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get used to using the Resurrection spell at pretty regular intervals, very likely once or twice per combat towards the end. And finally - there are some spots where it becomes pretty much mandatory to summon a horde of monsters just to protect the party.
The two parties in JUPP do not have to do that. It just comes with a price tag, and it's called lots and lots of buffing. However, if you're a player that considers buffing to be one of the nice aspects of the game - "hey, let's go beat that horde of monsters and see if we can do it with nary a scratch on us" - you're going to feel like home. Also, it's not like the game has 305 different spells for nothing - a very large portion of them were added to serve some purpose. Having just the stereotypical evocation spells would strip the mages of their versatility and their true power.
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6. Last Words
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I hope this FAQ has been of help to you. You might find something in this document that doesn't suit your own, personal playing style, so feel free to take the advice and words of wisdom with a grain of salt. It's not like this would be the undeniable end-all-be-all winner party in all the possible scenarios, and most certainly unthinkable as a role-playing party. (At least not without a bit of stretching of one's imagination.)
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6.1 - Contact info
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If you have any suggestions, comments or thoughts on how to make this party more workable, better, more fun to play, less reliant on some key spells and stuff or in any way would like to thank (or flame =) please do so at the
Interplay forum "Icewind Dale 2 Adventuring companies" at address http://forums.interplay.com/viewforum.php?f=54 or email me at rechet@hotmail.com if you have lots of money you want to donate to me. =)
You can always access the latest version of this guide by visiting my web page at http://koti.mbnet.fi/~jmikkone/jupp.txt
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6.2 - Copyright
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(c) Jukka Mikkonen, also known as Sir Rechet, 2003. You may freely distribute and publish this FAQ as long as I am clearly stated as the author.
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6.3 - Coming soon
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I hope this is the final version of this guide. Only if I discover some gaping holes in my reasoning shall I update this guide - small misoptimisations are just too numerous and also a matter of taste to an extent that I see no point in cluttering the Internet with several different versions of the same guide.
The two parties in JUPP do not have to do that. It just comes with a price tag, and it's called lots and lots of buffing. However, if you're a player that considers buffing to be one of the nice aspects of the game - "hey, let's go beat that horde of monsters and see if we can do it with nary a scratch on us" - you're going to feel like home. Also, it's not like the game has 305 different spells for nothing - a very large portion of them were added to serve some purpose. Having just the stereotypical evocation spells would strip the mages of their versatility and their true power.
===============================================================================
6. Last Words
===============================================================================
I hope this FAQ has been of help to you. You might find something in this document that doesn't suit your own, personal playing style, so feel free to take the advice and words of wisdom with a grain of salt. It's not like this would be the undeniable end-all-be-all winner party in all the possible scenarios, and most certainly unthinkable as a role-playing party. (At least not without a bit of stretching of one's imagination.)
-------------------------------------------------------------------------------
6.1 - Contact info
-------------------------------------------------------------------------------
If you have any suggestions, comments or thoughts on how to make this party more workable, better, more fun to play, less reliant on some key spells and stuff or in any way would like to thank (or flame =) please do so at the
Interplay forum "Icewind Dale 2 Adventuring companies" at address http://forums.interplay.com/viewforum.php?f=54 or email me at rechet@hotmail.com if you have lots of money you want to donate to me. =)
You can always access the latest version of this guide by visiting my web page at http://koti.mbnet.fi/~jmikkone/jupp.txt
-------------------------------------------------------------------------------
6.2 - Copyright
-------------------------------------------------------------------------------
(c) Jukka Mikkonen, also known as Sir Rechet, 2003. You may freely distribute and publish this FAQ as long as I am clearly stated as the author.
-------------------------------------------------------------------------------
6.3 - Coming soon
-------------------------------------------------------------------------------
I hope this is the final version of this guide. Only if I discover some gaping holes in my reasoning shall I update this guide - small misoptimisations are just too numerous and also a matter of taste to an extent that I see no point in cluttering the Internet with several different versions of the same guide.
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