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--( AR 2101 )-----------------------------------------------------------------
(-) Destroy the support beam. (x=2450 y=540)
(-) Destroy the other support beam. (x=1230 y=370)
(-) Grab the wood planks. (x=130 y=630)
(-) Put the planks in the container at x=250 y=1160.
(-) Leave the area at x=50 y=1150.
--( AR 2102 )------------------------------------------------------------------
(-) Prepare for battle! Whatever you do, you can not stop getting the bridge from being destroyed.
(!) Xuki the mage drops a bag of holding, be sure to get it.
(-) Return to Targos after killing everything. Report to Ulbrec. Don't forget to collect your reward from Shawford. The Horde fortress will be accessible on your world map.
===============================================================================
==( CH1.2 - The Horde Fortress )===============================================
===============================================================================
--( AR 3000 )------------------------------------------------------------------
(-) Upon entering this area you will encounter Ennelia. She has a lot of information about this area. She is also looking for Braston, a prisoner in the fortress. Heal Ennelia for some extra XP. There are 3 camps each with their own wardrum.
(-) Kill Trugnuk, the orc shaman at x=3500 y=850. Loot the warren key of his corpse.
(-) Open the gate at x=2980 y=2300 and enter the cave.
--( AR 3001 )-----------------------------------------------------------------
(-) Locate Pondmuk (x=2050 y=1600) and agree to fetch him some spiders.
Kill some spiders (x=1000 y=1300) and return to Pondmuk with some corpses to learn the password (Chimera) for the door.
(-) Talk to Yquog the troll at x=2970 y=1250. Agree to help him get his message from a goblin called Kruntur. He will tell you a password (Xvim) to get past
Kruntur's guard peacefully.
(-) Leave the area at x=3300 y=120.
--( Fortress Cave - AR 3002 )--------------------------------------------------
(-) Get the Iron Ward Stone from the orc Gumph (x=2700 y=1000).
(-) Get the Black Ward Stone from Orog (x=800 y=3000).
(-) Talk to Kruntur (x=730 y=1010). He wants his bracers back, go back to
Yquog (AR 3001 x=2970 y=1250) to fetch Tamjan's Bracers. Go back to
Kruntur. In return for the bracers you will get the note and a Large
Shield of Luck +1. Now give the note to Yquog for another reward,
Lightning Star +1. If you let Yquog live you will encounter him again later in the game.
(-) Using the two ward stones you can now use the stairs (x=2400 y=270).
--( Fortress Exterior - AR 3100 )----------------------------------------------
(o) Kill everything and leave at x=800 y=1100.
--( Fortress Interior AR 3101 )------------------------------------------------
(-) Kill the two bugbears at the entrance, an Old Orc will appear which has the key to open the double doors. Once you open the door you will see Sherincal talking to Guthma.
(-) Free Brastor (x=1500 y=1450) and escort him back to
Ennelia (AR 3000 x=250 y=2500).
(-) Return to Lord Ulbrec in Targos for your next mission. Dont forget to claim your reward from Shawford. Speak to Oswald Fiddlebender (x=2040 y=660) to start chapter two.
===============================================================================
==( CH2.1 - Crashed Airship )==================================================
===============================================================================
(-) Keep talking to Oswald to wake him up. Get Oswald's spellbook from the
Table. You need the following components for the melding spell:
Spider Silk -> Kill spiders (AR 4000 x=2100 y=2500).
Bottle of Thrym extract -> On the ground inside the airship.
Belladonna paste -> Aurilite village x=2400 y=640.
Smidgen of iron ore -> Broken weapon of Captain Yurst body.
(AR 4000 x=1935 y=1910)
Two Diamonds -> One is in a locked box inside the airship, the other in the Aurilite village at x=3250 y=130.
Wood -> Just outside the airship.
(!) Oswald is also able to craft armour if you bring him a boring beetle shell. Bring him winter wolf or yeti pelt for clothing.
--( AR 4000 )------------------------------------------------------------------
(!) Get the Periapt of Wound Closure from a locked box at x=930 y=1030.
(-) Approach Captain Yurst (x=1935 y=1910), go east and kill the giants.
Talk to Yurst again and let him use the Periapt of Wound Closure.
Loot back the periapt and pick up the broken weapon.
(-) Head toward the north-eastern part of the map and look for Odea
Winterthaw (x=3000 y=1300). You will hear about a local cult.
Head to Beodaewn at x=560 y=665. You can bluff by threatening to mention his cult to the mayors of Ten-Towns; you can now shop at cheaper prices.
After that you can just kill him and loot his stash.
(-) Slaughter the Aurilite village. There are stairs at x=3440 y=540. Grab the Belladonna. (e) You should now have all the ingredients for the melding spell, so return to the airship. Finish your business with Oswald and leave the airship.
You can now travel to the glacier. (x=3500 y=560)
===============================================================================
==( CH2.2 - The Glacier - AR 4100 )============================================
===============================================================================
(-) When you enter hug the western wall and proceed northwards, following the corridor until you reach the crystal golem and two Aurilites.
(-) Push down the 3 rocks (x=1675 y=1540) and go back down to loot the
Aurilite Holy symbol. Once you equip it the doomguards will attack you and all the doors will open.
(-) Open the door at x=556 y=1234 and "talk" to the spider.
(-) Open the door at x=790 y=2070 and kill the Remorhaz Queen.
(-) Kill Shenical (x=2400 y=1050).
(-) Kill the Remorhaz at x=2250 y=2500 to free Zack Boosenburry. Tell him you saw his spider for some extra XP. You can buy scrolls from him as well.
(-) You can enter the ice temple though a door (x=3000 y=880) if you have a
Dwarf or Half-ling character in your party. Enter with a fully healed party! Talk to the white abishai leader, Xhaan. Agree to help her. Exit this are and use the front entrance to the temple.
===============================================================================
==( CH2.3 - The Ice Temple - AR 4101 )=========================================
===============================================================================
(!) Make your way to the prison area (x=500 y=1900) and free Nathaniel and the other prisoners by lockpicking the doors. When you talk to Nathaniel you will learn he is missing his bag of holding.
(!) Kill the High Priestess Lysara (x=1170 y=800), on her body you will find a temple key.
(!) Kill the High Priestess Cathin (x=1500 y=1650), on her body you will find a another temple key.
(-) Kill the genie Ondabo (x=2090 y=910) for a Scimitar of the Defender +1.
(-) The Dias Room (x=1130 y=850).
! To open the doors to the white abishais stand on the right hand side of the dias and turn it north. Stand left and turn it round till it faces north again.
! To disable the anti-magic field; stand right then turn east, stand left and turn west. (You learn this by talking to Nathaniel.)
! To unlock the study room (x=2070 y=1400); stand left then turn southwest, stand right then turn northwest.
(-) Great Oak Painting (x=3240 y=1250)
Talking/looking at this painting and saying a certain word or phrase will cause the stairway to change it exit:
! Death to Kuldahar and all who defy the will of the Cold Goddess! ->
Stairs leading from lower level to ground level (AR 4102).
! Andora? ->Andora village on crash site map (AR 4000).
! Lysan. -> Door leading to altar room (AR 4102, x 900 y 950).
! Auril, shower me with strength! -> Game room (AR 4102, x 2180 y 2500).
! Bedroom. -> Nickademus' bedroom. (AR 4102, x 1300 y 1400)
! From the Sea of Moving Ice.. -> White Abishai den (AR 4101, x 1500 y 500).
! In Auril's name, from winter's veil.. (Available after defeating Oria) ->
Oria's private vault room (AR 4102, x 1500 y 1000).
^-- Nathaniel's Ring of the Ram.
! Hmmm... Interesting.. -> Random location. (e) Go downstair through the door (x=2600 y=760).
===============================================================================
==( CH2.4 - The Ice Temple Basement - AR 4102 )================================
===============================================================================
First should run around and kill all of the baddies.
(!) Retrieve Nathaniels bag of holding, it is in a chamber to the south (x=380 y=1780). In order to do this you have to position a few characters in different places.
Place one in the mirror room (x=450 y=1650).
Place one in the coffin room (x=1250 y=2100). Open the hidden passage at x=1050 y=1900.
Go the center of the area to the prism room. Operate the prism device with the lever (x=2020 y= 1190) so that it faces south. Use the other lever to activate the device. A jolt will shoot south and bounce off the mirrors in the shadow and mirror room opening the door there (x=380 y=1780).
(-) Get Nathaniels' bag of holding (x=160 y=2200). On your way back to
Nathaniel, lockpick Nickedamus cabinet (x=1060 y=1280).
(-) Go to Nickademus' bedroom, he has awoken from his sleep. Talk to him for heaps of information about the temple and its devices. Be sure to ask about everything.
(-) Find your way to the Great Oak painting and choose "Lysan". Take the stairs down and they will lead to the shadow door (x=970 y=4100), touching it is very painful. Open the hidden passage on the left.
Position one character in near the mirror just outside the shadow door.
Position another character near the mirror in the top left corner of the map. Another character halfway through the corridor leading towards the prism room. Rotate the mirror at x=2480 y=950 and leave a character there.
Rotate the prism device north and fire a jolt. If done correctly - the jolt will bounce of all the mirrors and into the shadow door, opening it.
Go in the room and talk to the spirit, say its real name out loud:
Aeij-Kllenzr't. This will free the white abishai, go talk to them for some XP.
--( The Battle Arena x=2150 y=2500 )-------------------------------------------
(-) You get a key to Oria's room if you beat the battle square game on rank 1.
There are 3 levers together here, the bottom one is the on/off switch.
Put the other two levels on off (so they face west). The other levers set the rank level 1-9.
Start the game. The character who pulled the level has to do some 1-on-1 battling. Obtain 3 squares to win rank 1 level 1.
(-) Destroy the support beam. (x=2450 y=540)
(-) Destroy the other support beam. (x=1230 y=370)
(-) Grab the wood planks. (x=130 y=630)
(-) Put the planks in the container at x=250 y=1160.
(-) Leave the area at x=50 y=1150.
--( AR 2102 )------------------------------------------------------------------
(-) Prepare for battle! Whatever you do, you can not stop getting the bridge from being destroyed.
(!) Xuki the mage drops a bag of holding, be sure to get it.
(-) Return to Targos after killing everything. Report to Ulbrec. Don't forget to collect your reward from Shawford. The Horde fortress will be accessible on your world map.
===============================================================================
==( CH1.2 - The Horde Fortress )===============================================
===============================================================================
--( AR 3000 )------------------------------------------------------------------
(-) Upon entering this area you will encounter Ennelia. She has a lot of information about this area. She is also looking for Braston, a prisoner in the fortress. Heal Ennelia for some extra XP. There are 3 camps each with their own wardrum.
(-) Kill Trugnuk, the orc shaman at x=3500 y=850. Loot the warren key of his corpse.
(-) Open the gate at x=2980 y=2300 and enter the cave.
--( AR 3001 )-----------------------------------------------------------------
(-) Locate Pondmuk (x=2050 y=1600) and agree to fetch him some spiders.
Kill some spiders (x=1000 y=1300) and return to Pondmuk with some corpses to learn the password (Chimera) for the door.
(-) Talk to Yquog the troll at x=2970 y=1250. Agree to help him get his message from a goblin called Kruntur. He will tell you a password (Xvim) to get past
Kruntur's guard peacefully.
(-) Leave the area at x=3300 y=120.
--( Fortress Cave - AR 3002 )--------------------------------------------------
(-) Get the Iron Ward Stone from the orc Gumph (x=2700 y=1000).
(-) Get the Black Ward Stone from Orog (x=800 y=3000).
(-) Talk to Kruntur (x=730 y=1010). He wants his bracers back, go back to
Yquog (AR 3001 x=2970 y=1250) to fetch Tamjan's Bracers. Go back to
Kruntur. In return for the bracers you will get the note and a Large
Shield of Luck +1. Now give the note to Yquog for another reward,
Lightning Star +1. If you let Yquog live you will encounter him again later in the game.
(-) Using the two ward stones you can now use the stairs (x=2400 y=270).
--( Fortress Exterior - AR 3100 )----------------------------------------------
(o) Kill everything and leave at x=800 y=1100.
--( Fortress Interior AR 3101 )------------------------------------------------
(-) Kill the two bugbears at the entrance, an Old Orc will appear which has the key to open the double doors. Once you open the door you will see Sherincal talking to Guthma.
(-) Free Brastor (x=1500 y=1450) and escort him back to
Ennelia (AR 3000 x=250 y=2500).
(-) Return to Lord Ulbrec in Targos for your next mission. Dont forget to claim your reward from Shawford. Speak to Oswald Fiddlebender (x=2040 y=660) to start chapter two.
===============================================================================
==( CH2.1 - Crashed Airship )==================================================
===============================================================================
(-) Keep talking to Oswald to wake him up. Get Oswald's spellbook from the
Table. You need the following components for the melding spell:
Spider Silk -> Kill spiders (AR 4000 x=2100 y=2500).
Bottle of Thrym extract -> On the ground inside the airship.
Belladonna paste -> Aurilite village x=2400 y=640.
Smidgen of iron ore -> Broken weapon of Captain Yurst body.
(AR 4000 x=1935 y=1910)
Two Diamonds -> One is in a locked box inside the airship, the other in the Aurilite village at x=3250 y=130.
Wood -> Just outside the airship.
(!) Oswald is also able to craft armour if you bring him a boring beetle shell. Bring him winter wolf or yeti pelt for clothing.
--( AR 4000 )------------------------------------------------------------------
(!) Get the Periapt of Wound Closure from a locked box at x=930 y=1030.
(-) Approach Captain Yurst (x=1935 y=1910), go east and kill the giants.
Talk to Yurst again and let him use the Periapt of Wound Closure.
Loot back the periapt and pick up the broken weapon.
(-) Head toward the north-eastern part of the map and look for Odea
Winterthaw (x=3000 y=1300). You will hear about a local cult.
Head to Beodaewn at x=560 y=665. You can bluff by threatening to mention his cult to the mayors of Ten-Towns; you can now shop at cheaper prices.
After that you can just kill him and loot his stash.
(-) Slaughter the Aurilite village. There are stairs at x=3440 y=540. Grab the Belladonna. (e) You should now have all the ingredients for the melding spell, so return to the airship. Finish your business with Oswald and leave the airship.
You can now travel to the glacier. (x=3500 y=560)
===============================================================================
==( CH2.2 - The Glacier - AR 4100 )============================================
===============================================================================
(-) When you enter hug the western wall and proceed northwards, following the corridor until you reach the crystal golem and two Aurilites.
(-) Push down the 3 rocks (x=1675 y=1540) and go back down to loot the
Aurilite Holy symbol. Once you equip it the doomguards will attack you and all the doors will open.
(-) Open the door at x=556 y=1234 and "talk" to the spider.
(-) Open the door at x=790 y=2070 and kill the Remorhaz Queen.
(-) Kill Shenical (x=2400 y=1050).
(-) Kill the Remorhaz at x=2250 y=2500 to free Zack Boosenburry. Tell him you saw his spider for some extra XP. You can buy scrolls from him as well.
(-) You can enter the ice temple though a door (x=3000 y=880) if you have a
Dwarf or Half-ling character in your party. Enter with a fully healed party! Talk to the white abishai leader, Xhaan. Agree to help her. Exit this are and use the front entrance to the temple.
===============================================================================
==( CH2.3 - The Ice Temple - AR 4101 )=========================================
===============================================================================
(!) Make your way to the prison area (x=500 y=1900) and free Nathaniel and the other prisoners by lockpicking the doors. When you talk to Nathaniel you will learn he is missing his bag of holding.
(!) Kill the High Priestess Lysara (x=1170 y=800), on her body you will find a temple key.
(!) Kill the High Priestess Cathin (x=1500 y=1650), on her body you will find a another temple key.
(-) Kill the genie Ondabo (x=2090 y=910) for a Scimitar of the Defender +1.
(-) The Dias Room (x=1130 y=850).
! To open the doors to the white abishais stand on the right hand side of the dias and turn it north. Stand left and turn it round till it faces north again.
! To disable the anti-magic field; stand right then turn east, stand left and turn west. (You learn this by talking to Nathaniel.)
! To unlock the study room (x=2070 y=1400); stand left then turn southwest, stand right then turn northwest.
(-) Great Oak Painting (x=3240 y=1250)
Talking/looking at this painting and saying a certain word or phrase will cause the stairway to change it exit:
! Death to Kuldahar and all who defy the will of the Cold Goddess! ->
Stairs leading from lower level to ground level (AR 4102).
! Andora? ->Andora village on crash site map (AR 4000).
! Lysan. -> Door leading to altar room (AR 4102, x 900 y 950).
! Auril, shower me with strength! -> Game room (AR 4102, x 2180 y 2500).
! Bedroom. -> Nickademus' bedroom. (AR 4102, x 1300 y 1400)
! From the Sea of Moving Ice.. -> White Abishai den (AR 4101, x 1500 y 500).
! In Auril's name, from winter's veil.. (Available after defeating Oria) ->
Oria's private vault room (AR 4102, x 1500 y 1000).
^-- Nathaniel's Ring of the Ram.
! Hmmm... Interesting.. -> Random location. (e) Go downstair through the door (x=2600 y=760).
===============================================================================
==( CH2.4 - The Ice Temple Basement - AR 4102 )================================
===============================================================================
First should run around and kill all of the baddies.
(!) Retrieve Nathaniels bag of holding, it is in a chamber to the south (x=380 y=1780). In order to do this you have to position a few characters in different places.
Place one in the mirror room (x=450 y=1650).
Place one in the coffin room (x=1250 y=2100). Open the hidden passage at x=1050 y=1900.
Go the center of the area to the prism room. Operate the prism device with the lever (x=2020 y= 1190) so that it faces south. Use the other lever to activate the device. A jolt will shoot south and bounce off the mirrors in the shadow and mirror room opening the door there (x=380 y=1780).
(-) Get Nathaniels' bag of holding (x=160 y=2200). On your way back to
Nathaniel, lockpick Nickedamus cabinet (x=1060 y=1280).
(-) Go to Nickademus' bedroom, he has awoken from his sleep. Talk to him for heaps of information about the temple and its devices. Be sure to ask about everything.
(-) Find your way to the Great Oak painting and choose "Lysan". Take the stairs down and they will lead to the shadow door (x=970 y=4100), touching it is very painful. Open the hidden passage on the left.
Position one character in near the mirror just outside the shadow door.
Position another character near the mirror in the top left corner of the map. Another character halfway through the corridor leading towards the prism room. Rotate the mirror at x=2480 y=950 and leave a character there.
Rotate the prism device north and fire a jolt. If done correctly - the jolt will bounce of all the mirrors and into the shadow door, opening it.
Go in the room and talk to the spirit, say its real name out loud:
Aeij-Kllenzr't. This will free the white abishai, go talk to them for some XP.
--( The Battle Arena x=2150 y=2500 )-------------------------------------------
(-) You get a key to Oria's room if you beat the battle square game on rank 1.
There are 3 levers together here, the bottom one is the on/off switch.
Put the other two levels on off (so they face west). The other levers set the rank level 1-9.
Start the game. The character who pulled the level has to do some 1-on-1 battling. Obtain 3 squares to win rank 1 level 1.
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