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(6) What is the "Water Poisoning" mission?
A: I heard this before I got the game. So, I always arrange my team
to take the lake before the end of day 3. I don't know what will
happen if you do not take the lake after day 3. In this mission,
you need to take BOTH sector 29 & 30.
(7) What is "Fallow Tree Dying" ( Plague ) mission?
A: I never had such kind of problem. I heard people were talking
about "Antidote" for this, but I am not sure. Here are the info
provided by Peter:
Some time after you take a certain sector ( someone said 55, but
I really don't know which one ) a virus starts appearing. You can
get rid of it either by bringing the flowers to Brenda or by
recovering the antidote. The antidote is in Sector 7, if you did
not possess it before the virus started. It is in Sector 41, if you
already possessed Sector 7 but not Sector 41. If you possess both
sector 7 and sector 41, the virus will probably never appear.
( My note: 55 is not correct. I always possess this sector before
Sector 7, and I never encounter this virus in my game. )
Here is another alternative: ( by ? )
Just use the explosive to blow the infested tree away then the
virus won't spread. ( Surely this is not a scientific way. )
(8) Can I throw a Grenade over a tree, into a building?
A: You can throw a Grenade over trees. If there is an open path into
the building, you will be able to throw it in. But, be warned!
There is also a possibility that the Grenade will hit the wall,
so ..... I am not sure whether you can throw it through a window
or not. Even you can do it, that seems too risky.
Someone in the net mentioned that you can place the "Eagle"
items in the window, then it will explode as if installed inside
the house. The "Eagle Silencer" and "Eagle Screamer" seemed to be
more effective than others in this case. ( I did not try this. )
(9) Why there are not many Natives willing to work for me? What can I do?
A: Because you are not doing a good enough job, so that the Natives
still don't trust you. The number of Sectors you have taken, the
number of the bad guys you have killed, the number of Natives
that had died, all these will contribute to the result. If such
kind of situation happened, the only way to do is to "RAISE" the
salary of the Natives. This is a one-way ticket, so I don't think
you want to do this. The better way is taking more sectors then
more Natives will be happy to work for you.
This is why I said taking S40 on day 1 is so important. If you
are playing in HARDER level, take 4 sectors on day 1 will give you
70 Natives on day 2. After you hire 39 tappers, you can still have
31 guards on day 2. That is really helpful.
(10) I am running out of MONEY, what can I do?
A: Please refer to the information of the sectors. Make sure you get
all those $$$ in each sector. Once again, you had better take more
sectors and gain more trees so that you can get more incomes.
Beware of the fact that more trees means more processing plants.
And, this is the other thing you need to think about it.
(11) "Dynamic Lab" just drop the price of the sapping, what can I do?
A: There is nothing you can do to prevent this to happen. I suspect
this event is triggered by the fact that you own the second
processing plant. After couple days, with all the info that Jack
had told you, they will drop the price in 2-3 days. The only
thing you can do is getting more TREEs. The more trees you own,
the better chance that "Dynamic Lab" will raise the price again.
I don't know how many trees will trigger the first raise. But one
thing is for sure: get more trees! They will raise the price for
$20 each time.
There is also another possibility that this event is triggered
purely base on the time. The EASY level will happen later, the
HARDER level will happen a lot faster.
(12) Is there any good strategic about the order of taking the sectors?
A: I don't think so. One thing is for sure, if you are not taking
some sectors, some events will happen that forces you to take
certain sector later. At that time, you will know what sector
is important that you should take them ASAP.
(13) Is the number of enemies unlimited in Sector 1?
A: YES! You need to get into the building ASAP. One person claims
the number is limited, this is not true. Although the "Enemy
Turn" message will be quicker for some time, that is because
the computer is "Generating" more enemies.
BUT, the number of enemies seems still follow the "8" rule. If
one enemy did not die, the other one will not be generated. One
time I happened to "Stun" 5 enemies just across the river for
more than 10 turns, that game was so easy that I only need to
take care of 2 enemies in each turns. Those 5 guys just keep
lying there. ( Of course, I keep using Tear Gas & Stun Grenade
to keep them there. )
The generating rate might depends on the level. Someone reported
that they only encountered 6-7 enemies in Sector 1 when playing
in EASY level, then that's it. For HARDER level, the enemy will
be generated in enemy turn whenever a bad guy has died.
(14) Is there a good strategic to save Brenda?
A: Here is one I heard in News Group. Let Magic swim across the
water. Sneak to the back of the south building. There is a door
there. Let him open it. There will be a Crate with 3 Stun Grenades
and another door. Open this door, then you will find Brenda. I did
not use it, but I think this should work. ( I entered from North,
killed 3 bad guys, then the sector is clear. )
(15) Why my guys can not open a Crate?
A: The crate is nailed too tight. You will need a Crowbar to open
it. Furthermore, the merc is not healthy, not strong enough or
tire ( BLUE BAR low ) will not do the trick. The condition of
the Crowbar will also influence the chance of opening it. BTW,
there are some Crates that are so tight that only certain mercs
with almost full health can open it. In such condition, make
sure the BLUE BAR is in the highest position.
(16) What is the max. sectors taken in 1 day? Which level?
A: 7 by Peter Kuesters. He did it twice without using any Alt-X.
In HARDER level. Here is the information about these two days:
S14 -> S15 -> S16 -> S17 -> S18 -> S8 -> S7
S48 -> S58 -> S57 -> S47 -> S46 -> S56 -> S45
( I guess he did not spend time to clean those mines and traps. )
(17) How many game days do you need to finish the game?
A: Peter Kuesters can do it in 12 days ( he said he might be able to
do it faster if not taking all the sectors ). But, not everybody
can do this. According to the "average 3 sectors per day" rule,
you should be able to finish it by day 20. Of course, the more
experience you have, the better you can do it. My first game
took 27 days ( NORMAL ). Second one took 20 days ( HARDER ). I
think this should be normal for a veteran players.
(18) What is the best starting team?
A: Don't think there is an answer for this. Almost everyone pick
Ivan at the beginning. But, there are still some person who did
not do it. As long as you have a team with "Sharp Shooter",
"Doctor", "Mechanic", and "Bomb Dude", then this team should
be
good enough.
(19) Who will not work with whom? What are the interaction between
these Mercenaries?
A: Here are some of them:
"Sparky" doesn't want to work with her brother "Gary".
"Gary" doesn't want to work with his brother "Larry"
( what's wrong with this family anyway ).
What about "Sparky" & "Larry"?
"Hurl" will quit if you have "Fidel" in the team ( or, killed by
"Fidel" ). ( Uh, "Hurl" is a male, not a female. )
"Fox" will quit if you have too many casualties. She will not come
back if you fire her. She will come back if you improve your
casuality situation.
"Wolf" can't stand you raise salary of any other people.
"Mike" & "Scully" are good friends. So do "Magic" &
"Sidney". Any
one of them will quit if their buddy is killed or fired.
A lot of mercs will quit if you can not paid the salary of any
mercenary. Same when you don't pay the the chopper's fee to deliver
a dead merc's body back.
If you overuse your mercs ( without letting them to rest enough
during the day time ), many of them will quit! Maybe not the
first day, maybe the second day when you treat them the same
way.
"Biff" doesn't want to kill anybody. If he really kills a bad
guy, he will quit and say thing like, I want to go back to school.
"Skitz" will kill "Sparky".
** "Reuben" will kill "Ivan"(!) and other people.
"Fidel", "Leech", and "Skitz" will refuse order while in the
middle
of a combat.
"Kaboom", "Larry", "Moses", and "Pops" will forget
order after some
time.
When you fire "Venney", then hire "Magic" & "Scully",
"Scully"
will ask for double salary because "Vinney" said something to him.
** Someone said if you fire "Tex", he will say bad things to many(!)
people in A.I.M.
(20) How can I determine whether my merc can shoot at the bad guys?
A: There is a basic principle: If you can see him, you can shoot
him! ( Use the function. ) If that is in an wide open area,
you can shoot whoever your team can see ( not the shooter ). But,
range too far may not cause any damage ( especially the handgun ).
If this is in the woods, then the best way to determine whether you
want to shoot him => "Interrupt"! In "Interrupt" situation, that
means your merc has a pretty clear line of sight, so you can
guarantee he has a chance to hit him.
Exception: When your merc is behind a lot of Bushes, you may want
to forfeit this chance. There is a higher chance that
you will hit the bush than the bad guy.
(21) Can I shoot through the wall, trees, bushes?
A: This part is a little bit tricky. If you find you can not shoot
through the wall, but the bad guy(s) can, you might be a little
bit frustrated. BUT, you can shoot him back! If you find you was
hit behind the wall ( bad guy shoots through the wall ), then you
shoot back immediately and don't move this merc. You can get him
in the same way. But, if you move, this condition will not happen
and you will be still shooting at the wall. Don't know about the
trees, but the bushes have the same condition. If the bad guy can
shoot you, you can shoot him. Of course, bad guy will take the
first shot and your merc(s) has better chance to get hurt.
(22) How can I use "Fidel" more effectively? He always refuse to take
cover.
A: He always refuses to move IF HIS TARGET DID NOT MOVE. So, you
have to make sure he is in a well covered place before you can
take that shot. When his target moves, he is willing to move
again, so move him before shooting.
There are two other ways to do the trick: hitting "esc" or remove
the weapon from his main hand ( then put it back ).
"Leech", and "Skitz" has the same problem, and you can treat them
the same way.
(23) Is "Max. Aim" necessary?
A: Yes in some cases. In wide open place, "Max. Aim" will have much
better chance to hit the target. Also, in "Interrupt" situation,
"Max. Aim" is better because you will have a pretty good line of
sight, and this "line of sight" maybe very precious in the woods.
But I really doubt it when the enemy is behind a cover or wearing
A: I heard this before I got the game. So, I always arrange my team
to take the lake before the end of day 3. I don't know what will
happen if you do not take the lake after day 3. In this mission,
you need to take BOTH sector 29 & 30.
(7) What is "Fallow Tree Dying" ( Plague ) mission?
A: I never had such kind of problem. I heard people were talking
about "Antidote" for this, but I am not sure. Here are the info
provided by Peter:
Some time after you take a certain sector ( someone said 55, but
I really don't know which one ) a virus starts appearing. You can
get rid of it either by bringing the flowers to Brenda or by
recovering the antidote. The antidote is in Sector 7, if you did
not possess it before the virus started. It is in Sector 41, if you
already possessed Sector 7 but not Sector 41. If you possess both
sector 7 and sector 41, the virus will probably never appear.
( My note: 55 is not correct. I always possess this sector before
Sector 7, and I never encounter this virus in my game. )
Here is another alternative: ( by ? )
Just use the explosive to blow the infested tree away then the
virus won't spread. ( Surely this is not a scientific way. )
(8) Can I throw a Grenade over a tree, into a building?
A: You can throw a Grenade over trees. If there is an open path into
the building, you will be able to throw it in. But, be warned!
There is also a possibility that the Grenade will hit the wall,
so ..... I am not sure whether you can throw it through a window
or not. Even you can do it, that seems too risky.
Someone in the net mentioned that you can place the "Eagle"
items in the window, then it will explode as if installed inside
the house. The "Eagle Silencer" and "Eagle Screamer" seemed to be
more effective than others in this case. ( I did not try this. )
(9) Why there are not many Natives willing to work for me? What can I do?
A: Because you are not doing a good enough job, so that the Natives
still don't trust you. The number of Sectors you have taken, the
number of the bad guys you have killed, the number of Natives
that had died, all these will contribute to the result. If such
kind of situation happened, the only way to do is to "RAISE" the
salary of the Natives. This is a one-way ticket, so I don't think
you want to do this. The better way is taking more sectors then
more Natives will be happy to work for you.
This is why I said taking S40 on day 1 is so important. If you
are playing in HARDER level, take 4 sectors on day 1 will give you
70 Natives on day 2. After you hire 39 tappers, you can still have
31 guards on day 2. That is really helpful.
(10) I am running out of MONEY, what can I do?
A: Please refer to the information of the sectors. Make sure you get
all those $$$ in each sector. Once again, you had better take more
sectors and gain more trees so that you can get more incomes.
Beware of the fact that more trees means more processing plants.
And, this is the other thing you need to think about it.
(11) "Dynamic Lab" just drop the price of the sapping, what can I do?
A: There is nothing you can do to prevent this to happen. I suspect
this event is triggered by the fact that you own the second
processing plant. After couple days, with all the info that Jack
had told you, they will drop the price in 2-3 days. The only
thing you can do is getting more TREEs. The more trees you own,
the better chance that "Dynamic Lab" will raise the price again.
I don't know how many trees will trigger the first raise. But one
thing is for sure: get more trees! They will raise the price for
$20 each time.
There is also another possibility that this event is triggered
purely base on the time. The EASY level will happen later, the
HARDER level will happen a lot faster.
(12) Is there any good strategic about the order of taking the sectors?
A: I don't think so. One thing is for sure, if you are not taking
some sectors, some events will happen that forces you to take
certain sector later. At that time, you will know what sector
is important that you should take them ASAP.
(13) Is the number of enemies unlimited in Sector 1?
A: YES! You need to get into the building ASAP. One person claims
the number is limited, this is not true. Although the "Enemy
Turn" message will be quicker for some time, that is because
the computer is "Generating" more enemies.
BUT, the number of enemies seems still follow the "8" rule. If
one enemy did not die, the other one will not be generated. One
time I happened to "Stun" 5 enemies just across the river for
more than 10 turns, that game was so easy that I only need to
take care of 2 enemies in each turns. Those 5 guys just keep
lying there. ( Of course, I keep using Tear Gas & Stun Grenade
to keep them there. )
The generating rate might depends on the level. Someone reported
that they only encountered 6-7 enemies in Sector 1 when playing
in EASY level, then that's it. For HARDER level, the enemy will
be generated in enemy turn whenever a bad guy has died.
(14) Is there a good strategic to save Brenda?
A: Here is one I heard in News Group. Let Magic swim across the
water. Sneak to the back of the south building. There is a door
there. Let him open it. There will be a Crate with 3 Stun Grenades
and another door. Open this door, then you will find Brenda. I did
not use it, but I think this should work. ( I entered from North,
killed 3 bad guys, then the sector is clear. )
(15) Why my guys can not open a Crate?
A: The crate is nailed too tight. You will need a Crowbar to open
it. Furthermore, the merc is not healthy, not strong enough or
tire ( BLUE BAR low ) will not do the trick. The condition of
the Crowbar will also influence the chance of opening it. BTW,
there are some Crates that are so tight that only certain mercs
with almost full health can open it. In such condition, make
sure the BLUE BAR is in the highest position.
(16) What is the max. sectors taken in 1 day? Which level?
A: 7 by Peter Kuesters. He did it twice without using any Alt-X.
In HARDER level. Here is the information about these two days:
S14 -> S15 -> S16 -> S17 -> S18 -> S8 -> S7
S48 -> S58 -> S57 -> S47 -> S46 -> S56 -> S45
( I guess he did not spend time to clean those mines and traps. )
(17) How many game days do you need to finish the game?
A: Peter Kuesters can do it in 12 days ( he said he might be able to
do it faster if not taking all the sectors ). But, not everybody
can do this. According to the "average 3 sectors per day" rule,
you should be able to finish it by day 20. Of course, the more
experience you have, the better you can do it. My first game
took 27 days ( NORMAL ). Second one took 20 days ( HARDER ). I
think this should be normal for a veteran players.
(18) What is the best starting team?
A: Don't think there is an answer for this. Almost everyone pick
Ivan at the beginning. But, there are still some person who did
not do it. As long as you have a team with "Sharp Shooter",
"Doctor", "Mechanic", and "Bomb Dude", then this team should
be
good enough.
(19) Who will not work with whom? What are the interaction between
these Mercenaries?
A: Here are some of them:
"Sparky" doesn't want to work with her brother "Gary".
"Gary" doesn't want to work with his brother "Larry"
( what's wrong with this family anyway ).
What about "Sparky" & "Larry"?
"Hurl" will quit if you have "Fidel" in the team ( or, killed by
"Fidel" ). ( Uh, "Hurl" is a male, not a female. )
"Fox" will quit if you have too many casualties. She will not come
back if you fire her. She will come back if you improve your
casuality situation.
"Wolf" can't stand you raise salary of any other people.
"Mike" & "Scully" are good friends. So do "Magic" &
"Sidney". Any
one of them will quit if their buddy is killed or fired.
A lot of mercs will quit if you can not paid the salary of any
mercenary. Same when you don't pay the the chopper's fee to deliver
a dead merc's body back.
If you overuse your mercs ( without letting them to rest enough
during the day time ), many of them will quit! Maybe not the
first day, maybe the second day when you treat them the same
way.
"Biff" doesn't want to kill anybody. If he really kills a bad
guy, he will quit and say thing like, I want to go back to school.
"Skitz" will kill "Sparky".
** "Reuben" will kill "Ivan"(!) and other people.
"Fidel", "Leech", and "Skitz" will refuse order while in the
middle
of a combat.
"Kaboom", "Larry", "Moses", and "Pops" will forget
order after some
time.
When you fire "Venney", then hire "Magic" & "Scully",
"Scully"
will ask for double salary because "Vinney" said something to him.
** Someone said if you fire "Tex", he will say bad things to many(!)
people in A.I.M.
(20) How can I determine whether my merc can shoot at the bad guys?
A: There is a basic principle: If you can see him, you can shoot
him! ( Use the function. ) If that is in an wide open area,
you can shoot whoever your team can see ( not the shooter ). But,
range too far may not cause any damage ( especially the handgun ).
If this is in the woods, then the best way to determine whether you
want to shoot him => "Interrupt"! In "Interrupt" situation, that
means your merc has a pretty clear line of sight, so you can
guarantee he has a chance to hit him.
Exception: When your merc is behind a lot of Bushes, you may want
to forfeit this chance. There is a higher chance that
you will hit the bush than the bad guy.
(21) Can I shoot through the wall, trees, bushes?
A: This part is a little bit tricky. If you find you can not shoot
through the wall, but the bad guy(s) can, you might be a little
bit frustrated. BUT, you can shoot him back! If you find you was
hit behind the wall ( bad guy shoots through the wall ), then you
shoot back immediately and don't move this merc. You can get him
in the same way. But, if you move, this condition will not happen
and you will be still shooting at the wall. Don't know about the
trees, but the bushes have the same condition. If the bad guy can
shoot you, you can shoot him. Of course, bad guy will take the
first shot and your merc(s) has better chance to get hurt.
(22) How can I use "Fidel" more effectively? He always refuse to take
cover.
A: He always refuses to move IF HIS TARGET DID NOT MOVE. So, you
have to make sure he is in a well covered place before you can
take that shot. When his target moves, he is willing to move
again, so move him before shooting.
There are two other ways to do the trick: hitting "esc" or remove
the weapon from his main hand ( then put it back ).
"Leech", and "Skitz" has the same problem, and you can treat them
the same way.
(23) Is "Max. Aim" necessary?
A: Yes in some cases. In wide open place, "Max. Aim" will have much
better chance to hit the target. Also, in "Interrupt" situation,
"Max. Aim" is better because you will have a pretty good line of
sight, and this "line of sight" maybe very precious in the woods.
But I really doubt it when the enemy is behind a cover or wearing
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- Jagged Alliance cheats by System on 09/03/2006, 09:50
- Jagged Alliance hints by System on 09/03/2006, 09:50
Strategy Guide - Jagged Alliance FAQ by System on 09/03/2006, 09:50






