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When you are done here, head back to the entrance to this area. Now, head to the last two rooms, located west of the start. Once you have cleared both of these rooms, go to the Golems at (x 1175 y 1125).
How do you get the Golems to move? Well, there may be more than one way, but the way I did it was to force attack them (select more than one person, and press F3). However, you absolutely MUST be ready, for a large number of monsters will accompany them.
From the Golem area, head northeast. There is a device at (x 1190 y 745) that you should smash. This destroys the preservation ward on the dragon, allowing it to die. Why this is important is because Icasaracht has managed to breed two dragons without souls. If Icasaracht should die, her soul inhabits one of the dragons. Notice that there is no dragon and no device on the opposite side of the chamber. Perhaps Icasaracht has already possessed a new body... At any rate, smashing the orb will yield 10,000 exp. It will also release a fairly weak snow attack on whoever is nearby, so make sure only one character goes to break it, and preferably a character with high resistance to ice attacks (like the character wearing the Vexed Armor)
NOTE: After having won the expansion pack twice, I decided to go back to the final battle with Icasaracht and see if there was any consequence of not breaking the device outside her lair. My theory was that if the party didn't break it, she might then possess the other dragon body. To my disappointment, this wasn't the case. She still dies. So it appears that the only negative effect of not breaking the device is not receiving the 10,000 exp. reward. Of course, who would want to pass up easy experience?
Make your way NW and kill the Sahuagin creatures that abound. Be especially sure to kill the Sahuagin Prince. Amongst other items, his corpse will give up the Plain Key, which unlocks the door to the next area. He also carries some nice armor.
On the far wall to the NW (where you fought the leagues of Sahuagin) are several searchable containers. From left to right, the one at (x 362 y 848) contains:
The Unstrung Harp (Heal 1/Day)
At (x 472 y 668) is:
Club +4: Scepter of Tyranny (wielder immune to fear, +1 CHA)
Searching the pot at (x 632 y 580) will reveal:
Mace +4: Pestilent Dawn (25% of all hits Cause Disease to target)
Moving on to the jar at (x 718 y 583) you will find:
Dagger +4: Lover (returns to the thrower)
And finally, the jar at (x 814 y 534) will give you:
Halberd +3: Icon of Power (Casts Symbol of Pain 3/Day)
The final jar on the right, at (x 996 y 540) is empty.
After you have rested and identified your new items, head to the locked door NE of the device you smashed, located at (x 1370 y 470) and pass through to the final area.
Icasaracht's Lair: (AR 9604)
-----------------------------
Finally! You have tracked down Icasaracht. And what do you know - she isn't called the dragon queen for nothing! Feel free to question Icasaracht as little or as much as you want, but all avenues will lead to one thing - the final battle! Get ready for quite a fight. Oh, by the way...she is not alone - she has brought the rest of the Royal Sahuagin household with her, including the Sahuagin King.
NOTE: Now might be a good time to summon the Chilmandren Demon from the
Vexed Armor. Just a thought...
If you manage to slay the dragon, you will receive 50,000 exp. After you slay the dragon, its soul flees into Icasaracht's Soul Gem, located at (x 937 y 834).
NOTE: It took 146 points of damage for me to kill Icasaracht the dragon, in case you want a general idea of how many hit points she has.
Destroying Icasaracht's Soul Gem will get you another 50,000 exp. But be careful - it is far from defenseless! It likes to cast the highest level
Priest and Mage spells, including spells like Finger of Death and Incendiary
Cloud. The Soul Gem has somewhere around 140 hit points.
Finally, after a fearsome and heroic battle, you have managed to kill
Icasaracht, destroy her soul, and save the north from impending disaster. For doing this, you receive 500,000 exp.
Now enjoy the endgame sequence. And don't forget that Kuldahar awaits you once more!
_______ _ _
|__ __| (_) | |
| |_ __ _ __ _| |___
| | '__| |/ _` | / __|
| | | | | (_| | \__ \
|_|_| |_|\__,_|_|___/
__ _ _
___ / _| | |_| |_ ___
/ _ \ _| | _| ' \/ -_)
_ \___/_| \__|_||_\___| _
| | | |
| | _ _ _ __ ___ _ __ ___ __ _ ___| |_ ___ _ __
| | | | | | '__/ _ \ '_ ` _ \ / _` / __| __/ _ \ '__|
| |___| |_| | | | __/ | | | | | (_| \__ \ || __/ |
|______\__,_|_| \___|_| |_| |_|\__,_|___/\__\___|_|
by Michael Walsh
Ver 2.4
July 10, 2001
Questions? Additions?
E-mail me at: cumw7@pen.eiu.edu
Put "Trials of the Luremaster" in the Subject Line
-----------------------------------
TRIALS OF THE LUREMASTER
-----------------------------------
1. Castle Maluradek
2. The Crypt
3. The Dungeon
4. Cave of the Jackal
5. The Throne Room
-----------------------------------
==============================================================================
TRIALS OF THE LUREMASTER: WALKTHROUGH
==============================================================================
"Trials of the Luremaster" is a free add-on series of dungeons and a castle. It was designed by a group of the original creators of Heart of
Winter. The file download is about 72Mb, but it is definitely worth the time it takes to download it! There are no new spells or character classes included with this add-on, but there are quite a collection of new items, weapons, and armor. There are also a total of six new portraits to adorn your character with. And of course, there is a new story, a new setting, and new places to explore! If you would like to download this wonderful add-on, go to: http://planetbaldursgate.com/iwd/info/luremaster/
And now, without any further ado... the walkthrough.
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The Whistling Gallows Inn (x 2260 y 1187 AR 9101, 9102)
---------------------------------------------------------
Floor 1: (AR 9101)
-------------------
If you have already played Heart of Winter, then you will notice something different when you enter the Inn; there is a new person at (x 832 y 426). It is a halfling whose name is Hobart Stubbletoes. If you talk to him, he will attempt to get you to accompany him. He offers the lure of treasure and adventure, but tells you little else. If you agree to journey with him, he will Teleport Without Error your entire party to...
==============================================================================
1. Castle Maluradek
==============================================================================
-------------------------------
The Castle Courtyard (AR 9700)
-------------------------------
Hobart Stubbletoes will tell you a bit more about what is to be done in the area. He informs you that you are in the Desert of Anauroch; more specifically, the Castle of Maluradek. He will then head into a building.
Suddenly, you are attacked by several new enemies - Harpies!
The Harpies are rather tough enemies, especially to characters of lower levels, or unexpecting players. When you are successful, head north to the door that Hobart entered, (x 1445 y 887) and go on in.
-------------------------
Hobart's House (AR 9715)
-------------------------
Hobart still reveals little when talked to, but he will offer to sell you items, weapons, and armor. You might want to check out his inventory - some of his items may prove to be useful. (I have added Hobart's inventory to my
Heart of Winter - Store Items FAQ, which you can also find at: gamefaqs.com)
When you are done with Hobart, you should leave his house. From the entrance to his place, head northeast. There is a door on one of the buildings that line the eastern wall of the courtyard, located at (x 1752 y 560). Enter the building.
EVIL: If you are feeling particularly evil, you can attack Hobart.
Killing him will yield the following:
89 gp
Leather Armor +2
Short Sword +2
Gauntlets of Dexterity
Light Crossbow of Speed
-----------------------------------
Abandoned Temple of Helm (AR 9713)
-----------------------------------
When you first arrive in this run-down temple, you are attacked by vicious spiders! After you have defeated them, search the stack of books on the altar (x 618 y 243) for:
Manuscript of the High Watcher
There is nothing in the bowl next to it, but it will become more useful alter. Once you are done, head outside once again to the courtyard.
Courtyard
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From the entrance to the Abandoned Temple, head west. At (x 813 y 397) is a spectral figure. He is called the Luremaster, and he formally welcomes you to Castle Maluradek. He will then give you a riddle to solve:
"North, east, south, and west,
In towers four the purgatives rest.
Feed them where the spirits rest,
Or forever here remain, our guest."
"The sun rises, the earth warms,
Four men lie cold, yet no one mourns.
'Leave them be!' the mad lord warns,
And from my work their praise is shorn."
This riddle contains clues with regard to the areas you are in now and will
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Other files from this game:
- Icewind Dale - Herz des Winters trainer by System on 14/03/2006, 06:30
Megat trainer (for v1.41) - Icewind Dale - Herz des Winters document by System on 14/03/2006, 06:30
How to cheat in HoW in PDF format - Icewind Dale - Herz des Winters hints by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
Store items FAQ






