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Submitted by System on 09/03/2006, 09:50. Print file.
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allows him to be the best in melee battle and high constition allows him to survive in critical situations. As a noble he is religious and faithful warrior. He saw a lot of injustices and crimes so he swore to struggle with evil and injustice. His good wisdom and charisma made him a good diplomat, leader and spell resistant. His intelligence is enough for battle and he prefers to struggle in full plate because of low dexterity. His favourite weapons are swords. Drake wants to achieve fame and when he hear about goblin's attacks in Targos he went to Luskan as a mercenary volunteer and his leader abilities allows him to create the party from the other free adventurers.

2) name: Dexy gender: female race: moon elf class: rogue alignment: chaotic good abilities: STR(16),DEX(20),CON(14),INT(14),WIS(6),CHA(6) skills: bluff(4),hide(4),move silently(4),disable device(4),open lock(4), search(4) feats: Iron Will special abilities: scout, thief, agile, trickster background: Dexy was born among her folks but she was more intelligent and strong then others from her folks. She worked in Luskan as an independent scout and thief. She is good with ranged weapons and small blades. Her low wisdom made her more weak for mind attacks but her Iron Will compensates this.
Good intelligence and high dexterity made her more skilled and quick then other party members. She also knows how to trick people and steal their goods. When she heard about goblin's attacks she understood that it is possible to earn a lot of money from this situation. She convinced Drake that her abilities will be useful in the party.

3) name: Alice gender: female race: human class: Cleric/Morninglord of Lathander alignment: neutral good abilities: STR(16),DEX(8),CON(18),INT(4),WIS(18),CHA(12) skills: concentration(4),spellcraft(2) feats: combat casting, simple weapon: mace (weapon focus) special abilities: divine magic, healer, insight, protector background: Alice was born in common human religious family and became an apprentice for local temple. She is very young and has some experience in healing wounded warriors. Her high wisdom allows her to see the things that are not available for other party members. But her low intelligence does't allow her to study the real world and only her human background gave her some curiosity. She is also strong and enduring then other clerics. When she heard about goblin's attacks her divine abilities will be more useful in Targos.
Drake persuaded her to join his team as a protector and healer.

4) name: Leon gender: male race: rock gnome class: wizard alignment: lawful evil abilities: STR(9),DEX(16),CON(20),INT(18),WIS(10),CHA(3) skills: alchemy(4),concentration(4),knowledge (Arcana), spellcraft(4), wilderness lore(2) feats: combat casting, spell focus:evocation special abilities: arcane magic, study, alchemist background: Leon was born among other gnomes, His high constitution allows him to survive in dangerous areas. He is the most intelligent from the party and his high dexterity allows him to avoid the dangerous situations. Leon is very skilled mage and can identify a lot of items. When he went to Luskan he became an apprentice for Arcane brotherhood but he wants a real power so hoblin's attacks in Targos is a chance to achieve some experience and became more powerful. Drake detected his evil nature but Leon's strong discipline and arcane knowledge allowed him to join the team and will be very useful in further adventures.

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1)Prologue
So the adventurers have arrived to Targos. The ship captain Hedron Kerdos recommends them to go to the upper town and offer the mercenary services to
Ulbrec Lord of Targos. When the team stands the ground Drake notices a dead soldier and two soldiers near this body. Drake speaks to one of the soldiers named Reig about the situation. Reig tells about hoblin raids in Docks. Reig was seriously wounded so Drake uses his lay on hands ability to heal him and then speaks to Reig again. Reig is grateful but his wounds are not completely healed so he needs some healing potion. He recommends to find Madgar in one of the houses. Team enters Docks area and meets some hoblins on the streets. After some small battle the adventurers enter one of the north houses. The house owner Madgar Shenlen says about some healing potions in his house but Madgar doesn't know where is this potions. Dexy quickly detects the healing potions in one of the crates in north-east part of the room then the adventurers return to
Reig with potions and he is completely healed. A local soldier named Brogan wants the adventurers to help him to kill the hoblins in his warehouse. Dexy unlocks the locked warehouse and the party is in the warehouse. There are some hoblins but party kills them all. Leon detects the dead cat body in one of the warehouse crates and Dexy detects the hidden entrance undeground the warehouse.
In the hidden passage there are some hoblins and the hoblin leader. This battle is a real challenge for inexperienced party. A lot of hoblins attacks Drake and
Dexy. Alice uses all her healing spells. Drake is near death and only Leon's last magic missile spells kills tough hoblin leader and saves the party. Other hoblins are under fear so Drake and Dexy kills them without problems. Alice finds some unidentified scroll from hoblin leader's body. Leon cannot identify this scroll so keeps it for further investigation. The party returns from warehouse and Brogan is very pleased. But party is very weakened after this battle and needs some rest. Ship captain Hedron offers to rest on his ship but when he knows about hoblins in Docks he is worried about his mother who lives in Docks and wants to know is she safe. After some rest our team clears the streets from all other hoblins in Docks. In one of the south houses there  is a
Hedron's mother with her cats. Some hoblins entered her house but party kills them and Drake talks to her about her son. She is not pleased but after some discussion she tells the adventurers some old stories about other adventures who saves Kuldahar. After some relaxation the party exits the house and kills other survived hoblined on the streets. Reig is very pleased when the party cleared the streets from all hoblins and tells that lord Ulbrec will be pleased too. While Drake tells Hedron that his mother is safe Dexy enters empty house to the west. She detects the trap on the chest and disarms it. There is some useful staff there. Its time to visit Salty Dogs tavern which is to the south.
The owner Gohar is commucative but has no real information. There are other mercenaries in tavern called Iron Collar mercenaries. After some talking to them the party knows that there were some other Collar mercenaries: Myrkul the undead speaker and the mage Phoen. But now they don't belong to mercenaries and are on their own. They may be will be useful later. The party exits tavern and enters upper Targos from north-west stone stairs.
In upper Targos the nearest west house is owned by Myrkul the undead speaker.
Myrkul tells about the ghost in the Weeping Widow Inn and Drake offers to investigate this situation. The party enters Weeping Widow Inn to the south and the innkeeper is worried about the ghost in his inn who appears at night in one of the room. He gives the party the key from this room and some strange unidentified bottle. Leon and Dexy exit the inn and enter Gallaway Trade Depot east from inn. The trader woman Deirdre  helps them to identify the bottle and the scroll from docks warehouse. Drake and Alice go upstairs the inn and open the room with the ghost. The ghost is woman called Veira. After some speaking
Drake decides to banish ghost but Alice offers to investigate more about this situation. And while Alice stays with the ghost in the room Drake returns to innkeeper and knows more about Veira's husband Donovan who perished somewhere.
It seems that ghost suffers and cannot leave this place. Innkeper recommends to ask Gohar in Salty dogs tavern to know more. Drake returns to Docks and ask
Gohar about ghost's husband. It seems that Donovan perished in some terrible shipwreck and ship prow is the only thing from this shipwreck. Drake takes the ship prow and returns to ghost. Veira is pleased but cannot be freed from this place. Leon supposes that the clue is in this strange bottle. The party goes to
Myrkul's house and after some confrontation Myrkul tells that this bottle can be used to keep ghost's tears and the ghost will be free.
Veira agrees to give one tear to bottle and is freed. The innkeeper is pleased and Dexy speaks with him about some kind of reward but innkeeper is too greedy.
So its time to visit lord Ulbrec but first adventurers visit the house which is north from town hall. The mage Phoen was not pleased with strange visitors and when Drake shows him the scroll from goblin leader in Docks Phoen quickly becomes hostile and attacks our adventures. Suddenly some hoblins teleported to this house and the battle became very tough. Phoen tried to use some of his magic but Dexy's sneak attack killed him quickly. The other hoblins were killed too. So the situation is clear: hoblins were able to assault Targos with teleportation scrolls and Phoen was the initiator of this. Now the traitor is dead and its time to visit town hall.
By speaking with Lord Ulbrec Drake told him how adventures cleared the Docks from hoblins. Ulbrec was grateful and recommends to report to Shawford in
Palisade. While other members speaking with Ulbrec Dexy get aquainted with
Ulbrec's wife Elytharra and tells her about teleportation scroll and Phoen's betrayal and gets some reward. She also exchanges the bottle with ghosts tear on some magic short sword. Leon buys some magic scrolls from Elytharra and memorizes new magic spells.
The party exits town hall and enters Pavilion which is north from the town.
In Pavilion there are some wounded soldiers. One wounded scout Garradun
Tanner wants the party to deliver his letter to Neverwinter captain Mariner.
Drake takes this letter and shows this letter to Denhem Fisher. It seems that
Tanner is doppleganger spy and this letter is a trick and recommends to deliver the new letter to Mariner which informs him about current situation. After some confrontation with Tanner about this letter Tanner attacks party but his life is short.
The party keeps this letter for further investigation and leaves Pavilion.
After some words with north gate soldier the party enters Palisade.
In the nearest house to the left is commander Shawford and healer. After speaking with Shawford he hires the adventures as a mercenaries to defend the
Palisade from hoblins. The orders are now go from Shawford. The first order is to find dwarf Olap Tamewater and offer him our help. Alice offers to explore this Palisade before going to Olap. To the south-east there is the soldier with broken catapult. Using Drakes diplomatic skill the party convinces him to help with this catapult. Using hammer which adventures found lately Drake is able to repair the catapult. Some recruits were trained very hardly and Drake inspires them for more courage in battle. At this time Alice blesses some recruits with her divine power. Dexy finds some lonely soldier to the east and tricks him to leave his post. She finds some good shield near this post. She also gambles with soldier Gable and destroys the barrel on the wall near Gable. The Gable was surprised and the good long bow is the reward in this gamble.  Some recruits are trained with spears but the their commander knows little about the attack of opportunity. Drake destroys the barrel near soldiers with his sword and the commander is now convinced. The soldier Niles near commander's house wants some drink but Drake orders him to back to his post.
Dwarf Olap Tamewater is near north wall and he needs to repair the crane in
Targos which is broken. Jorun Timewater in Docks on the streets knows how to repair the crane and gives the wheel to the crane. The crane is in Targos between Weeping widow Inn and Gallaway Trade Depot. Lumbar is responsible for this crane and offers to put this wheel to the cran. Drake takes the wheel from inventory and puts it on cran mechanism. So the cran is repaired and Olap is pleased.
When reporting about cran's success to Shawford he gives another order: find soldier Isherwood in Palisade and offer him help. Isherwood is in the west
Palisade and his archers need 300 arrows. This arrows can be supplied from
Gallaway Trade Depot. Drake goes to Gallaway Trade Depot and convinces Deirdre to supply archers with  arrows. Isherwood is pleased.
The next Shawford's order is to obtain some information from dead hoblin in
Myrkul's house. Myrkul is speaker with dead and after some conversation Drake convinces Myrkul to write some information from dead hoblin on the note. The note is delivered to Shawford.
Shawford wants to convince Collar mercenaries in Salty dog tavern to report to Shawford for orders. After speaking with this mercenaries in tavern they refuse to report to Shawford but Leon reminds them about their connection with traitor Phoen and they agreed to report to Shawford.
After returning to Shawford the alarm was called: hoblins assault Palisade.
So the action has begun and the adventures must protect Palisade from hoblins.
After leaving commander's house Dexy notices a group of hoblins with one hoblin leader. The battle has begun but the leader was very tough and party escapes to commander's house to the healer to heal  the wounds. After defeating this team the another hoblin team have burnt the wall and assaults the fortress. The soldiers are too weak to battle with this crowd of hoblins but the party were able to defeat this team. The another goblin team with the mage hoblin leader penetrated the fortress and attacks a lot of soldiers. Our team with a  hard work killed this hoblins and their tough mage leader. Now the battle is over and the Palisade is defended for now. Shawford was very pleased and orders to report back to lord Ulbrec. As mercenaries the team gets some gold.
Lord Ulbrec wants the team to complete very useful mission. There are some reinforcements from Luskan and Neverwinter and in order to reach Targos this reinforments must cross Shaengarne bridge. This bridge is protected and our team must clear this bridge from enemies. But before going to complete this mission the party is supplied with some equipment: Oswald near his flying ship in Targos sells some useful potions, Elytharra in town hall sells some magic scrolls and items, Deirdere in Gallaway Depot has some warriors stuff and healer in Pavilion can heal or ressurect characters. After some preparations the party is ready for next adventure.
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2) Chapter 1
While fighting hoblins the party has gained some little experience: Drake learnt some to use power attack in battle, Dexy became more skilled , Alice received more effective healing and other spells as a reward from her god and
Leon memorize more offensive spells and became more healthy. On the entrance to
Shaengarne Fort territory the party meets orc leader Torak who is the leader of the local orc tribe. Torak claimed that this is his territory and no one can not be allowed to access territory without Torak's permission. Torak denied the party to access this territory. This territory is well guarded and has some barrel defenses. Drake decides to assault this territory in order to access the
Shaengarne Bridge. Dexy destroys the barrel defenses near entrance  with her long bow and the party begins assault. A lot of orcs tries to kill adventures but Leon's mind-affecting spells cause some sleep effects on Orcs. Drake was able to kill a lot of orc warriors and Dexy disrupted the orc shaman's spells with sneak attack. Alice also killed some orcs with her mace and Leon uses some offensive spells on wounded enemies. So the war has begun and orcs must be exterminated in this area. After killing some orcs near empty house and near another orc's defense the party frees druid Dereth Springsang. Dereth is very grateful about his rescue and opens another hidden path for the party to the west. He also worries about his wife and wants the team to find her in this area. After another orc's killing the party meets Dereth's wife in the north-east area. She opens another path and recommends to beware fireball barrels which explodes with fire. After some scouting Dexy detects this barrels and orc guards near barrels. This orc are accessible only from the other path and cannot be killed quickly near barrels. So the party goes to the back south-east path and kills all orcs in this area. The orcs are surprised and when the party is near fireball barrels some orc shoot the fire arrow to one of
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