Jump to page:
Sponsors:
water of Ilmater statue and purifying the magical pool for xp. Report to
Riki about your finished job. She will then tell you to disturb a Cabal envoy at the top of war tower so that the Cabal and Legion of Chimera alliance can be prevented. She will leave after this. There is a way to prevent this. Tell her you want to shop as the conversation ends. After the shopping screen, press 'esc' to go out and she will be still there. The next time you talk to her, just don't mention 'farewell'.
We'll go to the top of office tower first. To get a key from captain Pudu.
(Interesting enough, Pudu refers to the inter-state bas station in my country's capital, Kuala Lumpur.) You can choose to fight for the key or 'bluff' that you are a delegate and you'll take the matter to Madea if he don't hand over the key. After you have the key, walk you way up to war tower 3rd floor. There is no way that you can talk out of this (you'll know why from the letter among the loots), so you'll have to kill everyone here.
Before you further proceed to aerie atop the War tower. Finish any unfinish business you can or wish, including killing any Legion minions you desire. i would suggest you to buy those +5 arrows/blots/bullets because money wouldn't be export when you finished the game.
When you are on top of war tower, you'll be attack from infront and behind.
What i do is pre-cast 'mass haste' and other protective spells before enter. Mages must have 'mirror image' to make sure their spell will not be disrupted. As soon as the fight starts, those who are able will be summoning helpers, one mage will be casting 'mass invisibility', others just stand still. When invisibility kicks in, the band will run to the other side and leave the summons to take the pain. After regrouping, i can continue from there.
Take a good sleep, save a seperate file, protect yourself as you did before coming to here and take the stair down. You'll be taken to where the twin's thrones is, after some talking, the fight starts and the monks you helped earlier teleport in. Madae will first casts 'Blasphemy' which will stun all your non-evil alignment members. She has at least 3 of this in her spellbook. It would be crucial to invisible all members. Those who can run, run to the east side of the room. You'll see a mage summoning creatures there. Killing him fast is important. Then, take down all other goons one by one and finally turn your attack to either Isair or Madae.
Just concentrate on one of them and don't over spend your spells. Some of the monks might be charm by the twins, be sure to slap them back to your side, or at least don't let your summons attack them. Mostly, charmed monk will stand still and do nothing.
When you hurt one of them enough, They will teleport to the magical pool.
Regroup your band and polish them up shiny. You cannot sleep here and don't banish your summons. As you open the door, the whole band will be brought to the magical pool. This time, as the fight starts, run like hell back to your summons and continue to work from there. As before, take down the goons first then concentrate on one of them. If you are that gready, the south rooms which you looted before will have new unimportant stuff for you to loot once again.
General things about the fighting the twins.
1 - Isair might go invisible and attack you. If you have member yelling and see no one beside, that might just be Isair attacking.
2 - Madae's attack comes with acid damage and Isair's attack comes with disease, poison and stun.
3 - Their protections will run out after some very long time.
4 - If you have problem hurting them with your weapon, let me tell you this, my Holy Avenger +10 also has serious problem hurting Madea. They don't have total immunity to your attacks just high resistance, i suppose.
5 - One common way of dealing with them is to use 'Antimagic scrolls' which are very rare and you can only get them on few occasions over the whole game. Casting the scroll on one of them will disable all their protections/enchacements and preventing them from further casing any spells. As long as you don't cast 'Dispel' on them, the effect will no fadeaway. Of course, under 'Antimagic field', they cannot be hurt by magic whatsoever.
When all is done, exit via the exit as you exit this place all the time.
All your members will be exported into database with everything with them except quest items, bags and everything inside bags as well as the gp you have earned. i strongly you do a manual export before you exit.
>>[fire mage] reminds you (and me)
"I think the game saves your characters as soon as the twins die, so any looting would have to be done before you kill them."
==CONCLUSION== i think you don't want to listen to what i want to say anymore.
---------------------------------------------------------------------------
IX Frequently Asked Questions ppgque
---------------------------------------------------------------------------
Q: To dowload the 'Collector Edition' add-on...
A: Please go to Sorcerers.net and look for the following article, http://www.sorcerers.net/Games/IWD2/bonus.htm
Q: To dowload the patch for Icewind Dale 2...
A: Start Menu -> Black Isle
-> Icewind Dale 2
-> Icewind Dale II Web Links
-> Visit Icewind Dale II Support Website
Q: About the fasinating 'Cheats' mode
A: Please refer to Dan Simpson's faq in gamefaqs.com because all i know about this part is from him and i don't want to plagiarize his work. http://db.gamefaqs.com/computer/doswin/file/icewind_dale_ii_items.txt
Q: Why can't my [spellcaster] cast any spells?
A: If your [spellcaster] is a cleric, druid, paladin, ranger or wizard, check if you meorize any spell. In the spell list screen, you have to left click on the spell listed on right part to 'buy the spell ammo' which will indicate on the middle part of the spell list screen.
After you rested, your ammo is loaded and you can cast spell via spell casting icon.
If this doesn't slove your problem, your character needs to have 10+X in their prime spellcasting ability to cast a level X spell. Prime spellcasting ability for each related classes are as below,
WIS : cleric, paladin, druid, ranger
INT : Wizard
CHA : sorcerer, bard
Q: How to defeat certain enemy?
A: I am a very boring person and my strategy stays almost the same ever since i summoned the first fire element in Warcraft 1. To fight for any battle, i always have my summons do the dirty work. If one falls, i quickly summon another. I just keep on summoning. If thing gets ugly and i am out of summoning ammo, then only my fighter will engage and do the clean up job.
Q: What is the use of gems?
A: Nothing. There are quests that you need gems, but the game have made is so that you don't need to save your gems earlier. You'll will have plenty when needed.
---------------------------------------------------------------------------
X version history ppgver
---------------------------------------------------------------------------
Version 1.4
- Changed a dreadful suggestion of multiclassing paladin to bard.
- Added and changed several things due to the help from those who emailed in this period.
- Added Limha and Sersa alternative.
- Added Zaem's quest in Severed Hand.
Version 1.3 (Nov 23 2002)
- Changed and added many things throughout the walkthrough. Because the list is very long and this happens over a long period, so i wouldn't list everyone here.
- Altered the Battle Square section in walkthrough
- Added 'improved initiative bug' and 'bag of holding' bug.
- Took away some stupid things to do in the walkthrough.
Version 1.2 (Nov 2 2002)
- Changed some Asian expressions which are very suggestive and veiled.
- Added suggestion about ranger and arcane spells.
- Changed a few things which are inconsistant with game version 2.01, especailly 'animate undead' and 'improved invisibility'.
- Added , , and section.
- Patched many serious directional confussion.
Version 1.1 (Oct 22 2002) - i realized that not everyone can accept the lengthy rubbish with no caps. So i went through the whole thing and capped whatever should be capped. i left out i because i don't think that i is/am insignificant.
- Patched several broken grammers and sentences.
Version 1.0 (Oct 19 2002)
- The original version, unloaded upon the completion.
---------------------------------------------------------------------------
XI credits and acknowlegment ppgthk
---------------------------------------------------------------------------
If you feel uncomfortable with you name appeared here or anything about crediting you, please inform me at teekc@mail.com
Special thanks to
Alicia Shieh for Limha and Sersa alternatives.
Arachree Mae for various ways to get more xp and other contributions.
Aveh for pointing out an alternative in cave to fortress 1.
(You've beaten Arachree Mae to that extent) bloodtitan for the Zeam's death quest in Severed hand. chalcedony for dealing with the ghost in river caves.
Chattahoochee for explaining to me about 'Spell Penetration'.
Chris Kelly for creating extra Sabotaged Histachii brew.
Daniel Johansson for a drow approach in Koluhm's quest.
Domen Gostincar for sharing his monk (errr ... nun) with us.
Earl Grey from Sorcerer's Palace forum informing me about the bugged 'improved initative' feat. ejsmith from Sorcerer's Palace forum for sharing his discovery about the '00ARMBL2' and '00ARMCH' with the public. ezequielf for various help. fire mage for many things especially battle square.
Folken Fanel for pointing out brad and bard.
Heidern98 for extra spell bug.
Howard Stump for pointing the 'opened but closed door' bug in Black Raven monastery.
J.A. for various help.
Jae Shin for various suggestions. jerrod for using bolts and arrows when dealing with Will O'Wisps.
Joberto for pointing out an alternative of disabling traps on the bridge at Dragon's Eye entrance.
Joshua Witkop for the +5 hp potions in Driders cave and other off topic information.
Karl Hoel for alternative dealing with Yxbudur'zmutkimdu.
Koh Zi Han for exiting the Fell Wood at the end.
Lance Coleborne for pointing out my creating modified mandrake root mistake.
Rainox for the Chamber of Sorcery solution.
Rob Valentine for two handed weapons in the north door of battle square. ribald for the citicism about the faq. scyther36 for the use of frostrose.
Six Armed Man for pointing out my east and west confussion. xenogriff for the Identify items using Bag of Holding bug.
Yorien Dragonard for his suggestion about arcane spells and 'disabler' type of spellcasters.
All people who encourged me throughout the course, you'll be in my heart.
Ultimately, i bow and thank all the people who visited gamefaqs.com iwd2 forum and given me much needed help while i was stuck in the game.
FAYE WONG is the goddess and SHUANG is her angel. i am nothing but their obedient servant.
Riki about your finished job. She will then tell you to disturb a Cabal envoy at the top of war tower so that the Cabal and Legion of Chimera alliance can be prevented. She will leave after this. There is a way to prevent this. Tell her you want to shop as the conversation ends. After the shopping screen, press 'esc' to go out and she will be still there. The next time you talk to her, just don't mention 'farewell'.
We'll go to the top of office tower first. To get a key from captain Pudu.
(Interesting enough, Pudu refers to the inter-state bas station in my country's capital, Kuala Lumpur.) You can choose to fight for the key or 'bluff' that you are a delegate and you'll take the matter to Madea if he don't hand over the key. After you have the key, walk you way up to war tower 3rd floor. There is no way that you can talk out of this (you'll know why from the letter among the loots), so you'll have to kill everyone here.
Before you further proceed to aerie atop the War tower. Finish any unfinish business you can or wish, including killing any Legion minions you desire. i would suggest you to buy those +5 arrows/blots/bullets because money wouldn't be export when you finished the game.
When you are on top of war tower, you'll be attack from infront and behind.
What i do is pre-cast 'mass haste' and other protective spells before enter. Mages must have 'mirror image' to make sure their spell will not be disrupted. As soon as the fight starts, those who are able will be summoning helpers, one mage will be casting 'mass invisibility', others just stand still. When invisibility kicks in, the band will run to the other side and leave the summons to take the pain. After regrouping, i can continue from there.
Take a good sleep, save a seperate file, protect yourself as you did before coming to here and take the stair down. You'll be taken to where the twin's thrones is, after some talking, the fight starts and the monks you helped earlier teleport in. Madae will first casts 'Blasphemy' which will stun all your non-evil alignment members. She has at least 3 of this in her spellbook. It would be crucial to invisible all members. Those who can run, run to the east side of the room. You'll see a mage summoning creatures there. Killing him fast is important. Then, take down all other goons one by one and finally turn your attack to either Isair or Madae.
Just concentrate on one of them and don't over spend your spells. Some of the monks might be charm by the twins, be sure to slap them back to your side, or at least don't let your summons attack them. Mostly, charmed monk will stand still and do nothing.
When you hurt one of them enough, They will teleport to the magical pool.
Regroup your band and polish them up shiny. You cannot sleep here and don't banish your summons. As you open the door, the whole band will be brought to the magical pool. This time, as the fight starts, run like hell back to your summons and continue to work from there. As before, take down the goons first then concentrate on one of them. If you are that gready, the south rooms which you looted before will have new unimportant stuff for you to loot once again.
General things about the fighting the twins.
1 - Isair might go invisible and attack you. If you have member yelling and see no one beside, that might just be Isair attacking.
2 - Madae's attack comes with acid damage and Isair's attack comes with disease, poison and stun.
3 - Their protections will run out after some very long time.
4 - If you have problem hurting them with your weapon, let me tell you this, my Holy Avenger +10 also has serious problem hurting Madea. They don't have total immunity to your attacks just high resistance, i suppose.
5 - One common way of dealing with them is to use 'Antimagic scrolls' which are very rare and you can only get them on few occasions over the whole game. Casting the scroll on one of them will disable all their protections/enchacements and preventing them from further casing any spells. As long as you don't cast 'Dispel' on them, the effect will no fadeaway. Of course, under 'Antimagic field', they cannot be hurt by magic whatsoever.
When all is done, exit via the exit as you exit this place all the time.
All your members will be exported into database with everything with them except quest items, bags and everything inside bags as well as the gp you have earned. i strongly you do a manual export before you exit.
>>[fire mage] reminds you (and me)
"I think the game saves your characters as soon as the twins die, so any looting would have to be done before you kill them."
==CONCLUSION== i think you don't want to listen to what i want to say anymore.
---------------------------------------------------------------------------
IX Frequently Asked Questions ppgque
---------------------------------------------------------------------------
Q: To dowload the 'Collector Edition' add-on...
A: Please go to Sorcerers.net and look for the following article, http://www.sorcerers.net/Games/IWD2/bonus.htm
Q: To dowload the patch for Icewind Dale 2...
A: Start Menu -> Black Isle
-> Icewind Dale 2
-> Icewind Dale II Web Links
-> Visit Icewind Dale II Support Website
Q: About the fasinating 'Cheats' mode
A: Please refer to Dan Simpson's faq in gamefaqs.com because all i know about this part is from him and i don't want to plagiarize his work. http://db.gamefaqs.com/computer/doswin/file/icewind_dale_ii_items.txt
Q: Why can't my [spellcaster] cast any spells?
A: If your [spellcaster] is a cleric, druid, paladin, ranger or wizard, check if you meorize any spell. In the spell list screen, you have to left click on the spell listed on right part to 'buy the spell ammo' which will indicate on the middle part of the spell list screen.
After you rested, your ammo is loaded and you can cast spell via spell casting icon.
If this doesn't slove your problem, your character needs to have 10+X in their prime spellcasting ability to cast a level X spell. Prime spellcasting ability for each related classes are as below,
WIS : cleric, paladin, druid, ranger
INT : Wizard
CHA : sorcerer, bard
Q: How to defeat certain enemy?
A: I am a very boring person and my strategy stays almost the same ever since i summoned the first fire element in Warcraft 1. To fight for any battle, i always have my summons do the dirty work. If one falls, i quickly summon another. I just keep on summoning. If thing gets ugly and i am out of summoning ammo, then only my fighter will engage and do the clean up job.
Q: What is the use of gems?
A: Nothing. There are quests that you need gems, but the game have made is so that you don't need to save your gems earlier. You'll will have plenty when needed.
---------------------------------------------------------------------------
X version history ppgver
---------------------------------------------------------------------------
Version 1.4
- Changed a dreadful suggestion of multiclassing paladin to bard.
- Added and changed several things due to the help from those who emailed in this period.
- Added Limha and Sersa alternative.
- Added Zaem's quest in Severed Hand.
Version 1.3 (Nov 23 2002)
- Changed and added many things throughout the walkthrough. Because the list is very long and this happens over a long period, so i wouldn't list everyone here.
- Altered the Battle Square section in walkthrough
- Added 'improved initiative bug' and 'bag of holding' bug.
- Took away some stupid things to do in the walkthrough.
Version 1.2 (Nov 2 2002)
- Changed some Asian expressions which are very suggestive and veiled.
- Added suggestion about ranger and arcane spells.
- Changed a few things which are inconsistant with game version 2.01, especailly 'animate undead' and 'improved invisibility'.
- Added , , and section.
- Patched many serious directional confussion.
Version 1.1 (Oct 22 2002) - i realized that not everyone can accept the lengthy rubbish with no caps. So i went through the whole thing and capped whatever should be capped. i left out i because i don't think that i is/am insignificant.
- Patched several broken grammers and sentences.
Version 1.0 (Oct 19 2002)
- The original version, unloaded upon the completion.
---------------------------------------------------------------------------
XI credits and acknowlegment ppgthk
---------------------------------------------------------------------------
If you feel uncomfortable with you name appeared here or anything about crediting you, please inform me at teekc@mail.com
Special thanks to
Alicia Shieh for Limha and Sersa alternatives.
Arachree Mae for various ways to get more xp and other contributions.
Aveh for pointing out an alternative in cave to fortress 1.
(You've beaten Arachree Mae to that extent) bloodtitan for the Zeam's death quest in Severed hand. chalcedony for dealing with the ghost in river caves.
Chattahoochee for explaining to me about 'Spell Penetration'.
Chris Kelly for creating extra Sabotaged Histachii brew.
Daniel Johansson for a drow approach in Koluhm's quest.
Domen Gostincar for sharing his monk (errr ... nun) with us.
Earl Grey from Sorcerer's Palace forum informing me about the bugged 'improved initative' feat. ejsmith from Sorcerer's Palace forum for sharing his discovery about the '00ARMBL2' and '00ARMCH' with the public. ezequielf for various help. fire mage for many things especially battle square.
Folken Fanel for pointing out brad and bard.
Heidern98 for extra spell bug.
Howard Stump for pointing the 'opened but closed door' bug in Black Raven monastery.
J.A. for various help.
Jae Shin for various suggestions. jerrod for using bolts and arrows when dealing with Will O'Wisps.
Joberto for pointing out an alternative of disabling traps on the bridge at Dragon's Eye entrance.
Joshua Witkop for the +5 hp potions in Driders cave and other off topic information.
Karl Hoel for alternative dealing with Yxbudur'zmutkimdu.
Koh Zi Han for exiting the Fell Wood at the end.
Lance Coleborne for pointing out my creating modified mandrake root mistake.
Rainox for the Chamber of Sorcery solution.
Rob Valentine for two handed weapons in the north door of battle square. ribald for the citicism about the faq. scyther36 for the use of frostrose.
Six Armed Man for pointing out my east and west confussion. xenogriff for the Identify items using Bag of Holding bug.
Yorien Dragonard for his suggestion about arcane spells and 'disabler' type of spellcasters.
All people who encourged me throughout the course, you'll be in my heart.
Ultimately, i bow and thank all the people who visited gamefaqs.com iwd2 forum and given me much needed help while i was stuck in the game.
FAYE WONG is the goddess and SHUANG is her angel. i am nothing but their obedient servant.
Jump to page:
Sponsors:
Other files from this game:
- Icewind Dale 2 trainer by System on 09/12/2007, 05:07
- Icewind Dale 2 document by System on 14/03/2006, 06:30
All inventory codes as Word doc - Icewind Dale 2 document by System on 14/03/2006, 06:30
All cheats as Word file - Icewind Dale 2 document by System on 14/03/2006, 06:30
Items listing (zipped due to its size, v2.0) - Icewind Dale 2 editor by System on 14/03/2006, 06:30
Character + Savegame Editor - Icewind Dale 2 document by System on 14/03/2006, 06:30
- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
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- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
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Cleric Spell List - Icewind Dale 2 hints by System on 09/03/2006, 09:50
Druid Spell List - Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50






