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Possible Reason: Sir-Tech did not verify this after I sent them this
idea. I think the program can not recognize the special program for
the old IDE card. I am using an 850 MB HDD with an old IDE card.
That required a special program to let DOS recognize the HDD. I think
the game program can not recognize this special program in BOOT sector
so it refuse to creat a new file in this drive ( while in the setting
section ).
Solution: I brought the CD to a friend's house. Installed the game in
his machine. Copied the suspicous file "sound.cfg" back to my home.
Then, it worked! I can even modify the setting in this file.
2. The game will let the computer down ( need to "reset" it ) after "Exit
to DOS".
Possible Reason: No idea.
Solution: Don't know what's wrong with this so I avoid to quit the game
in the control room ( before sleep ). I always "exit" the game in the
day time by hitting "Alt-X". This way, the DOS will still work.
3. The "Enemy Turn" message seems to stay forever.
Explanation: The longer this message means the more enemies in this
sector. But, sometimes, this message is ridiculous long when you
compare it to other turns that you have waited.
Possible Reason: No idea.
Solution: Try to hit the "Alt-X" or "Alt-R". In this way, the program
seems to have some "Interrupt" to these response. You will get the
screen asking you to confirm the choice. Just hit "No" to let it
go back to the program. Sometimes this still not work, then you have
to really "Alt-X" ( quit to DOS ) and re-start the game again. Believe
me, after doing this, the message will end very soon.
4. The game hangs obviously while someone pick an item ( in the Inventory
screen ).
Possible Reason: Program bug. When you use the "auto-scroll" your
mouse cursor will be in the edge. But, anyone picks up an item will
automatically bring you to the Inventory screen of that person, thus
the program lost the mouse cursor so you can not put the item into
any pocket. The program hangs at this time.
Solution: DO NOT ask two persons to pick two different items at the same
time then moving your mouse for "auto-scroll". This bug happens all the
time if you have A to pick up A1, then ask B to pick up B1, then you
want to monitor some place so move the mouse to scroll the screen
( especially "up" ). Avoid this then you will be happy. Otherwise,
"Reset computer" is the only solution for you.
5. Guards M.I.A.?
Explanation: Sometimes at the day times, I need to move the guards
into a newly gained sector in 2 or 3 batches. There could be a batch
of guards just keep showing the sign of "moving" ( light blue ) till
the day ends. They never arrived! They are missing even the next day
started. Also, they are not counted in the Native Deaths pool. Just
M.I.A.
Possible Reason: Program bug. I guess there is a flag missing or
something like that. I never reported this problem to Sir-Tech.
If I do a lot of "quick save" after I move the guards and also
use some "quick restore" after a bad start in next sector before
these guards arrived, the problem might occured.
Solution: None. Just keep monitoring the situation of the guards
in Guard Management screen ( not all the time ). Wait until the guards
arrive before you launch another attack. If you still have to attack
the next sector ASAP, then try limit the times of "Quick Save" and
"Quick Restore" might reduce the chance of this situation to happen.
* * * * * * * *
Warning: Spoilers from now on
* * * * * * * *
IV. Items Information
When you want to use an ( usable ) item in the field, like grenade, medical
kit, lock kit, live explosive, or wall probe, just put the item in the main
hand then "use it". You should see a symbol of these items ( red cross,
key, bomb, wall probe ). Move the symbol to where you want to use this
item and then left click the mouse. If the position is a rightful place
to use this item, this symbol will become a "red" one, check this out
before you use it.
Radio: Not very important.
( Someone said you only need one radio in your team. )
Extended Ears: Hear noise farther than normal. Have those better guys wear
this thing. Put it in the position of "radio".
Canteen: Need 5 APs. Increase Breath ( Blue Bar ) significantly while
it is under 80%. Just put it in the head of the silhouette in
the "Inventory" screen. Not the picture! Will automatically
re-fill in the morning in version 1.11, will disappear in
version 1.0 after you use it up.
Beer: Same as Canteen.
Camo-U-Flage: Put it in the body will last about 2 days that may cause
enemy harder to see you and "shoot" you. Use it the same
way as the Canteen. ( In "Inventory" screen )
First Aid Kit: Need explain?
Medit Kit: Ditto. Need to put it in right hand on whichever guy you want
him/her to be a doctor that day. The option of "Doctor" will
only show up in such condition. Note: Had better use 100% kit
every day. Can use either at home or field.
Tool Kit: Use it to repair items. Also need to put in right hand, then the
"Repair" option will show up. Note: Had better use those 100% kit
every day. Also, it can only be used at home for repair purpose.
Lock Kit: To open a locked door. Did not see any difference between a 100%
kit and not 100% kit. Though too low ( like 50% ) might cause
problem.
Rock: Throw it to get the attention of enemy. If they did not find you,
they might go to the place of the Rock to check it out. You can
ambush them then. A rock can also be thrown into a door. Bad guys
may come out of the door. This thing is not that good in HARDER
level since enemy has better AI in this level.
Silencer: Attached with Colt .45 & 9mm Beretta. Will reduce the sound of
the gun shot. Other enemy might not hear the battle here. A
modified .357 Magnum can use this device too.
Sniper Scope: Attached with 9mm Beretta, .357 Magnum, .12G Rifle, M14,
and M16. Will provide more precise shooting.
Metal Detector: Can detect items underground ( most of the time ). Has a
limited range ( 2-3 squares away ).
Wall Probe: Can hear and determine the status of the enemy in the other
side of the wall. May detect enemy TWO walls behind! Sometimes
might hear the important message! Could make mistake: I once
detect a never exist enemy! ( Might be a bug. )
Crowbar: Used to open Crates and Chest. Sometimes for the door ( not sure
about this one ). Need stronger, healthier, and more breath ( BLUE
BAR ) mercenary to do it. Will deteriorate graduately.
Camera: ?
Alarm Clock: ? ( Maybe like detonator. )
2-5 Pockets Vest: Provide the ability to carry item(s).
Helmet: Provide 5% protection.
Kevlar Helmet: Provide 10% protection.
Kevlar Vest: Provide 20% protection on the body. Most of the time, the hit
position is on the body!
Spectra Shield: Provide 40% protection. Prevent damage from most hand gun
and Shot Gun.
Ultra Shield Vest: Provide 20% additional protection. But, can not wear
pocket vest at the same time. Can not combine with
Compound-17.
Compound-17: Combine with Armor will increase the protection by 50%
( Treated Armor ).
Note: In order to provide a sufficient protection against a hand gun
with a direct hit, you need the protection up to about 25%.
( Minimum requirement: Treated Kevlar Vest ) But, each hit will
still reduce the condition of armor and merc's breath.
Chunk of Steel: Make a weapon becomes a modified one. Must let those
High Mechanical skill person do it.
Note: Beware of the restriction. The low mechanical skill person not only
can't do it, but also will damage the weapon.
Sun Goggle: Provide better marksmanship(?).
Gas Mask: Provide protection from Tear Gas or Mustard Gas.
Glass Jar: Use to make "Molotov Cocktail".
Gas Tank: Make "Molotov Cocktail" or "Eagle" items.
Oil: Make "Molotov Cocktail" or "Eagle" items.
Rag: Make "Molotov Cocktail" or "Eagle" items.
Note: You will need a bomb dude to combine the following items ( the
Molotov Cocktail and Eagle items ). Also, the sequence is very
important!
Molotov Cocktail: Glass Jar + Gas + Oil + Rag. Will work like a Grenade.
Eagle Fearball: Gas + Oil + Rag + Grenade. Must install like an Explosive.
Double Grenade effect.
Eagle Screamer: Gas + Oil + Rag + Tear Gas. Must install like Explosive.
Double Tear Gas effect.
Eagle Silencer: Gas + Oil + Rag + Stun Grenade. Must install like Explosive.
Double Stun Grenade effect.
Eagle Dog: Gas + Oil + Rag + Mustard Gas. Must install like Explosive.
Double Mustard Gas effect.
Grenade: Throw it for explode purpose. Make direct damage. Will destroy
a wooden door.
Tear Gas: Throw it to spread an area with tear gas. Will last 1 to 3 turns.
Continuously inhale it will cause the breath ( blue bar ) to
decrease. Won't work when Gas Mask is used.
Stun Grenade: Throw it for slight explode ( -1 HP ) and reduce about 50%
breath! A continuous one will cause the victim lies on the
ground for several turns.
Mustard Gas: Throw it will explode like Grenade. Also, causing some kind
of continuous damage like Tear Gas or something like that.
Gas Mask can prevent the damage from the second part, but
not sure about the explosion part. ( Need additional info
here. ) It won't blow away wooden door like Grenade.
Detonator: Will make the Explosive "alive".
Explosive: Must combine Detonator to work.
C4: Like Explosive, must combine Detonator to work.
Live Explosive: Explosive + Detonator. Need to set and wait a short time.
Will open metal door, wall, tree.
idea. I think the program can not recognize the special program for
the old IDE card. I am using an 850 MB HDD with an old IDE card.
That required a special program to let DOS recognize the HDD. I think
the game program can not recognize this special program in BOOT sector
so it refuse to creat a new file in this drive ( while in the setting
section ).
Solution: I brought the CD to a friend's house. Installed the game in
his machine. Copied the suspicous file "sound.cfg" back to my home.
Then, it worked! I can even modify the setting in this file.
2. The game will let the computer down ( need to "reset" it ) after "Exit
to DOS".
Possible Reason: No idea.
Solution: Don't know what's wrong with this so I avoid to quit the game
in the control room ( before sleep ). I always "exit" the game in the
day time by hitting "Alt-X". This way, the DOS will still work.
3. The "Enemy Turn" message seems to stay forever.
Explanation: The longer this message means the more enemies in this
sector. But, sometimes, this message is ridiculous long when you
compare it to other turns that you have waited.
Possible Reason: No idea.
Solution: Try to hit the "Alt-X" or "Alt-R". In this way, the program
seems to have some "Interrupt" to these response. You will get the
screen asking you to confirm the choice. Just hit "No" to let it
go back to the program. Sometimes this still not work, then you have
to really "Alt-X" ( quit to DOS ) and re-start the game again. Believe
me, after doing this, the message will end very soon.
4. The game hangs obviously while someone pick an item ( in the Inventory
screen ).
Possible Reason: Program bug. When you use the "auto-scroll" your
mouse cursor will be in the edge. But, anyone picks up an item will
automatically bring you to the Inventory screen of that person, thus
the program lost the mouse cursor so you can not put the item into
any pocket. The program hangs at this time.
Solution: DO NOT ask two persons to pick two different items at the same
time then moving your mouse for "auto-scroll". This bug happens all the
time if you have A to pick up A1, then ask B to pick up B1, then you
want to monitor some place so move the mouse to scroll the screen
( especially "up" ). Avoid this then you will be happy. Otherwise,
"Reset computer" is the only solution for you.
5. Guards M.I.A.?
Explanation: Sometimes at the day times, I need to move the guards
into a newly gained sector in 2 or 3 batches. There could be a batch
of guards just keep showing the sign of "moving" ( light blue ) till
the day ends. They never arrived! They are missing even the next day
started. Also, they are not counted in the Native Deaths pool. Just
M.I.A.
Possible Reason: Program bug. I guess there is a flag missing or
something like that. I never reported this problem to Sir-Tech.
If I do a lot of "quick save" after I move the guards and also
use some "quick restore" after a bad start in next sector before
these guards arrived, the problem might occured.
Solution: None. Just keep monitoring the situation of the guards
in Guard Management screen ( not all the time ). Wait until the guards
arrive before you launch another attack. If you still have to attack
the next sector ASAP, then try limit the times of "Quick Save" and
"Quick Restore" might reduce the chance of this situation to happen.
* * * * * * * *
Warning: Spoilers from now on
* * * * * * * *
IV. Items Information
When you want to use an ( usable ) item in the field, like grenade, medical
kit, lock kit, live explosive, or wall probe, just put the item in the main
hand then "use it". You should see a symbol of these items ( red cross,
key, bomb, wall probe ). Move the symbol to where you want to use this
item and then left click the mouse. If the position is a rightful place
to use this item, this symbol will become a "red" one, check this out
before you use it.
Radio: Not very important.
( Someone said you only need one radio in your team. )
Extended Ears: Hear noise farther than normal. Have those better guys wear
this thing. Put it in the position of "radio".
Canteen: Need 5 APs. Increase Breath ( Blue Bar ) significantly while
it is under 80%. Just put it in the head of the silhouette in
the "Inventory" screen. Not the picture! Will automatically
re-fill in the morning in version 1.11, will disappear in
version 1.0 after you use it up.
Beer: Same as Canteen.
Camo-U-Flage: Put it in the body will last about 2 days that may cause
enemy harder to see you and "shoot" you. Use it the same
way as the Canteen. ( In "Inventory" screen )
First Aid Kit: Need explain?
Medit Kit: Ditto. Need to put it in right hand on whichever guy you want
him/her to be a doctor that day. The option of "Doctor" will
only show up in such condition. Note: Had better use 100% kit
every day. Can use either at home or field.
Tool Kit: Use it to repair items. Also need to put in right hand, then the
"Repair" option will show up. Note: Had better use those 100% kit
every day. Also, it can only be used at home for repair purpose.
Lock Kit: To open a locked door. Did not see any difference between a 100%
kit and not 100% kit. Though too low ( like 50% ) might cause
problem.
Rock: Throw it to get the attention of enemy. If they did not find you,
they might go to the place of the Rock to check it out. You can
ambush them then. A rock can also be thrown into a door. Bad guys
may come out of the door. This thing is not that good in HARDER
level since enemy has better AI in this level.
Silencer: Attached with Colt .45 & 9mm Beretta. Will reduce the sound of
the gun shot. Other enemy might not hear the battle here. A
modified .357 Magnum can use this device too.
Sniper Scope: Attached with 9mm Beretta, .357 Magnum, .12G Rifle, M14,
and M16. Will provide more precise shooting.
Metal Detector: Can detect items underground ( most of the time ). Has a
limited range ( 2-3 squares away ).
Wall Probe: Can hear and determine the status of the enemy in the other
side of the wall. May detect enemy TWO walls behind! Sometimes
might hear the important message! Could make mistake: I once
detect a never exist enemy! ( Might be a bug. )
Crowbar: Used to open Crates and Chest. Sometimes for the door ( not sure
about this one ). Need stronger, healthier, and more breath ( BLUE
BAR ) mercenary to do it. Will deteriorate graduately.
Camera: ?
Alarm Clock: ? ( Maybe like detonator. )
2-5 Pockets Vest: Provide the ability to carry item(s).
Helmet: Provide 5% protection.
Kevlar Helmet: Provide 10% protection.
Kevlar Vest: Provide 20% protection on the body. Most of the time, the hit
position is on the body!
Spectra Shield: Provide 40% protection. Prevent damage from most hand gun
and Shot Gun.
Ultra Shield Vest: Provide 20% additional protection. But, can not wear
pocket vest at the same time. Can not combine with
Compound-17.
Compound-17: Combine with Armor will increase the protection by 50%
( Treated Armor ).
Note: In order to provide a sufficient protection against a hand gun
with a direct hit, you need the protection up to about 25%.
( Minimum requirement: Treated Kevlar Vest ) But, each hit will
still reduce the condition of armor and merc's breath.
Chunk of Steel: Make a weapon becomes a modified one. Must let those
High Mechanical skill person do it.
Note: Beware of the restriction. The low mechanical skill person not only
can't do it, but also will damage the weapon.
Sun Goggle: Provide better marksmanship(?).
Gas Mask: Provide protection from Tear Gas or Mustard Gas.
Glass Jar: Use to make "Molotov Cocktail".
Gas Tank: Make "Molotov Cocktail" or "Eagle" items.
Oil: Make "Molotov Cocktail" or "Eagle" items.
Rag: Make "Molotov Cocktail" or "Eagle" items.
Note: You will need a bomb dude to combine the following items ( the
Molotov Cocktail and Eagle items ). Also, the sequence is very
important!
Molotov Cocktail: Glass Jar + Gas + Oil + Rag. Will work like a Grenade.
Eagle Fearball: Gas + Oil + Rag + Grenade. Must install like an Explosive.
Double Grenade effect.
Eagle Screamer: Gas + Oil + Rag + Tear Gas. Must install like Explosive.
Double Tear Gas effect.
Eagle Silencer: Gas + Oil + Rag + Stun Grenade. Must install like Explosive.
Double Stun Grenade effect.
Eagle Dog: Gas + Oil + Rag + Mustard Gas. Must install like Explosive.
Double Mustard Gas effect.
Grenade: Throw it for explode purpose. Make direct damage. Will destroy
a wooden door.
Tear Gas: Throw it to spread an area with tear gas. Will last 1 to 3 turns.
Continuously inhale it will cause the breath ( blue bar ) to
decrease. Won't work when Gas Mask is used.
Stun Grenade: Throw it for slight explode ( -1 HP ) and reduce about 50%
breath! A continuous one will cause the victim lies on the
ground for several turns.
Mustard Gas: Throw it will explode like Grenade. Also, causing some kind
of continuous damage like Tear Gas or something like that.
Gas Mask can prevent the damage from the second part, but
not sure about the explosion part. ( Need additional info
here. ) It won't blow away wooden door like Grenade.
Detonator: Will make the Explosive "alive".
Explosive: Must combine Detonator to work.
C4: Like Explosive, must combine Detonator to work.
Live Explosive: Explosive + Detonator. Need to set and wait a short time.
Will open metal door, wall, tree.
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- Jagged Alliance cheats by System on 09/03/2006, 09:50
- Jagged Alliance hints by System on 09/03/2006, 09:50
Strategy Guide - Jagged Alliance FAQ by System on 09/03/2006, 09:50






