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Inside river caves, Barud Barzam will ask you to clear out the area from monsters. However, sometimes, even after you've cleared everything, really everything, you still cannot finish the quest.
To get around this, patch the game at least to verson 2.01.
5. Yuan-Ti temple and Chult
This only happened in the first time i played the game.
In Kuldahar, whenever i am in the Chult jungle and yuan-ti temple, my save files in this area will be un-useable. it loads until near the end of the bar then jumps back to the middle and stops there.
To get around this, save outside the temple and Chult, in another words, save in Kuldahar.
6. Dragon's Eye prisoner (FIXED in version 2.01)
In Dragon's Eye first level, one prisoner in the prison will cast
'Non-detection' and 'Improve invisibility' then starts hurting you. No matter what counter spell i casted, 'Dispel', 'See invisibility' or
'Invisibility purge' i still cannot get him to visible. Even area effective spells don't damage him.
To get around this, rush into the prison, find him and kill him, on the spot, right away, on the double, fast, quick.
7. Dragon's Eye modified Mandrake root
In dragon's eye, you are to find the modified Mandrake root. Mandal's spirit shows you that it is inside the ancient wyvern cave. If you enter the cave before this and killed tha wyvern inisde, you will not get this modified Mandrake root thus, not able to finish the game.
To get around this, don't enter the cave in Dragon's Eye level 1 at
(1712, 1950) before resting Mandal's spirit. Or, go to iwd2 configuration and enable cheat console under game settings. Restart the game, press ctrl + tab and type in the following ctrlaltdelete:createitem("61genmm") then press enter. Modified root should be on first character.
8. Black Raven Monastery (special thanks to [Howard Stump])
Happens inside the tight monastery. Sometimes your character cannot get into an area even if the door is opened. The character acts if there is a closed door there and searching for an alternative.
To get around this, rest. If you still have the problem after rest, try resting again ousite the monastery.
9. Improved Initiative is not working at all (special thanks to [Earl Grey])
Even if you have choosen the feat, it wouldn't apply at all. So you are actually wasting a feat choosing it.
To get around this, wait for a patch.
10.Repared Bridge in Dragon's Eye Exit
The Bridge at south of Dragon's Eye exit is initially broken but repaired when the band arrive in day 5. In day 4 when the yuan-tis attacking this area, an iron golem will be destrying the bridge. The bridge remain destroyed and un-cross-able later when the band travel to days earlier then the event although it shows that it is completely repaired.
To get around this, run along in the inner rim.
11.Identify using Bag of Holding. (special thanks to [xenogriff])
Right click and open the Bag of Holding. Select any unidentified items and move them into the bag. Once inside the bag, items will be identified.
To get around this, wait for a patch. (Seriously, you want to get around this?)
12.Bard's Regeneration
A 11 level bard gets a song which regenerates hp of allies. Pause the game, turn on the song, turn off the song and allies get 3 hp. Repeat this under pause and all members can be healed.
To get around this, wait for a patch.
13.Extra Spell (special thanks to [Heidern98])
This works for spells that can target an area or a character. When you have only the very last of a particular spell, pause the game, select the spell and click on the target you want. While still pausing, select the spell again, and the cursor will change into 'targeting with spell casting' icon, leave it that way and unpause the game. When the spell is casted, the cursor will still in that icon just waiting for another target to cast.
To get around this, wait for a patch.
---------------------------------------------------------------------------
VIII walkthrough ppgwlk
---------------------------------------------------------------------------
ummm....this part is the walkthrough. i think this is the main reason you are looking at my faq for, yes? i write this druing the time i play the game under Heart of Fury mode with the previous band that finished normal mode. Therefore sometime my suggestion and analysis might not be accurate. Worse of all, you might find that i mixed up normal mode with HoF mode. The suggestions and analysis made will mostly base on normal mode. So, yeah, most of them are from my memeories not current experience.
In case you are concern, my party is --teekc paladin 3 / fighter x half-elf --raven barbarian x / rogue x ghostwise halfling --viconia cleric, demarch of mask drow --edwin sorcerer aasimar --bob wizard rock gnome --joan druid half-orc
Obviously you can see that i am not good at all in making names. teekc is my own name, raven is my other 'internet' name. viconia and edwin are from bg2. bob is just bob. joan is from Joan of Arc.
---------------------------------------------------------------------------
1. prologue ppg01
---------------------------------------------------------------------------
==OVERVIEW==
You arrive at Targos and discovered that the city is under seige. Obviously, you'll be the company that save the city.
---------------------------------------------------------------------------
1.1 targos dock ppg02
---------------------------------------------------------------------------
This is your first location arrived. Hedron Kerdos is the skipper that takes you with his ship, Wicked Wench, to here. Through conversation you found our that Wicked Wench refers to his mother who still lives in Targos.
Overall, you'll need to report to the lord of the city, Ulbrec Dinnsmore.
However there are much to do here in the town. Goblins will be running wild in the town so beware. Also, there are tons of items laying everywhere, so be sure to pick them up and if you have no need of them, sell them.
You cannot just rest on the street as goblins are attacking the city.
However, as long as you are inside a building, you can rest, except salty dog tarven. House at (855,939) can provide you an early resting place, after you dealt with 2 goblins inside.
At southeastern tip of the map, near the lighthouse is a small boat with treasure, don't miss it. quest - helping reig
--------------------
As soon as you arrive in dock, you'll meet with two soilders Reig and Jon. you can ask for equipment from them and their dead partner. Reig is injured, you can use your healer to heal him for some xp. But this will not do, you'll need to find healing potion for him from dock master Magdar who is in a warehouse not far north (974,580). The door is lokced, pick it or bash it as you like. To pick it, send someone with 'thieving' skill. To bash it, simply pick your strongest one, click on the her/his weapon, so that the cursor become a sword, then apply it onto the door.
As soon as you are in the warehouse, you'll be approach by Magdar. After conversation, the warehouse is yours. When dealing with kegs, simply attack them to reveal any treasure in it. To easier uncover kegs, press pause, that those with yellow circle are 'killable'. Beware that goblins will rush in through the entrance, so be prepare and move your delicate members away from it. i wouldn't go into detail as you can just use 'alt' key to uncover anything that are 'open-able' and 'pickup-able'. Healing potions should be at (1172,460). Rest if you need, then return healing potion to Reig for xp. quest - looting journ's treasure
--------------------------------
You'll meet Jorun Tamewater at (643,1439). When asking about a place to rest, he will suggest his house at (271,1732) which is a stone throw away to southwest. To search for traps, use the 'search' skill to uncover any traps. Any trap will be reveal in red, use 'thieving' to detrap. quest - s.d.t.
--------------
The Salty Dog Tarven is at (910,1835) with some not so friendly folks inside.
Guthewulfe is a trader who you can trade with everything you picked up earlier nearby. You might notice that Guthewulfe has a siver charm which you can win from him after you clear all the goblins in the town. Just send someone with high constitution to drink with him. Do not forget also to buy a flask of Braehg from him as it has use later.
There is a band of mercenary called Iron Collar. Talk to them with any possible way to uncover their origins and their previous mates, Koluhm and
Phean. quest - wicked wench
--------------------
As soon as you learn that the dock is attacked by goblins, you can return to Hedron to inform him the news. He will then ask you to check if his mother is okey. You can of course skip this part and directly goto her house at (793,2262), just south of Salty Dog Tarven. Just be good to her altough she is not that nice to you. When you clear everything in the dock, you can comeback to hear and listen to her stories. Of course, report back to Hedron when you know that his mother is alright. quest - downunder
-----------------
North-east (1859,473) is Brogan who are waiting for the help of Iron Collar.
You can play a runner and ask the band to report to Brogan which you know they wouldn't, then you take the task instead. Or you can just convince
Brogan that there is no time to lose and you can do the job equally good.
Go inside and be welcome by goblins. loot everything. Note that there is a dead cat at (793,403). Keep that, because it is consider good luck to keep a dead cat in the north. No, seriously, keep the cat, we have use later.
Proceed through the door at (611,226). Once you are down, go slowly towards west as you'll be greeted by more and more goblins. Just kill everything you can inside. At the middle of the tunnel, you will discover a collapsed tunnel. At the end of the tunnel, western tip, you will confront with more goblins and their head. You'll get a scroll from his dead body. Identify the scroll and keep it, you'll need it later. If somehow you cannot identify the scroll for free now, you can keep it until your wizard (not sorcerer) learn identify. It is an 'expended teleport scroll' which you can later present it to Ulbrec's wife.
When you get the scroll, main things here in targos dock is done. Return to Salty Dog Tarven to win the silver charm from Guthewulf, with someone that has high CON. Listen to and copy down Hedron's mother's story about
Icewind Dale, just don't mention the dead cat thing to her yet. When you are done proceed to northwestern tip (186,59) to enter Targos town.
>>According to [Arachree Mae]
"Siver Charm contest needs at least 16 CON (i've reform my parties twice to get it don't know about 15 but just don't risk it ok?)" "you can't win it with a dwarf, because they're legendary high CON of course."
>>[Jae Shin] send a special one to meet Guthewulf's challenge "when you're challenging Guthewulf for his wolf-medallion... let me just say that a boar (from a druid's shapeshifting) has no problems drinking him under the table."
---------------------------------------------------------------------------
1.2 targos town ppg03
---------------------------------------------------------------------------
The town is still safe. When you arrive, loot the whole place first. Talk to anyone you can. At the north-western part, there is a torn down building with minor treasure in it (745,347). Use 'alt' to help you highlight.
At (1226,1654) is Lumbar Grundwall who seem to have problem with his crane.
Talk to him to find out more and we can deal this later.
At (2046,668) is Oswald Fiddlebender (appeared in iwd1 at kuldahar) and his ariship. You can 'bluff' him for potions. Talk to him to know that his niece is maralie, who is the person telling the story at the start of the game.
Inside house (415,931) is a freak named Koluhm. You can get the Weeping
Widow quest from him as well as getting some information about Phean, who you'll deal later. The second time you talk to him, you can ask him about the body of a townsman. He will tell you everything, and as a payment of silencing your mouth, he tells you a minor treasure can be found in a ruined building in targos, which, i think, is at (745,347)
(1256,566) is the temple pavillion. You might want to take a look at what the priest inside sells. 'Ring of Wise' might be useful at this point.
(1549,1764) is the Gallaway Trade depot. It has some nice item. One of which is a long sword with your name on it. It might not be that useful in normal mode, but in HoF mode, it provides some really excellent properties like 'haste' once equiped. There is another axe which slays keg
To get around this, patch the game at least to verson 2.01.
5. Yuan-Ti temple and Chult
This only happened in the first time i played the game.
In Kuldahar, whenever i am in the Chult jungle and yuan-ti temple, my save files in this area will be un-useable. it loads until near the end of the bar then jumps back to the middle and stops there.
To get around this, save outside the temple and Chult, in another words, save in Kuldahar.
6. Dragon's Eye prisoner (FIXED in version 2.01)
In Dragon's Eye first level, one prisoner in the prison will cast
'Non-detection' and 'Improve invisibility' then starts hurting you. No matter what counter spell i casted, 'Dispel', 'See invisibility' or
'Invisibility purge' i still cannot get him to visible. Even area effective spells don't damage him.
To get around this, rush into the prison, find him and kill him, on the spot, right away, on the double, fast, quick.
7. Dragon's Eye modified Mandrake root
In dragon's eye, you are to find the modified Mandrake root. Mandal's spirit shows you that it is inside the ancient wyvern cave. If you enter the cave before this and killed tha wyvern inisde, you will not get this modified Mandrake root thus, not able to finish the game.
To get around this, don't enter the cave in Dragon's Eye level 1 at
(1712, 1950) before resting Mandal's spirit. Or, go to iwd2 configuration and enable cheat console under game settings. Restart the game, press ctrl + tab and type in the following ctrlaltdelete:createitem("61genmm") then press enter. Modified root should be on first character.
8. Black Raven Monastery (special thanks to [Howard Stump])
Happens inside the tight monastery. Sometimes your character cannot get into an area even if the door is opened. The character acts if there is a closed door there and searching for an alternative.
To get around this, rest. If you still have the problem after rest, try resting again ousite the monastery.
9. Improved Initiative is not working at all (special thanks to [Earl Grey])
Even if you have choosen the feat, it wouldn't apply at all. So you are actually wasting a feat choosing it.
To get around this, wait for a patch.
10.Repared Bridge in Dragon's Eye Exit
The Bridge at south of Dragon's Eye exit is initially broken but repaired when the band arrive in day 5. In day 4 when the yuan-tis attacking this area, an iron golem will be destrying the bridge. The bridge remain destroyed and un-cross-able later when the band travel to days earlier then the event although it shows that it is completely repaired.
To get around this, run along in the inner rim.
11.Identify using Bag of Holding. (special thanks to [xenogriff])
Right click and open the Bag of Holding. Select any unidentified items and move them into the bag. Once inside the bag, items will be identified.
To get around this, wait for a patch. (Seriously, you want to get around this?)
12.Bard's Regeneration
A 11 level bard gets a song which regenerates hp of allies. Pause the game, turn on the song, turn off the song and allies get 3 hp. Repeat this under pause and all members can be healed.
To get around this, wait for a patch.
13.Extra Spell (special thanks to [Heidern98])
This works for spells that can target an area or a character. When you have only the very last of a particular spell, pause the game, select the spell and click on the target you want. While still pausing, select the spell again, and the cursor will change into 'targeting with spell casting' icon, leave it that way and unpause the game. When the spell is casted, the cursor will still in that icon just waiting for another target to cast.
To get around this, wait for a patch.
---------------------------------------------------------------------------
VIII walkthrough ppgwlk
---------------------------------------------------------------------------
ummm....this part is the walkthrough. i think this is the main reason you are looking at my faq for, yes? i write this druing the time i play the game under Heart of Fury mode with the previous band that finished normal mode. Therefore sometime my suggestion and analysis might not be accurate. Worse of all, you might find that i mixed up normal mode with HoF mode. The suggestions and analysis made will mostly base on normal mode. So, yeah, most of them are from my memeories not current experience.
In case you are concern, my party is --teekc paladin 3 / fighter x half-elf --raven barbarian x / rogue x ghostwise halfling --viconia cleric, demarch of mask drow --edwin sorcerer aasimar --bob wizard rock gnome --joan druid half-orc
Obviously you can see that i am not good at all in making names. teekc is my own name, raven is my other 'internet' name. viconia and edwin are from bg2. bob is just bob. joan is from Joan of Arc.
---------------------------------------------------------------------------
1. prologue ppg01
---------------------------------------------------------------------------
==OVERVIEW==
You arrive at Targos and discovered that the city is under seige. Obviously, you'll be the company that save the city.
---------------------------------------------------------------------------
1.1 targos dock ppg02
---------------------------------------------------------------------------
This is your first location arrived. Hedron Kerdos is the skipper that takes you with his ship, Wicked Wench, to here. Through conversation you found our that Wicked Wench refers to his mother who still lives in Targos.
Overall, you'll need to report to the lord of the city, Ulbrec Dinnsmore.
However there are much to do here in the town. Goblins will be running wild in the town so beware. Also, there are tons of items laying everywhere, so be sure to pick them up and if you have no need of them, sell them.
You cannot just rest on the street as goblins are attacking the city.
However, as long as you are inside a building, you can rest, except salty dog tarven. House at (855,939) can provide you an early resting place, after you dealt with 2 goblins inside.
At southeastern tip of the map, near the lighthouse is a small boat with treasure, don't miss it. quest - helping reig
--------------------
As soon as you arrive in dock, you'll meet with two soilders Reig and Jon. you can ask for equipment from them and their dead partner. Reig is injured, you can use your healer to heal him for some xp. But this will not do, you'll need to find healing potion for him from dock master Magdar who is in a warehouse not far north (974,580). The door is lokced, pick it or bash it as you like. To pick it, send someone with 'thieving' skill. To bash it, simply pick your strongest one, click on the her/his weapon, so that the cursor become a sword, then apply it onto the door.
As soon as you are in the warehouse, you'll be approach by Magdar. After conversation, the warehouse is yours. When dealing with kegs, simply attack them to reveal any treasure in it. To easier uncover kegs, press pause, that those with yellow circle are 'killable'. Beware that goblins will rush in through the entrance, so be prepare and move your delicate members away from it. i wouldn't go into detail as you can just use 'alt' key to uncover anything that are 'open-able' and 'pickup-able'. Healing potions should be at (1172,460). Rest if you need, then return healing potion to Reig for xp. quest - looting journ's treasure
--------------------------------
You'll meet Jorun Tamewater at (643,1439). When asking about a place to rest, he will suggest his house at (271,1732) which is a stone throw away to southwest. To search for traps, use the 'search' skill to uncover any traps. Any trap will be reveal in red, use 'thieving' to detrap. quest - s.d.t.
--------------
The Salty Dog Tarven is at (910,1835) with some not so friendly folks inside.
Guthewulfe is a trader who you can trade with everything you picked up earlier nearby. You might notice that Guthewulfe has a siver charm which you can win from him after you clear all the goblins in the town. Just send someone with high constitution to drink with him. Do not forget also to buy a flask of Braehg from him as it has use later.
There is a band of mercenary called Iron Collar. Talk to them with any possible way to uncover their origins and their previous mates, Koluhm and
Phean. quest - wicked wench
--------------------
As soon as you learn that the dock is attacked by goblins, you can return to Hedron to inform him the news. He will then ask you to check if his mother is okey. You can of course skip this part and directly goto her house at (793,2262), just south of Salty Dog Tarven. Just be good to her altough she is not that nice to you. When you clear everything in the dock, you can comeback to hear and listen to her stories. Of course, report back to Hedron when you know that his mother is alright. quest - downunder
-----------------
North-east (1859,473) is Brogan who are waiting for the help of Iron Collar.
You can play a runner and ask the band to report to Brogan which you know they wouldn't, then you take the task instead. Or you can just convince
Brogan that there is no time to lose and you can do the job equally good.
Go inside and be welcome by goblins. loot everything. Note that there is a dead cat at (793,403). Keep that, because it is consider good luck to keep a dead cat in the north. No, seriously, keep the cat, we have use later.
Proceed through the door at (611,226). Once you are down, go slowly towards west as you'll be greeted by more and more goblins. Just kill everything you can inside. At the middle of the tunnel, you will discover a collapsed tunnel. At the end of the tunnel, western tip, you will confront with more goblins and their head. You'll get a scroll from his dead body. Identify the scroll and keep it, you'll need it later. If somehow you cannot identify the scroll for free now, you can keep it until your wizard (not sorcerer) learn identify. It is an 'expended teleport scroll' which you can later present it to Ulbrec's wife.
When you get the scroll, main things here in targos dock is done. Return to Salty Dog Tarven to win the silver charm from Guthewulf, with someone that has high CON. Listen to and copy down Hedron's mother's story about
Icewind Dale, just don't mention the dead cat thing to her yet. When you are done proceed to northwestern tip (186,59) to enter Targos town.
>>According to [Arachree Mae]
"Siver Charm contest needs at least 16 CON (i've reform my parties twice to get it don't know about 15 but just don't risk it ok?)" "you can't win it with a dwarf, because they're legendary high CON of course."
>>[Jae Shin] send a special one to meet Guthewulf's challenge "when you're challenging Guthewulf for his wolf-medallion... let me just say that a boar (from a druid's shapeshifting) has no problems drinking him under the table."
---------------------------------------------------------------------------
1.2 targos town ppg03
---------------------------------------------------------------------------
The town is still safe. When you arrive, loot the whole place first. Talk to anyone you can. At the north-western part, there is a torn down building with minor treasure in it (745,347). Use 'alt' to help you highlight.
At (1226,1654) is Lumbar Grundwall who seem to have problem with his crane.
Talk to him to find out more and we can deal this later.
At (2046,668) is Oswald Fiddlebender (appeared in iwd1 at kuldahar) and his ariship. You can 'bluff' him for potions. Talk to him to know that his niece is maralie, who is the person telling the story at the start of the game.
Inside house (415,931) is a freak named Koluhm. You can get the Weeping
Widow quest from him as well as getting some information about Phean, who you'll deal later. The second time you talk to him, you can ask him about the body of a townsman. He will tell you everything, and as a payment of silencing your mouth, he tells you a minor treasure can be found in a ruined building in targos, which, i think, is at (745,347)
(1256,566) is the temple pavillion. You might want to take a look at what the priest inside sells. 'Ring of Wise' might be useful at this point.
(1549,1764) is the Gallaway Trade depot. It has some nice item. One of which is a long sword with your name on it. It might not be that useful in normal mode, but in HoF mode, it provides some really excellent properties like 'haste' once equiped. There is another axe which slays keg
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Other files from this game:
- Icewind Dale 2 trainer by System on 09/12/2007, 05:07
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- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50






