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him out" and tell them that he is at the inn. However, you will still have to fight them. What's more, Kieran will know about it, and you won't get any of the experience for protecting him!
Sometimes evil is just a dumb choice... if you hate experience, that is.
The Cartwright
--------------
When you get to the Baldemar's house, you immediately notice that something is very wrong. Where is Baldemar's wife? A search of the downstairs will turn up her body. Uh, oh! Head upstairs. Once upstairs, you will find the body of Baldemar Thurlow in his study. While you are wondering who could have done it, the guilty party steps out from the shadows. It's...Purvis! That's right; everybody's favorite little gravedigger is really a cold-hearted assassin. He reveals to the party that he was the real assassin sent to kill
Wylfdene, but the one-eyed delegate from the Ten-Town Council was mistaken for the awaited assassin instead. To mask his failure at not having killed
Wylfdene, he decided to kill the Thurlows - and your party is next. With that, he drinks a potion and runs outside. Follow him!
Once you get outside, you will walk into Purvis' ambush. Of course, there isn't much that a lone assassin can do against an adventuring party. After you crush Purvis, you will find:
Oil of Speed
Ring of Free Action
Short Sword of Backstabbing +3
Cloak of Non-Detection
Boots of Stealth (+35% to Stealth) 87gp
Now you should get ready for your journey to the Sea of Moving Ice. You won't be able to come back and do any last minute shopping after this, so be sure that you have completed all the town quests and have purchased whatever items you wanted. Don't forget about Tiernon in the Gloomfrost, and Edion out on Burial Isle. Once you are prepared, return to Hjollder and accept his request. On to the Sea of Moving Ice - and Icasaracht!
----------------------------------
| Did You Remember To... |
----------------------------------
| * Complete ALL the Tiernon |
| quests? |
| * Find all the items in the |
| barbarian camp? |
| * Return to Lonelywood BEFORE |
| going to the Sea of Moving |
| Ice? (this is easy to miss!) |
| * Complete the final quests in |
| Lonelywood? |
| * Do any last-minute shopping |
| with Kieran, Edion, Emmerich |
| or Tiernon? |
| * Save your game? (in case |
| you forgot something) |
----------------------------------
==============================================================================
5. Sea of Moving Ice
==============================================================================
Landing Area: (AR 9600)
------------------------
First, go west to the ship and search the two barrels. The one at (x 590 y 1940) contains:
6 Flaming Oils
And the one at (x 607 y 1890) yields:
4 Flaming Oils
Beornen (x 515 y 2230) can return you to the mainland if you need to return for some reason.
When you are ready to go, make your way north and follow the trail as it curves east. The path will soon open into a large open area where you will be attacked by Greater Snow Trolls, Greater Ice Trolls, and Scrags. Head east to the ruined ship at (x 1815 y 1735) and search the front end for:
-------------------------------------------------------------
One of the following items, given at random:
-------------------------------------------------------------
Namji's Robe (AC 5, Regenerates 1 hit point per round)
Robe of Armory
(AC 3, +10% crushing, piercing, slashing, missile resistance)
-------------------------------------------------------------
Backtrack a bit to the left. At (x 1200 y 1200) is another wrecked ship.
You can go north on either side of the ship. Head north around the left side of the ship. You will soon encounter another pack of trolls. Dispatch them.
You can go south if you like and beat on a few Bergclaws (polar bears).
When you are done, head northeast up the stairs.
At (x 1120 y 425) you encounter the entrance to the Ice Palace. It is guarded by two Ice Golem Sentries. If you try and open the door, you will find that it is locked. What's more, the Golems will attack you! When you kill them the door opens. Enter into the Ice Palace.
Ice Palace: (AR 9601)
----------------------
Once inside, you are immediately set upon by a large force of monsters.
When you are done fighting, head west. The path will curve to the south and then back to the east. Keep going!
The path will curve once again, this time to the south. In the curve, at (x 1370 y 915) is a corpse which has:
One of the following items, given at random:
--------------------------------------------
Cloak of Invisibility (Invisibility 3/day)
Ogien's Scale (AC 2, Animal Rage 3/day)
Also found on the body is:
7 Flaming Oils
There is a bridge at (x 915 y 1100). Cross over it and keep going west.
Just past the bridge, at (x 250 y 1160) is the exit to the next area.
Ice Palace 2: (AR 9602)
------------------------
Once again you are ambushed immediately upon entering the area. Beware the
Water Kin Elemental in the lake. Your melee fighters won't be able to hit it.
Take it out with ranged attacks and spells.
From here, head south. At (x 735 y 1490) you will find another lake with another Water Kin Elemental. From here, head east from the lake. At (x 2020 y 1140) is a narrow ice ledge you can cross over. Keep heading east.
On the other side of the bridge you will be ambushed by a lot of skeletons.
After dispensing with them, search the skeletons. The one at (x 2715 y 925) contains:
Wand of Lightning
On the skeleton at (x 3135 y 725) you will find:
1,000gp
Chainmail +2
Amulet of Protection +1
The skull on the far right (x 3400 y 1020) has:
King's Tears
Emerald
And the skeleton at (x 3170 y 1080) has:
524gp
From here, head a bit south for another encounter with the undead. Also located here are two more corpses. On the one at (x 2870 y 1630) you will find:
Potion of Magic Blocking
Ring of Infravision
Ring of Protection +2
The corpse at (x 3251 y 1705) has the following:
Potion of Hill Giant Strength
Potion of Heroism
Broken Armor
Now continue south. The path will turn to the west, but there is another
Water Kin Elemental at (x 3110 y 2210). Head west after dealing with it.
The corpse of a dragon splits your path in two at (x 1585 y 2350). Head north, around the right side of the corpse's head, and search the creature's rib cage at (x 1640 y 1740) for some awesome treasure, including:
Mithral Field Plate Armor +2 (AC 0)
Gauntlets of Ogre Power (Strength set to 18/00)
Large Shield +1
Bastard Sword +1, +3 vs Shapeshifters
Cloak of Protection +2
Now backtrack to the dragon's head and go NW. At (x 1075 y 2260) you will encounter Xactile and some Boneguard Skeletons. Xactile is a priestess of
Sekolah, and more importantly, she can heal you. She will also tell you that the dragon queen Icasaracht lies behind the door NW of there.
You can search the alter at (x 1015 y 2220) for:
Mourner's Armor (cursed - has some beneficial and some cursed stats)
EVIL: You don't have to attack the Xactile just because she is a monster. But if you want to...you will receive:
Coral Plate Armor (AC 3, +15% Fire and Acid resistance, -2 Dex)
Mace +1
The Boneguard Skeletons will drop some gems.
EXTRA: From here until the end of the game, you will be besieged by hordes of Sahuagin. If you are high enough level, there is a
VERY effective way to fight them. Have your mage(s) cast
Abi-Dalzim's Horrid Wilting, a Level 8 spell. This spell will kill water-based creatures instantly if they fail to save.
Neat, eh?
Now, pass under the rib cage and exit the area (x 630 y 2081).
Ice Palace - Inner Court: (AR 9603)
------------------------------------
Yet again you will be attacked immediately upon entry. After dealing with the onslaught, head north to the next room. Beware - there are traps in nearly every doorway in this area!
NOTE: If, for whatever reason, you attack the Ice Golem Sentries, even if by accident, they will charge you and most likely bring many monsters with them. So...don't hit them until you have cleared out the first five rooms.
NOTE: You are unable to rest in this area. If you need to rest to recover health and/or spells, you must go back to the previous area (AR 9602)to do so. Leaving and returning will NOT reset the monsters.
There is a Water Kin Elemental at (x 1920 y 1060). Kill it, then progress to the next room, located NW of where you are.
In the room north of the Water Kin Elemental are three oil processors.
Search the one at (x 1700 y 630) for:
Bolt of Sekolah's Fire (x2)
Search the one at (x 1865 y 675) for:
Bolt of Sekolah's Fire (x3)
And finally, the one at (x 1980 y 720) contains:
Bolt of Sekolah's Fire (x2)
Sometimes evil is just a dumb choice... if you hate experience, that is.
The Cartwright
--------------
When you get to the Baldemar's house, you immediately notice that something is very wrong. Where is Baldemar's wife? A search of the downstairs will turn up her body. Uh, oh! Head upstairs. Once upstairs, you will find the body of Baldemar Thurlow in his study. While you are wondering who could have done it, the guilty party steps out from the shadows. It's...Purvis! That's right; everybody's favorite little gravedigger is really a cold-hearted assassin. He reveals to the party that he was the real assassin sent to kill
Wylfdene, but the one-eyed delegate from the Ten-Town Council was mistaken for the awaited assassin instead. To mask his failure at not having killed
Wylfdene, he decided to kill the Thurlows - and your party is next. With that, he drinks a potion and runs outside. Follow him!
Once you get outside, you will walk into Purvis' ambush. Of course, there isn't much that a lone assassin can do against an adventuring party. After you crush Purvis, you will find:
Oil of Speed
Ring of Free Action
Short Sword of Backstabbing +3
Cloak of Non-Detection
Boots of Stealth (+35% to Stealth) 87gp
Now you should get ready for your journey to the Sea of Moving Ice. You won't be able to come back and do any last minute shopping after this, so be sure that you have completed all the town quests and have purchased whatever items you wanted. Don't forget about Tiernon in the Gloomfrost, and Edion out on Burial Isle. Once you are prepared, return to Hjollder and accept his request. On to the Sea of Moving Ice - and Icasaracht!
----------------------------------
| Did You Remember To... |
----------------------------------
| * Complete ALL the Tiernon |
| quests? |
| * Find all the items in the |
| barbarian camp? |
| * Return to Lonelywood BEFORE |
| going to the Sea of Moving |
| Ice? (this is easy to miss!) |
| * Complete the final quests in |
| Lonelywood? |
| * Do any last-minute shopping |
| with Kieran, Edion, Emmerich |
| or Tiernon? |
| * Save your game? (in case |
| you forgot something) |
----------------------------------
==============================================================================
5. Sea of Moving Ice
==============================================================================
Landing Area: (AR 9600)
------------------------
First, go west to the ship and search the two barrels. The one at (x 590 y 1940) contains:
6 Flaming Oils
And the one at (x 607 y 1890) yields:
4 Flaming Oils
Beornen (x 515 y 2230) can return you to the mainland if you need to return for some reason.
When you are ready to go, make your way north and follow the trail as it curves east. The path will soon open into a large open area where you will be attacked by Greater Snow Trolls, Greater Ice Trolls, and Scrags. Head east to the ruined ship at (x 1815 y 1735) and search the front end for:
-------------------------------------------------------------
One of the following items, given at random:
-------------------------------------------------------------
Namji's Robe (AC 5, Regenerates 1 hit point per round)
Robe of Armory
(AC 3, +10% crushing, piercing, slashing, missile resistance)
-------------------------------------------------------------
Backtrack a bit to the left. At (x 1200 y 1200) is another wrecked ship.
You can go north on either side of the ship. Head north around the left side of the ship. You will soon encounter another pack of trolls. Dispatch them.
You can go south if you like and beat on a few Bergclaws (polar bears).
When you are done, head northeast up the stairs.
At (x 1120 y 425) you encounter the entrance to the Ice Palace. It is guarded by two Ice Golem Sentries. If you try and open the door, you will find that it is locked. What's more, the Golems will attack you! When you kill them the door opens. Enter into the Ice Palace.
Ice Palace: (AR 9601)
----------------------
Once inside, you are immediately set upon by a large force of monsters.
When you are done fighting, head west. The path will curve to the south and then back to the east. Keep going!
The path will curve once again, this time to the south. In the curve, at (x 1370 y 915) is a corpse which has:
One of the following items, given at random:
--------------------------------------------
Cloak of Invisibility (Invisibility 3/day)
Ogien's Scale (AC 2, Animal Rage 3/day)
Also found on the body is:
7 Flaming Oils
There is a bridge at (x 915 y 1100). Cross over it and keep going west.
Just past the bridge, at (x 250 y 1160) is the exit to the next area.
Ice Palace 2: (AR 9602)
------------------------
Once again you are ambushed immediately upon entering the area. Beware the
Water Kin Elemental in the lake. Your melee fighters won't be able to hit it.
Take it out with ranged attacks and spells.
From here, head south. At (x 735 y 1490) you will find another lake with another Water Kin Elemental. From here, head east from the lake. At (x 2020 y 1140) is a narrow ice ledge you can cross over. Keep heading east.
On the other side of the bridge you will be ambushed by a lot of skeletons.
After dispensing with them, search the skeletons. The one at (x 2715 y 925) contains:
Wand of Lightning
On the skeleton at (x 3135 y 725) you will find:
1,000gp
Chainmail +2
Amulet of Protection +1
The skull on the far right (x 3400 y 1020) has:
King's Tears
Emerald
And the skeleton at (x 3170 y 1080) has:
524gp
From here, head a bit south for another encounter with the undead. Also located here are two more corpses. On the one at (x 2870 y 1630) you will find:
Potion of Magic Blocking
Ring of Infravision
Ring of Protection +2
The corpse at (x 3251 y 1705) has the following:
Potion of Hill Giant Strength
Potion of Heroism
Broken Armor
Now continue south. The path will turn to the west, but there is another
Water Kin Elemental at (x 3110 y 2210). Head west after dealing with it.
The corpse of a dragon splits your path in two at (x 1585 y 2350). Head north, around the right side of the corpse's head, and search the creature's rib cage at (x 1640 y 1740) for some awesome treasure, including:
Mithral Field Plate Armor +2 (AC 0)
Gauntlets of Ogre Power (Strength set to 18/00)
Large Shield +1
Bastard Sword +1, +3 vs Shapeshifters
Cloak of Protection +2
Now backtrack to the dragon's head and go NW. At (x 1075 y 2260) you will encounter Xactile and some Boneguard Skeletons. Xactile is a priestess of
Sekolah, and more importantly, she can heal you. She will also tell you that the dragon queen Icasaracht lies behind the door NW of there.
You can search the alter at (x 1015 y 2220) for:
Mourner's Armor (cursed - has some beneficial and some cursed stats)
EVIL: You don't have to attack the Xactile just because she is a monster. But if you want to...you will receive:
Coral Plate Armor (AC 3, +15% Fire and Acid resistance, -2 Dex)
Mace +1
The Boneguard Skeletons will drop some gems.
EXTRA: From here until the end of the game, you will be besieged by hordes of Sahuagin. If you are high enough level, there is a
VERY effective way to fight them. Have your mage(s) cast
Abi-Dalzim's Horrid Wilting, a Level 8 spell. This spell will kill water-based creatures instantly if they fail to save.
Neat, eh?
Now, pass under the rib cage and exit the area (x 630 y 2081).
Ice Palace - Inner Court: (AR 9603)
------------------------------------
Yet again you will be attacked immediately upon entry. After dealing with the onslaught, head north to the next room. Beware - there are traps in nearly every doorway in this area!
NOTE: If, for whatever reason, you attack the Ice Golem Sentries, even if by accident, they will charge you and most likely bring many monsters with them. So...don't hit them until you have cleared out the first five rooms.
NOTE: You are unable to rest in this area. If you need to rest to recover health and/or spells, you must go back to the previous area (AR 9602)to do so. Leaving and returning will NOT reset the monsters.
There is a Water Kin Elemental at (x 1920 y 1060). Kill it, then progress to the next room, located NW of where you are.
In the room north of the Water Kin Elemental are three oil processors.
Search the one at (x 1700 y 630) for:
Bolt of Sekolah's Fire (x2)
Search the one at (x 1865 y 675) for:
Bolt of Sekolah's Fire (x3)
And finally, the one at (x 1980 y 720) contains:
Bolt of Sekolah's Fire (x2)
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- Icewind Dale - Herz des Winters trainer by System on 14/03/2006, 06:30
Megat trainer (for v1.41) - Icewind Dale - Herz des Winters document by System on 14/03/2006, 06:30
How to cheat in HoW in PDF format - Icewind Dale - Herz des Winters hints by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
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