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Incubation (Battle Isle Phase IV)
Faq/Walkthrough
Copyright (c) by erbgor 3/09/00
Version 1.41a 3/28/00
[Content]
1. About
1.1 Copyright
1.2 Introduction
1.3 About the faq
1.4 About the game
1.5 Email
1.6 System requirements
2. Tables
2.1 Enemies
2.2 Weapons
2.3 Items
3. General hints
4. Faq
5. Walkthrough
6. Miscellaneous
7. Important Links
8. History
9. Last words
===============================================================================
[ABOUT]
[Copyright]
This Faq/Walkthrough is copyright (c) by erbgor 2000.
All rights reserved.
If you want to put this faq on you website, please email me.
However, you may not in any way make a profit with this faq.
This faq is currently hosted by
www.gamefaqs.com
www.spielewiese.de
home.planetinternet.be/~twuyts
vgstrategies.about.com
DLH.Net
www.the-spoiler.com
If you see it somewhere else, please let me know.
[Introduction]
This is my very first walkthrough. Please bear with me if my english skills
or my knowledge about Incubation are not sufficient, I did, do and will do
my best.
[About the faq]
This is a Faq/Walkthrough for Blue Byte's Win95 game Incubation from 1997.
The newest version of this faq will always be postet at www.gamefaqs.com.
This faq assumes that you read the manual and know how to play Incubation.
[About the game]
Incubation is a turnbased tactic game. It has beautiful graphics, a cool
atmosphere and a simple gameplay.
The game isn't very challenging unless you select "hard", but start your
first game on "easy" unless you're a pro.
However, the walkthrough is written for "easy".
[Email]
If you got any questions about Incubation, feel free to email me at
erbgor@hotmail.com, but do read the faq first. Hopefully, it will answer
your question.
I really appreciate every single email, as long as you don't ask for
illegal crap such as warez or ROMs.
You're questions could possibly land in the faq-section. If you wish, with
name and/or email (If you don't give me permission to do so, I won't.).
[System requirements]
Win95/98/98SE
90MHz Pentium
16 MB RAM
2 MB Graphic card
70 MB free disc space
2speed CD-ROM
[Recommended]
166MHz
32 MB RAM
110 MB free disc space
3dfx accelerator supported (looks good without one, too.)
===============================================================================
[TABLES]
[Enemies]
[Al'Coo]
No data.
[Cy'Coo]
Long range fighter. The Cy'Coo can only be defeated in defense mode. Use
the Sniper Rifle if you got it. They aims in your turn, ergo if you don't
have any mercs in positions where a merc was in the last round, they'll
miss for sure.
[Dec'Ther]
Annoying. Those "small", spiderlike creatures are fast and if they get
close enough, they kill everything in a 3x3 area, including themselves.
It doesn't matter what weapon you use, even the Light Combat Gun is
enough. Just do it fast. If there's a group of them and they are not too
close, use the defense mode.
[Ee'Ther]
Those guys are a real pain in the ass. They are "invisible" (use your
radar to locate 'em), they are decent short range fighters and they are
fast. That would be ok, but the mean thing about 'em is that they
regenerate. If you don't take them out in one turn, they have all
hitpoints again in the next round.
You'll need heavy weapons or more than one merc.
[Gore'Ther]
Big and strong but very slow. Additionally, you can only wound them
in the back. If you encounter them, use at least two mercs and attack
from two or more sides. With a decent weapon, you'll only need one shot.
[Pyr'Voo]
Strong long range fighter. Take one out at a time. My favourite: Take
cover and use the minethrower.
[Ray'Coo]
They can jump and they are long range fighters, but they're not too
strong. You don't see them very often. Warch out for them in mission 3.
[Ray'Ther]
Standard, the first enemy you'll see. Fast, but hardly any armor.
[Squee'Coo]
Related to the Pyr'Coo. Little better armor, less effective long range
fighter.
[Sqee'Ther]
If you shoot a Squee'Coo, you "create" those guys. Almost like the
Ray'Ther, even more harmless.
[Tr'Yn]
No data.
[War'Coo]
I really don't like those guys. YOU CAN'T TAKE THEM OUT!
Just keep moving, they have the same aiming-problem as the Cy'Coo.
[Weapons]
[Light Combat Gun]
Sucks. Get better weapons as fast as possible. Very bad cooling.
Modes: 1
Defense Mode: Yes
Range: 1-10
Power: 2
Exactness: 3%
Actionpoints: 1
Bayonet: No
Ammo: 7
Equipmentpoints: 10
Talentpoints: 0
[Advanced Combat Gun]
More reliable than the Light Combat Gun. Plus it has a bayonet
(very helpful).
Modes: 1
Defense Mode: Yes
Range: 1-10
Power: 3
Exactness: 3%
Actionpoints: 1
Bayonet: Yes
Ammo: 8
Equipmentpoints: 20
Talentpoints: 1 (1 for light weapons)
[Standard Assault Rifle]
An average weapon, standard till you get the Rapid Fire Machine Gun.
Bayonet.
Modes: 1
Defense Mode: Yes
Range: 1-20
Power: 4
Exactness: 4%
Actionpoints: 1
Bayonet: Yes
Ammo: 10
Equipmentpoints: 30
Talentpoints: 3 (3 for light weapons)
[Sniper Rifle]
As the name says, it is a sniper weapon...good against weak enemies that
are far away, very good against Cy'Coos in Defense Mode.
Modes: 1
Defense mode: Yes
Range: 1-30
Power: 4
Exactness: 20%
Actionpoints: 1
Bayonet: No
Ammo: 15
Equipmentpoints: 40
Talentpoints: 4 (3 for light weapons, 1 for technic)
[Double Fire Assault Rifle]
Good weapon, but once you can buy it you can also buy the Rapid Fire
Machine Gun, which is better in every aspect.
Modes: 1
Defense mode: Yes
Range: 1-20
Power: 6
Exactness: 5%
Actionpoints: 1
Bayonet: No
Ammo: 15
Equipmentpoints: 50
Talentpoints: 5 (4 for light weapons, 1 for technic)
[Heavy Machine Gun]
I don't like that gun at all. Ok, you can kill more than one enemy in one
shot, but you need two Action Points. Sort of like the Rapid Fire Machine
Gun in second mode, but worse and you can't switch so you also need two
APs if you're attacking a single Scay'Ger.
Modes: 1
Defense mode: Yes
Range: 1-20
Power: 5
Exactness: 5%
Actionpoints: 2
Bayonet: No
Ammo: 15
Equipmentpoints: 50
Talentpoints: 4 (1 for light weapons, 2 for heavy weapons, 1 for technic)
[Rapid Fire Machine Gun]
Oh yeah...my favourite one. It's the standard weapon. Fast, reliable,
powerful, big magazin, two Fire modes and Defense Mode.
Modes: 2
A (default) Attack single enemies. Defense Mode.
B Attack multiple enemies. Needs two Action points and two Ammo.
Defense mode: Yes (only fire mode A)
Range: 1-20
Power: 6
Exactness: 10%
Actionpoints: 1 (2 in fire mode B)
Bayonet: No
Ammo: 20
Equipmentpoints: 60
Talentpoints: 5 (2 for light weapons, 3 for heavy weapons)
[Flame Thrower]
A lot of power, but VERY short range and only 5 Ammmo. Interesting fire
mode B. Since you can get it very early, you should buy one, but you
might change later.
Modes: 2
A (default) Attack a single enemy (and probably take it out).
B Create a flame carpet which covers a 3x3 area. Nobody can wlak there
till the flames are gone, so use that to stop enemies.
Defense mode: No
Range: 1-4
Power: 10
Exactness: 100%
Actionpoints: 1 (2 in fire mode B)
Bayonet: No
Ammo: 5
Equipmentpoints: 40
Talentpoints: (3 for heavy weapons)
[Grenade Launcher]
Gotta have one of those. The only weapon that shoots over walls. Damage
area of 3x3.
Modes: 2
A (default) Grenadethrower. Damagearea of 3x3.
B Mines. Damagearea of 3x3.
Defense mode: No
Range: 2-20
Power: 10
Exactness: 60%
Actionpoints: 3
Bayonet: No
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