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Submitted by System on 09/03/2006, 09:50. Print file.
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creation of Zaem Asym. Talk to all three of them to find out librarian is murderer of Zaem Asym. If you finished the tatoo quest for Vese you are trusted enough to accuse librarian there. Inform
Kav and Jaebrilla for reward." 2 o'clock is Vese Nejj. She will ask you to help her gain access to the library in Mage tower. After you sloved the puzzle in Mage tower first floor and report back to her, she will further ask you to find 3 items within the Mage tower for her. 'Orrick the Grey's Spellbook' in 2nd floor,
'Orrick's Book of Mythal' in 3rd floor upper level and 'Larrel's Bones' in 4th floor. Returning these items to her and insist her to give you reward.
She will give a member a tatoo which gives the ability of either 'iron will', 'greater fortitude' or 'lightning reflex'. It is consider a feat and those who already have this feat will not stack with the tatoo. Do not speak with
Orrick before you finish this quest. 4 o'clock is Dracein. She/he will ask you to leave the room or else she will attack you with her precious, which is a Chimera. If you use 'improved invisibility', you can loot her room without being notice. One of the loots will be a pair of shoes that +5 DEX.

When are is done, exit to 3rd floor via (1397, 1349)

>>> third floor 9 o'lcock is Yxbudur'zmutkimdu (pronounce that for me) and his minions. In simple words, they want to eat you. From this room, work you way towards
10 o'clock, there is a container at (403, 757) with 'Bonding agent'. we have use of this later.

>>[Karl Hoel] has a story to tell.
"When you meet Yxbudur'zmutkimdu you can tell the story of the
Blood War instead of fight him and his friends." 7 o'clock room has 2 slayer knights, a trapped welcome carpet and more importantly Iyachtu Xvim holy symbol amulet in container (793, 1797). 6 o'clock room has 2 slayer knights, a trapped welcome carpet and more importantly Ilmater holy symbol in container (1863, 1825).

3~4 o'clock is a trapped hallway. 2 o'clock are guards and a magical pool. This pool will play a important part in the main story.

11~1 o'clock room has 2 immortal Glabrezu guarding the twin's thrones.

When all is done exit to 4th floor via (1454, 1638)

>>> fourth floor
If you don't have a delegate pass, you cannot wander around 4th floor.
There are much to do here. Remember questes we carried from previous floors?

10 o'clock is the kitchen. One of the containers (333,913) has a 'Demon blood'. Talk to Miram, attempting to slove the missing food problem of
Vashti (1st floor, 2 o'clock). Turns out that Miram doesn't want to help.
So back to Vashti we go, to find an alternative. Vashti suggest that the band hide in near where the food is given and find out who are steeling it.
Follow the story and you'll see a blur lizardman stealing the food and runs away. You can find the lizardman in room 1st floor, 3 o'clock. Be nice to him and find out his problem. At the end give him the 'Ring of
Nourishment' (found in room 11 o'clock, 2nd floor) to fill his hunger. Find out also about the information of his dead master, Zaem. Report back to
Vashti for extra xp.

12 o'clock is Jaebrilla weeping for her dead husband Zaem. Talk to her to find out more about Zaem's death. 2 o'clock has two important NPCs. Hatemaster Drothan has questions about his faith. You'll need the diary of Graduk first (12 o'clock, 2nd floor).
With this you can ask him for the secret behind the Glabrezus' immortality and the method to destroy the 'Globe of Essence'. Eradru, on the other hand, can give you a potion to restore Vylu's sanity. Give the potion to
Vylu (10 o'clock, 2nd floor) and report back to Roga (6 o'clock, 2nd floor).

7~8 o'clock is a classroom. You go inside, interrupt the study and all the demons attack you.

4~5 o'clock is the sleeping quarter of guards. You have a choice of two to finish them off. First choice, go in and slash. This will also invoke the patrolling guards in this floor to attack you. Xp gain is not many since your level is very high already at this point. Second choice, speak with
Riki at 12 o'clock. She will give you a poison recipe which you can then make a poison to kill them. Go to 2nd floor, 4 o'clock, ask Dracein for permission to use the lab, she will give you a go if you have a delegate pass (12 o'clock, 1st floor, Xavier). Then place the Virulent agent (11 o'clock, 2nd floor), Bonding agent (10 o'clock, 3rd floor), Demon's blood
(10 o'clock, 4th floor) into the potion lab in the middle of the room
(2699, 1363) and voa-lah. Place the 'Lethal Virulent Poison' into the grain sacks in 4th floor kitchen, 10 o'clock and follow the story. Loot the place for a armor that doesn't penalize arcane spellcasting and theivering skills.
Report back to Riki for reward and second quest. Turns out that the twins have tied themselves with Iyachtu Xvim. you have to find a way to break the bond and weaken the twins.

When these are done, we are ready to explore the 'fingers' of Severed Hand.
Starts from 1 o'lcock go clockwise, each hallway will lead to War tower,
Cleric tower, Office tower, Mage tower, broken stair.

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7.2 the fingers                                             ppg63
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>>> War tower 1st floor is a prison. You can find the prison key on in the table. Also in the table is a dead cat which you can use in on Yquog (1st cleric tower)
Cell 10 o'clock is Puddy. He is the one who carried the insulted presents from Bryn Shander to the twins. Show him that you are not an illusion, hear his story and attempt to free him. He doesn't want to leave unless you can find a safe way to send him home. Orrick the Grey in Mage tower can slove this problem for you. Cell 12 o'clock is Ormis Dohor. He is from the Black
Raven monastery. Remember that the Severed Hand and Black Raven Monastery exchanged envoy back in chapter 4? You'll need to use 'monk's antidote' (cleric tower, 4th floor) to return Ormis Dohor into normal. Later when you fight the twins, these Black Raven monks will offer their vital help. 1 o'clock cell is Toral, priest of Ilmater. He will give you instructions on how to scantify the waters of Ilmater statue in cleric tower. To do so, you'll need 'Tome of Ilmater', 'Toral Bonds of Suffering', 'Madae's
Ilmater Medallion' and 'Tears of Suffering'. 2nd floor is a torture room where you can find a fight and 'Toral Bonds of
Suffering'. Also in the same floor is female body and male body which you can use it on Yquog (1st cleric tower). 3rd floor is an armory which we need to come near the end of the game, to use it exit to 4th floor.

>>> cleric tower 1st floor is a room with statues of several gods. All are in agony expression except the middle one, which is Iyachtu Xvim. Also, if you didn't kill Yquog back in chapter 1, you'll meet him here.

>>[J A] had some fun with Yquog
"Go into the War Tower Finger first in the Severed Hand, and collect the cat in the prison area. Go into the first room of the Clerics Tower and Yquog, who says he was going to get a note off the PCs earlier in the game, will comment, get flustered and attack you, giving you 1000xp for it." >>author's note
Any of the following will do, a dead cat (1st floor war tower), a female body (2nd floor war tower) or a male body (2nd floor war tower), or three combined. Different body you have will generate different dialogue but same amonut of xp. 2nd floor is a room with an exit in the middle. You'll need Xvim holy symbols for every member in order to gain access through that. If you don't have enought Xvim holy symbols, you get strike by lightning everytime you go near. After you dealt with the guards here, you'll get Xvim holy symbol over their dead bodies. locations of Xvim holy symbol - palm 2nd floor, guards guarding the 'Globe of Essence' - palm 3rd floor, 7 o'clock room container (793, 1797).
- 2nd floor Cleric tower
- 3rd floor Cleric tower 3rd floor is some kind of a church service area with ceremony still going on. As usual, interrupt them and start a fight. You will find some Xvim holy symbols here. 4th floor is blocked. You can only access via the middle exit in 2nd floor. When you've collected enough Iyachtu Xvim holy symbols for every members, place each inside their inventory and you can enter the exit in the middle of 2nd floor and be teleport into the middle of 4th floor.
You'll be surround by all kinds of enemies and among them are bosses that you killed in the earlier chapter. It will a bit chaotic, i managed to spot Guthma and Sherincal. Among the loots you find will be 'monk's antidote'.

>>> Office tower 1st floor is a battle tactic room. You can just kill everyone inside and loot their items. 2nd floor is a monk training room for you to 'train' the monks and loot their stuff. 3rd floor serves the sole purpose of looting. 4th floor is a garden where captain Pudu will arrive later, according to
Bisbe who is taking care of the garden there.

>>> Mage tower
When you enter, you'll see five blue spirals. Click on it according to the correct sequence and you'll be teleport to next floor. If the sequence is wrong, everyone takes the pain. The correct sequence, accodring to clock direction, is 12, 5, 9, 3, 7, 12. After you have entered to next level you can go back and report to Vese Nejj (2 o'clock, 2nd floor) for further instruction.

Attacking anyone inside the Mage tower is equal to game over. 2nd floor is full of Orrick's Apprentices. Inside 12 o'clock room, you'll find 'Orrick the Grey's Spellbook'. 3rd floor is a library. you can find 'Tome of Ilmater' and 'Orrick's book of Mythal' on the upper level of this room. 4th floor is Orrick the Grey himself. The container at(784, 343) contains
'Larrel's Bones'. If you want to finish Vese Nejj's quest, do not talk to
Orrick first. Return 'Larrel's Bones', 'Orrick's Book of Mythal' and
'Orrick the Grey's Spellbook' back to Vese.

When you talk Orrick you'll learn a lot of information about him and his work. Turns out that he arrived at Severed Hand earlier then the twins.
For years, both sides are aware of the opposite presence but dare not to take action since neither are sure to defeat each other. At this point, you'll have to confess to Orrick that 'i may have tipped to scales in their favor, Orrick' (if you finish vese's quest). Confession will give you xp. As the conversation goes, you'll find out that you'll have to taint the magical pool in 2 o'clock, 3rd floor to weaken the twins. Also, if you have met Puddy in War tower, 1st floor, you can ask Orrick to provide them passage home. Go back to Puddy for reward.

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7.3 finishing the game                                      ppg64
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First we need to gather the required items to scantify the waters of
Ilmater statue in Cleric tower.
-'Tome of Ilmater' found in 3rd Mage tower floor
-'Toral Bonds of Suffering' found in 2nd War tower floor
-'Madae's Ilmater Medallion' found in 6 o'clock 3rd palm floor
-'Tears of Suffering' found in 8 o'clock 1st palm floor from Jerre
Stoh.
Bring all the above and enter the Cleric tower 1st floor. Perform the ritual infront at Ilmater statue (talk to the statue at 11 o'clock direction). Xvim will stop you and offer an alternative. By killing 10 innocent slaves, you ally yourself with Xvim thus making him not sending his minions (those Glabrezus) to help the twins. Of course, by accepting his offer, you will not be able to finish the ritual, and free the slaves.
If you send a paladin to perform the ritual, she/he will not accept the offer.

If you don't accpet the offer, Xvim will personally sees that you be stopped. He will teleport in together with his demonic minions. He appears in the middle and the goons appear in the south. Xvim is all about fire.
Among the spells that he uses are 'Meteor Swarm' and 'Fiery Cloud'. His goons will be easy to deal with if you place some traps ('Skull Trap' or
'Delayed Fireball') beforehand.

Over Xvim's dead body, you will find a large sword that drains energy.
Continue the ritual after Xvim is dead. Upon completion, you'll get 'Holy
Water of Corellon Larethian'. This water is to be place in the magic pool in 2 o'clock, 3rd floor.

After killing Xvim, the 'Globe of Essence' is vulnerable. Go to 1 o'clock, 2nd floor to destory it. After this, would be killing the Glabrezu in 1st floor and report to Jerre that he and the slaves are freed. Go back to
Orrick to check on his study on the mythal corruption.

We are almost there.

Report back to Toral in War tower 1st floor about your scantifying the
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