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From the entrance of the cave, head north. When the path splits to the east and the west, head west. When you reach the Summoning Circle at (x 850 y 2185), head to the southwest. There is a door at (x 315 y 2610) which leads to another section of the Cave of the Stones.
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Cave of the Stones - Jackal Area (AR 9801)
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What could be more exciting than entering a room and being surrounded by
Jackals, Greater Jackals, Stone Nuisances, and Jackal Shaman? If your answer is "nothing", then welcome to paradise. But the rest of us will prepare for a major battle! At (x 793 y 2210) is a chest which holds:
Flawed Fire Agate Gem
The Day Altar can be found at (x 524 y 2407), but we shall return later to deal with that. Now you should head back outside the cave.
Cave of the Jackal
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From the Summoning Circle, head north until you reach the door at (x 1270 y 1270). Take the door to enter another section of the Cave of the
Stones.
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Cave of the Stones - Minotaur Area (AR 9801)
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Head west. At (x 1800 y 1230) is a chest which holds:
Flawed Skydrop Gem
From the chest, continue to the west. At (x 1445 y 1505), you will encounter a Minotaur who pleads with you not to kill him. He then runs off.
Follow him, but be careful - he is leading you into an ambush! When the path spills into a room, you will be attacked by a horde of Minotaurs, Minotaur
Elders, and the Minotaur Lord himself! The Minotaur Lord, when defeated, will drop:
Ring of Free Action
Cloak of Displacement
Axe of the Minotaur Lord (25% chance stun for 1d4 rounds per hit)
After mopping up with the Minotaurs, head north. At (x 720 y 447), you will find the Altar of Heaven. Head back to the entrance, and exit the cave.
Cave of the Jackal
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From the cave you just left, head north until the path splits to the west and the east. Now head east. There is a door at (x 1562 y 344). Enter in to arrive at the final section of the Cave of the Stones.
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Cave of the Stones - Spider Area (AR 9801)
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You will immediately be attacked by a variety of spiders. After disposing of them, head south. There is a chest at (x 2293 y 846) which yields:
Flawed Emerald
At (x 2267 y 1167) you will find the Earth Altar, but you can not do anything with it at the moment. Therefore, head back to the cave entrance, and exit the cave.
Cave of the Jackal
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From the cave you just left, head west, and take the first path south that you come to. Once again, enter the Minotaur Area cave, the door to which is at (x 1270 y 1270).
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Cave of the Stones - Minotaur Area (AR 9801)
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Head to the west, passing by the chest in which you found the gem.
At (x 1400 y 1500), follow the path to the southwest. You will find a chest at the end of the path (x 730 y 1470). This is the Chest of Seasons. There is an inscription on it that reads:
"Seasons change all that we know."
You may remember having seen this line before, if you had read the Scroll that you picked up earlier. What you need to do is to place the 5 Flawed
Stones that you have found in the chest. One by one, they will all disappear!
Now, remember all of the alters that you found, but could do nothing with?
Well, on each altar is a new Gem, which is a higher quality than the ones which you placed in the chest. What you must do now is backtrack and enter all five caves again, head to the five altars, and collect the five stones.
Fortunately, with the exception of the Stone Nuisances, which will also be there, even if you destroyed them earlier, you will not have to fight the other battles again.
Below is a chart that shows what each Flawed Gem upgrades to, as well as what cave it can be found in.
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| Guide to the Flawed/Flawless Gem |
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| FLAWED GEM | FLAWLESS GEM | WHERE FOUND |
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| Flawed Pearl --> Flawless Waterstar Gem --> Harpy Area |
| Flawed Emerald --> Flawless Diamond --> Spider Area |
| Flawed Skydrop Gem --> Flawless Star Sapphire --> Minotaur Area |
| Flawed Fire Agate Gem --> Flawless Sunstone Gem --> Jackal Area |
| Flawed Moonbar Gem --> Flawless Moonstone Gem --> Dire Bear Area |
-----------------------------------------------------------------------------
Once you have gathered all five of the gems from the altars, return to the
Temple of the Lake, located at (x 3311 y 2025). Once there, you will notice (especially if you hold down the ALT key) that at each point of the star is a place for you to put a gem. Before you begin, you might want to study the
Scroll that you found earlier. If you put a gem in the wrong place, you will be attacked by Cornugons. You do NOT want to fight these!
NOTE: Do NOT place all five gems in one location! Doing this will summon a LOT of COrnugons. More importantly, this will cause the game to crash.
1. Head to (x 3252 y 1970). This is the left point of the star. Place the Star Sapphire here. ["Heaven above..."]
2. Next, go south to (x 3315 y 2092). This is the southernmost point of the star. Place the Flawless Waterstar Gem here.
3. From here, head to the northeast a few steps. At (x 3399 y 2043) is another point on the star. Place the Flawless Diamond here.
["...Earth and Sea below"]
4. Nest, go a few steps to the northeast. At (x 3365 y 1972) is the fourth point of the star. Place the Flawless Sunstone Gem here.
["Sun's flight..."]
5. Finally, head to the final point on the star, located at (x 3224 y 2046) and place the Flawless Moonstone Gem here.
[..."Day turns to Night."]
Upon completing these five steps, the portal will activate. Place the cursor (should look like a spell casting cursor now) on the center of the portal, and click on it. Your party will be teleported out of the caves.
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5. The Throne Room
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The Keep - Throne Room (AR 9711)
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When you come to your senses, you will find yourself back in the Keep. You have been teleported onto the other side of the locked door. In other words, you are in the throne room. You will encounter the Luremaster here, and he is impressed that you have been so successful. He has but one request of you now - put the souls of the castle citizenry to rest. And with that, you are thrown into the final battle!
The Luremaster himself will attack you in this battle. As if that were not bad enough, the spirits of long dead heroes will also attack you. The heroes come from a variety of classes, including mage and warrior, so be prepared to attack and defend appropriately.
The Luremaster himself is not particularly deadly. However, he is tied with the Crypt Thing, in my opinion. as being the most annoying adversary. He will Dimension Door around the room frequently, making it very difficult to get many hits in on him at once.
When (and if) you manage to put the troubled spirits of the Keep to rest, you should head north, and search the throne at (x 863 y 361). Inside, you will find:
Tarnished Ring
Now, in order to successfully complete your quest, and to return to
Lonelywood, have one of your characters equip the ring. Then, find the Use
Item icon on the bottom bar of the screen, and click on the picture of the
Ring that is shown there. Your party will disappear in an impressive display of magic, and they will be back in Lonelywood, at the Whistling Gallows Inn.
Congratulations on having completed Icewind Dale: Trials of the Luremaster!
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Why Play Heart of Fury Mode
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What's So Good About Heart of Fury Mode?
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A new addition to Icewind Dale that can be enjoyed after installing the
Heart of Winter expansion pack is the "Heart of Fury" difficulty mode.
Normally, the addition of another difficulty level to a game is not seen as a great improvement, nor is it usually able to extend the replayability of a game. However, the new "Heart of Fury" mode does exactly that. The most noticeable differences are that the monsters are MUCH more difficult to kill, and the experience point rewards for killing them has gone up dramatically.
In addition, there are other changes that make the game much more enjoyable to play. Throughout the original Icewind Dale game are additional minor enemies to fight. For example, when you are raiding Dragon's Eye in Heart of Fury mode and you are preparing to confront Presio and her undead hordes, you are in for a surprise - this time she has hired out a fighter and also called in her apprentice to help! There are several instances of this occurring throughout the game, serving to make the game exciting enough to play through a second time.
In order to enable these new changes to the original game, you must do one or more of the following:
1. You must have completed the expansion pack on any difficulty level.
This will enable the extra enemies regardless of the difficulty level you are playing at.
2. You can also start the game in "Heart of Fury" difficulty mode. The changes are automatically enabled in this mode.
Obviously, you can do both of these. Doing this will also enable the additions.
Game Changes in Heart of Fury Mode
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Below I have provided a list of some of the changes you will find while playing through the original game in "Heart of Fury" mode. Note that this is only a partial list of the most notable changes. There may be more subtle additions as well.
1. Larger experience point rewards: Double the amount for all Quest
Experience, and several times more experience in battles. (see the following section for detailed Fighting Experience information)
2. More monsters in many areas.
3. All monsters have MANY more hit points. (this DOES include your
Summoned Monsters, making the Ogre Belt and Monster Summoning spells
VERY useful!)
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Other files from this game:
- Icewind Dale - Herz des Winters trainer by System on 14/03/2006, 06:30
Megat trainer (for v1.41) - Icewind Dale - Herz des Winters document by System on 14/03/2006, 06:30
How to cheat in HoW in PDF format - Icewind Dale - Herz des Winters hints by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
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