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Submitted by System on 09/03/2006, 09:50. Print file.
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action has begun and soon the party is sleeping. While the action taking place king Lothar goes to Izbelah's cage and kills her. After ending the party goes to king Lothar's citadels and listens the converasation between Lothar and
Venomin. Lothar tells Venomin that Pyros wants to create fire world and Venomin was the instrument in Pyros's hands and the Izbelah's spell will cause the convulsion of nature. Venomin is nervous and it seems that he is ready to kill
Pyros. Now Drake travels to Pyros domain and gives the Pyros some antidote. So its time to exit this place from fields of slaughter.
The next is same as expected. The party travels to new place mephit lair.
Izbelah has casted the spell and there is a judge for her actions. She is guilty and goes to the cages. Dexy unlocks the chest in the lair and takes some useful items. It seems that while casting this spell she created a time loop.
Its time to get out of here.
The next area is the same but the party sees that Izbelah is ready to caast the spell on lava. Its time to hurry. Leon casts Haste on Dexy and Dexy runs like a hell to the Archon's boat from west side. The trap is evaded and the party travels to Jasper's embassy. Drake speaks to Izbelah to persuade don't cast the spell but Izbelah disagrees. Drake orders to kill Izbelah as quick as possible or the party will be trapped in the time loop forever. Alice and Leon summon some creatures and Drake with Dexy attack Izbelah. Soon the witch is dead, the curse is over and now its time to leave this place.
The party suddenly teleports to ice castle. Wizard Nickademus summoned the party in order to help him to get rid of demons from castle. The exit is blocked and the party must kill all demons in the castle in order to leave the castle. There is no way to leave this area and Drake agrees to Nickademus's offer. Soon all enemies are dead and the task is complete. Now its time to leave this place again to fields of slaughter.
This area is an Orc's village area. The pass is blocked by another party of enemies and their leader Saablic Tan. Drake speaks to him. It seems that
Saablic is a faithful servant of Madae and Isair and he is belongs to Legion of
Chimera. He tells the story about his past life when he was transformed to
Umber Hulk by evil wizard Malavon and how Madae and Isair released him. Now he is a loayal and a faithful servant of Legion and the enemy. Saablic orders to attack the party. The enemies are tough especially fallen bladesingers. Soon all enemies defeated and the party enters the Orc's village. Dexy tells that the party was sent by Saablic and orcs recommend to talk to their leader
Kratuuk. Kratuuk tells about elven lich near the village and wants to kill the lich. The party agrees and Kratuuk gives the key to the gates. The party leaves the village and meets some orcs reinforcements. Its time to kill the lich.
Elven cleric Saradon tries to purify this place with holy water but lich
M'darfein kills Saradon. So the action has begun. Lich is a strong enemy and has some very powerful magic. He casts improved invisibility on self but Alice casts invisibility purge  then Leon casts dispel magic and Drake quickly kills lich. Alice takes the holy water from cleric's corpse and its time to report success to Kratuuk. Kratuuk is not pleased because the party tricked him and attacks the party. Soon all orcs are dead and Drake frees elves from their prison. Its time to continue the adventure. In one of the tents near dead lich
Leon finds very useful scroll with Delayed blast Fireball spell and writes it to spellbook. Alice puts the holy water into the pond near entrance and now the fields of slaughter and waterfall are purified. The team enters the next area.
Saablik Tan again tries to kill the party. the battle is more tougher but soon Saablic tan and his party are dead. Leon takes the dagger which increases intelligence from Saablic's corpse and equips it. There are also some half-dragons but they are not so difficult to defeat. Its time to return to
Kuldahar and prepare for new adventure.
In Kuldahar Drake speaks to Nathaniel about Dragon's eye but Nathaniel tells that he was never been in Dragon's eye. It seems that the Nathaniel in dragon's eye is faked but there is no time for investigation. Leon remembers about meddallion of the lost and its time to visit cemetary. After some exploration
Drake detects the grave with inscription "Old Kholsa, traveler and farmer.
Perished in his bed at the age of hundred and seven". The holy avenger is risen from the grave and some enemies awaken too. Drake takes holy avenger and equips it. Alice and Leon casts some summonings. The battle is very tough but the delayed blast fireball and flame strike spells are very useful in this situation especially against sorceress and priest. Soon the lost followers are sent to their death second times and Drake gains strength and vitality. After some preparations the party is ready to visit Severed Hand fortress.

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Chapter 6
The entrance to the fortress is guarded but Dexy tells that the party are the delegates from the east and the access to fortress is granted.
On the first floor some enemies try to stop the adventurers but soon they are dead. One strange thing has happened: after killing demon Glabrezu he appears again on his place. Drake speaks to demon and knows that the demon is immortal and can not be killed. So this situation must be investigated. There are a lot of slaves on the first floor of the fortress. Jerre Stoh one of the slaves tells that the demons are immortal but must some way to destroy them. Another slave Ysha tells about the building plans that contain some error and must be corrected. Drake agrees to help her and takes her plans. The woman Vashti
Zerran in the storage tells about the thief who stole the food. Xavier Torsend is in his office and the party takes the diplomatic pass from Xavier. This pass allows the party to access some restricted areas in Severed hand. Drake also tells Xavier about slaves and soon Xavier leaves his place. Its time to investigate the second floor.
There is a private alchemical lab with lady Dracein and her pet. Dexy sneaks to lab and loots some useful items here. Slave Roga Thulc wants the party to convince Vylu to stop her pranks. She summoned some elementals and behaves strangely. The local librarian Cedrin Zil allows the party to explore the library. Among the books Leon finds Zaem's diary. In this diary explained some notes of the mage Zaem and his studies. Leon speaks to Cedrin Zil and asks about this diary. Cedrin tells that Zaem commited suicide some days ago but after some talking it was unclear: why the attempt to speak with his soul failed? It seems that someone was interested in killing his soul and this is not a suicide. The Zaem's summoned creature can be a killer. Cedrin recommends to talk with Zaem's apprentice Kav Lathram on the second floor and Zaem's girl
Jaebrilla on the fourth floor. Dexy talks to Vylu Prehv but it seems that she is mad. Roga Thulc thinks that Vylu is ill and may be Ruinlord Eradru on the forth floor can help. Drake shows the building plans to Kav Lathram and Kav alter them. Then Drake speaks to Kav about Zaem's death. Kav tells that some destroyed documents were discovered on dead Zaem. Kav was able to restore some of them and it seems that this documents are forgeries and the real documents are missed. Zaem may be killed because of his research. There is a demonic construct who attacks the party but soon the demon is killed. Two mages speak strangely and dissapear. In their room there is a Garuk's diary. Garuk is the keeper of globe of essense in the central hall and can tell nothing. There is a
Vese Nejj who offers to explore the Wizard tower on the fourth floor in order to join her order. Dexy discovers some strange items: Ring of Nourishment and
Virulent Agent in the Kav's room.
Dexy returns to first floor and gaves Ysha altered plans. Now its time to move upstairs to third floor.
This floor is full of monsters, demons and legion of chimera's soldiers. The north-east room has some strange pool. The throne room is guarded by two immortal demons who are the twins bodyguards and Drake decides to avoid the meeting with this demons. There are also some useful items on this floor: bonding agent (west room), Iyachtu Xvim holy symbol and Ilmater holy symbol.
Its time to visit floor 4.
From this floor the party can access four towers: War tower, Cleric tower,
Wizard tower and Officers tower. Alice goes to the kitchen and speaks with cook
Miram about stolen slaves food on the fisrt floor but Miram knows nothing.
Alice also finds some demon's blood in the kitchen. Dexy speaks to Jaebrilla about Zaem's death. Jaebrilla says that Zaem was happy with her and there is no reason for him to kill himself. She also tells about Zaem's work and it seems that there are two persons who knew about Zaem's work: Saablic Tan and Kav. It seems that Zaem was killed because of his work. Saablic Tan is already dead and the one person who remains is Kav, but Cedrin Zil already spoke about about
Zaem's work so may be he stole the documents and killed Zaem. Thief Riki sells some stuff and he offers to poison the guards in the barracks. The party needs three ingredients to create strong poison: bonding agent, virulent agent and demon's blood. The poison can be created in alchemist's lab on the second floor and then must be places to the food in the kitchen. Drake speaks with
Hatemaster Drothan and shows him the Ganuk's diary. Drothan tells about some priest of Ilmater who is imprisoned in the War tower. It seems that this priest knows how to destroy the globe of essence. Drothan also tells that the access to priests chambers in the Cleric tower can be accessed through the portal and the each party member must possess Xvim holy symbol. Ruinedlord has some potion of mental clarity which can restore the mind for Vylu. The other two are rooms are barracks and demons training.
On the second floor Alice restores the Vylu's mind with potion and she is grateful. Roga is also grateful and tells some information about some areas in the Severed hand. Leon tells Kav some information about Zaem and it seems that the killer is Cedrin Zil. Cedrin Zil tells that there is no clues about his guilty and after some talk he tells his hypothesis of murder. After speaking with Vese about Zaem's murder she is convinced and Cedrin is executioned. Dexy goes to the alchemical lab and creates the lethal virulent poison from demon's blood, virulent agent and bonding agent.
Drake goes to the first floor and speaks with Vashti about thief. Vashti offers to catch the thief while he attempts to steal. After some time the thief appears and steals some food. Drake follows him and confronts him. The thief is the creature Zaem. This creature is the creature of killed mage Zaem. After
Zaem's death the creature became no longer feed and became to steal the food.
Drake gives him the ring of Nourishment which allows the creature no longer be hungry. Vashti is pleased.
Now its time to poison the guards. Dexy puts the poison to the food in the kitchen on the fourth floor. The guards are poison and the party can search some useful items in the barracks. Riki tells about some cleric who is imprisoned in war tower but Drake already heard this.
Its time to visit War tower.
The first floor on the War tower is the prison. The guards are not glad to see the party and they are all dead. The key to the priosn is on the table.
Dexy opens three prison cells. In one of the cells there is a lemure and some monks. Drake speaks to lemure called Ormis Dohor and he tells that he is a monk from Black Raven monastery and he was transformed to lemure by cleric Brutai
Mar. The only way to release him from lemure's form is to find the andidote in the priest chambers in the Cleric tower. The other prisoners are Carl and Puddy
Talltale. Puddy is very frightened and he wants to leave this fortress back to his homeland. Drake offers to find the safe way to get out of here. The last prisoner is Toral Sorn. He is the priest od Ilmater. He tells the party that the demons can be destroyed if the Blessed Ilmater sanctification ritual will be completed. The place to perform this is Cleric tower in front of the statue of Ilmater. The ingredients of this ritual are tome of Ilmater, Ilmater holy symbol, bonds of suffering, tears of suffering. Just put this ingredients in front of the statue and read the words from tome of Ilmater. After completing this ritual the holy water will be available and the party can put this holy water to the pool on the third floor. This will prevent Isair and Madae to use the power from this pool. So the party has Ilmater holy symbol and its time to search another ingredients. The second floor is the torture room and after killing some enemies Alice takes the bonds of suffering. The third floor has two locked doors that can't be opened without the proper key. Its time to leave this tower.
The next tower for visiting is Wizard tower. While trying to enter Wizard tower some demons from demon training room attack the party. The battle is easy and the entrance to Wizard tower is cleared. The first floor of the wizard tower has five portals: upper portal, two middle and two lower portals. The right combination is reauired in order to enter the second floor. After some studying Leon understands that the key is the star and the portals must be chosen in following way: upper portal, right lower, left middle, right middle, left lower, upper portal. So the star is marked and the access to the second floor is opened. There is a goblin Weenagoo who is the first goblin wizard and he trains apprentices. There is also Orrick the Grey's spellbook. While speaking with Weenagoo Drake knows that the master of this tower is great wizard Orrick. The third floor is library. In the library there is Tome of
Ilmater and Orrick's book of Mythal. The fourth last floor is the observatory with astrolabe. Orrick the Grey is there. Dexy take Larrel's bones which are the remains of the elven leader Larrel who now rests in peace. Orrick tells some stories about the Madae and Isair. It seems that Orrick arrived to Severed
Hand before twins arrival and now the twins became more powerful and Orrick can lose his position. Drake tells about Puddy's problem and Orrick obeys to teleport Puddy back to his homeland. Orrick also offers his help if the party will join him and don't join Vese Nejj. The party agrees. Its time to visit
Cleric tower.
But before entering the Cleric tower Alice goes to the fisrt floor and takes the tears of suffering from Jerre Stoh. Now all ingredients are ready and its time to begin the ritual. The fisrt level in the Cleric's tower is the hall with statues. The most awful is the statue of Xvim the evil god. Drake puts the ingredients in front of the Ilmater statue but the process of ritual is interrupted because the statue of Xvim speaks to Drake. Xvim wants to make a deal with the party: the party must kill 10 innocents and Xvim will recall his demons in the final battle with Isair and Madae. Drake refuses and Xvim is angered. A lot of demons appears near the party. The battle is very tough but
Alice and Leon summons a lot of alies and Leon uses his delayed blast fireballs. During this battle Dexy and Drake were killed but then ressurected by Alice. Now its time to continue the ritual. After completing the ritual the statue of Xvim is destroyed and Drake the holy water of Corellon Larethian.
On the second level of the cleric's tower there is a portal but this portal can be accessed if all party members will possess Xvim holy symbols. Some enemies on the level 2 and level 3 has this symbols. Now the party has four
Xvim symbols and its time to enter portal which leads to the priest chambers on the level 4. The leader of clerics is Tyranar Brutai Mar and he has monk's antidote. Its time to visit war tower again.
Toran Sorn tells that holy water must be placed to the pool on the third floor of fortress and the globe of essence must be destroyed. Drake tells Puddy that Orrick will help him to return home. Dexy uses the antidote on Ormis Dohor and Ormis is cured from lemure's form. He obeys to help the party in the final battle with Isair and Madae.
On the fourth floor thief Riki tells about some meeting on the top level of officers tower. The party goes to the third floor and Alice puts the holy water to the pool. Now Isair and Madae are less powerful. On the second floor the globe of essence is well-guarded and the battle with the defenders is tough.
Soon Drake hits the globe and the globe is destroyed. Now the demons are mortal and the party kills the demon on the first floor. The slaves are freed. The throne room on the third floor is empty. Its time to visit officers tower.
The first floor in the officers tower is the training room for warriors.
The second floor is the monks training hall. The third floor is empty and the last floor is the meeting place. Captain Pudu meets half-dragon Vyxein. The attempt to bluff them is failed and the battle has begun. Captain Pudu has the key to the higher levels of the War tower and its time to return to War tower.
In the torture room in the War tower there is a guard Stubnok with note from captain Pudu. According to the note Stubnok was stupid. Before entering the top level of the War tower the party rests and is well prepared. There are a lot of enemies on the top level. The half-dragons from other side and the
Legion of Chimera soldiers from the other side. After killing the leader of
Half-Dragons Drake orders to escape and the party goes back downstairs. On the level 3 the party meets the mage Buvai de'Naly. Buvai tells that the Madai and
Isair want to see the party and the party is teleported to the throne room on the third floor of fortress.
Isair and Madae have put aside time in their busy schedule and granted the party an audience. The talk is short: Why the party have come there? The answer is not so important because the final battle has begun. Madae casts BLASPHEMY spell and the entire party exept Leon is paralized. But the monks and their
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