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Submitted by System on 09/03/2006, 09:50. Print file.
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the barrel. The party goes to the safe distance only Dexy stays near barrles.
Stupid orcs try to attack her but the barrels explodes and a lot of orcs are dead from their own trap and Dexy's high reflexes allows her to evade this trap. The party meets orc's leader Torak, he is angered and flees to his camp.
The party goes to the north-east area to orc's camp.
Near entrance some orcs try to kill our adventures but our adventures and some strange ally Emma Moonblade prevents this. After speaking with her she tells that she seeks her family sword which was stolen by some strong troll in this area. Near village the party meets woman Katlin who is very frightened and says that if we attack this camp then the orcs will kill her villagers hostages. The only way to rescue them is to sneak to their camp and open the gates to the hostages and then free them . So Dexy sneaks to the orc's camp near guards and finds the gates wheel. She turns the wheel and the gates are opened. After Dexy's returning the party kills the orcs who guard the villages.
The villages are gratefull and its time to assault Torak's camp. Torak is very tough but Drake is tougher so Torak is dead and all orcs are eliminated. Dexy takes the key from Torak's body. This key opens north gates but first the party decides to explore the cave in Torak's camp.
The cave has some useful items and some undead enemies. Zombies are strong but very slow and cannot resist good magic. At the end of the cave there is an evil troll Vrek who is not pleased with party's arrival and tries to kill adventures. Leon usea sleep spell and a lot of Vrek's minions fall on the ground. Vrek is immune to sleep and is very tough. Drake cannot defeat him one to one and is badly wounded. While Alice heals Drake Dexy attracts Vrek's attention and Vrek  is attacked by Dexy's small sword and Leon's spells. After healing Drake is ready for next battle and troll is dead. Leon's Melf's Acid arrow spell prevents the troll from regeneration. There are some useful items in Vrek's lair but the really good item is Moonblade of Selune the sword which
Emma seeks. But this is really good so the party decides to use this sword in their mission and after completing the mission return this blade to Emma. The cave is cleared and the party returns to Orc's camp.
Some villager merchant can buy or sell some items. After trading the party opens north gates and proceed to the next location.
This mountain area is defended by some wererats. Their leader Gaernat blocked the way so the party must kill a lot of wererats in order to move further. Alice learnt how to animate dead so her undead summoned creature was the target for wererats while other party members fought. After killing a lot of wererats the party moves to the river north-west.
The river is guarded by rangers Malarites with their strong animals.
Malarites are tough but not so smart so they are concentrated on Alice's summoned undead. After this hot battle the enemies are defeated. Leon notices some strange support beam near entrance and offers to destroy this beam. The beam is destroyed and the party is ready for next battle after some rest. Dexy detects another Malarites group and they are defeated too. West small bridge is broken and the party needs some wood plank in order to cross this river. To the north there are some enemies and river dam. After good battle the dam is broken and the party has wood plank. The bridge is repaired and the party enters
Shaengarne Bridge region.
The enemies are alarmed and their leader orders to destroy the bridge before adventurers come. The bridge is defended by a lot of orcs, bugbears, wererats and malarites. Some ogres are tough too. After clearing the bridge entrance the party goes to the bridge. Enemy mage Xuki tries to use some spells but Dexy attacks her from back and Leon killes her with magic missile. Xuki's ogre bodyguards are tough but slow and stupid. The enemies are destroyed but they were able to destroy the bridge. The bridge is too big for repair and the party has no time. So Neverwinter and Luskan reinforcements cannot arrive from this path. Lord Ulbrec must know this. After some rest the party returns to Targos.
Lord Ulbrec is more optimistic and he orders you to destroy the main hoblin base. After defeating a lot of forces in Shaengarne the enemy is weakened and needs some time to restore forces so its time for our party to assault enemy's base in Horde Fortress. Some rangers Ennelia and Braston scouted the fortress and had some information about enemy base. Our team must travel to Horde and meet this rangers to know more about this base. The order is clear but before leaving Dexy takes some payment from Shawford and other party members supply yourself with some good items and money. Leon bought some new spells .  The party is ready for next adventure.
Outside Horde fortress the party meets ranger Ennelia. She speaks that her lover Braston is a captive in the base. She also recommends to beware the war drums which are used by orcs to teleport reinforcements and recommends to destroy this drums. The enemies in this area are tough but the party is prepared for this battle. After some scouting Dexy discovers three war drums to the north, center and north-east area. The bridges contain some traps which can be disarmed. First the party defeats some enemies in the central area and the war drum in this area. It seems that effective way to prevent reinforcements is to kill orc who is near drum with Dexy's sneak attack. The next north drum is destroyed too. The last north-east drum is well-guarded and the sneak attack is very difficult so the party chooses brutal assault. After very difficult battle
Drake kills orc shaman Trugnus and searches his body for the key. The front access is unaccessible so the party must find another way to fortress. Drake unlocks the gates in the south-east camp and kills ogre Gark and his minions.
There is a cave in this camp and the party enters it.
The cave is full of hoblins and orcs. Some crazy hoblin Ponmuk is not hostile and he wants to make a deal with the party: If the party bring him some food then he tells you the password to the door. Leon tries to intimidate him but his attempt is failed. Dexy detects some spiders in the west area. There are four spiders and spider Queen. After killing this spiders the party takes their bodies. This is a good meat for Ponmuk especially spider queen body. Ponmuk is pleased and tells the password to the east gates. The password is "Chimera".
Drake goes to the gates and speaks the password. The door is opened. Dexy sneaks to this area and detects another war drum. She destroys it with her sword and returns to the party. Now enemies cannot call reinforcements and the party is ready for next assault. The door guard and his minions are killed but there is hoblin chieftain Vunarg in this area. He is very aggressive but
Drake's diplomacy skills persuades hoblin to back other hoblins to their home.
One last very tough enemy is troll Yquog. Leon uses his sleep spell to fall some orcs but Yquog damages greatly the party. Only Leon's fireball and lighting bolt spells saves the party. There are some useful items from Yquog's body especially bracers. Now the party goes deeper to the cave.
Some enemies meets the party near entrance but this meeting is too short.
Another enemy team from the east path tries to kill the party but their leader
Taskmaster is defeated and there is Black Ward Stone on his body. Leon takes it. Some hoblins to the north-west with their leader Kruntur are not hostile to the party. Kruntur tells that troll Yquog stole the bracers from his brother.
The party has this bracers and Kruntur is very pleased. There is an orc Gumph with his people near animal cages. His contains another Iron Ward Stone.
North-east exit has some strange trap which detects Dexy. She cannot disarm it.
Leon studies the symbols on the wall and comes to a conclusion that this trap will not be activated if you have two ward stones: Iron and Black. The party has this stones so the path is opened and leads to fortress's yard.
The enemies await our party and begin to attack our party from all sides.
Alice summons undead creature near orc's archers and the archers tries to kill the summoned undead. The party switches to other enemies and soon they are all dead. There are some other enemies in the yard and the party kills them all.
The gates to the inner fortress are opened and the party is inside.
Two bugbears and old orc try to kill our team but soon they are defeated.
The old orc has the key to the door. When the door is opened the party sees some strange meeting between strange half-dragon Sherincal and fortress leader
Guthma. Sherincal is displeased that Guthma failed hoblin assault on Targos then she dissappears. Its time to confront this Guthma. Some strong minions attacks the party but Leon's fireballs and lighting bolts greatly damages them because Leon learnt greatly spell focus evocation magic feat and greatly spell penetration feat. Few enemies can resist his spells. Dexy is the target for enemies while Leon uses his spells to damage the enemies who attack Dexy. Then this weakened are now ready to face Drake's sword and Alice's mace. Guthma was surprised with party arrival but behaved as a stupid and soonly he was killed.
After some exploration Dexy frees the ranger Braston from prison. Braston was grateful when he heard about Guthma's death.
Then the entire party and Braston returns to Ennelia. The lovers were together again and its time to report success to Ulbrec.
Ulbrec was very pleased but he has some new mission: The Neverwinter forces are somewhere near Western pass and our team must meet them there. Oswald's flying ship will transport them to Targos. Before arriving the party takes some payment from Shawford and speaks to Oswald. Oswald was surprised and the party is ready to board the ship. But before the party bought some equipment and spells. The ship is ready for fly.

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3) Chapter 2:
The blue sky was changed by strong ice storm which tried to damage Oswald's ship. Oswald struggled but the victory was on the side of nature and ship crashed on the Western Pass flying near strange ice castle. Osward and adventurers are unconscious after crashing and some cheeky beetle tries to wound unconscious Alice but Drake first who awaken and the beetle is dead with his sword. After some time other party members and Oswald have awoken. Oswald suggests to repair this ship but he needs some neccessary ingredients. Leon takes ingredient's  instruction from the table and studies it. The first ingredient thrym extract is already in the ship.  There are some scrolls which
Leon memorizes . Oswald offers to make a full plate from bring beetle shell from dead beetle. After previous adventures many has changed for adventures.
They became more experienced and skilled. Drake became a real fighter and a specialist in large swords. He also has some alternative weapons such as flail, great sword which are used in some special situations. Dexy learnt how to use arterial strike to cause breeding wounds to enemies. She also knows how to evade the spells and traps more effectively. Alice received a lot of new spells and now can heal a party member quickly . Leon became a real true mage and is very dangerous for his enemies.  After some rest full plate is ready and Drake equips it. The party decides to explore the area and find who is responsible for ship's crash.
Near ship some other beetles attack the party but the power is on the side of party. Beetle's nest is to the north from the ship and must be destroyed.
After nest's destruction Dexy finds some useful items in the nest. Leon takes the second ingredient a wooden plank near the ship and some boring beetle shells as a third ingredient. Now the party go east where some giants attack the team. Giants are strong and big but   stupid so the party strikes them to death. North from giants Dexy detects deadly wounded captain Yurst who has bleeding wound and can die quickly. Drake and Alice cannot heal him and obey to do something with this wound. After speaking with Yurst some Tundra Yeti try to attack our party but Dexy is aware and soon this Yeti are dead. In their camp
Drake has found some Periapt of Wound Closure which will be helpful for Yurst.
After bringing this periapt to Yurst captain tells the adventurers that he was the commander of Luskan forces in this area but some ice women and their leader half-dragon woman killed all of his soldiers.
Then the captain Yurst dies and nothing can help him. The party moves to the north-west were some traders are staying. Drake senses the evilness of their leader Beodaewn and detects that he is a werewolf. Leon recommends not to kill this traders at night because they are more weak at daylight and can be destroyed easily. While the party rests until daylight Leon buys some evil spells from Beodaewn and returns to the party. The party is ready for battle and Beodaewn and his followers are dead. Some good things from their camp are the reward. Soon the party meets some women to the east and a talking panther
Odea Winterthaw. Drake speaks to panther but the panther don't allow the party to cross this way. Then Drake wants panther to speak with their leader Illium.
Panther agreed but after some discussion with Illium the half-dragon woman appears and kills the panther. The party goes near the bridge to the snow stairs. Illium has beladonna and Dexy pickpockets her. Now the pass to the next area is opened and the party goes to the Andora north-east.
It seems that party actions became noticed by half-dragon woman Sherincal.
She wants be dead the adveturers. The master of locks tells that our party must meet druid Nathaniel in ice castle and the party is attacked by enemies. The team succeeds in battle. Dexy tries to open the nearest door but the door is sealed with ice and the party needs some special sign in order to open this doors. Leon finds some note on the ground about someone Zack who is somewhere in this area. Near the prison cells there is a monster Remorhaz but soon he is dead. The crystal golem from north-east attacks the party. Drake tries to attack the golem with his sword but the sword is ineffective against golem.
Leon uses some spells but golem is immune to magic. Alice hits golem with her mace and golem takes some damage. So the party switches to bludgeoning weapon and kills golem. In future the party will know that this golems are weak to bludgeoning weapons. Some priestless near 3 levers attack the party with their spells but soon they are dead. Dexy pushes 3 levers and the ice wall near
Neverwinter frozen soldiers is destroyed. The party returns to that place and finds some rock pile and Aurilite Holy Symbol. It seems that this symbol is the key for the doors. Dexy unlocks all prison cells and finds some nonhostile spiders in one of the cells. In central area there is a queen Remorhaz. This monster is very tough but after some Leon's fireballs the queen is dead. The wall near queen is destroyed and Lord Rengar speaks to Drake. Drake challenges
Regnar to fight and the hard battle begins. Regnar is very tough and smart enemy but this haven't helped him to survive. After some little rest Drake attacks some necromancers. One of the necromancers tries to summon undead but
Dexy's bleeding wound disrupts this spell. There is also crystal golem who opens one of the doors and attacks the party but the experience in killing previous crystal golem gave the opportunity to kill this golem with bludgeoning weapon. After moving to the south the party detects another Remorhaz. The monster is killed and Zack is free. It seems that Zack was swallowed by this monster and is grateful but worried about his pet spider. The spider was freed from the cell in the prison and Zack can trade with adventurers. Leon buys two diamonds and some nonmagic weapon as a last ingredients for ship repair. All ingredients are now in party possess but there is one thing: to investigate the situation in this region and find Neverwinter and Luskan forces. Half-dragon
Sherincal meets the party near ice castle on the north-east area. It seems that this dragon woman is the leader in this region of some forces which are called
Legion of Chimera. So the fight has begun and Sherincal is dead. The way to the ice castle is clear and the party enters the castle.
The castle is full of some Iron Golems, Aurile priests and animals.
The note from dead body near entrance contains some information. To the south-west are prison cells and Kuldahar druid Nathaniel is in one of the cells. He tells that this castle is ruled by three priestless: Lysara, Cathin and Oria. They worship the evil good Auril. Nathaniel also lost some equipment and he think that it can be found in one of the castle treasurers. The prison is under antimagic shield and Nathaniel don't know how to disable this shield but he heard some guard words: "turn east then west to disable". Dexy unlocks the door to Nathaniel and frees other prisoners. Nathaniel is grateful. In the next north-west room there is a high priestless Lysara. Drake tries to persuade
Lysara not to fight but Lysara attacks adventurers. After battle the enemies are dead and Leon takes Lysara's key. The next room has some strange device.
After some exploration Leon understands the work of this device: The device operates the castle mechanisms on the  upper level. The device faces north-west and can be rotated from left side on one direction and from right side on opposite direction. Leon remembered Nathaniel's words "turn east then west to disable" and he turns the device to the east from the left side then to the west from right side. Nothing happens. Then Leon turns east from the right side and west from the left side. The antimagic shield is disabled. The north door has inscription "L:North R:North". The solution is simple and Leon turns North from left side and north full 360 degree circle from right side. The doors are opened and some Abishai demons attack the party. After killing them Drake speaks to their leader Xhaan. Xhaan has no mood to fight the adventurers and only wants to leave this place but some strange voice in this castle doesn't allow him to leave this place. Drake obeys to do what he can do and returns to party. After some battles the party enters the hall with high priestless
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