Jump to page:
Sponsors:
their hearts, which is in the statue in ritual chamber, thus making yuan-tis to attack them. If you have the hearts, they will attack you instead.
Taking the hearts in ritual chamber will invoke nearby yuan-ti to attack you. When the heartless dead have possess their hearts, they will die.
Inside the room you'll get the last 1/2 pillar that require to free the guardian for you to slay.
To open the treasure vault, you'll need to do some investigation about the plates/bricks at the vault door. Ask the yuan-ti cook in guestroom about the vault. He will tell you the second part of the combination. Also, he will tell you that Viper's Fangs assassins might know the first part. Move to classroom and talk to the assassin inside the room beside Ashra (marked by + in the map). Flatter the assassin that Viper's Fangs seems to be a honourable job and continue from that. Then you will get the first half of the combination and some xp. Frankly, i have an easier way explain the combination. Starts from the left end, press every stones as you work towards the second last stone. The last stone at right is the 'restore' stone which makes every stone to pops back. After you pressed the second last stone, go back again and press any stone that is still standing. You would want open the vault after you have cleared the temple, because opening the vault will invoke Ojaiha to attack you. Take note that among the loots of vault, there is a 'Finger of Death' scroll.
Also at the east side of classroom are a couple of Coiled Cabal students.
Ask one of them with a high INT to give you information about releasing the guardian. For this you get extra xp.
You only have one shot at this so be prepare and don't miss it. Inside guestroom is Jeszreal. She is from Dragon's Eye coming here asking aid from
Ojaiha to chase human out of Kuldahar. Speak with her about this matter. then find any ordinary yuan-ti priest and ask for information about
Jeszreal. After that, you can go to Ojaiha's room during recess hour and ask him about Jerszreal and continue the topic from that. You are trying to convince Ojaiha not to attack Kuldahar. Of course you'll fail that and exposed your identity. A fight is unavoidable after that. As the fight goes, it will draws reinforcement from the classroom. However, other yuan- ti in other places will not attack you and remain neutral even after the fight. When this is done, loot the place (especially Ojaiha's room and the treasure vault) and finish every other unfinish yuan-ti. don't forget the last piece of pillar as you leave the place.
If you leave Chult at this point to Kuldahar. The game will take that you have finished the quest by stopping the yuan-ti Chult and yuan-ti Dragon's
Eye alliance and continue the story from there. The crossroad will not close after that, and you can come back for the guardian after that. It will only close for good after you have slayed the guardian.
---------------------------------------------------------------------------
6.1.4 slaying the guardian and protecting kuldahar ppg50
---------------------------------------------------------------------------
Before you place the last pillar, you might want to make a new seperate save file and rearrange your memorized spells. Of course you might want to try the guardian first then decide what spells you want to memorize.
There are many ways to slay the guardian
1 - Generally, animate undead and other summon works.
2 - The guardian will have high resistance to lower level magic attack like magic missile.
3 - You should have 'Mordenkainen's Sword' for your wizard. Use this as your last resort when you are out of damage-able spells.
4 - Your sorcerer might have 'Desintegrate'. Don't be shy to use it as the guardian has no item for you to loot later. At least for once, i killed the guardian with a 'Desintegrate'.
5 - Don't swarm all your tankers if you have limited 'heal' spells. Instead go in one by one so your cleric, druid will have time to cure wounded members and summoning helpers.
6 - If there is a protective spell you must cast beforehand that would be 'remove fear' (lvl 1 cleric spell) and make sure you have plenty of those because it might wear off during the fight.
7 - Enjoy the game
>>[ezequielf] pierced the guardian with arrows and bolts
"Inside the temple kill a caracther named Jezabel who is in the kitchen and is the leader of the yun-tai, by doing this you can exit Chult and continue the game to the dragon eye the portal will still be open, now go to Dragon's Eye pass all the level and when you reach the Fields of Slaughter return to Kuldahar, talk to
Gerbash and he will give you crossbow bolts with enchantement +5.
Now go confront the guardian, equip all your party members except the mages with bow and crossbows and arrows +4, arrows of piercing and the bolts+5. Use some protective spells and call him and attack.
All your party menbers will hit him with a 15 to 19 damage use the wizard spell 'lower magic resintence' to do more damage with magic.
You will kill him much easily the only disvantage of it is that you will get minor experience points because of your higher levels."
When you killed the guardian, the game will make you rest. You'll have to leave the area as soon as possible after the rest or else your members will be taking damage. After you leave, the Crossroad will close for good.
When you enter Kuldahar, you will have a chance to enjoy the biggest fight in the game.
Iselore will join in the battle and he will prove his usefulness. He heals your members when injured seriously. Enemy reinforcement will come from all direction so plan well. The battle will run like this after you clear each group
- Cedra and yuan-ti from east at start - harpies from south - neo-orog from west near the archdruid's house - yuan-ti from northeast near the statues - neo-orog from east of statues
The conversation box will indicate that you have save Kuldahar after you have done with every enemies.
Talk to Iselore so that he can mark the Dragon's Eye on your map and off to the Dragon's Eye we go.
---------------------------------------------------------------------------
6.2 dragon's eye ppg51
---------------------------------------------------------------------------
To get to Severed Hand, you have to pass Dragon's Eye. the yuan-tis run this place but you'll not be facing yuan-ti only. They have lizardman and histachii. This section is very long and there are several bugs that might stop you from progressing the game.
---------------------------------------------------------------------------
6.2.1 dragon's eye entrance and level 1 ppg52
---------------------------------------------------------------------------
At the entrance, you'll have a conflict with frost salamanders. They have an aura of frost (or some sort) that will damage anyone who is close to them. The bridge is heavily trapped, inch by inch. at the end of the bridge stands Izbelah warning about your intrusion.
>>[Joberto] has another way to detrap
"To disarm all the traps at the entrance to the Dragon's Eye, mouse over to the right side of the start of the bridge (the side where the sign isn't). There's some sort of skull-topped post there that's clickable at (980, 695) (the pointer changes to the kind when you mouse over items on the ground, not the disarm traps pointer). Clicking this will disarm all the traps on the bridge."
There are a 3 things you don't want to throw away as you progress in this area. Rope, fire agate gems and wyvern stinger. These things will have important use later in the story. *please have a look at section (ppgbug)
From the entrance, you proceed south, beating lizards, thieves and wyverns along the way. At the end you'll come to several trapped chests. This is an amory. You would want to loot everything inside now because you might lose them later. From here proceed to the east, you'll encounter an exit and a nest for you to loot. DO NOT use the exit at this point or else you'll lose an important quest item.
Backtrack to the exit and we will go east then south. Along the way you'll see a bridge which you can take a rope from it. You'll reach a door with two blade pendulums. Yes, you'll take damage if you pass it. We will deal with this later. *please have a look at section (ppgbug) (patched in v2.01)
At the end of the path to southeast, you'll reach a torture chamber and a locked door. Deyond that lock door is a prison. As you try to open the door, the prisoner inside will request for your help and gives you information on how to open the door. If your INT is high enough, you can make him to mention about the alarm when the door is opened. i cannot find a way to disable the alarm however. To open the door, you need to turn the roller on the torture bed, the one that says that 'it has been recent and frequent use'. The roller is small so keep your eyes open at (2906, 1466). Once it is rolled, 'dispel' and 'fear' will cast on your members and enemies will pop up. The door will open of course. When you go inside the prison, rush, rush your way to the south room and kill the prisoner wearing a robe and casting spell. If he is not in this room, then search him inside the east room. The green troll here is his pet, we can kill it later.
Inside west room is Nheero Fhutma, who is a yuan-ti sage. He and Mandal
Graye travel to Dragon's Eye so that he can experience (or experiment) the living of yuan-ti. He let himself get caught and Mandal gets away for a plan. The yuan-tis make histachii brew from Mandrake root. It will transform human into histachii when drank. Mandal is to repalce the
Mandrake root with a modified one so that Nheero transformation into histachii will be temporaily. But then, Mandal is lost, so Nheero wants you to find out if Mandal is ok. Beside the main thing, you also found out that first, members of Legion of Chimera are running in this area.
Second, you can use the wyvern stingers to create venom. Third, yuan-ti divide the prison into 3 sections according to intellegence so the lower class will be transformed into histachii, upper class will serve as breeders and others for food or torture. As for other prisoners, you can ask them to go to the armory to arm themselves. One prisoners who was a breeder would require some rest after all the 'hard work' before he can fight.
Now back to the blade pendulums. You can send a rogue, who as no problem evading the baldes, into the room to turn off the pendulums. The switch is on west wall of the room (2313, 620). When you are prepared, go into the room with meet with Grishum. There are altogether 5 braziers in this room. you'll need to place a fire agate gem on each so that the statue will open a path for you which leads to second level.
---------------------------------------------------------------------------
6.2.2 dragon's eye level 2 ppg53
---------------------------------------------------------------------------
After taking care of enemies nearby, head to the east from the entrance. you'll pass an area with quite an amount of spiders which leads to the south but this is not what we want. Send a rogue continue east till you reach the end and the path turns southward. As you move along, a boulder will come rolling, take the pain and you'll find Mandal's dead body at the end. You'll find a cursed light armor in the chest beside Mandal's body.
Though curse, it is still the best light armor for a rogue. Report back to
Nheero your findings and he would want you to find Mandal's blade so he can rest in peace.
Back to level 2 and from the entrance we go west. You'll reach a trapped staircase and at the end of the room, west end, you'll see some egg shells. Continue south, pass the trapped bridge then west and you'll meet
Nathaniel in within an oasis sort of setting. He offers healing for free and trading. Beside, if you encounter any prisoners, you could tell them to find refuge within Nathaniel's oasis. You could return to the prisoners you've set freed within the amory and tell them about the news. i don't know why my member mentioned the glacier thing to him as if this is the first we meet since seperated in glacier. After all we did meet him in
Kuldahar pass, shouldn't we be mentioning this there? But any way, this
Nathaniel is a fake one. Rakshasa is disguise.
At this point if you go back to Kuldahar and talk with the real Nathaniel, you can expose this fake one. This is a tough fight for one reason, you will encouter almost endless jaguars. Because when one jaguar is killed another one will appear. Where the jaguar appears is always where you least wanted to. Often at the end, your tanker(s) will be surrounded by jaguars and there is no way for they come come out nor for cleric to go near them to heal them.
Continue south from Nathaniel's oasis, you'll reach a big pyramidal altar and trapped a trapped snake picture on ground that is un-detrap-able.
Continue southeast from here and you'll find a room that looks like a alchemy lab and library. This lab palys an important role in the game.
But right now, you can just loot everything here. You'll find a 'Mandrake root' in one of the tables. Mark this table, and also keep the root. Also, you'll find a lab note. Study it as is provide vital information on how does the lab operates.
Backtrack all the way back to the enterance, head east, remember the spider infested path towards south? Work your way to the south and you will arrive at an exit. This exit has a trap which slams you with spike and teleport in yuan-ti pureblood sorceresses. You'll need to detrap it or else everytime you pass it, you trigger the trap.
---------------------------------------------------------------------------
6.2.3 dragon's eye level 3 ppg54
---------------------------------------------------------------------------
Let's have a basic run through before what continue to find Mandal's blade.
You start in the middle east side of the map. Follow the path to the north,
You'll reach a table and a fountain. That fountain serves a purpose of opening door, and so as other similiar fountains found in this area. Turn as the path turns south and you'll reach a junction shortly. Go east a bit, you'll see some items on the ground in the north. If you go inside that room, a rock will block the door closing you inside with some skeletons.
You'll have to destroy the rock in order to get out.
Taking the hearts in ritual chamber will invoke nearby yuan-ti to attack you. When the heartless dead have possess their hearts, they will die.
Inside the room you'll get the last 1/2 pillar that require to free the guardian for you to slay.
To open the treasure vault, you'll need to do some investigation about the plates/bricks at the vault door. Ask the yuan-ti cook in guestroom about the vault. He will tell you the second part of the combination. Also, he will tell you that Viper's Fangs assassins might know the first part. Move to classroom and talk to the assassin inside the room beside Ashra (marked by + in the map). Flatter the assassin that Viper's Fangs seems to be a honourable job and continue from that. Then you will get the first half of the combination and some xp. Frankly, i have an easier way explain the combination. Starts from the left end, press every stones as you work towards the second last stone. The last stone at right is the 'restore' stone which makes every stone to pops back. After you pressed the second last stone, go back again and press any stone that is still standing. You would want open the vault after you have cleared the temple, because opening the vault will invoke Ojaiha to attack you. Take note that among the loots of vault, there is a 'Finger of Death' scroll.
Also at the east side of classroom are a couple of Coiled Cabal students.
Ask one of them with a high INT to give you information about releasing the guardian. For this you get extra xp.
You only have one shot at this so be prepare and don't miss it. Inside guestroom is Jeszreal. She is from Dragon's Eye coming here asking aid from
Ojaiha to chase human out of Kuldahar. Speak with her about this matter. then find any ordinary yuan-ti priest and ask for information about
Jeszreal. After that, you can go to Ojaiha's room during recess hour and ask him about Jerszreal and continue the topic from that. You are trying to convince Ojaiha not to attack Kuldahar. Of course you'll fail that and exposed your identity. A fight is unavoidable after that. As the fight goes, it will draws reinforcement from the classroom. However, other yuan- ti in other places will not attack you and remain neutral even after the fight. When this is done, loot the place (especially Ojaiha's room and the treasure vault) and finish every other unfinish yuan-ti. don't forget the last piece of pillar as you leave the place.
If you leave Chult at this point to Kuldahar. The game will take that you have finished the quest by stopping the yuan-ti Chult and yuan-ti Dragon's
Eye alliance and continue the story from there. The crossroad will not close after that, and you can come back for the guardian after that. It will only close for good after you have slayed the guardian.
---------------------------------------------------------------------------
6.1.4 slaying the guardian and protecting kuldahar ppg50
---------------------------------------------------------------------------
Before you place the last pillar, you might want to make a new seperate save file and rearrange your memorized spells. Of course you might want to try the guardian first then decide what spells you want to memorize.
There are many ways to slay the guardian
1 - Generally, animate undead and other summon works.
2 - The guardian will have high resistance to lower level magic attack like magic missile.
3 - You should have 'Mordenkainen's Sword' for your wizard. Use this as your last resort when you are out of damage-able spells.
4 - Your sorcerer might have 'Desintegrate'. Don't be shy to use it as the guardian has no item for you to loot later. At least for once, i killed the guardian with a 'Desintegrate'.
5 - Don't swarm all your tankers if you have limited 'heal' spells. Instead go in one by one so your cleric, druid will have time to cure wounded members and summoning helpers.
6 - If there is a protective spell you must cast beforehand that would be 'remove fear' (lvl 1 cleric spell) and make sure you have plenty of those because it might wear off during the fight.
7 - Enjoy the game
>>[ezequielf] pierced the guardian with arrows and bolts
"Inside the temple kill a caracther named Jezabel who is in the kitchen and is the leader of the yun-tai, by doing this you can exit Chult and continue the game to the dragon eye the portal will still be open, now go to Dragon's Eye pass all the level and when you reach the Fields of Slaughter return to Kuldahar, talk to
Gerbash and he will give you crossbow bolts with enchantement +5.
Now go confront the guardian, equip all your party members except the mages with bow and crossbows and arrows +4, arrows of piercing and the bolts+5. Use some protective spells and call him and attack.
All your party menbers will hit him with a 15 to 19 damage use the wizard spell 'lower magic resintence' to do more damage with magic.
You will kill him much easily the only disvantage of it is that you will get minor experience points because of your higher levels."
When you killed the guardian, the game will make you rest. You'll have to leave the area as soon as possible after the rest or else your members will be taking damage. After you leave, the Crossroad will close for good.
When you enter Kuldahar, you will have a chance to enjoy the biggest fight in the game.
Iselore will join in the battle and he will prove his usefulness. He heals your members when injured seriously. Enemy reinforcement will come from all direction so plan well. The battle will run like this after you clear each group
- Cedra and yuan-ti from east at start - harpies from south - neo-orog from west near the archdruid's house - yuan-ti from northeast near the statues - neo-orog from east of statues
The conversation box will indicate that you have save Kuldahar after you have done with every enemies.
Talk to Iselore so that he can mark the Dragon's Eye on your map and off to the Dragon's Eye we go.
---------------------------------------------------------------------------
6.2 dragon's eye ppg51
---------------------------------------------------------------------------
To get to Severed Hand, you have to pass Dragon's Eye. the yuan-tis run this place but you'll not be facing yuan-ti only. They have lizardman and histachii. This section is very long and there are several bugs that might stop you from progressing the game.
---------------------------------------------------------------------------
6.2.1 dragon's eye entrance and level 1 ppg52
---------------------------------------------------------------------------
At the entrance, you'll have a conflict with frost salamanders. They have an aura of frost (or some sort) that will damage anyone who is close to them. The bridge is heavily trapped, inch by inch. at the end of the bridge stands Izbelah warning about your intrusion.
>>[Joberto] has another way to detrap
"To disarm all the traps at the entrance to the Dragon's Eye, mouse over to the right side of the start of the bridge (the side where the sign isn't). There's some sort of skull-topped post there that's clickable at (980, 695) (the pointer changes to the kind when you mouse over items on the ground, not the disarm traps pointer). Clicking this will disarm all the traps on the bridge."
There are a 3 things you don't want to throw away as you progress in this area. Rope, fire agate gems and wyvern stinger. These things will have important use later in the story. *please have a look at section (ppgbug)
From the entrance, you proceed south, beating lizards, thieves and wyverns along the way. At the end you'll come to several trapped chests. This is an amory. You would want to loot everything inside now because you might lose them later. From here proceed to the east, you'll encounter an exit and a nest for you to loot. DO NOT use the exit at this point or else you'll lose an important quest item.
Backtrack to the exit and we will go east then south. Along the way you'll see a bridge which you can take a rope from it. You'll reach a door with two blade pendulums. Yes, you'll take damage if you pass it. We will deal with this later. *please have a look at section (ppgbug) (patched in v2.01)
At the end of the path to southeast, you'll reach a torture chamber and a locked door. Deyond that lock door is a prison. As you try to open the door, the prisoner inside will request for your help and gives you information on how to open the door. If your INT is high enough, you can make him to mention about the alarm when the door is opened. i cannot find a way to disable the alarm however. To open the door, you need to turn the roller on the torture bed, the one that says that 'it has been recent and frequent use'. The roller is small so keep your eyes open at (2906, 1466). Once it is rolled, 'dispel' and 'fear' will cast on your members and enemies will pop up. The door will open of course. When you go inside the prison, rush, rush your way to the south room and kill the prisoner wearing a robe and casting spell. If he is not in this room, then search him inside the east room. The green troll here is his pet, we can kill it later.
Inside west room is Nheero Fhutma, who is a yuan-ti sage. He and Mandal
Graye travel to Dragon's Eye so that he can experience (or experiment) the living of yuan-ti. He let himself get caught and Mandal gets away for a plan. The yuan-tis make histachii brew from Mandrake root. It will transform human into histachii when drank. Mandal is to repalce the
Mandrake root with a modified one so that Nheero transformation into histachii will be temporaily. But then, Mandal is lost, so Nheero wants you to find out if Mandal is ok. Beside the main thing, you also found out that first, members of Legion of Chimera are running in this area.
Second, you can use the wyvern stingers to create venom. Third, yuan-ti divide the prison into 3 sections according to intellegence so the lower class will be transformed into histachii, upper class will serve as breeders and others for food or torture. As for other prisoners, you can ask them to go to the armory to arm themselves. One prisoners who was a breeder would require some rest after all the 'hard work' before he can fight.
Now back to the blade pendulums. You can send a rogue, who as no problem evading the baldes, into the room to turn off the pendulums. The switch is on west wall of the room (2313, 620). When you are prepared, go into the room with meet with Grishum. There are altogether 5 braziers in this room. you'll need to place a fire agate gem on each so that the statue will open a path for you which leads to second level.
---------------------------------------------------------------------------
6.2.2 dragon's eye level 2 ppg53
---------------------------------------------------------------------------
After taking care of enemies nearby, head to the east from the entrance. you'll pass an area with quite an amount of spiders which leads to the south but this is not what we want. Send a rogue continue east till you reach the end and the path turns southward. As you move along, a boulder will come rolling, take the pain and you'll find Mandal's dead body at the end. You'll find a cursed light armor in the chest beside Mandal's body.
Though curse, it is still the best light armor for a rogue. Report back to
Nheero your findings and he would want you to find Mandal's blade so he can rest in peace.
Back to level 2 and from the entrance we go west. You'll reach a trapped staircase and at the end of the room, west end, you'll see some egg shells. Continue south, pass the trapped bridge then west and you'll meet
Nathaniel in within an oasis sort of setting. He offers healing for free and trading. Beside, if you encounter any prisoners, you could tell them to find refuge within Nathaniel's oasis. You could return to the prisoners you've set freed within the amory and tell them about the news. i don't know why my member mentioned the glacier thing to him as if this is the first we meet since seperated in glacier. After all we did meet him in
Kuldahar pass, shouldn't we be mentioning this there? But any way, this
Nathaniel is a fake one. Rakshasa is disguise.
At this point if you go back to Kuldahar and talk with the real Nathaniel, you can expose this fake one. This is a tough fight for one reason, you will encouter almost endless jaguars. Because when one jaguar is killed another one will appear. Where the jaguar appears is always where you least wanted to. Often at the end, your tanker(s) will be surrounded by jaguars and there is no way for they come come out nor for cleric to go near them to heal them.
Continue south from Nathaniel's oasis, you'll reach a big pyramidal altar and trapped a trapped snake picture on ground that is un-detrap-able.
Continue southeast from here and you'll find a room that looks like a alchemy lab and library. This lab palys an important role in the game.
But right now, you can just loot everything here. You'll find a 'Mandrake root' in one of the tables. Mark this table, and also keep the root. Also, you'll find a lab note. Study it as is provide vital information on how does the lab operates.
Backtrack all the way back to the enterance, head east, remember the spider infested path towards south? Work your way to the south and you will arrive at an exit. This exit has a trap which slams you with spike and teleport in yuan-ti pureblood sorceresses. You'll need to detrap it or else everytime you pass it, you trigger the trap.
---------------------------------------------------------------------------
6.2.3 dragon's eye level 3 ppg54
---------------------------------------------------------------------------
Let's have a basic run through before what continue to find Mandal's blade.
You start in the middle east side of the map. Follow the path to the north,
You'll reach a table and a fountain. That fountain serves a purpose of opening door, and so as other similiar fountains found in this area. Turn as the path turns south and you'll reach a junction shortly. Go east a bit, you'll see some items on the ground in the north. If you go inside that room, a rock will block the door closing you inside with some skeletons.
You'll have to destroy the rock in order to get out.
Jump to page:
Sponsors:
Other files from this game:
- Icewind Dale 2 trainer by System on 09/12/2007, 05:07
- Icewind Dale 2 document by System on 14/03/2006, 06:30
All inventory codes as Word doc - Icewind Dale 2 document by System on 14/03/2006, 06:30
All cheats as Word file - Icewind Dale 2 document by System on 14/03/2006, 06:30
Items listing (zipped due to its size, v2.0) - Icewind Dale 2 editor by System on 14/03/2006, 06:30
Character + Savegame Editor - Icewind Dale 2 document by System on 14/03/2006, 06:30
- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
Character Development Guide - Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
- Icewind Dale 2 hints by System on 09/03/2006, 09:50
Cleric Spell List - Icewind Dale 2 hints by System on 09/03/2006, 09:50
Druid Spell List - Icewind Dale 2 FAQ by System on 09/03/2006, 09:50
- Icewind Dale 2 FAQ by System on 09/03/2006, 09:50






