TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Icewind Dale 2 » Icewind Dale 2 FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08

Sponsors:

Cathin. She is not so loyal as Lysana and attacks immediatly. Soon Cathin is dead and Leon takes another key from her body but the prisoners and Nathaniel are free and this keys are useless. After some exploration the party can't find the entrance to the lower castle levels but only hidden entrance to the surface near Xhaan. Leon suggests that device can unlock some hidden door and the party returns to device. After using a lot of combinations Leon finds that the combination "south-west from left side and north-west from right side" unlocks some hidden door to the east. This door is located near Auril's statue in the hall where was Cathin and her minions. The party enters the library and Leon writes some new spells to his spellbook. A lot of trolls are near entrance to the lower castle level. Leon cast fireball and the trolls attack the party but soon they are dead. The party enters castle lower level.
Near the entrance there is a mirror which can be rotated to the east or to the west. Some doors in this area are locked and can be opened only with
Lighting Bolt spell. The mirrors can reflect lighting bolt. Dexy reports about some strange prism device to the south in the central hall. Leon investigates it and tells that this device can fire with lighting bolt. There are two levers in this room: one lever operates prism's direction (north,north-east, east , etc) and the other lever activates the lighting bolt from the device. In the nearest room there is a man called Nickademus but he sleeps. Dexy tries to see the contest of the bookshelf near the bed but Nickademus is awoken. It seems that he is the creator of the castle and has some useful information. He recommends the party to see the Kuldahar picture upstairs. After some rest the party goes to the battle room with golem. Leon experiments with the levers in this room and return to Nickademus to learn more about this room. It seems that there are 13 levers in the room, the lower 3 south levers are the most important, two of them can switch the room to one of the modes:
1) Battle square . This mode is used for fighting the monsters for reward.
2) Temple maintance. This mode is used to repair broken devices such as prism device.
3) Inner sanctum. This mode is used by priestless Oria for meditation in another ethernal dimension
The upper 10 levers are used to switch the battle square rank from 1 to 10.
To activate each mode you need to push the last south lever.
Battle square rules are simple:
The party must choose one member who will fight in battle square. To complete each rank the warrior must complete all levels in this rank. There are five levels in each rank. To activate battle square mode just switch the room to battle square mode (two south levers) then choose the battle rank (upper levers ) and activate it (third south lever). There are nine squares in game room. The battle ended when you occupy 3 squares which must be near each other in vertical, horizontal or vertical combination. To achieve the first level the warrior must end the battle with 3 occupied squares. To achieve the second level the warrior must end the battle with four occupied squares and so on. To achieve level 5 the warrior must end the battle with seven occupied squares.
After party has learnt the rules from Nickademus Drake wants to take part in battle. He switches to battle square mode and chooses rank 1 for battle.
Then he activates the mode and the battle has begun. After killing three enemies Drake ended the battle and as a reward gets the key to priesless Oria room. While the party rests Drake continues to play the game. After some time he completes rank 1 and takes nice reflex saving throws belt as the reward.
Then he enters rank 2 and completes it too. The reward is the potion which increase permanently wisdom but decreases the dexterity. This potion is good for Alice. Rank 3 reward is the very useful damage reduction Abishai hide armor which is good for Dexy. But the party has no time and other ranks are not completed. The south room are full of shadows but Drake and Alice turns them and there is some hidden entrance through the wall in one of the coffins. The next room are full of trapped adventurers. After Drake broke the mirror the adventurers attack the party but the team killed them. The south treasurer is locked and Dexy returns to prism device and rotates it to south and fires with lighting bolt. Now the treasurer is opened and there is Nathaniel bag of holdings in one of the crates. Now its time to visit Kuldahar painting. The party goes upstairs from east stairs and speaks to painting. Leon says "Lysan" and the party goes upstairs again. Now they are in some strange room with locked door with shadow on the floor and hidden door from this room with inscription "embrace the shadow". The hidden door is locked and cannot be opened. Leon suggests to stay on the shadow on the floor. Dexy does it and after taking some damage quits from shadow. Now the hidden door can be opened but the door with shadow is locked. Leon returns to prism device and rotates the mirror in the north corridor to the west, then he rotates the prism to north and fires lighting bolt. The door to the shadow is opened. There is a strange altar who speaks to Drake but Drake knows from Xhaan the true name of this god Aeij-Kilenzr't and banishes this god. The god is angered and some storm damages Drake. Drake tries to escape the room but the room is locked.
Dexy embraces the shadow again to open the hidden door and Leon fires lighting bolt to open the door for Drake. Badly wounded Drake escapes the room and Alice heals him. Now the evil god is banished and its time to visit high priestless
Oria. Her room is in north-east part and can be opened with the key from battle square reward. After some confrontation Oria and her winter wolves attack the party. The wolves are killed and Oria is damaged but she breaks some strange staff and dissapears. Drake is surprised and don't know what happened. When the party exits her room some strange ethernal ghost appears and attacks the party.
It seems that this is Oria. Drake use his weapon but the weapon is useless, the magic is useless. Leon understands what happened and suggests to run to the game room. The party runs to the game room and Oria chases the party. Leon switches to "Inner Sanctum" mode and activates it. Now the priestless is vulnerable and can be damages. Soon she is dead. Leon switches to normal mode and activates it. Now the party returns to upper castle.
Xhaan is greatful that the evil god is banished and leaves the castle. After speaking with Nathaniel Drake returns him his equipment and gives him the ingredients for Oswald ship. Nathaniel leaves the castle and tells the party that they can meet him in Kuldahar. Now its time to meet reinforcements. The party leaves the castle.
The reinforcements from Luskan and Neverwinter have arrived. Captain
Mariner is the Neverwinter commander and captain Rahm is the Luskan commander.
After some discussion it is decided that Neverwinter forces will return to
Neverwinter for more reinforcements and Luskan forces will go to Targos. Drake presents Ulbrec's letter and the replaced letter from spy Tanner. After some time the magical properties of the replaced letter showed the true face of captain Mariner and his soldiers. He was not a true captain Mariner but doppleganger spy. False Mariner was surprised and the party killed the doppleganger spies. After speaking with Rahm it is decided to go to the East
Path in order to reach Kuldahar and the Severed Hand. The Legion of Chimera must be stopped. Rahm will meet the party on Ice lakes. So the party is ready for next adventure.

***********************************************************************
Chapter 3:
After some long path the party enters the Wandering village. On the path the party meets Thvara Baelm and her forces. After some speaking with Thvara Drake the party knows that Thvara was sent by Aurilies and now returns to the ice castle but the party already destroyed the Aurile forces in the castle and
Thvara is not happy to hear this. She orders to attack the party but soon their forces are destroyed. The dire wolves from north smelled the blood and attacks the party. After some tough battle the party is unable to continue the battle and Leon uses his Chaos spell to stop wolves attack. This works and wolves are more easy to destroy. Badly wounded party enters the village. Some hunters offer first to speak with village elder. The strange dark elf merhcant Nym is interested in party quest. He says that the East pass is under the control of
Legion of Chimera and it will be suicide to reach the Kuldahar from East path.
He recommends to find Black Raven monastery and reach the Kuldahar from
Underdark passage under the monastery. The monastery can be reached from River
Caves. The caves are near Black marsh which can be reached from Fell wood.
After speaking with Venla the Healer the party rests and Venla says about some rare herb "frost rose " which grows on the Black Marsh and can be used for some good potions. Drake speaks to Suoma the Elder. Suoma can't help the party and recommends to speak to Venla about missing children. She also has some spells which are useful for Leon. Hunter Tahvo has some warrior's equipment. Venla tells that a lot of children are dissapeared from the village and may be our party can help the villagers. So everything is clear and the party is ready to investigate the Fell Wood for clues.
While near entrance to the Fell wood some trolls attack the party. Some spells and might kills the trolls. Some barbarian team asks some questions and attacks the party. Barbarians are tough but very weak to mind-affecting spells.
So the path is clear only the lonely rent is not explored. The party enters the tent and meets stupid Ogre Agog and witch Limha. Limha tries to trick the group but Drake senses her evilness. She tries to persuade the party that all is okey but small child little Hannu escapes from the pit in tent and tells that Limha is responsible for children kidnapping and she transformed the children to animals in order to save her beauty. The only way to release children is to kill Limha. But Limha escapes the tent and Agog attacks the party. He is too weak to struggle with Drake and soon he is dead. Drake and other party members leave the tent but a lot of trolls and Limha awaits the party near tent. After some tough battle Limha escapes and some salamanders attack the party. Limha tries to cast Chaos spell on party but Leon's magic missile disrupts the casting. Limha casts charm spell on Leon and Leon is charmed. Drake quickly attacks Limha and Limha is dead. Leon attacks Drake but Drake escapes from Leon until the charming effect dissapears. Now Limha is dead and the children are free. Its time to return to the village.
Venla and other villagers are grateful. Suoma recommends to speak with hunter Tahvo. Tahvo tells the party about strong ghost who killed two hunters.
The ghost has the name Sordirsin the Tusked and he is south-east from the village. Drake speaks to ghost. Ghost is angered on thieves who stole his horn and his mind is confused. The party decides don't kill the ghost for now and investigate what happened. Woman villager Pairi near village tells that some strange men were there and they went to the Fell wood. Its time to visit Fell wood.
The old place with tent is familiar to the party but its time to move to the Fell wood itself. There is a hunter's ghost who is the spirit of the wood.
The spirit warns the party to leave the wood. This wood is cursed and a lot of undead Restless dead are in the wood. He also tells that the west path leads to safety. The party goes north-west from spirit and meets some winter wolves. The wolves are dead and the wolf's pents are the reward from the battle. Now the party moves north and some trolls attack the party. After trolls death the party goes west and leaves the wood. What the hell is going on? - says Drake.
It seems that the wood is the magic maze and it is very easy to lost in this maze. Drake recommends to mark the place in the wood with some dropped useless item on the ground. This will help to find known and unknown places. Now the party enters the wood with the spirit and goes to the north-east part. There are two skeletons and some traps. Skeletons are quickly turned by Alice and
Drake takes some healing potions from the hole in the tree stump. Drake drops some arrows on the ground and the party goes north. The area is same but there is no dropped arrows on the ground and the stump doesn't have the hole. Leon tells that the party is now in some new area which is same as previous area. In order not to be tricked Drake drops another arrows on the ground. Now the party goes north and Drake notices the arrows which he droped in the first skeleton area. It seems that the party returns back. The party goes north again and then east. This new area is same as previous two area but is not marked by the party. From this area the party goes east again and enters the new area with the tree in the middle. The enemies are dead and the party meets Carynara the dryad. Drake speaks to her and she warns the party to leave the wood from west but Drake persuades her to give some instructions. Dryad tells that if the party wants to reach the heart of the wood then "from pond go south-east, north-east, north-west then from small creek go north-west, north-east and south-east to the heart of the forest". But what pond the answer is unknown.
Now Drake marks this place as a place with dryad and the party goes north-east.
Some trolls attack the party and soon trolls are killed. Drake marks this place with droped darts and the party goes south-east. The next area is more large then previous areas and a lot of restless dead skeletons attack the party. Soon they are turned and Dexy marks the place with arrows. Now the party decides to go south-east but Alice notices some strange Will-o-wisp near north-east entrance. It seems that this Will-o-wisp wants the party to show the right way.
So the party goes north-east. The next area is same as previous but is not marked. The will-o-wisp shines near south-east entrance and the party goes south-east area. The new area is same as previous two areas but there is no will-o-wisp in this area. Alice senses that the party is near the clue and her intuition tells her to go north-west. The party goes north-west and enters the same area as previous three areas but this area is not marked. Will-o-wisp appears near south-east entrance and dissapears. The party goes south-east and enters NEW area with a circle of stones and a dead body near stones. At last the drinking horn is found on the dead body and its time to visit the ghost in village. From west entrance the party leaves the wood, rests in the tent and returns to village.
Drake returns the horn to ghost Sordirsin. Ghost now rests in peace and the party searches his tomb for some useful items and returns to Tahvo. Elder Suoma has the last mission for our party and recommends to speak with Kurttu. The trader Nym leaves the village. Kurttu tells the story about her daughter's husband Kyosti who dissapeared not long ago. His wife Carita and his friend
Leevi may know something. Drake speaks to Carita and Leevi but they know nothing about this situation so its time to investigate situation in Fell wood.
Spirit of the wood knows something but he will not talk about this situation to the party until the party will solve the mystery of Restless dead in the wood. In order to put the Restless dead to rest the party must find and put out the ghost lights in the heart of the wood. The task is difficult and its time to visit the place with the circle of stone where drinking horn was. Leon remembered the path to this place: from spirit go north-east, then north, east, east, from dryad go south-east, north-east, north-east, south-east, north-west, south-east. Following this instructions the party enters the place with the circle of stones and dead body. Now the new paths are opened from this place.
The party go south-east and enters the area with the pond in the middle. It seems that this is the area what dryad told. Leon wrote this instructions:  " from pond go south-east, north-east, north-west then from small creek go north-west, north-east and south-east to the heart of forest". Following this instructions the party enters the heart of the forest. Witch candles and death candle attacks the party with electrical damage. The party was not so ready for this battle and Leon tries to attack the candle with spell but they are immune to magic. Drake hits the candle with sword but candle dissapears and teleports in another place. Leon is useless and tries to avoid the battle. Alice offers to concentrate on less tough enemies such as witch candles. After some hard battle witch candles are now destroyed and its time to destroy death candle.
Drake as the most resistive to electrical damage attracts candle's attention and soon this candle is destroyed. So the Restless dead curse is disappeared and its time to report the success to spirit. The party leaves the heart of the forest and Drake speaks to spirit. The spirit is pleased and he has some Fell wood remains for the party. He tells that Kyosti is dead and his grave is near
Fell wood. The party leaves Fell wood and goes north-west from the tent. The
Kyosti's spirit is near the Grave. Alice speaks to him but he has no tongue and cannot speak. Alice tells him that he is dead and he can speak without a tongue. Kyosti tries to speak and his attempt is successfull. He tells that he was murdered by his wife Carita and his friend Leevi. They are lovers and
Kyosti was useless. Leevi also cut him his tongue but the ghosts can speak without a tongue so he mistakes. Its time for party to confront Carita and
Leevi.
The adventurers return to village but there is no Carita and Leevi in the village. Kurttu says that they escaped from the village. After speaking with elder Suoma about the situation soon the sky covers with dark and two half-dragon tween appears in the village. They are Isair and Madae the leaders of the Legion of Chimera. They speak to Drake and other party and warn the party that the Legion is very powerful and our party can't change anything. The trader Nym informed them about the party plans. As a warning they turned some
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08

Sponsors:

Other files from this game:
  1. Icewind Dale 2 trainer by System on 09/12/2007, 05:07
  2. Icewind Dale 2 document by System on 14/03/2006, 06:30
    All inventory codes as Word doc
  3. Icewind Dale 2 document by System on 14/03/2006, 06:30
    All cheats as Word file
  4. Icewind Dale 2 document by System on 14/03/2006, 06:30
    Items listing (zipped due to its size, v2.0)
  5. Icewind Dale 2 editor by System on 14/03/2006, 06:30
    Character + Savegame Editor
  6. Icewind Dale 2 document by System on 14/03/2006, 06:30
  7. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  8. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
    Character Development Guide
  9. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  10. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  11. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  12. Icewind Dale 2 hints by System on 09/03/2006, 09:50
    Cleric Spell List
  13. Icewind Dale 2 hints by System on 09/03/2006, 09:50
    Druid Spell List
  14. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
  15. Icewind Dale 2 FAQ by System on 09/03/2006, 09:50