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Submitted by System on 09/03/2006, 09:50. Print file.
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soon be in as well.  This riddle might not make too much sense right now, but it will become more useful as the game progresses a bit.

There are a total of four towers that you can access from this courtyard.
They are accessed by means of two staircases.  The left staircase is located at (x 754 y 1269), while the right staircase can be found at (x 1940 y 621).
It does not particularly matter in which order you visit the towers.  I will travel to the northwest tower first.  Take the stairs at (x 754 y 1269) and head north to the door at (x 73 y 127).


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Harald the Cowardly Paladin  (AR 9704)
--------------------------------------

You will meet Harald, who is quite possibly the most depressed (and depressing) Paladin you will ever meet.  Apparently, his cowardice has lead to the death of people he cared for.  He now wants only to die, and begs for you to release him.  If you are trying to maintain a good reputation, however, it would be best not to kill him.

EXTRA: You can pickpocket Harald, if you are in need of items.  You will get the following item:

Ring of Free Action

EVIL: You can also attack and kill the Paladin, if you wish.  Doing so will cause your reputation to plummet.  You will receive 6,000 experience and the following items, however:

Gauntlets of Weapon Expertise
Golden Girdle
Morning Star +4: Defender
Boots of Grounding
Mithral Field Plate Armor +2 91gp

NOTE: It sounds as if the Paladin is looking for some sort of item.
However, all he really seeks is death, so do not lose too much sleep trying to figure out what he is looking for.

There is a lever in this room at (x 587 y 310).  This lever will open up a staircase in another one of the four towers.  Each tower has a lever, and each lever opens up a staircase in a DIFFERENT tower. (so there is a staircase in this tower that we can not access yet.  I guess you will have to come back later...)

Finally, you might have noticed that there is an item on the ground in the center of the room.  Head to (x 440 y 449) to find:

Holy Symbol of Helm

That is about all that there is to do in this tower for the moment.  Now leave this tower, and head back down the stairs to the courtyard.


Courtyard
---------

From the lower level of the courtyard, head to the east, and take the stairs (x 1940 y 621) to the upper level.  Once you are there, head north to the door at (x 76 y 123) and enter in.


--------------------------
The Harpy Queen  (AR 9706)
--------------------------

If you can not get enough battles with Harpies, this should quench your thirst.  You will be attacked by two different types of Harpies:  The regular flavor of Harpy, as well as the Fiendish Harpy.  Take them all out, and slay their queen.  When the Harpy Queen is slain, she will drop:

Chautog's Thinker (+1 AC, +2 INT, -2 CHA, 17 STR required)
Ring of Greater Resistance
3 Potions of Extra Healing

There is also a lever at (x 267 y 425) which you should pull.  Like the last lever you found, this one will open a staircase in another tower.  Now head outside and head south to the door at (x 746 y 914).


---------------------------------
The Adventurer's Tower  (AR 9708)
---------------------------------

When you enter this tower, you will be greeted by another party of adventurers.  No matter how you deal with them, however, they will become a bit aggressive with you - prepare to fight!  Soon after the battle begins, the mage in the enemy party will open a flask, releasing a Djinni into the fray!
If you defeat it, it will drop its sword, which is:

Scimitar +4: West Wind (+4, +5 versus Elementals)

The enemy adventurer Sheltai will leave behind:

King's Tears
Fire Opal Ring
Ring of Free Action
Charged Battle Axe +2
Gauntlets of Ogre Power
Full Plate Mail +1
800gp

The mage Adran Runeshadow will be so kind as to leave you with:

Staff of the Hanged Men's Glee
The Genie's Flask
Wand of Fire
Ring of Fire Resistance
Ring of Protection +2
Boots of Grounding
Cloak of Scintillating Colors (+3 AC, can wear with magic armor)
Golden Girdle
Robe of the Evil Archmagi
1,230gp

On the body of the enemy party's leader, Criek of Bane, you will find:

Fire Flail +3
Ring of Greater Resistance
Bag of Holding
231gp

You should now take a look in the Bag of Holding, for it contains:

Neutralize Poison (priest)
Raise Dead (priest)
Symbol of Pain (priest)
Potion of Invulnerability
2 Philters of Purification
4 Mummy's Teas
Wand of Fear
Potion of Holy Transference
Potion of Regeneration
Antidote
Potion of Explosions
Flaming Oil

There is another lever in this tower, located at (x 273 y 434).  Of course, you should flip it.  After doing this, head back outside, and return to the lower courtyard.


Courtyard
---------

Return to the left staircase and head to the upper level.  From here, you should head south to the door at (x 737 y 937).


----------------------------
The Wyvern Matron  (AR 9708)
----------------------------

As the name of this tower may indicate, you will be engaged in a deadly fight with many Wyverns, including the Wyvern Matron.  Truth be told, though, this is probably the easiest battle of the three towers with enemies.  After defeating them, head over to the lever at (x 570 y 328) and flip it.  While you are here, you may also notice that there is a staircase heading to the tower basement.  Take it downstairs.


               ------------------------------------------------
|                                              |
| In case you simply MUST know which tower     | | staircase will be opened by what lever,      | | please note the following:                   |
|                                              |
| NW Tower      Stairs SE in  Tower |
| SW Tower      Stairs NE in  Tower |
| NE Tower      Stairs SW in  Tower |
| SE Tower      Stairs NW in  Tower |
|                                              |
               ------------------------------------------------


--------------------------------------------
The Wyvern Matron - Test of Wisdom (AR 9701)
--------------------------------------------

The Luremaster will appear once more. (x 598 y 202)  He will give you a riddle to solve.  The riddle is as follows:

"Of the elements I am born,
My gift brings both love and scorn.
My touch can feel either hot or cold,
Yet I am not meant for a man to hold."

You are then given a choice of several possible answers; each one has a unique result.  Your choices, and their results, are: (not necessarily in the order they appear)

1. Earth - You are attacked by Earth Elementals.
2. Ice   - You are attacked by Ice Golem Sentries.
3. Fire  - You are attacked by Fire Elementals.
4. Iron  - You are attacked by Iron Golems.
5. Wind  - This is the correct answer.
6. Water - You are attacked by Water Elementals.

If you answer the riddle correctly, you will receive 120,000xp and The Tale of Sir Giles.  Now you should leave this tower, and head to the northeast tower. (where you fought the Harpy Queen)


-------------------------------------------
The Harpy Queen - Test of Fortune (AR 9705)
-------------------------------------------

The Luremaster once again appears. (x 477 y 366)  This time, your fortune will be challenged.  You find yourself in a room with six treasure chests.
Five of them are trapped, while the other one is safe to open.  You are unable to disarm the traps; do not even try.  You must "test your fortune" by trying to guess the correct chest.  Furthermore, the chest is chosen at random, so it will not be the same from one game to another!  In the correct chest, you will find:

The Tale of Sir Geddian

Once you have managed to choose the correct chest, leave this tower, and head south to the tower in which you fought the adventurers.

EXTRA: There is a safe way to determine which of the chests is safe.
First, before you go and open a chest, save the game.  (make sure you save the game in the room with the chests)  Now, open chests until you find the correct one.  Restore your game, and head immediately to that same chest.  It will be the correct one.


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The Adventurer's Tower - Test of Perseverence (AR 9707)
-------------------------------------------------------

The Luremaster will once again appear to you. (x 476 y 339)  He will proceed to test your perseverence by summing in an array of creatures, which you must defeat.  You will have to fight some Mustard Jellies, Shamblers, and
Red Myconids.  Defeat them all and you will receive 120,000xp, as well as The
Tale of Sir Zierkki.  Now that you are done here, return to the lower level of the courtyard, and take the left staircase up.  From here, head north, and enter the tower. (the one in which you found the cowardly Paladin)


--------------------------------------------------------
Harald the Cowardly Paladin - Test of Strength (AR 9703)
--------------------------------------------------------

Once again, you should enter the tower, and then head down the stairs into the basement.  The Luremaster will be waiting for you.  You will now have to endure a test of your strength.  This test is very similar to the previous test.  You will be forced to fight several Animated Plates.  Once you have
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