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9 o'clock is the amory. You can work on the forge (623, 1635) to create a lousy axe. If you use a grey dwarf with high fighter level, you'll get a magical axe. You'll also notice that one of the slave is blocking your way to open a container. If you choose to slay him, other thralls will pop up.
As you have taken a circle back, you can start to confront the 'contained brain'. Don't look down on the container. It is effective enough to charm you, stun you and paralyse you.
You can 'intiminate' the guards at exit 11 o'clock if you killed the 'container' for some extra xp. Before you leave the place, you would want to take a good rest and, more importantly, take a picture with your pet golem as this will be the last of it. Don't forget to make a save, cast 'mass haste', 'bless', 'preyer', 'recitation', etc.
There will be a big tough fight as you exit this area. You'll meet Mirabel and Majrash. i think they are from the Red Wizards and was sent to kill you by Saablic Tan. If you exit through the left door, you'll be at the northeast tip and surrounded by a few earth elementals. If you exit through the right door, you'll be at the middle top of the map, and surrounded by more earth elementals and more harpies. Well, if you choose the left door, try not to run your members too far west and south, this will only open yourself to more harpies to attack you. All these are just theories, when the real fight begins, all hells break through. Enjoy the game.
When the fight ended, you'll meet Oswald again. Beside him is Maralie, the story teller of the game. If you want to finish the battle square back in ice temple is the your very last chance. Regroup yourself, take a rest and you are ready to go, to Kuldahar that is.
==CONCLUSION==
Iselore, the archdruid of Kuldahar sent Oswald to fetch you. You are to
Kuldahar first, to help them out, then to Severed Hand. Kludahar was the center back in IWD1. You will come across the Heartstone gem, which was recover by the 'other' party back in IWD1.
---------------------------------------------------------------------------
chapter 5 ppg45
---------------------------------------------------------------------------
This chapter is a long chapter. The main thing is, Iselore wants you to go to Kuldahar to save the town. Then you want to continue your journey to
Severed Hand. To go to Severed Hand, you must pass the Dragon's Eye and
Fields of Slaughter. In between Dragon's Eye and Fields of Slaughter,
Nickademus (remember him?) teleports you back to his ice temple to kill some demons and, practically, to gain many xp.
---------------------------------------------------------------------------
6.1 kuldahar ppg46
---------------------------------------------------------------------------
You come to here because of Iselore's 'invitation'. Iselore is the person who runs this place. Ultimately, you want to go to the Dragon's Eye. In here, you will find out the twin's past and why the Legion and Chimera wants to attack the Ten-Town. Furthermore, it is the merchants here who sell the best equipment you can but through gp.
---------------------------------------------------------------------------
6.1.1 kuldahar pass ppg47
---------------------------------------------------------------------------
As the conversation ends, Hiepherus appears. If you are able, you can 'bluff' him by telling him there are armies marching here and showing him
Oswald's ship to convince him. He will then teleports away. If not, he will teleports away and some undead will teleport in. Remember the 'Club of
Disruption' that you've got in Battle Square? This area is all undead and nothing but undead.
At the middle of the map is a tower that you need to lockpick in order to get in. You'll meet Jermsy and Nathaniel. Jermsy will speak you. You can convince him to open the door north to the tower so that you can strike on
Hiepherus right in the Hrothgar's Glen where he hides. In addition, he will mention about a guy called Gerbash. He holds the key to his tower, and he may be captured after all this long while. You'll need to retrieve the tower's key from him, or his body. Before conversation ends, remember to mention Isair and Madae so that Jermsy will ask you to speak with
Nathaniel regarding this issue. Now you can talk to Nathaniel about Isair and Madae. He will mention the haunted house west to the tower. At night time you can see mother Egenia's spirit. Egenia is the one who raised
Isair and Madae. Remember to shop Nathaniel for 'Every God Ring' (+5 wis).
A side note, Jermsy is the boy that IWD1 band saved when orcs and goblins invaded Kuldahar. Hrothgar is the one brought the IWD1 band to Kuldahar and died during the journey by an ambush avalanche.
At night, when you go to the ruined house west to the tower at (1091, 592), you'll meet mother Egenia's spirit. She is still searching for Isair and
Madae. Ask her about the twin's weakness for some xp. Ask for more questions and ask her to see your future for somemore xp. Eventually, she wants to know what has happened to the twins after she died. For more information, you'll need to ask Iselore.
Now, through the gate at north, you come to a graveyard. There is one important tomb here that you might want to mark down. Lower group of graves, upper row, from right to left, second grave, the one with a standing tombstone. if you click on it, it will shows 'old kholsa, traveler and farmer, bla bla bla". mark this one down, we have use later.
Through the entrance to at the north to meet with Hiepherus again. This time he is well prepared. You'll have a tough fight for sure. After this is done, report back to Jermsy for reward, then off to Kuldahar.
---------------------------------------------------------------------------
6.1.2 kuldahar ppg48
---------------------------------------------------------------------------
Kuldahar is crawling with yuan-tis. you'll encounter 4 bands of yuan-tis while exploring the area.
Near to the entrance (1016, 1812) is a shop runs by Conlan. he is looking for his son who went looting Orrick the grey's tower. If you find his son, be sure to come back and report to him. Meanwhile, you can buy some excellent equipment from him. For example a belt that + STR, a 'Mercenary's
Sack' that holds everything, a 'Boot of Speed' that increase movement rate (not 'haste', just movement rate), short sword and dagger that +hide skill, and of course 'Ring of Freedom of Movement'.
Sheemish is inside in the tower at northwest tip (342, 815). This father and son, was in IWD1. In fact, sheemish get caught by yuan-ti and the IWD1 band saved him from Dragon's Eye. Sheemish sells magic scrolls. If there is anything you can buy from him, 'Protection from Acid' and 'Lower
Resistance'. Inside northwest is a table with an open book writing 'yemnit progales k'apahcs'. Ask Sheemish about this and make him say this a few times then you would feel "whoa, that did something". A lesser wind elemental appear in the tower. You can free him by mentioning 'Sheemish'.
When this elemental is freed, items in its merchant inventory will transfer to Sheemish. these items include some of the most finest, most excellent, most wonderful, most unbeliveable equipment you can ever buy.
Gerbash, who you are suppose to find to get the tower key and return it to
Jermsy, is inside building (2935, 823). When you've got the key, return it to Jermsy to get reward.
Iselore is standing in the south of the map, among the standing stones and
Heartstone gem. As usual, ask everything that you can, Especially about the stories of Isair and Madea. When this is done, report back to Egenia about what happend to Isair and Madea after she died. After you put Egenia into rest, report back to Nathaniel for reward.
As for the main quest, the yuan-ti are attacking Kuldahar and slicing the
Great Oak so that they can find the gateway (called Crossroad) within the tree to this jungle called Chult. If you want to go to the Severed hand, you'll have to find this jungle, kill all the yuan-ti in the outpost or just kill the guardian of this Crossroad so that it will be sealed.
(Frankly, i don't see the connection and logic between getting to Severed
Hand and closing the Crossroad.)
Last note, there is a house near the Heartstone gem where you can loot the things inside. It is suppose to be the house of archdurid in this area, well at least it was the house of the last archdruid.
Entrance to Chult is at (l411, 602) north of map, marked by a shinny blue whirl. Make a seperate save file before you enter.
---------------------------------------------------------------------------
6.1.3 chult and yuan-ti temple ppg49
---------------------------------------------------------------------------
*please have a look at section (ppgbug)
You have a choice as the story concern. Either finish all the yuan-tis or slay the guardian. This walkthrough will write in such way that you can cover both options and, possibily, maximize you xp gain.
You enter into north-eastern tip. There are, of course, yuan-ti crawling.
At south-east corner is Katchmat. You ask can him about some general information about this area. Southwest corner is a yuan-ti priest teaching some initates lesson. Listen to what they are saying. question: what approaches the dusk? answer: growing drakness question: -----------cloudless night? answer: obscuring moon of our faith question: -----------venom of sseth potent? answer: faithful followers question: -----------sseth embrace unbelievers? answer: the cradle of scales
The priest will discover you enventually and you have to silence them. The initaites left some robes which can function as disguise inside the yuan-ti
Temple. Before you go trashing the whole place, you might want to disguise your band so that you can uncover more stories, and extra xp of course.
If you have a pure class paladin with you, she/he might not willing to wear the disguise. There are ways to get around this you'll have to kill the paladin before entering, resurrect the paladin back when needed.
There are 4 pillars in this area, spread out at (636, 799), (1260, 1015),
(1439, 954), (1964, 958). Collect all 4 and 1/2 to release the guardian so that you can slay it. The 1/2 is inside yuan-ti temple. Place what you've got onto the pillar stands surrounding the temple entrance. There is already an example there, so i guess you'd have no problem finding those stands. When all is done but the last 1/2 pillar, we go into the temple.
When you are inside the temple, save often, save seperate. You would never know what you did that triggered nearby yuan-ti to attack you. Also, you are disguising a one of them is this area, so let you 'bluff' and 'diplomacy' member do all the talking. Also, don't ask stupid question like asking Ojaiah (the yuan-ti who runs this place) 'who are you?'.
While exploring the temple, you'll come across yuan-ti archers act as temple guard asking you questions. This is sort of a challenge to the yuan-tis. Of course you need to answer the correct option. Questions and answers are what you have heard outside the temple just now. There is another 'Black Flower of the World' ritual that you don't know. Find an initiate and ask about disscussing rituals. Initiates can be found in the lobby during recess hour. question: what is the black flower of the world answer: night, fed by the dead of day
You'll experience the screen fade away and return. This is to tell you that the yuan-tis have finished their ritual and return to their rooms or they have rested and continue to their ritual. Refer to the conversation box for more information.
---------------------------------------------------------------
| | | | |
| | Ojaiha's | | |
| vast area with rooms | room | | priests' |
| | --------| | room |
| | | |
| | ------- | | |
| | | | ------------|
| | ritual | | | TREASURE |
|------------------------| chamber | | | VAULT |
| | | | | |
| ------------------ | | | |
| | | ------------ ---------------X-----|
| | more rooms | W =ENTRANCE= |
| | | | --------- -----------|
| ------------------ | | PIT | |heartless
| | dead |
|------- -----------| | | TRAP | #| pit |
| PIT | | --------- -----------|
| TRAP | |
|-------------- ---------------------------- --------------|
| | *Ashra | | *Jeszreal |
| +| | | |
| | classroom | guestroom |
| | * | |
| | | | |
---------------------------------------------------------------
'Vast area with rooms', 'more rooms' and 'priests' room' are serving the sole purpose of looting. When the ritual ends, yuan-tis inside ritual chamber will scatter among these rooms (making the massacre troublesome).
W is a deadly trap that slams walls at you as you walk through. Pit traps are traps that close you inside a pit and damage you. You'll need to 'lock pick' the trigger inside to de-trap it.
Inside classroom is Ashra, teacher of Viper's Fangs assassins. Don't talk to anyone in this room because Ashra is very bad temper and will ask her students to demonstrate what they have learnt thus making everyone in this area to attack you.
Heartless dead pit consists of 4 heartless dead (undead). Pulling the trigger # will release them. These heartless dead will directly go for
As you have taken a circle back, you can start to confront the 'contained brain'. Don't look down on the container. It is effective enough to charm you, stun you and paralyse you.
You can 'intiminate' the guards at exit 11 o'clock if you killed the 'container' for some extra xp. Before you leave the place, you would want to take a good rest and, more importantly, take a picture with your pet golem as this will be the last of it. Don't forget to make a save, cast 'mass haste', 'bless', 'preyer', 'recitation', etc.
There will be a big tough fight as you exit this area. You'll meet Mirabel and Majrash. i think they are from the Red Wizards and was sent to kill you by Saablic Tan. If you exit through the left door, you'll be at the northeast tip and surrounded by a few earth elementals. If you exit through the right door, you'll be at the middle top of the map, and surrounded by more earth elementals and more harpies. Well, if you choose the left door, try not to run your members too far west and south, this will only open yourself to more harpies to attack you. All these are just theories, when the real fight begins, all hells break through. Enjoy the game.
When the fight ended, you'll meet Oswald again. Beside him is Maralie, the story teller of the game. If you want to finish the battle square back in ice temple is the your very last chance. Regroup yourself, take a rest and you are ready to go, to Kuldahar that is.
==CONCLUSION==
Iselore, the archdruid of Kuldahar sent Oswald to fetch you. You are to
Kuldahar first, to help them out, then to Severed Hand. Kludahar was the center back in IWD1. You will come across the Heartstone gem, which was recover by the 'other' party back in IWD1.
---------------------------------------------------------------------------
chapter 5 ppg45
---------------------------------------------------------------------------
This chapter is a long chapter. The main thing is, Iselore wants you to go to Kuldahar to save the town. Then you want to continue your journey to
Severed Hand. To go to Severed Hand, you must pass the Dragon's Eye and
Fields of Slaughter. In between Dragon's Eye and Fields of Slaughter,
Nickademus (remember him?) teleports you back to his ice temple to kill some demons and, practically, to gain many xp.
---------------------------------------------------------------------------
6.1 kuldahar ppg46
---------------------------------------------------------------------------
You come to here because of Iselore's 'invitation'. Iselore is the person who runs this place. Ultimately, you want to go to the Dragon's Eye. In here, you will find out the twin's past and why the Legion and Chimera wants to attack the Ten-Town. Furthermore, it is the merchants here who sell the best equipment you can but through gp.
---------------------------------------------------------------------------
6.1.1 kuldahar pass ppg47
---------------------------------------------------------------------------
As the conversation ends, Hiepherus appears. If you are able, you can 'bluff' him by telling him there are armies marching here and showing him
Oswald's ship to convince him. He will then teleports away. If not, he will teleports away and some undead will teleport in. Remember the 'Club of
Disruption' that you've got in Battle Square? This area is all undead and nothing but undead.
At the middle of the map is a tower that you need to lockpick in order to get in. You'll meet Jermsy and Nathaniel. Jermsy will speak you. You can convince him to open the door north to the tower so that you can strike on
Hiepherus right in the Hrothgar's Glen where he hides. In addition, he will mention about a guy called Gerbash. He holds the key to his tower, and he may be captured after all this long while. You'll need to retrieve the tower's key from him, or his body. Before conversation ends, remember to mention Isair and Madae so that Jermsy will ask you to speak with
Nathaniel regarding this issue. Now you can talk to Nathaniel about Isair and Madae. He will mention the haunted house west to the tower. At night time you can see mother Egenia's spirit. Egenia is the one who raised
Isair and Madae. Remember to shop Nathaniel for 'Every God Ring' (+5 wis).
A side note, Jermsy is the boy that IWD1 band saved when orcs and goblins invaded Kuldahar. Hrothgar is the one brought the IWD1 band to Kuldahar and died during the journey by an ambush avalanche.
At night, when you go to the ruined house west to the tower at (1091, 592), you'll meet mother Egenia's spirit. She is still searching for Isair and
Madae. Ask her about the twin's weakness for some xp. Ask for more questions and ask her to see your future for somemore xp. Eventually, she wants to know what has happened to the twins after she died. For more information, you'll need to ask Iselore.
Now, through the gate at north, you come to a graveyard. There is one important tomb here that you might want to mark down. Lower group of graves, upper row, from right to left, second grave, the one with a standing tombstone. if you click on it, it will shows 'old kholsa, traveler and farmer, bla bla bla". mark this one down, we have use later.
Through the entrance to at the north to meet with Hiepherus again. This time he is well prepared. You'll have a tough fight for sure. After this is done, report back to Jermsy for reward, then off to Kuldahar.
---------------------------------------------------------------------------
6.1.2 kuldahar ppg48
---------------------------------------------------------------------------
Kuldahar is crawling with yuan-tis. you'll encounter 4 bands of yuan-tis while exploring the area.
Near to the entrance (1016, 1812) is a shop runs by Conlan. he is looking for his son who went looting Orrick the grey's tower. If you find his son, be sure to come back and report to him. Meanwhile, you can buy some excellent equipment from him. For example a belt that + STR, a 'Mercenary's
Sack' that holds everything, a 'Boot of Speed' that increase movement rate (not 'haste', just movement rate), short sword and dagger that +hide skill, and of course 'Ring of Freedom of Movement'.
Sheemish is inside in the tower at northwest tip (342, 815). This father and son, was in IWD1. In fact, sheemish get caught by yuan-ti and the IWD1 band saved him from Dragon's Eye. Sheemish sells magic scrolls. If there is anything you can buy from him, 'Protection from Acid' and 'Lower
Resistance'. Inside northwest is a table with an open book writing 'yemnit progales k'apahcs'. Ask Sheemish about this and make him say this a few times then you would feel "whoa, that did something". A lesser wind elemental appear in the tower. You can free him by mentioning 'Sheemish'.
When this elemental is freed, items in its merchant inventory will transfer to Sheemish. these items include some of the most finest, most excellent, most wonderful, most unbeliveable equipment you can ever buy.
Gerbash, who you are suppose to find to get the tower key and return it to
Jermsy, is inside building (2935, 823). When you've got the key, return it to Jermsy to get reward.
Iselore is standing in the south of the map, among the standing stones and
Heartstone gem. As usual, ask everything that you can, Especially about the stories of Isair and Madea. When this is done, report back to Egenia about what happend to Isair and Madea after she died. After you put Egenia into rest, report back to Nathaniel for reward.
As for the main quest, the yuan-ti are attacking Kuldahar and slicing the
Great Oak so that they can find the gateway (called Crossroad) within the tree to this jungle called Chult. If you want to go to the Severed hand, you'll have to find this jungle, kill all the yuan-ti in the outpost or just kill the guardian of this Crossroad so that it will be sealed.
(Frankly, i don't see the connection and logic between getting to Severed
Hand and closing the Crossroad.)
Last note, there is a house near the Heartstone gem where you can loot the things inside. It is suppose to be the house of archdurid in this area, well at least it was the house of the last archdruid.
Entrance to Chult is at (l411, 602) north of map, marked by a shinny blue whirl. Make a seperate save file before you enter.
---------------------------------------------------------------------------
6.1.3 chult and yuan-ti temple ppg49
---------------------------------------------------------------------------
*please have a look at section (ppgbug)
You have a choice as the story concern. Either finish all the yuan-tis or slay the guardian. This walkthrough will write in such way that you can cover both options and, possibily, maximize you xp gain.
You enter into north-eastern tip. There are, of course, yuan-ti crawling.
At south-east corner is Katchmat. You ask can him about some general information about this area. Southwest corner is a yuan-ti priest teaching some initates lesson. Listen to what they are saying. question: what approaches the dusk? answer: growing drakness question: -----------cloudless night? answer: obscuring moon of our faith question: -----------venom of sseth potent? answer: faithful followers question: -----------sseth embrace unbelievers? answer: the cradle of scales
The priest will discover you enventually and you have to silence them. The initaites left some robes which can function as disguise inside the yuan-ti
Temple. Before you go trashing the whole place, you might want to disguise your band so that you can uncover more stories, and extra xp of course.
If you have a pure class paladin with you, she/he might not willing to wear the disguise. There are ways to get around this you'll have to kill the paladin before entering, resurrect the paladin back when needed.
There are 4 pillars in this area, spread out at (636, 799), (1260, 1015),
(1439, 954), (1964, 958). Collect all 4 and 1/2 to release the guardian so that you can slay it. The 1/2 is inside yuan-ti temple. Place what you've got onto the pillar stands surrounding the temple entrance. There is already an example there, so i guess you'd have no problem finding those stands. When all is done but the last 1/2 pillar, we go into the temple.
When you are inside the temple, save often, save seperate. You would never know what you did that triggered nearby yuan-ti to attack you. Also, you are disguising a one of them is this area, so let you 'bluff' and 'diplomacy' member do all the talking. Also, don't ask stupid question like asking Ojaiah (the yuan-ti who runs this place) 'who are you?'.
While exploring the temple, you'll come across yuan-ti archers act as temple guard asking you questions. This is sort of a challenge to the yuan-tis. Of course you need to answer the correct option. Questions and answers are what you have heard outside the temple just now. There is another 'Black Flower of the World' ritual that you don't know. Find an initiate and ask about disscussing rituals. Initiates can be found in the lobby during recess hour. question: what is the black flower of the world answer: night, fed by the dead of day
You'll experience the screen fade away and return. This is to tell you that the yuan-tis have finished their ritual and return to their rooms or they have rested and continue to their ritual. Refer to the conversation box for more information.
---------------------------------------------------------------
| | | | |
| | Ojaiha's | | |
| vast area with rooms | room | | priests' |
| | --------| | room |
| | | |
| | ------- | | |
| | | | ------------|
| | ritual | | | TREASURE |
|------------------------| chamber | | | VAULT |
| | | | | |
| ------------------ | | | |
| | | ------------ ---------------X-----|
| | more rooms | W =ENTRANCE= |
| | | | --------- -----------|
| ------------------ | | PIT | |heartless
| | dead |
|------- -----------| | | TRAP | #| pit |
| PIT | | --------- -----------|
| TRAP | |
|-------------- ---------------------------- --------------|
| | *Ashra | | *Jeszreal |
| +| | | |
| | classroom | guestroom |
| | * | |
| | | | |
---------------------------------------------------------------
'Vast area with rooms', 'more rooms' and 'priests' room' are serving the sole purpose of looting. When the ritual ends, yuan-tis inside ritual chamber will scatter among these rooms (making the massacre troublesome).
W is a deadly trap that slams walls at you as you walk through. Pit traps are traps that close you inside a pit and damage you. You'll need to 'lock pick' the trigger inside to de-trap it.
Inside classroom is Ashra, teacher of Viper's Fangs assassins. Don't talk to anyone in this room because Ashra is very bad temper and will ask her students to demonstrate what they have learnt thus making everyone in this area to attack you.
Heartless dead pit consists of 4 heartless dead (undead). Pulling the trigger # will release them. These heartless dead will directly go for
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