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Experience. (once again, see the section on Experience near the end of this
FAQ for more information regarding the two types of experience) When you receive a Quest, you normally receive the experience reward for it when you complete the task and return to talk with the person who gave you the quest.
If you would like to..."cheat" a little, save the game right before you talk to a person to receive your Quest Experience. Then, exit the game, and enter the Game Configuration program. (you must exit completely from the game)
Select "Heart of Fury" difficulty mode. Next, start up Heart of Winter, and load your save game. Now, talk to the person to receive your experience reward. The amount will be doubled; "Heart of Fury" mode doubles all experience gained from completing Quests. This will come in especially useful for two quests in particular, which normally yield over 600,000 experience each. Think of it - over 1,000,000 experience points using this method!
Good Equipment at the Beginning (cheat)
=======================================
Good equipment is hard to find at the beginning of the game. And what you
CAN find is almost impossible to afford. To perform this "cheat" you need to know how to import and export characters into your party.
First, begin your game. Go to the Records screen and export each of your characters. Now, select the Modify Characters option. You should see a screen with your characters on it. Click on one of the Modify Character buttons under a character's portrait. Then choose to delete him. Next, choose to Create a Character in the void that your old character left. Choose to Import a character. Look at the list of characters you can import. Notice how some of them have a + next to them? These are sample characters that the game programmers included. They are very well equipped. Import one (or more) of them into your party. Return to the game. Now look at the new character's inventory. See anything you like? Sure you do! Take any of the items that are of interest to you, and more them to another character's inventory. Now you can once again return to the Modify a Character screen and delete the new character, and re-import your old character. You can also repeat the process, gaining even MORE free items.
There are other uses for this procedure of importing and exporting characters in the middle of the game, but I will not detail them in this document. After all, I do not want to turn this into a "cheat" document!
==============================================================================
HEART OF WINTER: WALKTHROUGH
==============================================================================
In order to get to Lonelywood, you must have first gotten to Kuldahar in the original game. Just east of the center of town is a house that was previously locked. If you go inside, you will find a barbarian named Hjollder there. It seems that your coming has been foretold to him for a while now.
It appears that there is another town in trouble. He requests your aid in the north. The town of Lonelywood is in the path of a major barbarian invasion, which is being led by the great barbarian leader Wylfdene, who has recently returned from the dead. Prepare yourselves, and when you are ready, accept his request and journey with him to another of the Ten Towns - Lonelywood.
==============================================================================
1. Lonelywood
==============================================================================
---------------------------------
The Well (x 1772 y 2210 AR 9100)
---------------------------------
You have just arrived in the town of Lonelywood. Upon your arrival, you will encounter a girl named Hailee Dunn. She says that her brother is trapped in the well, and would like for you to go and tell her dad. Her dad is located in the Cooper's House. (x 2784 y 436)
EVIL: If you want, try to kill Hailee Dunn. May party of Level 14 characters couldn't even touch her! Also, be forewarned that attacking townspeople will make you the enemy of everyone in town.
Also, if certain people are killed, you may or may not be prevented from completing the game.
-------------------------------------------
Shrine of Waukeen (x 2302 y 1883 AR 9103)
-------------------------------------------
NE of the well is the local house of healing. It is run by Quinn
Silverfinger, a halfling missionary. He sure runs an opulent place! He also sells some truly magnificent items. In addition to the traditional healing services, you can also enter behind the curtain on the north door. It leads to his room. There is a hidden door at (x 791 y 192) which you can find if your Thief is searching for traps. There is a chest behind the door which contains:
1,500gp
3 Diamonds
2 Emeralds
Sling +5: Quinn's Fancy Sling (+3 damage)
EVIL: If you want, you can try and kill Quinn. This will yield:
100gp
Sling +1
Force Bullets
Morning Star +4: Defender
---------------------------------------------------------
The Whistling Gallows Inn (x 2260 y 1187 AR 9101, 9102)
---------------------------------------------------------
Floor 1: (AR 9101)
-------------------
There is a lot to do here. The dwarf at the table can tell you some information about the impending barbarian attack. The woman wandering around in the bar is Ambere Dunn, Hailee's mother. Talk to her about her daughter and the barbarians. You might get the impression that she frequents this place often...
EVIL: Killing Ambere Dunn gives you nothing...except a reputation loss!
Seated near the entrance to the Inn is a dwarf named Roald Tunnelfist, who will relate his tale of having been part of an expeditionary force to the barbarian camp. He tells of having encountered Wylfdene and barely escaping to tell the tale. He can point you in the direction of the barbarian camp.
EVIL: If you want to pound the dwarf to dust, you will receive: 16gp
Chainmail +2
Battle Axe +2: Defender
Seated at the bar (x 739 y 417) is the Norm of Lonelywood, a sloshingly drunk elf named Murdaugh. Not only is he a drunken, unemployed elf, but he is also...*surprise* a bard! Ask about his rather articulate vocabulary and he will reveal himself as a bard from Auckney. You then can offer either 1, 5, or 10gp for him to tell his tale. Whichever option you choose, you get the same story. He tells you of his forbidden love and of his impossible quest: (not to find the Holy Grail) ...to find the Glacier Rose
EVIL: You can dispatch the Bard Murdaugh, if you wish. Be careful though - the innkeeper will attack you, and he is a a practiced wizard. Killing Murdaugh will get you:
Long Sword of Action +2 (adds +1 to dexterity)
The bartender, Kieran Nye, is your one stop for nearly anything you could want. Talk to him in order to get information and to rest. In addition, once you discover his secret, return and talk to him about it. He will tell you that he is a fugitive wizard from the Hosttower of the Arcane. In return for your secrecy, he will offer to sell you magical items and spells! (In another
FAQ I give a listing of all the items in the expansion pack's shops, and their prices. Refer to that list for the shop items available. That file should also be located at: http://www.gamefaqs.com)
EXTRA: You can pickpocket Kieran, if you wish. Doing so yields: Ring of Greater Action (+2 AC, +25% crushing resistance, +3 save vs. spells)
EVIL: Kieran is a practiced mage. If you want to be evil and kill him, you will receive: 56gp
1 Potion of Extra Healing
Mage Dagger +4 (AC +1, +1 Level 1, Level 2, and Level 3 spell)
In a room in the back of the inn is a chest (x 285 y 598). Inside is:
Robe of the Neutral Archmagi (AC 5, magic resistance +5%)
Also in this room, behind the mirror at (x 361 y 592) is a hidden door that leads to a hidden study. On the shelf, at (x 449 y 481) is:
Seven Eyes (scroll - mage)
After discovering this, mention the room the Kieran Nye to gain access to his magical wares. Otherwise, go on upstairs.
Floor 2: (AR 9102)
-------------------
There is not a lot to do upstairs. However, if you would like to help yourself to some free items, there is a chest in the first room on the left (x 1089 y 563) which contains:
Rogue Stone
Translocution Arrows
Further on down the hall, in the last room on the right, is a cabinet (x 341 y 556) which contains:
Potion - Oil of Speed
That is just about all there is to do at the inn for the moment.
----------------------------------------
Bowyer's Cabin (x 2975 y 2273 AR 9104)
----------------------------------------
Emmerich Hawk is the local Ranger. He will update your map for you so you can travel to the barbarian camp. He can also sell you some weapons.
EVIL: If you want to strike it rich by means of assassination, take out the local ranger. Killing Emmerich yields:
3 Potions of Extra Healing
100 gp
Finest Long Sword
Shadowed Cloak (+15% to Hide in Shadows)
Confusion Arrows +3
Bracers of Archery (+2 THAC0 - missile weapons only)
Arrows of Piercing
Inferno Arrows +2
Long Bow +4: Hammer (+1 AC, 4 attacks per round)
-----------------------------------
The Cooper (x 2784 y 436 AR 9105)
-----------------------------------
The Cooper in Lonelywood is Tybald Dunn. Where has that last name been seen before, hmmm? This is the father of the girl at the well, and the husband of the drunk woman at the inn. Mention his daughter, and he will ask you to send her home. This family sure has problems. In addition to these problems, business is going very poorly for Tybald. He must rely on Baldemar for all of his business contacts. Perhaps we should keep an ear open for some ideas. Some of the richer people in town might have some ideas. Perhaps
Quinn the Priest can help.
Before you leave, there is a cabinet at (x 759 y 259) that contains:
Boots of the North (+50% cold resistance)
EVIL: Killing Tybald Dunn isn't even worth the effort. You get: 5gp
Return to the Shrine of Waukeen
-------------------------------
After talking to the Cooper, return here and talk to Quinn. He will shed light on some trade opportunities to the south. With this information, you should return to the Cooper and see what he thinks.
The Cooper
FAQ for more information regarding the two types of experience) When you receive a Quest, you normally receive the experience reward for it when you complete the task and return to talk with the person who gave you the quest.
If you would like to..."cheat" a little, save the game right before you talk to a person to receive your Quest Experience. Then, exit the game, and enter the Game Configuration program. (you must exit completely from the game)
Select "Heart of Fury" difficulty mode. Next, start up Heart of Winter, and load your save game. Now, talk to the person to receive your experience reward. The amount will be doubled; "Heart of Fury" mode doubles all experience gained from completing Quests. This will come in especially useful for two quests in particular, which normally yield over 600,000 experience each. Think of it - over 1,000,000 experience points using this method!
Good Equipment at the Beginning (cheat)
=======================================
Good equipment is hard to find at the beginning of the game. And what you
CAN find is almost impossible to afford. To perform this "cheat" you need to know how to import and export characters into your party.
First, begin your game. Go to the Records screen and export each of your characters. Now, select the Modify Characters option. You should see a screen with your characters on it. Click on one of the Modify Character buttons under a character's portrait. Then choose to delete him. Next, choose to Create a Character in the void that your old character left. Choose to Import a character. Look at the list of characters you can import. Notice how some of them have a + next to them? These are sample characters that the game programmers included. They are very well equipped. Import one (or more) of them into your party. Return to the game. Now look at the new character's inventory. See anything you like? Sure you do! Take any of the items that are of interest to you, and more them to another character's inventory. Now you can once again return to the Modify a Character screen and delete the new character, and re-import your old character. You can also repeat the process, gaining even MORE free items.
There are other uses for this procedure of importing and exporting characters in the middle of the game, but I will not detail them in this document. After all, I do not want to turn this into a "cheat" document!
==============================================================================
HEART OF WINTER: WALKTHROUGH
==============================================================================
In order to get to Lonelywood, you must have first gotten to Kuldahar in the original game. Just east of the center of town is a house that was previously locked. If you go inside, you will find a barbarian named Hjollder there. It seems that your coming has been foretold to him for a while now.
It appears that there is another town in trouble. He requests your aid in the north. The town of Lonelywood is in the path of a major barbarian invasion, which is being led by the great barbarian leader Wylfdene, who has recently returned from the dead. Prepare yourselves, and when you are ready, accept his request and journey with him to another of the Ten Towns - Lonelywood.
==============================================================================
1. Lonelywood
==============================================================================
---------------------------------
The Well (x 1772 y 2210 AR 9100)
---------------------------------
You have just arrived in the town of Lonelywood. Upon your arrival, you will encounter a girl named Hailee Dunn. She says that her brother is trapped in the well, and would like for you to go and tell her dad. Her dad is located in the Cooper's House. (x 2784 y 436)
EVIL: If you want, try to kill Hailee Dunn. May party of Level 14 characters couldn't even touch her! Also, be forewarned that attacking townspeople will make you the enemy of everyone in town.
Also, if certain people are killed, you may or may not be prevented from completing the game.
-------------------------------------------
Shrine of Waukeen (x 2302 y 1883 AR 9103)
-------------------------------------------
NE of the well is the local house of healing. It is run by Quinn
Silverfinger, a halfling missionary. He sure runs an opulent place! He also sells some truly magnificent items. In addition to the traditional healing services, you can also enter behind the curtain on the north door. It leads to his room. There is a hidden door at (x 791 y 192) which you can find if your Thief is searching for traps. There is a chest behind the door which contains:
1,500gp
3 Diamonds
2 Emeralds
Sling +5: Quinn's Fancy Sling (+3 damage)
EVIL: If you want, you can try and kill Quinn. This will yield:
100gp
Sling +1
Force Bullets
Morning Star +4: Defender
---------------------------------------------------------
The Whistling Gallows Inn (x 2260 y 1187 AR 9101, 9102)
---------------------------------------------------------
Floor 1: (AR 9101)
-------------------
There is a lot to do here. The dwarf at the table can tell you some information about the impending barbarian attack. The woman wandering around in the bar is Ambere Dunn, Hailee's mother. Talk to her about her daughter and the barbarians. You might get the impression that she frequents this place often...
EVIL: Killing Ambere Dunn gives you nothing...except a reputation loss!
Seated near the entrance to the Inn is a dwarf named Roald Tunnelfist, who will relate his tale of having been part of an expeditionary force to the barbarian camp. He tells of having encountered Wylfdene and barely escaping to tell the tale. He can point you in the direction of the barbarian camp.
EVIL: If you want to pound the dwarf to dust, you will receive: 16gp
Chainmail +2
Battle Axe +2: Defender
Seated at the bar (x 739 y 417) is the Norm of Lonelywood, a sloshingly drunk elf named Murdaugh. Not only is he a drunken, unemployed elf, but he is also...*surprise* a bard! Ask about his rather articulate vocabulary and he will reveal himself as a bard from Auckney. You then can offer either 1, 5, or 10gp for him to tell his tale. Whichever option you choose, you get the same story. He tells you of his forbidden love and of his impossible quest: (not to find the Holy Grail) ...to find the Glacier Rose
EVIL: You can dispatch the Bard Murdaugh, if you wish. Be careful though - the innkeeper will attack you, and he is a a practiced wizard. Killing Murdaugh will get you:
Long Sword of Action +2 (adds +1 to dexterity)
The bartender, Kieran Nye, is your one stop for nearly anything you could want. Talk to him in order to get information and to rest. In addition, once you discover his secret, return and talk to him about it. He will tell you that he is a fugitive wizard from the Hosttower of the Arcane. In return for your secrecy, he will offer to sell you magical items and spells! (In another
FAQ I give a listing of all the items in the expansion pack's shops, and their prices. Refer to that list for the shop items available. That file should also be located at: http://www.gamefaqs.com)
EXTRA: You can pickpocket Kieran, if you wish. Doing so yields: Ring of Greater Action (+2 AC, +25% crushing resistance, +3 save vs. spells)
EVIL: Kieran is a practiced mage. If you want to be evil and kill him, you will receive: 56gp
1 Potion of Extra Healing
Mage Dagger +4 (AC +1, +1 Level 1, Level 2, and Level 3 spell)
In a room in the back of the inn is a chest (x 285 y 598). Inside is:
Robe of the Neutral Archmagi (AC 5, magic resistance +5%)
Also in this room, behind the mirror at (x 361 y 592) is a hidden door that leads to a hidden study. On the shelf, at (x 449 y 481) is:
Seven Eyes (scroll - mage)
After discovering this, mention the room the Kieran Nye to gain access to his magical wares. Otherwise, go on upstairs.
Floor 2: (AR 9102)
-------------------
There is not a lot to do upstairs. However, if you would like to help yourself to some free items, there is a chest in the first room on the left (x 1089 y 563) which contains:
Rogue Stone
Translocution Arrows
Further on down the hall, in the last room on the right, is a cabinet (x 341 y 556) which contains:
Potion - Oil of Speed
That is just about all there is to do at the inn for the moment.
----------------------------------------
Bowyer's Cabin (x 2975 y 2273 AR 9104)
----------------------------------------
Emmerich Hawk is the local Ranger. He will update your map for you so you can travel to the barbarian camp. He can also sell you some weapons.
EVIL: If you want to strike it rich by means of assassination, take out the local ranger. Killing Emmerich yields:
3 Potions of Extra Healing
100 gp
Finest Long Sword
Shadowed Cloak (+15% to Hide in Shadows)
Confusion Arrows +3
Bracers of Archery (+2 THAC0 - missile weapons only)
Arrows of Piercing
Inferno Arrows +2
Long Bow +4: Hammer (+1 AC, 4 attacks per round)
-----------------------------------
The Cooper (x 2784 y 436 AR 9105)
-----------------------------------
The Cooper in Lonelywood is Tybald Dunn. Where has that last name been seen before, hmmm? This is the father of the girl at the well, and the husband of the drunk woman at the inn. Mention his daughter, and he will ask you to send her home. This family sure has problems. In addition to these problems, business is going very poorly for Tybald. He must rely on Baldemar for all of his business contacts. Perhaps we should keep an ear open for some ideas. Some of the richer people in town might have some ideas. Perhaps
Quinn the Priest can help.
Before you leave, there is a cabinet at (x 759 y 259) that contains:
Boots of the North (+50% cold resistance)
EVIL: Killing Tybald Dunn isn't even worth the effort. You get: 5gp
Return to the Shrine of Waukeen
-------------------------------
After talking to the Cooper, return here and talk to Quinn. He will shed light on some trade opportunities to the south. With this information, you should return to the Cooper and see what he thinks.
The Cooper
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