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Submitted by System on 09/03/2006, 09:50. Print file.
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(e) Head for the Wizard Tower.

===============================================================================
==( CH6.5 - The Severed Hand Towers )==========================================
===============================================================================


--( The Wizard Tower - AR 6400 )-----------------------------------------------

                                 ..-(1+6)-..
                            .--""'   / \   '""--.
                          ."        |   |        ".
                        ."          |   |          ".
                       /           /     \           \
                      /           |       |           \
                    (3)-----------+-------+-----------(4)
                     / "-.       /         \       .-" \
                    .'    ".    |           |    ."    '.
                    |       "-. |           | .-"       |
                    |          )-.         .-(          |
                    "         |   ".     ."   |         "
                     \       /      "-.-"      \       /
                     ".     |      .-' '-.      |     ."
                      \     |    ."       ".    |     /
                       \   /  .-"           "-.  \   /
                        ".|.-"                 "-.|."
                         (5)                     (2)
                            "--..           ..--"
                                '""-------""'

(e) Connect the dots in the order shown above and you will be teleported into the Mage Tower. :)

(!) Loot Orrick the Grey's Spellbook from the brazier (AR 6401 x=590 y=320). (e) Go up the stairs at x=930 y=790.

(!) Get Orrick's Book of Mythal from the bookshelf (AR 6402 x=820 y=230).

(!) Get the Tome of Illmater from the bookshelf (AR 6402 x=205 y=230). (e) Go up the stairs at x=640 y=730.

(!) Get Larrel's remains from the container.

(!) If you want to solve the puzzle quest, first report to Vese Nejj!
DO NOT SPEAK TO ORRICK BEFORE THAT!

(-) Talk to Orrick, be very thourough. In case you finished Vese's quest, confess "I may have tipped to scales in their favour, Orrick" for some XP. (e) Head for the War Tower.

--( AR 6700 - War Tower )------------------------------------------------------

You enter in the War Tower's central jail cell. Get the prison key from the table and free the prisoners.

(!) Talk to Toral Sorn -> read "Ilmater Sanctification Ritual" section below.

(-) Talk to Ormis Dohor, someone transformed into a Lemure. Agree to help him.
See the Cleric Tower section.

(-) Speak to Puddy Talltale, promise to speak to Orrick about a safe way out. (e) Go up the stairs to the second floor.

(!) Get the Bonds of the Faithful from the torture rack (AR 6701 x=250 y=309).

--( AR 6500 - Cleric Tower )---------------------------------------------------

The first floor is where you perform the ritual, check the
Ilmater Sanctification Ritual section below for further details.

(*) You will encounter Yquog on the first floor - the statue room, if you didn't kill him in Fortress Cave (chapter 1).
Show him the bodies of a cat and/or woman and/or a man, you get extra
XP for this. Yquog will attack nonetheless.
You can find a cat on the second floor in the Cleric Tower, a male body on the third floor in the Officer Tower and a female body on the second floor in the War Tower. (e) Go up the stairs to the second floor.

(-) You need six Holy Xvim Symbols to use the portal, they can be found at:
Severed Hand Level 2 - Guards guarding the Globe of Essence (2).
Severed Hand Level 3 - Cabinet at x=800 y=1800.
Cleric Tower Level 2 - Two symbols.
Cleric Tower Lever 3 - Two more Symbols

Equip the Xvim Holy Symbols and go through the portal (AR 6501).

Kill Tyrannar Brutai Mar for the Monk's Antidote (AR 6503). Go the first floor of the Water Tower and give the antidote to Ormis Dohor. (e) Go up the stairs to the third floor.

(-) You will see Ruinlord Mayzom Col having a lecture. Kill them all for the Xvim Holy Symbols.


===============================================================================
==( CH6.6 - Ilmater Sanctification Ritual )====================================
===============================================================================

(-) Toral Sorn wants you to perform the Ilmater Sanctification Ritual, you need four items:
Tome of Ilmater (Wizard Tower)
Ilmater Holy Symbol (Severed Hand Level 2)
Bonds of Suffering (War Tower second floor)
Tears of the suffering (From Jerre, Severed Hand Level 1)

(-) Head to the first floor of the Clerics Tower and "talk" with the
Ilmater statue. Place the items on the pedestal and start the ritual.
The Iyachtu Xvum Statue proposes an alliance - Isair and Madae will not be able to summon demons in the final fight if you agree to slay 10 slaves. Doing this will pervent you from completing the ritual, so you won't be able to free the Severed Hand slaves. You can not choose this option with a paladin in your party. Reject his offer.

Iyachtu Xvim - Tanari (1)Cleric/(8)Fighter/(18)Wizard - Lawful Evil
Str 24, Dex, 24, Con, 22
Int 16, Wis 16, Cha 18
Casts: Sunfire, Chainlightning, Fiery Cloud,
Great Shout, Gate and Meteor Swarm.
Very vulnerable to Cold and Electricity damage.

He dropped a very nice axe in normal mode:

Greataxe of Cleaving +5 (Two-handed Axe)
Damage: 1d12 +5
Attack Bonus: +5
Enhancement: +5
Damage type: Slashing
Special: +2d6 slashing damage

(-) Continue with the ritual. Check your inventory, you should get the
Holy Water of Corellon Larehtian. Return to Toral Sorn for some xp.

(-) Go to the pool room on the third level of the  Severed Hand. Purify the radiant pool by pouring Holy Water in.

(-) Destroy the Globe of Essence (AR 6302 x=2150 y=600).

(-) Note: The guards will have 2 Holy Xvims, so you probably have 6 now. That means you can now travel through the portal on the second floor of the Cleric Tower.

(-) Go to the first floor of the Hand and kill the Glabrezu Guard. Talk to
Jerre Stoh to free the slaves.

(-) Return to Toral Sorn in the War Tower jail cell.

(-) Speak to Riki on the fourth floor of the Hand. Head for the Officer Tower.

--( The Final Battle )---------------------------------------------------------

(-) Kill everything in sight on your way to the top floor of the Officer
Tower.
You will interrupt a conversation between Captain Pudu and Vyxein. You need Captain Pudu's key so you can open the door at the top of the War
Tower.

(!) ONCE YOU ENTER THE TOP LEVEL OF THE WAR TOWER YOU CAN NOT GO BACK!

(-) You will meet Nalakore at the top of the War Tower, defeat her and get your party ready for the final battle.


===============================================================================
==( Legal Information )========================================================
===============================================================================

Icewind Dale II ¸ 2002 Interplay Entertainment Corp.

The BioWare Infinity Engine ¸ 1998-2002 BioWare Corp.

Icewind Dale, Icewind Dale II, Baldur's Gate, FORGOTTEN REALMS, the
FORGOTTEN REALMS logo, DUNGEONS & DRAGONS, the D&D logo, Wizards of the
Coast and the Wizards of the Coast logo are trademarks of Wizards of the
Coast, Inc., a subsidiary of Hasbro, Inc.

--------------------------------------------------------------------------------






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