/her. Remember, his/her equipment will be gone if
he/she quits! I don't recommend such kind of tactics.
(44) Can enemy attack my sectors across the water?
A: Yes. If the sector is adjacent to an enemy sector, then enemy
can launch an attack from there. So, be sure to put 8 guards
there.
(45) Do I need to put guards in all of my sectors? Is it necessary to
always put 8 guards in my sectors?
A: If the sector is not directly adjacent to an enemy sector, then
it is not necessary to put guards there because enemy can not
attack this sector directly. If this sector has enemy sector(s)
adjacent to it, then you had better put guards there because the
enemy might get a "free" sector if there is no guard there. You
had better always put 8 guards in such kind of sectors. But this
depends on your situation. If your financial can afford 8 guards
in all the sectors adjacent to enemy sectors, than it is the best
way to protect it. If your financial can't afford it and you wish
to risk a little bit, then you should consider what level you are
playing at. If that is "harder", you may want to put less than 8
guards in those sectors where enemy just attacked yesterday. If
a sector is separated from enemy sector by water, then you can
consider put less guards there. If you are playing in "Normal" or
"Easy" level, then you can consider just put 6 - 7 guards in your
sectors and reduce the amount of backup guards.
(46) Sometimes, the enemy sector has less than 8 guards even it is late
in the game. How can this happen?
A: Remember the enemy can launch attack on your sectors? That's why
sometimes the number of them has decreased. If you remember to
memorize the number of enemies that sent to attack your sectors,
then you can calculate how many enemies left in the sector. If
you attack that sector immediately, then you are going to face
only that number of enemies there. Of course, sometimes you need
to guess which sector they launch the attack before the day ends.
One more thing, if you did not attack that sector immediately or
the next day, there is a pretty good chance that the enemy will
reinforcement that sector pretty soon. The shortest time to get
a reinforcement in an enemy sector is about 4 hours in my own
experience. 1 day is my most common experience.
Note: enemy can reinforce across water, but you can't if that
sector is not linked.
(47) How to find those items hidden behind a tree?
A: See advice (17) in suggestion for the Novice Player.
(48) What is the factor that influence the performance of my work?
A: I don't have the formula here. One thing is for sure: the daily
performance ( the one at the end of the day ) is based on the
number of the enemies that you had killed, not on how many sectors
that you had taken. Your casualities and number of Natives died
might be considered but the factor is not clear. The overall
performance was based on these factors too. But, the turn over
rate ( the mercs that you had fired ) might be a factor here.
( Is there anyone has a formula? )
(49) Why the condition of the item degrades after I combine it with
something else?
A: There are two reasons for this to happen: (a) the person to
do this job does not have high enough relative skill (b) the
condition of one ( or several ) item(s) is not good enough.
It is pretty easy to make up if it is the case one: just let
someone else to do it. The person with the right skill will
usually increase ( or maintain ) the condition after he/she has
done the job.
The second one is a little bit tough. You will need to have some
experience about what condition is good to combine the items.
After you had tried several times, you will probably have an
idea of this. I would suggest you to try it out if the condition
is over 50%. If it is under 50%, then you had better have it
fixed before using it.
(50) The items are too many, I can not carry all of them. What can I
do?
A: Some of the items can be put in the same pocket with other same
( or different ) items. You don't need to put each item in each
slot. Check out the figure of the item. If there is a small number
in the right lower corner, then you probably can put it together
with other same items. For example: ammos. There is a limitation
of how many of the same items can put in the same slot ( pocket ).
Maximum number is 5. But there are some items, medical kits, sun
goggles, which you can put less ( 2 ) in the same pocket.
Other than this, you can also combine things before you put it
in the pocket. For example: Silencer or Sniper Scope with the
gun. That will same some rooms.
Caution: If the item is for repair, the Silencer or Sniper Scope
which combined with the gun will not be fixed unless it
is detached.
If the items are really too many that you are still running out
of the pockets ( it happens all the time ), then you can determine
which items are needed immediately and which are not. Then, put
those necessary items in your pockets. Put those not necessary
items in some certain place in the sector. ( There is no rain or
thief in Metavira, so don't worry about these items. ) You can
always come back latter to collect them.
(51) Can I heal a guard?
A: Yes. If you find a guard just injuried or is in poor, weak,
critical, or dying condition, you can always try to let a merc
to heal him. If the guard does not have wound, you will find
the merc just stand next to the guard ( that means the wound
does not need bandage ).
(52) Can I heal the enemy?
A: Yes. Once there is a person in the net said he healed the enemy
but the enemy still attacked the merc after been treated! He just
let his merc kill that enemy anyway. ( I never try this. )
(53) Some of the guards is not in perfect condition. Can I replace them?
A: Probably not. Since you can not control the guard except the ask
part of them to move. You can only hope these weak ones will move
so that you can isolate these weak ones.
(54) Did Brenda leave any message for you?
A: Put her "lab coat" in the right hand, then you will find a message
like this:
NEED HELP
LUCAS MEN.
THEY PLAN TO
TAKE ME TO A
SMALL ISLAND
BRENDA
(55) Is there any "official cheat" ( bug ) in the game?
A: Yes. Carsten found one:
Before a "quick save", let your mouse cursor hold an item ( like
Medical Kit ) before doing this. Then, use "quick restore" of this
one. You will get two items instead of original one after the
restore.
(56) Is there any recipes for combining items?
A: I guess not. I believe those "Molotove Cocktail" and "Eagle" items
were gotten via trial & errors.
(57) Can I change the difficulty setting after I start the game? How can
I check what level am I playing?
A: No. If you go to the team information screen, you can see this in
the upper right corner ( first one ).
(58) There are too many keys, what can I do?
A: True. There are too many keys and you can not tell the difference
from them. There is a way to make your life easier: Only use the
keys you found in the same sector. If there are any key left,
then throw it away.
My suggestion is simple. Other than the above mentioned method,
just bring the "Padlock Keys" with you. The Padlock are much
harder to be picked. Once you have Mike, just bring a Locksmith
kit with you. There is only 1 door that Mike can not pick in
the island. ( You can use explosive on that one. )
(59) How can I know whether there is a window in the side of the building
that I can not see? What can I do?
A: Carsten reminds me about this problem. Sometimes, when the mercs
walking around these hidden windows, they got shot. There seems
to be no way of telling the existence of the window.
My method works most of the time: When a merc is moving to the back
of the building, let him/her stand next to the wall! Move him/her
square by square! If there is a window, he/she will see 1 square
in the building 1 square(!) before he/she stand right in front of
a window. In this case, this merc has only slightly chance to be
shot. This is the method I used all the time.
After you have confirmed there is a window there, you can always
send a merc with "Wall Probe" to verify the existence of the enemy
farther and have more chances to identify a trap, etc. while he/she
increases the experience level. Each level will increase the salary
by 50%, and AP by 1 ( most of the time ). Probably also increase the
ability in other areas but this part is not so obvious.
(40) What are the information in those Encrypted Notes?
A: (a) Code: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Real: C F V H N W P B X L K M E I S A Z D R T O Y
(b) All Personnel,
Stay clear S4 on D31
Stork is a Boobytrap
L.S.
(c) All Personnel,
Scientific Journal
is not to fall into
enemy hands, first
sign of enemy
presence near my lab-
Journal is to be
destroyed immediately
L.S.
(d) It's a note from "Hervos". He said Mr. Lucas is making a
baby Fallow Tree. ( You need a native to read this note. )
(e) Thanks/????????????????????? ( Somebody help me here! )
(41) How to install the DEMO version of this game? It just keep asking
me for a disk.
A: The DEMO version will ask you to put the files in floppy disks
before the installation. This will work. But, if you use the
function "SUBST" of DOS to emulate a drive ( say, Z: ), then
you can just install it from hard drive ( root directory of
Z: ).
(42) Should I use a native guide? Whom should I use?
A: It depends. The advantage of native guide is Free, Advice, and
an extra man to carry items. Each one has his advantage & dis-
advantage. Like Elio, he is very fast, but his marksmanship is
too low ( 23 ). Hamous ( ?, the second one ) has pretty decent
marksmanship but he is way too slow. I personally prefer Elio
because he is fast and strong enough to open a lot of crates.
I don't really need him to fight. Other people prefer Hamous
just because he can join battle. It just depends on the way
you play.
(43) I don't want to fire mercenay so I just let him/her killed. That
seems to be a better idea than getting complain by firing him/her.
Is this good?
A: Surely the other mercs will not complain because the turnover
rate does not increase in this case. BUT, beware of the side
effect! This will increase the casuality rate and also need
chopper to send the dead body back. Also, I heard someone
mentioned this once that if a merc's "buddy" got killed, he/
she will quit. Then, you have to increase the salary of him
to keep him/her. Remember, his/her equipment will be gone if
he/she quits! I don't recommend such kind of tactics.
(44) Can enemy attack my sectors across the water?
A: Yes. If the sector is adjacent to an enemy sector, then enemy
can launch an attack from there. So, be sure to put 8 guards
there.
(45) Do I need to put guards in all of my sectors? Is it necessary to
always put 8 guards in my sectors?
A: If the sector is not directly adjacent to an enemy sector, then
it is not necessary to put guards there because enemy can not
attack this sector directly. If this sector has enemy sector(s)
adjacent to it, then you had better put guards there because the
enemy might get a "free" sector if there is no guard there. You
had better always put 8 guards in such kind of sectors. But this
depends on your situation. If your financial can afford 8 guards
in all the sectors adjacent to enemy sectors, than it is the best
way to protect it. If your financial can't afford it and you wish
to risk a little bit, then you should consider what level you are
playing at. If that is "harder", you may want to put less than 8
guards in those sectors where enemy just attacked yesterday. If
a sector is separated from enemy sector by water, then you can
consider put less guards there. If you are playing in "Normal" or
"Easy" level, then you can consider just put 6 - 7 guards in your
sectors and reduce the amount of backup guards.
(46) Sometimes, the enemy sector has less than 8 guards even it is late
in the game. How can this happen?
A: Remember the enemy can launch attack on your sectors? That's why
sometimes the number of them has decreased. If you remember to
memorize the number of enemies that sent to attack your sectors,
then you can calculate how many enemies left in the sector. If
you attack that sector immediately, then you are going to face
only that number of enemies there. Of course, sometimes you need
to guess which sector they launch the attack before the day ends.
One more thing, if you did not attack that sector immediately or
the next day, there is a pretty good chance that the enemy will
reinforcement that sector pretty soon. The shortest time to get
a reinforcement in an enemy sector is about 4 hours in my own
experience. 1 day is my most common experience.
Note: enemy can reinforce across water, but you can't if that
sector is not linked.
(47) How to find those items hidden behind a tree?
A: See advice (17) in suggestion for the Novice Player.
(48) What is the factor that influence the performance of my work?
A: I don't have the formula here. One thing is for sure: the daily
performance ( the one at the end of the day ) is based on the
number of the enemies that you had killed, not on how many sectors
that you had taken. Your casualities and number of Natives died
might be considered but the factor is not clear. The overall
performance was based on these factors too. But, the turn over
rate ( the mercs that you had fired ) might be a factor here.
( Is there anyone has a formula? )
(49) Why the condition of the item degrades after I combine it with
something else?
A: There are two reasons for this to happen: (a) the person to
do this job does not have high enough relative skill (b) the
condition of one ( or several ) item(s) is not good enough.
It is pretty easy to make up if it is the case one: just let
someone else to do it. The person with the right skill will
usually increase ( or maintain ) the condition after he/she has
done the job.
The second one is a little bit tough. You will need to have some
experience about what condition is good to combine the items.
After you had tried several times, you will probably have an
idea of this. I would suggest you to try it out if the condition
is over 50%. If it is under 50%, then you had better have it
fixed before using it.
(50) The items are too many, I can not carry all of them. What can I
do?
A: Some of the items can be put in the same pocket with other same
( or different ) items. You don't need to put each item in each
slot. Check out the figure of the item. If there is a small number
in the right lower corner, then you probably can put it together
with other same items. For example: ammos. There is a limitation
of how many of the same items can put in the same slot ( pocket ).
Maximum number is 5. But there are some items, medical kits, sun
goggles, which you can put less ( 2 ) in the same pocket.
Other than this, you can also combine things before you put it
in the pocket. For example: Silencer or Sniper Scope with the
gun. That will same some rooms.
Caution: If the item is for repair, the Silencer or Sniper Scope
which combined with the gun will not be fixed unless it
is detached.
If the items are really too many that you are still running out
of the pockets ( it happens all the time ), then you can determine
which items are needed immediately and which are not. Then, put
those necessary items in your pockets. Put those not necessary
items in some certain place in the sector. ( There is no rain or
thief in Metavira, so don't worry about these items. ) You can
always come back latter to collect them.
(51) Can I heal a guard?
A: Yes. If you find a guard just injuried or is in poor, weak,
critical, or dying condition, you can always try to let a merc
to heal him. If the guard does not have wound, you will find
the merc just stand next to the guard ( that means the wound
does not need bandage ).
(52) Can I heal the enemy?
A: Yes. Once there is a person in the net said he healed the enemy
but the enemy still attacked the merc after been treated! He just
let his merc kill that enemy anyway. ( I never try this. )
(53) Some of the guards is not in perfect condition. Can I replace them?
A: Probably not. Since you can not control the guard except the ask
part of them to move. You can only hope these weak ones will move
so that you can isolate these weak ones.
(54) Did Brenda leave any message for you?
A: Put her "lab coat" in the right hand, then you will find a message
like this:
NEED HELP
LUCAS MEN.
THEY PLAN TO
TAKE ME TO A
SMALL ISLAND
BRENDA
(55) Is there any "official cheat" ( bug ) in the game?
A: Yes. Carsten found one:
Before a "quick save", let your mouse cursor hold an item ( like
Medical Kit ) before doing this. Then, use "quick restore" of this
one. You will get two items instead of original one after the
restore.
(56) Is there any recipes for combining items?
A: I guess not. I believe those "Molotove Cocktail" and "Eagle" items
were gotten via trial & errors.
(57) Can I change the difficulty setting after I start the game? How can
I check what level am I playing?
A: No. If you go to the team information screen, you can see this in
the upper right corner ( first one ).
(58) There are too many keys, what can I do?
A: True. There are too many keys and you can not tell the difference
from them. There is a way to make your life easier: Only use the
keys you found in the same sector. If there are any key left,
then throw it away.
My suggestion is simple. Other than the above mentioned method,
just bring the "Padlock Keys" with you. The Padlock are much
harder to be picked. Once you have Mike, just bring a Locksmith
kit with you. There is only 1 door that Mike can not pick in
the island. ( You can use explosive on that one. )
(59) How can I know whether there is a window in the side of the building
that I can not see? What can I do?
A: Carsten reminds me about this problem. Sometimes, when the mercs
walking around these hidden windows, they got shot. There seems
to be no way of telling the existence of the window.
My method works most of the time: When a merc is moving to the back
of the building, let him/her stand next to the wall! Move him/her
square by square! If there is a window, he/she will see 1 square
in the building 1 square(!) before he/she stand right in front of
a window. In this case, this merc has only slightly chance to be
shot. This is the method I used all the time.
After you have confirmed there is a window there, you can always
send a merc with "Wall Probe" to verify the existence of the enemy
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- Jagged Alliance cheats by System on 09/03/2006, 09:50
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