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(-) Speak with Imphraili Asserbai at x=1730 y=1870 and learn about the driders.
Loot everything in sight. You should find the following items:
3 Vial of Spores
Vial of Silvery Fluid
Imphraili's Transfusion Sotes
Progess Journal: Viciscamera
A Treatise upon Flesh Golem
(-) Feel free to kill Imphraili so you can use the alchemy table (x=1640 y=1730). Create a Viciscamera conversion poison.
You can also enhance healing potions here or use the Wyrm Eggs to create strength potions. After talking to Enhanced Flesh Golem you can attempt to create "Sanguis Anima", a fluid needed to animate Flesh Golems. Use the potion on the golem, then activate it by hitting it with a electricity spell.
(-) Make your way to the Viciscamera Heart (x=3600 y=1000) and hurl the conversion poison into its maw.
(-) Report back to Malavon Despana. Then kill the Mind Flayer to get his belt.
You can now leave the drow area at (AR 5300 x=3200 y=480).
===============================================================================
==( CH4.5 - Z'Hinda Citadel - AR 5302 )========================================
===============================================================================
(-) Scattered throughout this map you will find Lighting Generators, after destruction there is a pickable container each with a diamond.
(-) You can forge your own magical axe at the armoury (x=620 y=1640).
(-) In the center of the map there is an Elder Brain, kill it to unlock the rear gates.
(-) Leave the are through the rear gates (x=3040 y=500). Be prepared for a big battle.
--( Reunited with Oswald - AR 5305 )-------------------------------------------
(!) THIS IS YOUR LAST OPPORTUNITY TO RETURN TO THE BATTLE SQUARE ARENA.
After having killed Mirabel and Majrash, speak to Oswald.
===============================================================================
==( CH5.1 - Kuldahar )=========================================================
===============================================================================
--( AR 6000 - Kuldahar Pass )--------------------------------------------------
You will be greated by Hiepherus, a priest of Bane. Kill his minions and proceed north, towards the watch tower (x=1750 y=850). Pick the lock and go inside. Talk to Jermsy and Nathaniel. Agree to get rid of Hiepherus - go through the gate at x=1500 y=250. They are also looking for Gerbash, he can be found in the Kuldahar village (AR 6001 x=2900 y=830).
($) Jermsy was a little boy trapped in the windmill in Icewind Dale 1.
(-) Be sure to buy the Every God Ring (+5 Wisdom) from Nathaniel.
--( AR 6002 - Kuldahar Graveyard )---------------------------------------------
(-) Try to remember this place, you will return later in the game.
Kill all the undead and go in the cave (x=1600 y=250) to kill Hiepherus.
(-) Return to Jermsy after having killed all the undead in all of the areas!
Leave the area at (AR 6000) x=3780 y=1270.
--( AR 6001 - Kuldahar Village )-----------------------------------------------
(-) Talk to Conlan inside the house at x1010= y=1830 for information.
Head north to the tower (x=350 y=800) and speak with Sheemish, return to his dad Conlan to let him know he is alright.
(-) Talk to Gerbash inside the house at x=2900 y=830 and return the tower key to Jermsy and Nathaniel.
(-) Speak with Iselore (x=1790 y=2370). You will have to get rid of the
Yuan-Ti threat in Kuldahar by thraveling through the portal at x=1400 y=600.
===============================================================================
==( CH5.2 - Yuan-Ti Jungle - AR 6050 )=========================================
===============================================================================
(-) You'll find a group of Mezro Warriors, speak to their leader Katchmat (x=2230 y=1700) and learn about the idols and temple.
(-) Get the Religious Stele at x=1960 y=990.
(-) Get the two Religous Steles from the altar at x=1300 y=950.
(-) Get the Religious Stele at x=630 y=790.
(-) Talk to the Yuan-Ti teacher at x=520 y=1020 for some background information (listen carefully), they will attack afterwards. Loot the robes from the initiates.
(-) Equip the robes on all of your characters and go insite the temple (x=330 y=1670). Paladin will refuse to wear it, you will miss out a lot of story information.
===============================================================================
==( CH5.3 - Yuan-Ti Temple - AR 6051 )=========================================
===============================================================================
(-) Applicable only if you entered the temple disguiged.
Use your best Bluff and Diplomacy skilled character to scout the temple.
Throughout the temple you will get challenged by the guards. The following questions and answers are possible:
Q: Who keeps the ancient venom of Sseth potent?
A: His faithful followers.
Q: What approaches at dusk?
A: The growing darkness.
Q: Where does Sseth embrace unbelievers?
A: In his cradle of scales.
Q: What drowns Selune's gleaming on a cloudless night?
A: The obscuring moon of our faith.
Q: What is the black flower of the world.
I wasn't able to get a proper answer for this one, neither of the 3 answers (Orchid, Sseth, Darkness) was the correct one. With the proper skills you might be able to get out of the dialogue with the "Excuse me?" option.
(-) Use a rogue to disable the fire/acid pit traps.
(-) Pull the lever at x=2960 y=2230 and get the last Stele at x=3680 y=2150.
Doing this will set the Heartless Dead free. They will try to retrieve their hearts which are located in the ritual chamber (x=2500 y=700). It's not a good idea to do this if the ritual is taking place. A good way to make sure they reach it to the altar:
Block off the doorway, pull the lever and cast Invisibilty on all the
Heartless Deads.
(-) Talk to Jeszrael (x=2310 y=2480) to learn about Chimera's plans.
(-) With the proper skills you can get a lot of information about the temple out of Yuan-Ti priests. Learn about Jeszrael and the vault room.
(-) Confront Ojaiha (x=2990 y=370) with these facts and try to make him stop his attacks on Kuldahar. Prepare for battle! The rest of the temple will remain neutral after this.
(-) To open the vault room you need to code. Talk to the Yuan-Ti cook (x=2250 y=2620) for the first part. Talk to one of the Viper's Fang
Assasins in the room (x=300 y=1900) next to Ashra (x=710 y=2020) and try to trick him. Go to the stone room (x=3300 y=1700).
The stone on the right side is the "Restore" stone, so don't press it.
Press all the stones from left to right, then push down the remaining 2 stones.
(-) After cleaning out everything return to the temple entrance and use all the Steles on the altars to summon the Guardian. Kill the guardian and immediatly head back to the portal. If you are too late the portal will close and you will be trapped. After returning to Kuldahar a major battle with start. Afterwars talk to Iselore and you will be able to travel to the Dragon's Eye (AR6001 x=3770 y=1670).
===============================================================================
==( CH5.4 - Dragon's Eye )=====================================================
===============================================================================
(-) Collect and keep the following items: Rope, fire agate gems and wyvern stingers. You need these later in the game.
--( AR 6100 - Dragon's Eye Entrance )------------------------------------------
You will entercounter High Sorceress Izbelah who makes a runner.
You can disable all the traps on the bridge at x=910 y=710. Enter the cave.
--( AR 6101 - Dragon's Eye Level 1 )-------------------------------------------
(-) Get the rope from the bridge at x=1757 y=1200.
(-) Get the wyvern stingers by killing wyverns near x=700 y=2060.
(They look like daggers when dropped on the floor.)
(-) Use the door at x=2800 y=2000, it's locked but you get a hint on how to open it. Use the torture device at x=2911 y=1470 to open the door.
Rush down south through the door and free the prisoners. Speak with
Nheero Fhutma (x=2610 y=247) for information about the Dragon's Eye.
You will learn about the Histachii Transformation, wyvern poison and the alchemy lab.
(?) There is a mage (x=3265 y=2420) in the prison which will attack you once he is done casting protective spells. He also casts non-detection and improved invisibility on the troll. In one occasion I talked to him and told him he should get some rest. After I rested and woke up he moved to the troll and starting buffing it and himself. He dropped the 7th circle spell "Malavon's Rage".
(-) Go past the swinging blades (preferable with a high dex character) and disable the blades with the switch at x=2315 y=620. Kill commander
Grisham. Place fire agate gems in the five braziers. Enter the passage in the altar (x=3060 y=440).
--( Dragon's Eye Level 2 - AR 6102 )-------------------------------------------
(-) Nheero Fhutma to tell him about it. Accept his assigment to find
Mandal's sword. Mandal Graye's spirit will appear at his body.
(-) Travel west and talk to Nathaniel (x=290 y=1200), you can trade with him.
Just south is a Yuan-Ti pyramid and the alchemy lab (x=1900 y=2500).
(-) Exit the area through the opening at x=2900 y=2080.
--( AR 6103 - Dragon's Eye Level 3 )-------------------------------------------
(-) Make your way through the snake room to x=750 y=1580. Kill all the slimes that spawn. Have your rogue search near x=740 y=1480, use your thieving skills on the weak spot, it will open up a new area.
Explore.
! Mandal's sword can be found on the ground x=2390 y=1590, it's being guarded by a Iron Golem. Pick it up and bring it to back to Mandal (AR 6102 x=2550 y=1260). Mandal will show you where he lost his modified mandrake root. Go to Ancient Wyverns cave entrance on level 1 (AR 6101 x=1750 y=1960), you need the rope here to descent.
Kill the wyvern and pickup the roots (x=2198 y=1990).
(-) Tell Nheero that you have found the modified mandrake root. Agree to help him and go to the alchemy lab on level 2 (AR 6102 x=1900 y=2500). Place the modified mandrake into the table at x=2020 y=2440. You can intimidate the alchemist D'hey-jazerrion into making the potion or do it yourself. Pull the lever at x=650 y=2450 to start the process. Afterwards put the original mandrake root back in the table.
! While we are here you can make wvyern poisons by putting the 4 wyvern stingers into the table at x=1850 y=2520.
(-) Return to Nheero with the Sabotaged Histachii Brew. Ask him about the strange creatures with purple skin and severals eyes and tentaccles
(Feyrs); you can find Nheero later after his transformation in the library on level 2.
! You can use the potion yourself immediatly to get passed the mind warded room on level 3 (x=1730 y=550) but you will miss out a lot of dialogue and information.
(-) Talk to Nheero at the egg shells on level 2 (x=440 y=390), if he's already transformed back you can find him in the alchemy lab. You can ask him for another sabotaged potion or make one yourself. Ask about the Feyrs again, he will offer to further study it in the level 3 study room. (Be sure to have visited it.)
Loot everything in sight. You should find the following items:
3 Vial of Spores
Vial of Silvery Fluid
Imphraili's Transfusion Sotes
Progess Journal: Viciscamera
A Treatise upon Flesh Golem
(-) Feel free to kill Imphraili so you can use the alchemy table (x=1640 y=1730). Create a Viciscamera conversion poison.
You can also enhance healing potions here or use the Wyrm Eggs to create strength potions. After talking to Enhanced Flesh Golem you can attempt to create "Sanguis Anima", a fluid needed to animate Flesh Golems. Use the potion on the golem, then activate it by hitting it with a electricity spell.
(-) Make your way to the Viciscamera Heart (x=3600 y=1000) and hurl the conversion poison into its maw.
(-) Report back to Malavon Despana. Then kill the Mind Flayer to get his belt.
You can now leave the drow area at (AR 5300 x=3200 y=480).
===============================================================================
==( CH4.5 - Z'Hinda Citadel - AR 5302 )========================================
===============================================================================
(-) Scattered throughout this map you will find Lighting Generators, after destruction there is a pickable container each with a diamond.
(-) You can forge your own magical axe at the armoury (x=620 y=1640).
(-) In the center of the map there is an Elder Brain, kill it to unlock the rear gates.
(-) Leave the are through the rear gates (x=3040 y=500). Be prepared for a big battle.
--( Reunited with Oswald - AR 5305 )-------------------------------------------
(!) THIS IS YOUR LAST OPPORTUNITY TO RETURN TO THE BATTLE SQUARE ARENA.
After having killed Mirabel and Majrash, speak to Oswald.
===============================================================================
==( CH5.1 - Kuldahar )=========================================================
===============================================================================
--( AR 6000 - Kuldahar Pass )--------------------------------------------------
You will be greated by Hiepherus, a priest of Bane. Kill his minions and proceed north, towards the watch tower (x=1750 y=850). Pick the lock and go inside. Talk to Jermsy and Nathaniel. Agree to get rid of Hiepherus - go through the gate at x=1500 y=250. They are also looking for Gerbash, he can be found in the Kuldahar village (AR 6001 x=2900 y=830).
($) Jermsy was a little boy trapped in the windmill in Icewind Dale 1.
(-) Be sure to buy the Every God Ring (+5 Wisdom) from Nathaniel.
--( AR 6002 - Kuldahar Graveyard )---------------------------------------------
(-) Try to remember this place, you will return later in the game.
Kill all the undead and go in the cave (x=1600 y=250) to kill Hiepherus.
(-) Return to Jermsy after having killed all the undead in all of the areas!
Leave the area at (AR 6000) x=3780 y=1270.
--( AR 6001 - Kuldahar Village )-----------------------------------------------
(-) Talk to Conlan inside the house at x1010= y=1830 for information.
Head north to the tower (x=350 y=800) and speak with Sheemish, return to his dad Conlan to let him know he is alright.
(-) Talk to Gerbash inside the house at x=2900 y=830 and return the tower key to Jermsy and Nathaniel.
(-) Speak with Iselore (x=1790 y=2370). You will have to get rid of the
Yuan-Ti threat in Kuldahar by thraveling through the portal at x=1400 y=600.
===============================================================================
==( CH5.2 - Yuan-Ti Jungle - AR 6050 )=========================================
===============================================================================
(-) You'll find a group of Mezro Warriors, speak to their leader Katchmat (x=2230 y=1700) and learn about the idols and temple.
(-) Get the Religious Stele at x=1960 y=990.
(-) Get the two Religous Steles from the altar at x=1300 y=950.
(-) Get the Religious Stele at x=630 y=790.
(-) Talk to the Yuan-Ti teacher at x=520 y=1020 for some background information (listen carefully), they will attack afterwards. Loot the robes from the initiates.
(-) Equip the robes on all of your characters and go insite the temple (x=330 y=1670). Paladin will refuse to wear it, you will miss out a lot of story information.
===============================================================================
==( CH5.3 - Yuan-Ti Temple - AR 6051 )=========================================
===============================================================================
(-) Applicable only if you entered the temple disguiged.
Use your best Bluff and Diplomacy skilled character to scout the temple.
Throughout the temple you will get challenged by the guards. The following questions and answers are possible:
Q: Who keeps the ancient venom of Sseth potent?
A: His faithful followers.
Q: What approaches at dusk?
A: The growing darkness.
Q: Where does Sseth embrace unbelievers?
A: In his cradle of scales.
Q: What drowns Selune's gleaming on a cloudless night?
A: The obscuring moon of our faith.
Q: What is the black flower of the world.
I wasn't able to get a proper answer for this one, neither of the 3 answers (Orchid, Sseth, Darkness) was the correct one. With the proper skills you might be able to get out of the dialogue with the "Excuse me?" option.
(-) Use a rogue to disable the fire/acid pit traps.
(-) Pull the lever at x=2960 y=2230 and get the last Stele at x=3680 y=2150.
Doing this will set the Heartless Dead free. They will try to retrieve their hearts which are located in the ritual chamber (x=2500 y=700). It's not a good idea to do this if the ritual is taking place. A good way to make sure they reach it to the altar:
Block off the doorway, pull the lever and cast Invisibilty on all the
Heartless Deads.
(-) Talk to Jeszrael (x=2310 y=2480) to learn about Chimera's plans.
(-) With the proper skills you can get a lot of information about the temple out of Yuan-Ti priests. Learn about Jeszrael and the vault room.
(-) Confront Ojaiha (x=2990 y=370) with these facts and try to make him stop his attacks on Kuldahar. Prepare for battle! The rest of the temple will remain neutral after this.
(-) To open the vault room you need to code. Talk to the Yuan-Ti cook (x=2250 y=2620) for the first part. Talk to one of the Viper's Fang
Assasins in the room (x=300 y=1900) next to Ashra (x=710 y=2020) and try to trick him. Go to the stone room (x=3300 y=1700).
The stone on the right side is the "Restore" stone, so don't press it.
Press all the stones from left to right, then push down the remaining 2 stones.
(-) After cleaning out everything return to the temple entrance and use all the Steles on the altars to summon the Guardian. Kill the guardian and immediatly head back to the portal. If you are too late the portal will close and you will be trapped. After returning to Kuldahar a major battle with start. Afterwars talk to Iselore and you will be able to travel to the Dragon's Eye (AR6001 x=3770 y=1670).
===============================================================================
==( CH5.4 - Dragon's Eye )=====================================================
===============================================================================
(-) Collect and keep the following items: Rope, fire agate gems and wyvern stingers. You need these later in the game.
--( AR 6100 - Dragon's Eye Entrance )------------------------------------------
You will entercounter High Sorceress Izbelah who makes a runner.
You can disable all the traps on the bridge at x=910 y=710. Enter the cave.
--( AR 6101 - Dragon's Eye Level 1 )-------------------------------------------
(-) Get the rope from the bridge at x=1757 y=1200.
(-) Get the wyvern stingers by killing wyverns near x=700 y=2060.
(They look like daggers when dropped on the floor.)
(-) Use the door at x=2800 y=2000, it's locked but you get a hint on how to open it. Use the torture device at x=2911 y=1470 to open the door.
Rush down south through the door and free the prisoners. Speak with
Nheero Fhutma (x=2610 y=247) for information about the Dragon's Eye.
You will learn about the Histachii Transformation, wyvern poison and the alchemy lab.
(?) There is a mage (x=3265 y=2420) in the prison which will attack you once he is done casting protective spells. He also casts non-detection and improved invisibility on the troll. In one occasion I talked to him and told him he should get some rest. After I rested and woke up he moved to the troll and starting buffing it and himself. He dropped the 7th circle spell "Malavon's Rage".
(-) Go past the swinging blades (preferable with a high dex character) and disable the blades with the switch at x=2315 y=620. Kill commander
Grisham. Place fire agate gems in the five braziers. Enter the passage in the altar (x=3060 y=440).
--( Dragon's Eye Level 2 - AR 6102 )-------------------------------------------
(-) Nheero Fhutma to tell him about it. Accept his assigment to find
Mandal's sword. Mandal Graye's spirit will appear at his body.
(-) Travel west and talk to Nathaniel (x=290 y=1200), you can trade with him.
Just south is a Yuan-Ti pyramid and the alchemy lab (x=1900 y=2500).
(-) Exit the area through the opening at x=2900 y=2080.
--( AR 6103 - Dragon's Eye Level 3 )-------------------------------------------
(-) Make your way through the snake room to x=750 y=1580. Kill all the slimes that spawn. Have your rogue search near x=740 y=1480, use your thieving skills on the weak spot, it will open up a new area.
Explore.
! Mandal's sword can be found on the ground x=2390 y=1590, it's being guarded by a Iron Golem. Pick it up and bring it to back to Mandal (AR 6102 x=2550 y=1260). Mandal will show you where he lost his modified mandrake root. Go to Ancient Wyverns cave entrance on level 1 (AR 6101 x=1750 y=1960), you need the rope here to descent.
Kill the wyvern and pickup the roots (x=2198 y=1990).
(-) Tell Nheero that you have found the modified mandrake root. Agree to help him and go to the alchemy lab on level 2 (AR 6102 x=1900 y=2500). Place the modified mandrake into the table at x=2020 y=2440. You can intimidate the alchemist D'hey-jazerrion into making the potion or do it yourself. Pull the lever at x=650 y=2450 to start the process. Afterwards put the original mandrake root back in the table.
! While we are here you can make wvyern poisons by putting the 4 wyvern stingers into the table at x=1850 y=2520.
(-) Return to Nheero with the Sabotaged Histachii Brew. Ask him about the strange creatures with purple skin and severals eyes and tentaccles
(Feyrs); you can find Nheero later after his transformation in the library on level 2.
! You can use the potion yourself immediatly to get passed the mind warded room on level 3 (x=1730 y=550) but you will miss out a lot of dialogue and information.
(-) Talk to Nheero at the egg shells on level 2 (x=440 y=390), if he's already transformed back you can find him in the alchemy lab. You can ask him for another sabotaged potion or make one yourself. Ask about the Feyrs again, he will offer to further study it in the level 3 study room. (Be sure to have visited it.)
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Other files from this game:
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