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Submitted by System on 09/03/2006, 09:50. Print file.
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Monster Summoning VII (mage)

In the four corners of this room are four doors which will open when you approach them.  Behind each of them is a Beholder.  The best strategy for dealing with this threat is to take them on ONE AT A TIME!!  In the north part of the room is another barrel that you can search (x 1757 y 487).  It has:

Animals Are Your Friends (book)

In addition to the four Beholder rooms in the corners, you may have also noticed two doors, one on either side of the room.  Take the left door at (x 1635 y 897), and follow the corridor to the west.  You will be attacked by monsters who jump out at you from cells.  At (x 435 y 816) is a door that you should open and pass through.  Defeat the Spectral Guards that guard the cell, pick the lock to the cell, and enter inside.  Search the body at (x 379 y 250) for:

Skull

Now return to the main room in this area, and enter through the door on the right side of the room, at (x 250 y 664).  This section is virtually a mirror image of the section you were just in.  You will find another body in a cell at (x 3452 y 1256) that also has:

Skull

Once again, return to the main room in this area, and this time head north to the end of the path.  At (x 1498 y 255) you will encounter a Magic Mouth.
It will not let anything pass that does not have two heads and no eyes.
Well, you have two Skulls, which count as heads, and they do not have any eyes.  Therefore, you are allowed to pass.  You will also receive 420,000 for figuring out this puzzle.  Head north through the door to the next area.


--------------------------
The Bard's Cell  (AR 9718)
--------------------------

You will come up against a gate, but the switch at (x 1203 y 1095) will open it.  Head north and you will once again encounter the Luremaster.  He tells you that there are no more riddles for you to solve; you must escape from this room on your own.  He will, however, say the following:

"Your host was held unjustly while
The lord so full of wrath and guile
Demanded that this Bard should style
A tale to make his people smile." (this rhyme scheme seems reminiscent of a poet from the land of Nevermore)


"Suffer not your host's cruel doom,
Use your time to flee this room.
Shadowed dogs lurk in the gloom,
And weave escape upon their loom"

With that, the gate closes behind you, and you face a new threat - Olive
Slimes.  This particular enemy is not notable for its deadly attacks so much as for its incredible resistance to your weapons.  Therefore, you should use fire and/or magical attacks on it.

Once the threat has been diminished, you should search the barrel at (x 1266 y 813) for:

Antidote

Also be sure to search the barrel at (x 841 y 443) for:

Power Word: Stun (mage)

Finally, the barrel at (x 318 y 663) contains:

Antidote

There are three doors: One to the west, one to the east, and one to the north.  The ones to the west (x 323 y 1050) and to the east (x 1195 y 574) lead to only a couple of enemies and no treasure.  The door to the north (x 555 y 423) leads to an empty room.  However, on the eastern wall of the room, at (x 550 y 279) is a secret door that leads to the next area.



==============================================================================
4.   Cave of the Jackal
==============================================================================


-----------------------------
Cave of the Jackal  (AR 9800)
-----------------------------

You are now in a cavernous area.  Head north, but beware, for there are several traps along the way.  You will also encounter a new type of creature - the Jackal Shaman.  This is a cave full of Jackal creatures.  They are formidable foes, but are not too dangerous.  Follow the path as it curves to the east.  At (x 1066 y 427), where the path splits to the south and the east, go south.

Head south and fight the Jackal Warriors that you encounter.  To the left of where they attack you is a small alcove.  At (x 550 y 550) you will find:

Spear +3: Backbiter (3 piercing damage to wielder per hit)
Studded Leather +2: Missile Attractor
Scimitar +3: Frostbrand

Now head south a bit, then head east.  There is a chest at (x 1270 y 890) which contains:

Elixir of Health
Potion of Heroism
1,800gp

Just to the north of this chest is a closet (x 1235 y 807).  In it, you will find:

Hell's Bane (2d8+4 vs. Baatezu and Tanar'ri)

Continue to the south.  There is a door at (x 1270 y 1263), but ignore it for now.  Further to the south, you will face more Jackal Shaman, as well as
a Glabrezu.

After defeating this group of enemies, continue to the south.  At the far south of the cave is a circle of stones that somewhat resembles Stonehenge.
Around the circle stand two Summoners.  These summoners will keep bringing in enemies for you to fight unless you kill the mages quickly.  There is a path that wraps around the Summoning Circle.  At (x 338 y 2121) is a bed which contains:

Scroll

This scroll contains clues that pertain to your escape from this area, so hold on to it.  A bit further to the south, at (x  y ), is a chest which contains:

Oil of Fiery Burning
Potion of Absorption
Potion of Magic Shielding

To the south of the chest is a doorway.  Ignore this doorway for now.
Now head north all the way to the top of the area.  From here, head east along the path.  You will find a door at (x 1562 y 337), but you should pass it by for now.  Follow the path as it curves to the south.  At a staircase heading east, you will be attacked by some Shamblers.  From here, you can either head southwest, or you can go east up the stairs.  The stairs lead only to more battles with Shamblers, so head southwest instead.

While traveling to the southwest, you will come upon a Jackal Warrior at (x 2169 y 880).  His name is Rikasha.  If you talk with him, he will offer to tell you about several things, like the Luremaster and Hobart.  He will also offer you his services in healing, and if you need to rest, he will guard over you while you do so.  He will also mention something about a Portal that you might be able to use to escape the caves.

EVIL: You can attack Rikasha if you want.  Doing so yields no items, but you will gain 8,000xp, which is more than usual for a Jackal
Warrior.

From the Jackal Warrior, head south.  At (x 1880 y 2104), the path splits to the south and to the east.  Head to the south first, where you are attacked by more of the Jackal populace.  At (x 2135 y 2350), search the crate for:

Icelance (mage)
Ice Storm (mage)
Stoneskin (mage)
Emotion: Hopelessness (mage)

Continue south and cross over the stone bridge.  To the west is a door, but ignore it for now.  To the east are two shelves.  Search the left shelf, located at (x 2518 y 2522) for:

Potion of Hill Giant Strength
Potion of Invulnerability
Potion of Agility
Violet Potion

The shelf on the right (x 2580 y 2537) yields:

Oil of Speed
Antidote
Potion of Absorption
Potion of Genius

Now head back to the north, and this time follow the path to the east.  You will face a group of Jackalmen and Glabrezu.  At (x 3311 y 2025) is the Temple of the Lake, which Rikasha had mentioned to you.  In the center of the temple is a five point star.  This star will become much more useful later.  For now, head north from the temple.  The path will curve to the west, and you will face Sword Spiders.  At (x 2920 y 980) is a closet with:

Long Bow of Marksmanship
Fire Arrows x17

Search the chest at (x 2812 y 1076) and you will find:

Tranquil Bolt x6
Ring of Animal Friendship

To the southwest of the chest is a door at (x 2340 y 1389).  Enter in.


----------------------------------------------
Cave of the Stones - Dire Bear Area  (AR 9801)
----------------------------------------------

When you enter this area, you will be attacked by a slowly increasing stream of Dire Bears.  They hit hard, so do not toy with them!  After you defeat them, head north to (x 2850 y 470).  There is an altar here - the Altar of Night - which is guarded by two Stone Nuisances.  There is nothing that you can do with the altar right now.

From the entrance to this area, head south.  There is a chest at (x 2915 y 1775) which contains:

Flawed Moonbar Gem

You are done in here for now.  Head back outside.


Cave of the Jackal
------------------

From here, make your way back to the south.  At the Temple of the Lake, head west.  When the path splits to the west and the south, head south.  At the end of the path, turn and go west.  There is a door here which leads back to the Cave of the Stones.  Enter through the door.


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Cave of the Stones - Harpy Area  (AR 9801)
------------------------------------------

As soon as you enter into this section of the cave, you are beset upon by quite an array of Harpies!  This is one of the most difficult battles in the game, but take heart!  Here you will encounter Harpies and Fiendish Harpies, both of which you have already encountered.  However, there is a new type here as well:  the Infernal Harpy!  This one likes to attack you with fire, so beware!

After you have defeated the group of Harpies, head east.  At (x 3290 y 2468) you will find a chest with:

Flawed Pearl

To the west of the cave entrance is another altar guarded by two Stone
Nuisances.  But nothing can be done with the altars right now, so head back outside of the cave.


Cave of the Jackal
------------------
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