TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Icewind Dale 2 » Icewind Dale 2 FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08

Sponsors:

The party leaves the tower and meets the spirit of mother Egenia in the west house. Drake speaks to her. It seems that she wants to know what happened with her children after her death. Drake promises to know more about this but now its time to fight Hiepherus. The party goes north to the cemetary and enters the cave. Hiepherus and his minions attack the battle. The battle is tough but all enemies soon are dead.
Nathaniel and Iselore are pleased and reward the party. Nathaniel also tells about Gerbash who fights Yuan-Ti somewhere and has a tower key. Now its time to enter another Kuldahar part to the east.
A lot of Yuan-Ti are in the Kuldahar. The nearest house is Conlan's house.
He is a smith and has some very useful items. Conlan also worried about his son
Sheemish who fights some Yuan-Tis near Orrick's tower. He also tells the story about Orrick's leaving from Kuldahar some years ago. His son Sheemish went to the Orrick's tower to find some magic items which can be useful with battle against Yuan-Ti. The party leaves Conlan's house and goes to the Orrick's tower. Drake tells Sheemish that our party has arrived to Kuldahar to help with fight. Sheemish has some good wizard scrolls which he found in the tower and wants the party to tell his father Conlan that Sheemish is alright. Conlan rewards the party and its time to visit Iselore. The archdruid is near the
Heartstone gem and protects the gem from Yuan-Ti. He is glad to see adventurers and tells that Yuan-Ti come from the portal in the Kuldahar. The portal cannot be closed from Kuldahar and the only way is try to enter portal and close it from the other side. The other side area is a jungles where Yuan-Ti and their guardian control the portal. Iselore tells the story about Isair and Madae. It seems that they lived in Kuldahar with their mother and when their mother was died the villagers thought that they killed their mother and twins killed a lot of villagers and left the town. They were the mercenaries for Arcane brotherhood in Luskan and soon they met their father demon Belhifet  in the void and their demonic nature prevailed. Now they are in the Severed Hand and want to retrieve Heartstone gem from Kuldahar. Iselore will tell the pass to
Severed Hand if the adventurers will close the portal. In one of the houses the party meets Gerbash. This dwarf warrior is wounded and a healing potion heals him. He also has the tower key which he wants to deliver to Jermsy in the tower. Drake takes the key and returns to the tower to Jermsy. Drake also speaks with mother Egenia's spirit and tells her Iselore's story about her children. Now the spirit can rest in peace. Drake returns to entire party and now its time to enter portal to the north.
The jungle area seems unusual for the party. There are some Yuan-Tis. In the central area there is strange idol and two religious steles. Dexy takes this steles and loots the idol, but the idol is cursed and the party is unconscious. After some time Drake meets some warriors and their leader Mezro in the south-east area. Mezro and his warriors fight with Yuan-Ti and they are their enemies. "Enemy of my enemy is my friend". There is also another religious stele in the east area. There is an Yuan-Ti priestless and a lot of initiates. Priestless tells to initiates about their Cult of Seth and what every initiate must know. After ending conversation the party kills the enemies. Leon managed to write the lecture and now the party knows the answers on all cult questions. Drake takes four initiates robes and the party wears with this robes. Now the adventures can infiltritate the snake cult temple without a fight. There is another religious stele in the area near dead initiates. In the south-west area there is an entrance to temple area and some pillars with missing parts. Drake put all religious steles to holes but one part is missing. The party enters the temple.
Some Yuan-Ti archers try to ask the questions about snake cult but Leon knows the answers and tells the right answers. There is a deadly wall trap but
Dexy disarms it. The lever in the central area east of entrance is trapped. But
Dexy succeeds to disarm it and Leon pulls the nearest east lever to release undead from their prison. Undead attack some Yuan-Ti and Dexy enters the room where undead were and takes the last religious stele. North part is a temple sacrifice area. The high priestless Ojaiha serves the Seth. Drake talks to
Ojaiha and tries to convince her to leave her forces from Kuldahar but his attempt is failed. So the battle has begun. This is tough battle but Ojaiha is dead . Now its time to visit the treasure room north-east. The door is locked and can be opened when all 10 bricks, exept the eleventh east brick, will be pushed. After some time Leon while experimenting with bricks the door is now opened and the party can loot a lot of useful items. Now its time to leave the temple and summon dragon Guardian.
Before placing the last religious stele to its place the party rests and prepares to battle with guardian. Alice and Leon summon some monsters and cast some defensive spells especially stone skin spell. Drake put the last part to pillar hole and the action has begun. Dragon guardian is very strong and resistant. Nobody see such monster (BEWARE!!!). Summoned monsters attack dragon but dragon feels their hits as mosquito bites. Drake attacks the guardian but his slashing damages a little but the dragon is very tough. Its time to change the strategy. Drake escapes from battle to the party and Dexy goes to Drake's place. Soon all summoned monsters are dead and dragon is attracted by Dexy.
Dexy escapes and dragon follows her. Leon casts chain lighting and disintegrate spells. Dragon is more damaged. Leon continues to damage dragon with some offensive evocation spells while Dexy escapes from dragon. But soon Leon is under the panic and dragon attacks Leon. Alice removes fear from Leon. The mirrored images save Leon from death and the entire party escapes back to temple for respite. Dragon is badly wounded but is very tough. Its time to prepare for second attempt with dragon guardian. Alice heals all party members.
Dexy is useless in the battle with dragon because her piercing damage is nothing to dragon. Drake's slashing damage is less useful. The only hope is
Alice and Leon but they are out of many spells. So the strategy will be following: Drake and Dexy are decoys for dragon and Alice watch the health of
Drake and Dexy and heals them with heal spell. Drake and Dexy avoid the fight and must attract the attention in the short area. Leon summons mordenkainen's sword and strikes the dragon from the distance. If the situation will become very dangerous then he tries his tensor's transformation. So the party leaves the temple to fight dragon again. The plan is successful and soon the dragon is dead. After the battle the party became more resistive to acid. The portal soon will be closed and its time to hurry back to portal to Kuldahar.
In Kuldahar another threat appears. Isaer and Madae try to assault Kuldahar with Cedra and her forces. Iselore refuses to surrender and give the heartstone gem to twins. The enemies attack heartstone gem from all sides. The enemies reinforcements are arriving. Soon all the enemies are dead and its time to speak with Iselore. This battle is not so difficult as with guardian. Now the party knows that the way to Severed Hand is from Dragon's eye. Its time to go to the Dragon's eye and visit this ancient place.
The path to the cave is trapped and a lot of frost salamanders attack the party. Their leader high sorceress Izbelah casts some offensive spells. Drake manages to damage Izbelah and soon she dissapears so until next time. The entrance to the cave is cleared and its time to enter level 1 Dragon's eye cave.
The area is full of enemies such as Yuan-Ti, thiefs and some other monsters. To the south-west there is a armory and some useful items. Near armory some wyverns attack the party. After killing them Leon takes wyvern stingers from their corpses. There is also the rope in the armory. Some guards guard the bridge but they no longer be alive and Drake takes another rope from the bridge. Dexy detects a very dangerous blades trap which cannot be disarmed.
The party decides to avoid this trap and explore another areas. In the north-east part there is a prison and torture room. Dexy pulls the lever near the iron maidens in the torture room. The door is opened but there are a lot of enemies in the prison and the toughest enemy is a powerful mage who casts improved invisibility and a lot of high level spells. Alice managed to dispel his invisibility with invisibility purge spell and Drake quickly kills the mage. The prisoners now can escape to armory and the last prisoner Nheero
Fhuthma is released. He tells the story about yourself and his companion Mandal
Graye who arrived to Dragon's eye in order to investigate some things about human transformations but Nheero was imprisoned and he didn't know the fate of his companion aasimar Mandal who is somewhere in Dragon's eye. Drake obeys to investigate what happened and the party goes to the passage with blades trap.
There is a hall with Seth's statue and high commander Grishum defends this place. The enemies are defeated but there is no the way to the lower level of
Dragon's eye. Leon notices some braziers and puts the fire agate gem in one of the braziers. The brazier is flamed. There are another four braziers in this area and the party puts another four fire agates to braziers. Soon the statue moves and the pass to level 2 is opened.
The second level is also dangerous. After some exploration Dexy marked some important places: The egg chamber is north-west from exit, the exit to level 3 is south-east, the alchemist's lab is south-west and the remains of Mandal
Graye is north-east too more east. After some battle the party arrives to
Mandal Graye's corpse. There is a rope in his chest and some useful items. The party also met druid Nathaniel to the west. There is something strange in
Nathaniel but he can heal the party and sell some items. The alchemist's lab is full of useful items. There is also the journal of D'hey Jazerrion which explains how to create wyvern poison and how to create potion which transforms human to Histachii. Leon takes the journal and he also finds some ingredient called mandrake root. May be this information will be useful later but now its time to return to Nheero and tell him information.
Nheero hears the tale about Mandal's death but he needs some ingredient called modified mandrake root. With this ingredient the human can become histachii temporary and only Mandal knows where is this ingredient but he is dead. The solution will be to find Mandal's sword which belongs Mandal and awake his spirit. Its time to visit level 3 Dragon's eye.
Level 3 is more then previous levels. There are some Neo Orogs and elite
Yuan-Ti. While exploring north area Dexy is trapped into the room and the entrance is blocked by the stone. Some strong undead attack Dexy but Drake destroys the blocked stone and soon the party is victorious. One room is trapped by toothing and there is an Iron Golem who guards the sword in the centre of the room. Golem is tough but he don't like slashing damage. Dexy disarms the toothing and takes the sword which belongs to Mandal. But before returning the party decides to explore this area: there is a central hall with snake statue and a lot of locked doors, the south-east door which cannot be locked, south hall with broken passage, the entrance to the deeper levels is south near the exit but cannot be unlocked. The other west room with some slims contains some strange door with inscription. Dexy detects the trap near the door and disarms it. The door is unlocked and the way is clear. There are two library rooms with fountains in this section. The last north room is unaccessible because of Seth's eye. Its time to return to
Mandal and return his sword.
Mandal's spirit walks but after putting the sword to his chest the spirit is freed and shows the location of modified mandrake room. This place is located in level 2 but can only be accessed from level 1 exit near the place where wyverns have attacked the party. This place is guarded by Ancient Wyvern.
He has modified mandrake root.
Now all is done and its time to return to Nheero. He tells to use the library to create Histachii brew and wyvern poison. The library now is not empty and the alchemist D'hey is in his library. Leon puts the improved mandrake root to the north alchemist table and D'hey goes to push the lever.
Soon the lever is pushed and Histachii brew is ready. Now its time to create wyvern poison. Leon puts all four wyvern stingers from level 1 wyverns to south alchemist table and then pushes the lever. Soon the four bottles of wyvern poison are ready. Now its time to bring Histachii brew to Nheero.
Nheero takes the brew and wants the party to meet him on the level 2 in the egg chamber. The party goes to egg chamber and detects Nheero who is now
Histachii. After some rest Nheero takes his normal appearance and the party takes sabotaged histachii brew. Its time to go to the level 3 and continue the investigation.
Now the room with Seth's eye can be available. Drake uses sabotages histachii brew and transforms to histachii. He goes to this room and kills another two histachii then touches the candles. The way to the south hall is free and the party first rests in order to remove the potion effects from
Drake. The south hall is full of efreeti and soon they are dead. Small girl
Thorasskus is saved from monsters and Drake speaks to her but soon he discovers that Thorasskus is not a girl but a Yuan-Ti high priestless who tries to trick the party. Thorasskus is angered and her snakes attack the party. Soon the enemies are dead but Thorasskus escapes to the hole. Dexy notices the hole in the hall and the party follows to the hole. This hole leads to the treasury and there are some useful items especially the medallion of the lost. The inscription of the medalion tells about some holy sword called Holy Avenger which is the great weapon against evil creatures. This sword is buried somewhere in the Kuldahar cemetary with the hero who used this sword. There is also the rope in one of the crates and the fountain. After some exploration
Leon puts the bottle of wyvern poison to fountain. It seems that the fountains are the key to the locked door to another area. The high priestless Thorasskus is near the snake statue and soon she is dead. There are four fountains in this area and after putting all bottle of wyvern poison to fountains the door which is situated south-east of exit is now opened and the party is ready to go downstairs to the lower level.
This level is magma chamber. After killing demon Cornugon the party goes west but the pass is blocked. East pass is free but the bridge to the south is broken. After putting four ropes to bridge the bridge is repaired and the party can go further. On the pass there is a Inquisitor Venomin who jumps to lava to end his life. Something strange in this place. Archon near the boat can travel to islands in the lava but for some money. Dexy tricks him that the party already payed him and he travels to Lord Pyros domain for free. The domain is destroyed and there is no livings in this area. The party travels to Jasper's embassy. The only living in this area is salamander ambassador Jasper. Drake speaks to him. It seems that this place was ruled by Lord Pyros and King
Lothar. But after Pyros's death the war between elementals and Yuan-Ti occurs and now there is no living creatures in this area. Lord Pyros was killed by
Inquisitor Venomin and king Lothar ordered to battle with Yuan-Ti. Soon king
Lothar was killed and the chaos is now controlled by creature Zil-tyor. There is also a closet with some good items. The areas such as guard post and amphitheatre are empty. The exit from this area is in the Fields of Slaughter area but the exit is guarded by Zil-tyor and his minions. The battle is inevitable and soon all enemies are dead and the exit is opened. Now its time to quit this area.
The next area is same as previous area. The bridge on the south is repaired and Archon is near the boat. Drake and other party members can't understand that. They exit this area but returned to the same area. It seems that the solution is there. In the guard post there is a king Lothar but Jasper told that king Lothar is dead. How can that heppened? When asking about going to
Lord Pyros domain Archon tells that Pyros has some important meeting. Its time to speak with Jasper but Jasper behaves strange and tells that he knows nothing about Pyros's death and the war against Yuan-Ti. In the amphitheatre there are a lot of flame walkers who speak about some Yuan-Ti witch sorceress Izbelah who is now dead. While travelling to Lord Pyros domains the party are witnesses of the poisoning Lord Pyros. The killer is Venomin. Then in Jasper's embassy
Venomin tells the truth that he killed Pyros and now he wants to kill himself.
King Lothar is angered and destroys Jasper's embassy, then he calls to fight with Yuan-Ti and their priestless Thorasskus. Something strange in this place because the party hears this actions before and now this actions occur. Near the bridge Venomin commits suicide. Leon tells that this place is cursed in time and its time to get out of here from Fields of slaugher.
The next area is same as previous. It seems like some kind of infinite loop. In the Pyros domain lord Pyros is alive and he is not dead. He tells about some entertainment action that will occur in the amphitheatre. Leon thinks that after quiting this place the party travels one day earlier and can see the events in this place. In the cage there is an Yuan-Ti sorceress who is imprisoned. King Lothar is in his citadel. It seems that this sorceress was imprisoned because she casts some dangerous spell in this area and now her fate is unknown. Venomin is inquisitor and he tells lord Pyros that Izbeliah casted some safe spell called modified temporal stasis spell in order to prevent the convulsion of nature and she is innocent. Lord Pyros tells king Lothar that everything is ok and there is no need to punish Izbelah and make the war against Yuan-Ti. The party goes to amphitheatre and tells about play. So the
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08

Sponsors:

Other files from this game:
  1. Icewind Dale 2 trainer by System on 09/12/2007, 05:07
  2. Icewind Dale 2 document by System on 14/03/2006, 06:30
    All inventory codes as Word doc
  3. Icewind Dale 2 document by System on 14/03/2006, 06:30
    All cheats as Word file
  4. Icewind Dale 2 document by System on 14/03/2006, 06:30
    Items listing (zipped due to its size, v2.0)
  5. Icewind Dale 2 editor by System on 14/03/2006, 06:30
    Character + Savegame Editor
  6. Icewind Dale 2 document by System on 14/03/2006, 06:30
  7. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  8. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
    Character Development Guide
  9. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  10. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  11. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  12. Icewind Dale 2 hints by System on 09/03/2006, 09:50
    Cleric Spell List
  13. Icewind Dale 2 hints by System on 09/03/2006, 09:50
    Druid Spell List
  14. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  15. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50