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Each rank has 5 levels. In order to win a rank you have to beat all 5 levels. Link up 3 tiles to win/end a round. Use the following patterns to determine how to win levels.
LV1 LV2 LV3 LV4 LV5 xxo xxo xxo xx- xx- Select the tiles marked "x" first, end with the
--- --- --- o-x xox "o" tile to connect 3 squares in a row - you win
--- x-- xx- xx- -xx the level!
Rank 1 mastery: Dragon's Belt +3 Bonus to Reflex saves.
Rank 2 mastery: Potion of Holy Transference (+2 Wis, -1 Dex perm).
Rank 6 mastery: Club of Disruption (One-handed Mace)
Damage 1d6 +3
Attack Bonus +3
Enchantment +5
All undead and outsiders must make a Fortitude or be destroyed.
(-) With the key go to Oria's room (x=2800 y=4100), and kill her. When she threatens to break her staff let her. Run back to the game room and move the levers so that it is set on "Inner Sanctum", then activate it.
Your party will get plain-shifted so they can combat Oria's Essence.
(-) You can now use the Great Oak painting to go to Oria's private vault room.
See previous section. Grab Nathaniel's Ring of Ram from the chest at x=1290 y=1060.
(-) You now have access to the rest of the chambers. (Minor treasures)
(-) Return to Nathaniel and give him the ring. Leave the temple.
===============================================================================
==( CH3.1 - The Wandering Village and the Fell Woods )=========================
===============================================================================
(-) Talk to Suoma, the wandering village elder (AR 5000, x 1850 y 420) to get things starting.
(!) (Missing children) Talk to Venla the Healer. (AR 5000, x 2420 y 870)
Exit the wandering village area to the east.
Enter the tent. (AR 5001, x 2400 y 630)
Inside you will find Limha. If you have a paladin in your party he will expose her immediatly. If not you will have to exit the tent and proceed eastwards into the Fell woods. (Do not buy any scrolls from Limha.)
From the entrance with the ghost (AR 5010) take the exit at x 190 y 290.
Wolf clearing (AR 5024) -> x 900 y 430
Container in trunk (AR 5017) -> x 490 y 220
Area with tree trunk (AR 5018) -> x 830 y 250
Area with tree trunk (AR 5019) -> x 830 y 250
This will lead to AR 5016, the Dryad area. Kill the Restless Dead. Carynara the Dryad will appear. She will expose Limha. Return to the tent and confront Limha.
After getting rid of Limha and her trolls return to Suoma for a new assigment.
(!) Talk to Tahvo the Huntmaster.(AR 5000, x 2340 y 510)
Talk to Sordinsin the Tusked (AR 5000, x 900 y 1600), he's looking for his
Drinking Horn.
Make your way to the Dryad area as explained in the previous section.
Dryad area (AR 5016) -> x 170 y 360
Spiders (AR 5020) -> x 210 y 350
Maze 1 (AR 5026) -> x 620 y 230
Maze 2 (AR 5027) -> x 850 y 900
Maze 3 (AR 5028) -> x 250 y 310
Maze 4 (AR 5029) -> x 850 y 900
This will lead to a clearing with some standing stones. Loot the body at x 566 y 488 for the Drinking Horn. Watch out for the traps.
Take the west exit, return the horn to Sordirsin, loot his grave for treasure, then report back to Tahvo and Souma.
(!) (Kyosti's Spirit) Talk to Kurttu (AR 5000, x 1890 y 670)
Talk to Carita (x 2400 y 570) and Leevi (x 2430 y 580), then go back to the Fell Woods. Go to the area with the standing stones as explained in the previous section.
Standing Stones (AR 5011) -> x 850 y 550
Frozen Pool 1 (AR 5012) -> x 705 y 570
Frozen Pool 2 (AR 5013) -> x 670 y 220
Frozen Pool 2 (AR 5014) -> x 250 y 230
Frozen River with 2 logs (AR 5021) -> x 330 y 240
3 Logs (AR 5022) -> x 850 y 270
3 Logs (AR 5023) -> x 830 y 720
Destroy the 3 will o'wisps in this area (AR 5030) Exit west. Talk to the ghosts at the Fell Wood entrace, they will reveal the location of
Kyosti's Spirit. Go to the area with the tent (AR 5001). Talk to Kyosti (x 700 y 600). Return to the village and talk to Kurttu and Suoma.
(-) Before you leave the village be sure to buy two hemp ropes and give the Fell
Wood remains to Suoma. Head for the Fell Woods, at the ghost entrance kill the dark treant and go south-east.
--( AR 5004 )------------------------------------------------------------------
(-) Kill several trolls and babarians. Solve the boulder puzzle to advance north.
--( Wyvern's Nest - AR 5005 & AR 5100 )----------------------------------------
(-) Kill the White Wyrm outside, and the White Dragon inside the cave. Go down below.
===============================================================================
==( CH3.2 - The River Caves )==================================================
===============================================================================
--( Hook Horrors and Duergers - AR 5101 )--------------------------------------
(-) Kill all the Hook Horrors and use the passage at x=1750 y=1700. Kill the Ochre Jellys and Shambler. Loot the key from the corpse (x=3166 y=1980).
(-) Go in the gate (x=310 y=1150). Speak to Barud Barzam and accept his job to clear out the river caves of any monsters. Kill all the monsters on this level, including the Jellys and Shamber. Return to Barud Barzam and accept his next mission, to wipe out all the monks in the monastery.
(-) Grab the mining tools from the chest (x=750 400).
(-) Talk to Dragu Ironbreaker (x=1450 y=450 with your most intelligent character to get his prototype crossbow, the Doom Bolter.
(-) Enter the tortore chamber (x=2250 y=570) with a cleric. After talking to the spirit turn him with your cleric for some extra XP.
(-) Clear the rocks at x=3100 y=850 with the mining tools and proceed deeper into the cave.
--( River Cave Exit - AR 5102 )------------------------------------------------
Kill Harshom and his gang. Loot the key of Harshom's corpse.
Exit the area.
===============================================================================
==( CH4.1 - The Black Raven Monastery )========================================
===============================================================================
--( Outside the Monastery - AR 5200 )------------------------------------------
(-) Loot the wyrm egg and ruby ring from the nest (x=1180 y=1200).
Kill the Yeti's and use the passage (x=2700 y=1400). Enter the monastery.
--( Monastery Interior - AR 5201 )---------------------------------------------
(-) Talk to Aruma Blade (x=1300 y=1300).
(-) Lockpick the door and break into Dolon Daemba's room (x=1045 y=1100).
Get the note from the chest (x=770 y=1050). Show the Dolon's letters to
Aruma.
(-) Talk to Salisam Harbash, you are now allowed to take the chamber test.
(-) Talk to Sersa (x=770 y=830) and ask if she can train somewhere else.
Offer to talk to Svaltid, the monastery trainer (x=910 y=480). You will need a fairly high Bluff skill to convince him to train Sersa.
(-) Lockpick the store room door (x=1630 y=960) and enter. Talk to Ven or just kill him on the spot. You don't want him looting the tomb a bit further ahead.
(-) Talk to Nonin (x=650 y=500) with a ruby ring in your inventory for some extra XP.
(-) Go down the stairs and talk to Morohem to start the chamber trials.
===============================================================================
==( CH4.2 - The Eight Chamber Challenge )======================================
===============================================================================
(-) In every chamber there is a container with weapons.
The Chamber of Stone
Pull the levers in the order as displayed on the northwest wall.
1 - 5 - 3 - 2 - 4
The Chamber of Shadows
Enter the portals in the following order: Top, Right, Left, Bottom.
The Chamber of Sorcery
The two green tiles will spawn a monk each. Once they disappear/get killed closely watch the blue tiles. One will raise - step on it as fast as possible. This will give you immunity to electricity. Keep killing the
Crystalline Monks, eventually it will end.
The Chamber of Clockwork
There are 3 monks, focus your attack on one. Once its damaged enough one of the levers in the wall will be accessible, pull it before the time runs out.
The Chamber of Sand
Run around pushing the buttons to activate the fire beams. Try to make the monks run into them.
The Chamber of Silk
Kill all Poisonweb Spiders.
The Chamber of Battle
Lure the Iron Monk onto the blue platform. When he is knocked down use the lever on the northern wall. A door will open. Lure both monks onto their own blue platform in this new room section. Pull the lever.
The Chamber of Immolation
Destroy the two Brass Monks. A sorcerer with Mirror Image and Animate Dead or Summon Fire Elemental does wonders.
(-) Talk to Salisam Harbash to learn that you've become an associate of the
Black Raven Monastery. You now have access to the lower tombs, go there.
--( AR 5203 )------------------------------------------------------------------
First kill the duergars, then empty the tomb (x=560 y=1100). Iron Golems are very hard to kill, probably impossible in normal mode. Best strategy is to cast invisibility on your thief and make a run for it.
(-) Exit the area (x=1400 y=50).
===============================================================================
==( CH4.3 - The Underdark - AR 5300 )==========================================
===============================================================================
(-) Upon entering this are you will be greated by Malavon Despana, accept his hospitality. Agree to investigate the drider cave for Malavon.
Be sure to talk to Kadresh Olonrae and Viizra Arabani in the drow encampment.
(-) You will encounter the Lolthian assasins when you move your party to x=1050 y=450.
(-) You can find some dwarfen merchants (Don't anger them) just south of the drow camp. (x=550 y=2200)
Talk to Wode the Guileful for the best trade prices.
When you are about to leave the Underdark you can come back here to slaughter them and loot the chests.
(-) Speak to Oinchack'olp the Mind Flayer (x=2450 y=1710) and accept his job to retrieve his blue stone. If you return the stone (+2 Wisdom) you will get a +2 Strength belt in return.
(-) Leave the area at x=3800 y=1260.
===============================================================================
==( CH4.4 - The Drider Cave -AR 5301 )=========================================
===============================================================================
(-) Loot the Incandescant Blue Ion Stone at x=1170 y=2610.
(-) Talk to Ginafae Despane (x970 y=700), convince her to leave the cave and return to her brother.
LV1 LV2 LV3 LV4 LV5 xxo xxo xxo xx- xx- Select the tiles marked "x" first, end with the
--- --- --- o-x xox "o" tile to connect 3 squares in a row - you win
--- x-- xx- xx- -xx the level!
Rank 1 mastery: Dragon's Belt +3 Bonus to Reflex saves.
Rank 2 mastery: Potion of Holy Transference (+2 Wis, -1 Dex perm).
Rank 6 mastery: Club of Disruption (One-handed Mace)
Damage 1d6 +3
Attack Bonus +3
Enchantment +5
All undead and outsiders must make a Fortitude or be destroyed.
(-) With the key go to Oria's room (x=2800 y=4100), and kill her. When she threatens to break her staff let her. Run back to the game room and move the levers so that it is set on "Inner Sanctum", then activate it.
Your party will get plain-shifted so they can combat Oria's Essence.
(-) You can now use the Great Oak painting to go to Oria's private vault room.
See previous section. Grab Nathaniel's Ring of Ram from the chest at x=1290 y=1060.
(-) You now have access to the rest of the chambers. (Minor treasures)
(-) Return to Nathaniel and give him the ring. Leave the temple.
===============================================================================
==( CH3.1 - The Wandering Village and the Fell Woods )=========================
===============================================================================
(-) Talk to Suoma, the wandering village elder (AR 5000, x 1850 y 420) to get things starting.
(!) (Missing children) Talk to Venla the Healer. (AR 5000, x 2420 y 870)
Exit the wandering village area to the east.
Enter the tent. (AR 5001, x 2400 y 630)
Inside you will find Limha. If you have a paladin in your party he will expose her immediatly. If not you will have to exit the tent and proceed eastwards into the Fell woods. (Do not buy any scrolls from Limha.)
From the entrance with the ghost (AR 5010) take the exit at x 190 y 290.
Wolf clearing (AR 5024) -> x 900 y 430
Container in trunk (AR 5017) -> x 490 y 220
Area with tree trunk (AR 5018) -> x 830 y 250
Area with tree trunk (AR 5019) -> x 830 y 250
This will lead to AR 5016, the Dryad area. Kill the Restless Dead. Carynara the Dryad will appear. She will expose Limha. Return to the tent and confront Limha.
After getting rid of Limha and her trolls return to Suoma for a new assigment.
(!) Talk to Tahvo the Huntmaster.(AR 5000, x 2340 y 510)
Talk to Sordinsin the Tusked (AR 5000, x 900 y 1600), he's looking for his
Drinking Horn.
Make your way to the Dryad area as explained in the previous section.
Dryad area (AR 5016) -> x 170 y 360
Spiders (AR 5020) -> x 210 y 350
Maze 1 (AR 5026) -> x 620 y 230
Maze 2 (AR 5027) -> x 850 y 900
Maze 3 (AR 5028) -> x 250 y 310
Maze 4 (AR 5029) -> x 850 y 900
This will lead to a clearing with some standing stones. Loot the body at x 566 y 488 for the Drinking Horn. Watch out for the traps.
Take the west exit, return the horn to Sordirsin, loot his grave for treasure, then report back to Tahvo and Souma.
(!) (Kyosti's Spirit) Talk to Kurttu (AR 5000, x 1890 y 670)
Talk to Carita (x 2400 y 570) and Leevi (x 2430 y 580), then go back to the Fell Woods. Go to the area with the standing stones as explained in the previous section.
Standing Stones (AR 5011) -> x 850 y 550
Frozen Pool 1 (AR 5012) -> x 705 y 570
Frozen Pool 2 (AR 5013) -> x 670 y 220
Frozen Pool 2 (AR 5014) -> x 250 y 230
Frozen River with 2 logs (AR 5021) -> x 330 y 240
3 Logs (AR 5022) -> x 850 y 270
3 Logs (AR 5023) -> x 830 y 720
Destroy the 3 will o'wisps in this area (AR 5030) Exit west. Talk to the ghosts at the Fell Wood entrace, they will reveal the location of
Kyosti's Spirit. Go to the area with the tent (AR 5001). Talk to Kyosti (x 700 y 600). Return to the village and talk to Kurttu and Suoma.
(-) Before you leave the village be sure to buy two hemp ropes and give the Fell
Wood remains to Suoma. Head for the Fell Woods, at the ghost entrance kill the dark treant and go south-east.
--( AR 5004 )------------------------------------------------------------------
(-) Kill several trolls and babarians. Solve the boulder puzzle to advance north.
--( Wyvern's Nest - AR 5005 & AR 5100 )----------------------------------------
(-) Kill the White Wyrm outside, and the White Dragon inside the cave. Go down below.
===============================================================================
==( CH3.2 - The River Caves )==================================================
===============================================================================
--( Hook Horrors and Duergers - AR 5101 )--------------------------------------
(-) Kill all the Hook Horrors and use the passage at x=1750 y=1700. Kill the Ochre Jellys and Shambler. Loot the key from the corpse (x=3166 y=1980).
(-) Go in the gate (x=310 y=1150). Speak to Barud Barzam and accept his job to clear out the river caves of any monsters. Kill all the monsters on this level, including the Jellys and Shamber. Return to Barud Barzam and accept his next mission, to wipe out all the monks in the monastery.
(-) Grab the mining tools from the chest (x=750 400).
(-) Talk to Dragu Ironbreaker (x=1450 y=450 with your most intelligent character to get his prototype crossbow, the Doom Bolter.
(-) Enter the tortore chamber (x=2250 y=570) with a cleric. After talking to the spirit turn him with your cleric for some extra XP.
(-) Clear the rocks at x=3100 y=850 with the mining tools and proceed deeper into the cave.
--( River Cave Exit - AR 5102 )------------------------------------------------
Kill Harshom and his gang. Loot the key of Harshom's corpse.
Exit the area.
===============================================================================
==( CH4.1 - The Black Raven Monastery )========================================
===============================================================================
--( Outside the Monastery - AR 5200 )------------------------------------------
(-) Loot the wyrm egg and ruby ring from the nest (x=1180 y=1200).
Kill the Yeti's and use the passage (x=2700 y=1400). Enter the monastery.
--( Monastery Interior - AR 5201 )---------------------------------------------
(-) Talk to Aruma Blade (x=1300 y=1300).
(-) Lockpick the door and break into Dolon Daemba's room (x=1045 y=1100).
Get the note from the chest (x=770 y=1050). Show the Dolon's letters to
Aruma.
(-) Talk to Salisam Harbash, you are now allowed to take the chamber test.
(-) Talk to Sersa (x=770 y=830) and ask if she can train somewhere else.
Offer to talk to Svaltid, the monastery trainer (x=910 y=480). You will need a fairly high Bluff skill to convince him to train Sersa.
(-) Lockpick the store room door (x=1630 y=960) and enter. Talk to Ven or just kill him on the spot. You don't want him looting the tomb a bit further ahead.
(-) Talk to Nonin (x=650 y=500) with a ruby ring in your inventory for some extra XP.
(-) Go down the stairs and talk to Morohem to start the chamber trials.
===============================================================================
==( CH4.2 - The Eight Chamber Challenge )======================================
===============================================================================
(-) In every chamber there is a container with weapons.
The Chamber of Stone
Pull the levers in the order as displayed on the northwest wall.
1 - 5 - 3 - 2 - 4
The Chamber of Shadows
Enter the portals in the following order: Top, Right, Left, Bottom.
The Chamber of Sorcery
The two green tiles will spawn a monk each. Once they disappear/get killed closely watch the blue tiles. One will raise - step on it as fast as possible. This will give you immunity to electricity. Keep killing the
Crystalline Monks, eventually it will end.
The Chamber of Clockwork
There are 3 monks, focus your attack on one. Once its damaged enough one of the levers in the wall will be accessible, pull it before the time runs out.
The Chamber of Sand
Run around pushing the buttons to activate the fire beams. Try to make the monks run into them.
The Chamber of Silk
Kill all Poisonweb Spiders.
The Chamber of Battle
Lure the Iron Monk onto the blue platform. When he is knocked down use the lever on the northern wall. A door will open. Lure both monks onto their own blue platform in this new room section. Pull the lever.
The Chamber of Immolation
Destroy the two Brass Monks. A sorcerer with Mirror Image and Animate Dead or Summon Fire Elemental does wonders.
(-) Talk to Salisam Harbash to learn that you've become an associate of the
Black Raven Monastery. You now have access to the lower tombs, go there.
--( AR 5203 )------------------------------------------------------------------
First kill the duergars, then empty the tomb (x=560 y=1100). Iron Golems are very hard to kill, probably impossible in normal mode. Best strategy is to cast invisibility on your thief and make a run for it.
(-) Exit the area (x=1400 y=50).
===============================================================================
==( CH4.3 - The Underdark - AR 5300 )==========================================
===============================================================================
(-) Upon entering this are you will be greated by Malavon Despana, accept his hospitality. Agree to investigate the drider cave for Malavon.
Be sure to talk to Kadresh Olonrae and Viizra Arabani in the drow encampment.
(-) You will encounter the Lolthian assasins when you move your party to x=1050 y=450.
(-) You can find some dwarfen merchants (Don't anger them) just south of the drow camp. (x=550 y=2200)
Talk to Wode the Guileful for the best trade prices.
When you are about to leave the Underdark you can come back here to slaughter them and loot the chests.
(-) Speak to Oinchack'olp the Mind Flayer (x=2450 y=1710) and accept his job to retrieve his blue stone. If you return the stone (+2 Wisdom) you will get a +2 Strength belt in return.
(-) Leave the area at x=3800 y=1260.
===============================================================================
==( CH4.4 - The Drider Cave -AR 5301 )=========================================
===============================================================================
(-) Loot the Incandescant Blue Ion Stone at x=1170 y=2610.
(-) Talk to Ginafae Despane (x970 y=700), convince her to leave the cave and return to her brother.
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