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Submitted by System on 09/03/2006, 09:50. Print file.
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Live Plastic: C4 + Detonator. Works like Live Explosive. Can't tell the
difference ( waterproof? ).

Mine: Install to the ground. ( I never use it. )

Knife: Use to kill the opponent next to Grunt. Grunts will automatically
use it when he/she was attacked by snake in water.
Caution: If the knife is not in his/her main hand when attacked by snake,
it will take 1 - 2 turns to get the knife to the main hand. This
could be detrimental!

Combat Knife: Better knife than Knife. ( How good? )

S & W .38: Worst gun you can get. Need a lot of APs.

.38 ammo: 6 bullets box.

Colt .45: Much better weapon in early stage. But, not good enough. Can
combine with Silencer. ( Never try the modified one. )

.45 ammo: 6 bullets clip.

9mm Beretta: Good hand gun. Shoot faster and better. Can use
it in short range even in Sector 1. Can combine
with Silencer or Sniper Scope.

9mm ammo: 15 bullets clip.

.357 Magnum: Most powerful hand gun. Can combine with Sniper
Scope. But a modified Magnum can also combine
with a Silencer.

.357 ammo: 10 bullets box.

.12G Shot Gun: Good when opponents are still using hand guns.

.12G ammo: 6 bullets box.

.12G Rifle: Better in early stage. Can replace .12G Shot Gun. Can combine
with Sniper Scope. Using the same ammos as Shot Gun.
Note: As my note in sectors, this thing will show up when you get the .12G
Shot Gun. That makes the SG almost useless.

M14: Next to the best weapon. Can combine with Sniper Scope.

M14 ammo: 20 bullets clip.

M16: Best weapon. Can combine with Sniper Scope. A modified M16 could make
damage even when the opponent is wearing Spectra Shield or Ultra shield.
Only the Treated Spectra Shield can prevent the damage ( partly ) from
this thing.

M16 ammo: 20 bullets clip.

Lab Coat: Let you know that Brenda is already been kidnapped.

Blouse: Let you know Brenda is near.

Bloody Bra: Let you know Brenda is here. Don't know why they use a bloody
"BRA"?

Note: "Lab Coat", "Blouse", and "Bloody Bra" can use like
"Rag" in those
combined items.


Paper: Give you some hints about the game. Not very important. You can
ignore all these and still finish the game. Combine the torn pieces
will give you a combo for opening the safe and get Brenda's
Journal inside.

Flowers: Rumor these 4 flowers are the cure ( Antidote ) of the virus of
Fallow Trees. I never use them.

Money: $$$ will automatically added to your pool at the end of the day. I
never have the problem of someone disappear with $$$. Need someone
to tell everybody about such experience.


Special Note: There ared some special items like, SmokeBall, Eagle
SmokeBall, Gas Detector via editor. I have no idea of
what are these and how to find/use them.




V. Sectors Information:


General Notes for this section:
(1) The information may not complete.

(2) "*" in front of a sector means this sector may have some important
object(s) or mission(s) at that stage. Which means, the object may
not be important later.

(3) The entry position of the sector is written in abbreviated form.
"N/S" means I think either from "North" or "South" doesn't
make any
difference, although I feel N is better than S. "N-W" means from
"North" but had better in the "western" part which means actually:
"NW".

(4) All the Crates and Boxes ( those yellow ones ) will be counted as
"Crates". I did not list the "drawers". Some of the "Crates"
are
actually empty, I still list them because it is a little bit difficult
to remember which one is empty :P. I don't want to confuse all of
you because I can not remember all of them.

(5) Items list in the sector without "parentheses" means they are not
found in the crates, maybe in open area, maybe in drawer. Items list
in "parentheses" means these items are somewhat important and I think
it should be mentioned even you will always find them in the crates.
I guess you will always open the crates, won't you? Some important
items list in the sector with "B" in "parentheses" right behind these
item(s) means you may get them from those bad guys. Although sometimes
this doesn't happen.

(6) "Traps" means both "Mines" and "Detonators". ( You should
understand
what I mean. )

(7) All the keys are not so important so I did not list any of them.

(8) The condition of the items are not so important so I did not list them.

(9) Please forgive me for any typo.


Sectors Information:

S60: Helmet, Tool Kit, Knife, 4 Pocket Vest, Crowbar, S & W .38, and
.38 ammos.

*S59: 9 Crates, Crowbar. ( N )
Note: If you did not find Micropurifier in Sector 50, then it should
be in this Sector.

S58: 3 Crates, Crowbar, Metal detector (B). ( N )

S57: 1 Crate, Extended Ears ( B ). ( E )
Note: If there are only 3 or less than 3 bad guys, the Extended Ears
may not exist. Also, very dangerous to open the doors here.

S56: 7 Crates ( 2 Grenades, Live Plastic, C4, Camo, C-17 ), Ultra Shield.
( E/N )
Note: May need Grenade or Explosive to open the second door safely.

S55: 1 Crate. Spectra Shield ( B ). ( N-E )
Note: May need at least 1 Grenade to take care of those bad guys in
SE corner. Otherwise, .... Also, have someone swim to the
island from East maybe helpful.

*S54: Third Processing Plant. 2 Crates, Tool Kit, Kevlar Helmet, Lock Kit
( B ), 2 C-17, Mod. Beretta ( B ). ( N/E )
Note: Detonator(s)? May need one explosive to open the SE door.
I had taken this plant with ".12G Rifle" without plant been
sabotaged ( only once ).

S53: 5 Crates, Crowbar, Mod. Magnum ( B ), Chunk of Steel. Traps in west
of bridge and west of island. ( W )
Note: May need explosive to open the door safely.

S52: 4 Crates ( Lots of $$$, Spectra Shield ). ( W )

*S51: 3 Crates ( M16 ), lots of Traps ( at least 47 ). ( N )

*S50: Micropurifier ( B ), 6 Crates ( Colt .45 ammos ). ( S )
Note: Sometimes you did not find the Micropurifier in this sector.
In such case, just take Sector 59. It will be there.
Carsten Engelmann said he found this thing in S49 in his
last game. I think this is just a very rare case.

S49: 15 Crates, Chunk of Steel. ( Wall Probe? ) ( E-S )

S48: 12 Crates(?) ( .12G ShotGun ). ( N-E )
Note: There are a lot of traps near the crate of SG.

S47: 3 Crates. Lots of traps in the west part ( at least 19 ).
( E/N/S )

*S46: 2 Chunk of Steel, Crowbar, Sniper Scope ( B ), 4 Gas Tanks,
.12G Shot Gun in an open crate. ( N-W/E/S )
Note: Peter Kuesters says Ver 1.0 has 3 Chunk of Steel.

S45: 12 Crates, C-17 ( B ), Metal Detector. Lots of Traps. ( )

S44: 9 Crates. Spectra Shield, 2 Camo 50% ( B ). ( S/N )

S43: Nothing important. ( E )

S42: 12 Crates ( M14 ). ( N-W )
Note: You will need a lot of time to get this one. Maybe use an
Explosive to open some passway will be a better idea.

*S41: 3 Crates ( M16 ). Lots of traps all over the places. ( N )

*S40: 9 Crates ( 9mm Beretta, 9mm ammos, .357 magnum ammos ), .357
magnum. ( S )
Note: Take this sector on Day 1 will make your life easier. If you
are playing in Harder level, this sector is a key point for
Day 1. Save your first Chunk of Steel for this .357 Magnum.
Magnum in the open area in the east. The ammos are in the
crate on island.

S39: 7 Crates, Metal Detectors ( B ). 5 Traps. ( E-N )
( Sorry for the error in previous versions. I knew there are 3 other
crates, ammo, empty, and explosive, in the northern part, but for
some reason, I forgot to count them. )

S38: Items ( Sun Goggle, Kevlar Vest & Helmet, 2 1st Aids ) in house.
( E )
Note: This is probably the first sector that you met an enemy
with those long range weapons ( .12G ), be careful.

*S37: 5 Crates ( 4 Silencers, 9mm ammos ), .12G Rifle in woods, Crowbar,
Metal Detector ( in bed ). ( E )
Note: Use a Grenade to subdue the bad guys behind the metal door
then open the door and shoot them.

*S36: 4 Crates ( Camo in a boobytrap crate ). 8 additional Crates on Day
9 in the morning. These special items include: .12G Shot Gun, .357
Magnum, 2 Grenades, Mines, and Ammos. ( E-N )

S35: Ultra Shield Vest ( B ), Camo ( B ). ( I did not remember these two
items. ) Traps in South. ( E/N/W )

*S34: 7 Crates ( M14 ). ( S/E )
Note: Need to enter this sector at least twice.

*S33: 9 Crates ( M14 ). 6 Traps in west of island. South bridge has trap.
( E/S )

S32: 2 Crates, ( 5 ) Canteens. Traps between houses & to the west. ( E )

*S31: Fourth Processing Plant. 5 Crates. ( E )

*S30: Water Poisoning mission. 9 Crates, Gas Tank, Glass Jars, Extended
Ears ( B ). ( W-S )

*S29: Water Poisoning mission. 6 Crates. ( S-middle/S-W )
Note: May need 1 Grenade for the bad guys in the middle.

*S28: Brenda's new lab. $3,000 hidden ( must use metal detector ).
10 Crates ( knife, ammos, medit kit ) ( E/S )
Note: Most annoying sector in the game. Had better take it later
in the game.

*S27: Second Processing Plant. 4 Crates, Camo, Spectra Shield ( B ). ( S )
Note: Need lots of Silencers ( from S37 ). There must be a second
detonator in this sector. May need 2 Grenades.
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