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Submitted by System on 09/03/2006, 09:50. Print file.
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northwest. -to open the three locked door here, left north, right north.

The three locked door leads you to an Abishai den. You can only enter it will full health member since blood smell will trigger the Abishais inside berserk. one of them, Xhaan, will approach you and offer you a quest.
Remember to send a high INT and ask about the voice he heard so that he mention the name 'Aiej-kllenzr't'. Your high INT member will deliberate
'The Caged Fury', which is the real name of it, from 'Aiej-kllenzr't'.

Backtrack to room A, and enter the opened door in the middle. inside is a church like area with high priestress Cathin (2/3). As you are fighting,
Reinforcement will come from behind so beware. Proceed north to a hallway with three rooms. The first one will need to use the dais to unlock. The thrid one will have the information about how to defeat Aiej from Ondabo, a djinni or genie like npc. The room north to this hallway is the entrance to lower level, guarded by a horde of trolls.

Backtrack again to room A. Enter the southwest door, which should be open then during your fight with Cathin. Not much story here, just search and kill along the way. At the north end of this area (2962, 1300) is a magic staircase. There is a painting at its north wall which you can talk to, with different passward it will lead you to different area. you will need to use this later.

Lastly, there is a long secret hallway with its ends at (250, 2771) the room south of prison and (2372, 2009) the hallway east of church. Nothing is here, just eneimes to kill.

When everything is done, proceed to the lower level through the door at
(2618, 775) top north. At this point you have several things at hand, gather temple information for Zack, find Nathaniel's equipment, free
Abishai and find the last high priestress.

---------------------------------------------------------------------------
3.4 ice temple lower level                                   ppg22
---------------------------------------------------------------------------
Level two is beyond by descrpitive ability, so i'll draw you a map.

        -----------------------------------------------------
        |        |                |  IN  |       |          |
        |  N.T   |     N.T        |      | ORIA  |   N.T    |
        |        |                |      |       |          |
        |--M----------M--------------  ------X1-------M-----|
        |                                *                  |
        |     --------------X3-------  ------------------   |
        |     |        |        |          |            |   |
        |     |  AEIJ  |   TRE2 |          X4    N.T    |   |
        |     |        |        |          |            |   |
        |     |---X8---| --------          --------------   |
        |     |        |                         |      |   |
        |     X7  SHA  |           PRISM                |   |
        |     |        |                         |      |   |
        |     |--------|--------|          |-----       |   |
        |     |  REST  |  EGR   |          |     N.T    |   |
        |     |        |        X5         |            |   |
        |     -----------------------  ------------------   |
|                                                   P
        |-----------------------------M-------------M-------|
        |       MIR      |      |          |   |            |
        |                M      |          |   |            |
        |-------X6-------|      |   COF    |   M   B.S      |
        |      TRE1      |      |          |   |            |
        |                |      |          |   |            |
        -----------------------------------------------------

IN is the place that you arrived in. P is the exit to upper level that will ends up in the talking-painting-staircase. X are doors that need to use special method to open. M are just ordinary doors, either locked or not.
Room N.T means rooms that has no story, you can just go in and loot everything. * is an adjustable mirror.

We will play with the PRISM in the middle first. To adjust the prism, pull the lower trigger (2029, 1183); to shoot the prism, pull the upper trigger (2068, 1131). If you by chance broken it, you can repair it using switches in room B.S.

Adjust PRISM to face northeast to open X4. The room contains some spell scrolls.

Adjust PRISM to southwest to open X5. you will find Nickademus sleeping.
Touching, and JUST touching the closet beside him will wake him up. When you ask for his help, he will ask you to do a future favor for him, of course you'll have to agree. Now you have a choice:
1-Asking help for defeating Aiej-kllenzr't, he will give you some magical protections/enhancements.
2-Asking about sharing wisdom, he will give you xp worth of 5000+.
3-Asking for sharing treasure, he will give you some stuff.
Now, i suggest you take the xp because Aiej is simple to defeat; the stuff he gives is actually stuff that are in his closet. DON'T not try to unlock his closet at this point. Doing so will make him hostile. If you kill him, the game ends. You can take the stuff when you are about the leave the temple for good. Apart from this, you can squeeze a lot of information from him since he is the architect of this ice temple.

Room COF is a room filled with coffins and shadows. One of the coffin at northwest tip is open-able. You'll have to open it of course. Room MIR is a room with two mirrors in northeast wall containing Talisman henchmen.
When you touch the other two mirrors in northwest and break them, these people will be released and attack you. Now adjust the prism facing south, the light will shoot to room COF, takes a few bounce, passes opened coffin, hit mirror in room MIR and break door X6. Room TRE1 is where you find one of two nathaniel's stuff, a bag with his name. Don't return to him yet, you might miss a sub-quest.

Now we will play with the talking-painting-staircase, access via stair P.
Talk to the painting as talking to normal npc, you'll be given choice.
Different answer will change the destination the staircase leads, below are the choices and their respective destinations.
1 - Death to Kuldahar = exit P
2 - Lysan = room SHA
3 - Auril shower me with strength = room B.S
4 - In Auril's name bla bla bla
= TRE2      (You can only get this after defeating Oria)
5 - Bedroom
= Nickademus's bedroom
6 - From the sea of moving ice bla bla bla
= Abishai den
7 - Hmmmmm....interesting = random area

In room SHA via the talking-painting-staircase, send someone near door X8 to take damage so that you can open door X7. Adjust the mirror * far away near the entrance facing left. Adjust prism facing north and shoot it. The lightning will take a few bounces eventually ends up hitting X8 thus open it. Send a high DEX to enter the room, the altar will talk to you, choose the answer with the name 'The Caged Fury'. The door X8 will close and the altar will attack you with 'Whirlwind' which your high DEX will have no problem evading. When the door opens, enemies will come from north and south of X7 to attack you. When everything is done, report back to Xhaan for reward.

Inside room B.S you will find a lot of triggers. The three at the southwest are, from bottom, activator, selector 1 and selector 2. Flip it stands up as on, flip it lies down as off.
- 1 off, 2 off for battle square
- 1 on, 2 off for matainance, repairing prism
- 1 on, 2 on for nothing
- 1 off, 2 on for inner sanctum, we have use later

Play the Battle Square and win a line of 3 squares to obtain key to Oria's room which opens X1. She is accompained with tons of winter wolves. When she was damaged enough, she will threaten to break her staff and disappear.
Moments later she will come out of no where and attack you. At this point you cannot hurt her whatsoever. Rush over to Nickademus and ask to him advice. Now you know that you have to do, rush to room B.S and turn on the inner sanctum mode. when she dies, remember to deactivate it.

After defeated Oria, you can now goto room TRE2 via the talking-painting- staircase. In room TRE2 you will find another Nathaniel's stuff, 'Ring of
Ram'. You have a choice of returning this ring to him or not. To me, the ring isn't any wonderful so i rather take the xp. When you return both items to him, he will leave. When he leaves, so is Oswald, so you'll need to plan this carefully.

---------------------------------------------------------------------------
3.4.1 battle square                                         ppg23
---------------------------------------------------------------------------
Special thanks to [fire mage] from gamefaqs.com IWD2 forum for contributing greatly in this section. Many of the ideas of defeating the battle square below originated from him. 1 off, 2 off and we can play the famous battle square.

The game is like this, you select a RANK via other triggers in this room.
The crystal golem will inform you which rank selected. After selected the rank, you activate to play. Everyone but the activator will remain here. others will be teleported to room REST and cannot come out. See the nine squares on the floor? Click on it to call forth a monster, you defeat it in 60 seconds, you take the square. Whenever you link three squares, you win the LEVEL. Win LEVEL 1 to 5 in order to win the RANK totally. The screen will shake when you achieve RANK mastery everytime. Below are the suggested patterns of selecting square to win LEVEL 1 to 5 of any given
RANK.

               ----------------------------------------------
               | Level1 | Level2 | Level3 | level4 | level5 |
               ----------------------------------------------
               | x - -  | x - -  | x - -  | - x -  | - x x  |
               | x - -  | x - -  | x - x  | x - x  | x o x  |
               | o - -  | o - x  | o - x  | x o x  | x x -  |
               ----------------------------------------------

- are the one that you ignore, x are the one you select, o are the one you select last. Anytime during the game when you feel that things are getting out of hand, pull the activator to deactivate the game. The reason you want to play the squares is to get the key for high priestess Oria's room and to get some excellent stuff.

If this is the first time you encounter the battle square, you might not have the level to play highier ranks (rank 5 and up). You can always return later to finish it after you gained some level. The furthest you can get if you still want to return to battle square is the end of chapter four before you take Oswald's ship. i'll place a reminder later in the walkthrough. If you are impatient, you can export a current member, create a new one and adjust it's level. Later after you've completed the square, you can delete that member and import back your previous one. For more information about adjusting a character's level, please refer to Dan
Simpson's faq at http://db.gamefaqs.com/computer/doswin/file/icewind_dale_ii_items.txt
Because all i know about this part is from him and i don't want to plagiarize his work. If you are so desperate, two items for you to create
'00ARMBL2' and '00ARMCH'. This two totally destroy the fun of playing the game, not just battle square, use it at your own risk. (Special thanks to [ejsmith] from Sorcerer's Palace sharing his discovery about the two with the public)

You should have no problem finishing the first 3 ranks using normal tanker character. Monk isn't really useful in battle square as monk offers only one damage type, bludgeoning. If you encounter zombie lord for example, your monk can do nothing but pull the trigger to end battle square. Fighter type is the best because they have a wide range of damage types to choose from, depending on what weapon they use. The best candidate to enter the battle square in my opinion is paladin 3 or 7 / fighter x.
Paladin for the immue to fear at level 2, immue to disease at level 3, fiendslayer feat at level 7. Fighter for the weapon sepcialization in several kinds.

Before you start the battle square, rearrange your equipments so that your fighter has every of the best that the band can offer. When playing under
HoF mode, choose equipments that reduce damage and increase saving throws.
Monsters will hit you on regular basis even if you can push your Armor
Class to as high as 40. When choosing your weapons, make sure you can do slashing and bludgeoning damage, melee and range damage. Give the fighter all the healing potions you have. If you have problem getting more healing potions. Venla in the Wondering Village (the next area) sells extra healing potions as much as you can buy. The last thing to do would be, of course, polish your fighter. Cast spells like 'stones skin', 'chaotic command', 'remove fear', 'barskin', 'emotion: hope', 'resist elements', 'improved invisible' (if not playing V2.00), 'cat's grace', 'bull's strenght', etc, depends on what spells you have.

Of all the doors in IWD2, this one is the most famous and important. There are two doors in the battle square, the one at the north wall is the 'north door'. This door offers you strategic advantage as huge enemis cannot pass through this door. That's why range damage is also important playing battle square.

>>[Rob Valentine] has another idea for those who don't fancy arrows
"... just lure them to the door and clobber them with a 2 handed weapon (Ice Lance works well). None of the creatures seem to be able to reach you and you can dispatch them in a couple of hits"
>>Author's note
Some weapons, two handed weapons like staff, spear, etc, has a longer range then one handed weapons but still consider melee weapons.
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