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| 4. Obtain the Glacier Rose for Murdaugh |
| 5. Pickpocket Tiernon for his Hearthstone |
| 6. Return after talking with the Seer to |
| obtain the Amulet of Mirrored Ice |
| 7. Transform the Restored Blade of Aihonen |
| into the Singing Blade of Aihonen |
------------------------------------------------
Gloomfrost Mountain Cave 2: (AR 9502)
--------------------------------------
After going through the northern exit, you will find yourself in a new area of the Gloomfrost Cave. Take the path eastward. Another spectral face appears at (x 1615 y 550). Head south from here. The path will curve to the west and you will be ambushed by Ice Golem Sentries. Be careful of the trap near (x 1340 y 1140).
From here you can either go south, which is a dead end, or head west. Go west. The path will wind to the south, then to the east. Watch out for traps here as well. Once you are heading east, the first path that branches off will head north. This is also a dead end. Continue traveling east.
There will be two separate paths that both head north. Take whichever one you want; they both meet up at the top. Where the two paths meet is a path heading to the southeast. Head this way.
The path will quickly open up into a circular area at (x 3200 y 2435).
In the circular pit is a Remorhaz. After you kill it, have a mage cast
Dimension Door in order to enter the pit (remember to have two memorized).
Inside the pit you will find the following item:
Kossuth's Blood (casting time reduced by 2, +20% to all fire damage)
Now follow the path to the north. You will reach a dead end wall at (x 2685 y 230). If you talked to Tiernon and got his assistance, a path will automatically open up. Take it and enter into the Seer's chamber.
The Seer reveals much more of the mysteries that the party has encountered, centering mainly around what has possessed Wylfdene. You will learn
Wylfdene's weakness from her, which will net you 280,000 exp.
If you try to reason with the Seer in attempt to convince her to resist her fear, you will fail...but you will also gain another 280,000 exp! When you finish talking with her, she will offer to teleport you to the entrance of the cave or to Tiernon the Dwarf. Choose to return to Tiernon.
EVIL: The Seer is a major person in the plot of the story. Killing her may affect your ability to save Lonelywood. But, if you *must* kill her, you will receive:
Wailing of Virgins (+4 AC vs crush and pierce, +2 AC vs slash)
Once you have returned to Tiernon, ask him about the Seer and about the mirror. He will reveal more secrets regarding the mirror. This will change the mirror into:
Mirror of Black Ice Amulet
Now you are ready to leave the Gloomfrost Caves. Return to Lonelywood if you need to stock up or rest. Otherwise, head to the Barbarian Camp and confront Wylfdene!
Barbarian Camp: (AR 9200)
--------------------------
Speak with Angaar at the gate and he will take you to Wylfdene.
Wylfdene's Tent: (AR 9201)
---------------------------
Once you gain access to Wylfdene's, seek to expose him. Give him the gift of the mirror. An argument ensues over the mirror, and when Wylfdene finally looks into it, it exposes his true form - that of the Dragon Queen Icasaracht.
This will get you 84,000 exp.
The Seer will appear at this point, and a fight between the two begins.
The Seer dies, but not before forcing Icasaracht to leave the body of Wylfdene.
Now a fight breaks out between the barbarian clan loyal to Icasaracht and those who are not. The latter are your allies in this battle. Attack members of the Wyrm Tribe.
Be sure to search the Seer's body. It yields:
Wailing of Virgins (+4 AC vs crush and pierce, +2 AC vs slash)
Be careful, however - the item is cursed. If you want, you can talk to the other barbarians, but they aren't much help. Exit the tent through the last door on the bottom right.
Inside the Camp: (AR 9200)
---------------------------
Right outside Wylfdene's tent is a barbarian named Beornen (x 6215 y 610).
He will inform you further about Icasaracht and her destination. You will receive 120,000 exp. for discovering Icasaracht's identity from Beornen. He will also offer to take you to the Sea of Moving Ice. First, though, you should help secure the camp. Head a short ways west (you will need to re-enter the tent and exit through a different door). Just west of Wylfdene's tent you will encounter Jorn, a healer (x 1895 y 540). Rest here, then continue west. A little farther west, you will find Hjollder.
NOTE: Do NOT accidentally hit a friendly barbarian, either with a weapon or a spell. Doing so will make them decidedly UNfriendly... and there are a LOT of them.
Eventually the battle will conclude on its own. You will receive 300,000 exp. Hjollder will ask you to hunt down Icasaracht. Take time to explore the camp, to rest, resupply, and return to Lonelywood before accepting Hjollder's request.
EXTRA: It is not necessary for your party to kill all the enemy barbarians. I actually only killed a few myself, and the battle ends after the barbarians finish them all off.
There are a number of containers in the camp that you can search. Near the camp entrance, at (x 420 y 815) is:
Potion of Healing
Elixir of Health
Further south of the container, near a dead barbarian is another container (x 320 y 1180) with:
High Quality Long Sword
Potion of Extra Healing
Studded Leather Armor +2
War Hammer +2
Due south from here is another container next to a fallen barbarian (x 365 y 1590). This one has:
Potion of Regeneration
Ring of Protection +2
Follow the circle of tents east and south. The three barrels at (x 700 y 2450) contain:
Studded Leather Armor
Reinforced Large Shield +1
North of the center of the camp (the circular area) is a small group of tents. Off to the left side are 2 barrels. The one at (x 1905 y 890) has:
Potion of Strength
While the one at (x 1940 y 885) has:
Potion of Magic Shielding
Potion of Fortitude
From the two barrels, head south until you are just past the line of tents, then head east. You will reach a barrel at (x 3282 y 1292) which contains:
--------------------------------------------
One of the following items, given at random:
--------------------------------------------
Cloak of Invisibility (Invisibility 3/day)
Ogien's Scale (AC 2, Animal Rage 3/day)
--------------------------------------------
And finally, there is a tent just to the north of the previous barrel at (x 3390 y 1000), which has the following:
Halberd of Sparks +1 (+15% chance of electrical damage to target)
Now you have solved the mystery surrounding the barbarians, and are on the hunt for Icasaracht. But before you ask Hjollder to take you the the Sea of
Moving Ice, you should go back to Lonelywood and rest up, as well as buy anything you still need. The barbarians will not let you return until you have hunted down and killed Icasaracht.
Oh, and by the way...try to have everybody as healthy before returning back to town. No reason in particular...
Lonelywood
----------
Once you have returned to Lonelywood, you should save your game. Now head to the inn. There, you should rest and recover from your previous journey.
Upon leaving the inn, you will be met by two traveling mages: Vaarglan, and his apprentice Alpheus. They have come from the Hosttower. Remember where you have heard about the Hosttower before? That's right - it's part of
Kieran's past. It just so happens that these two mages are here to remove
Kieran's heart and return home with it. Of course, you aren't going to help them, are you? Tell them you won't help, and they will teleport in some mercenaries and attack you!
Vaarglan has:
113gp
Ring of Free Action
Robe of the Neutral Archmagi
Ring of Protection +2
Golden Girdle (+3 AC verses slashing)
Wand of Paralyzation
Barrier Amulet (casts Stoneskin and Globe of Minor Invulnerability 1/day)
The body of Alpheus will yield:
Potion of Magic Shielding
2 Potions of Extra Healing
Amulet of Metaphysical Influence (memorize one extra Level 2 spell)
Bracers of Defense AC 6
Mage Robe of Fire Resistance (+20% fire resistance) 69gp
You will find the following on the Priestess of Shar:
42 gp
Plate Mail: Shadowed (AC 0, +3 AC versus missiles)
Fast Flail +2 (+1 attack per round)
On the body of mercenary fighter #1 there is: 32gp
Gauntlets of Ogre Power (Strength raised to 18/00)
Battle Axe +3: Fatigue (+20% chance that target is slowed)
Full Plate Mail +1 (AC 0)
While the other mercenary's corpse has: 74gp
Full Plate Mail +1 (AC 0)
Large Shield +1 (+2 AC, +1 AC versus missiles)
Gauntlets of Weapon Experience (+1 THAC0, +2 damage)
Long Sword of Action +4 (+1 atk/round, +15% slashing resistance, +1 AC)
Finally, the body of the mercenary thief holds: 99gp
Short Sword of Backstabbing +3
Boots of Stealth (+35% to Stealth)
Studded Leather Armor +4: Shadowed
(+20% piercing, slashing, fire, electrical resistance, +30% to Stealth)
Once you are done looting the bodies, return to the inn and inform Kieran of the Hosttower mages. You will receive 630,000 exp. for protecting him!
Now we should return to the mayor and update him on the barbarian situation.
EXTRA: If you have not yet given Murdaugh the Glacier Rose, now would be a good time to do so.
EVIL: When the mages question you about Kieran, you can choose to "sell
| 5. Pickpocket Tiernon for his Hearthstone |
| 6. Return after talking with the Seer to |
| obtain the Amulet of Mirrored Ice |
| 7. Transform the Restored Blade of Aihonen |
| into the Singing Blade of Aihonen |
------------------------------------------------
Gloomfrost Mountain Cave 2: (AR 9502)
--------------------------------------
After going through the northern exit, you will find yourself in a new area of the Gloomfrost Cave. Take the path eastward. Another spectral face appears at (x 1615 y 550). Head south from here. The path will curve to the west and you will be ambushed by Ice Golem Sentries. Be careful of the trap near (x 1340 y 1140).
From here you can either go south, which is a dead end, or head west. Go west. The path will wind to the south, then to the east. Watch out for traps here as well. Once you are heading east, the first path that branches off will head north. This is also a dead end. Continue traveling east.
There will be two separate paths that both head north. Take whichever one you want; they both meet up at the top. Where the two paths meet is a path heading to the southeast. Head this way.
The path will quickly open up into a circular area at (x 3200 y 2435).
In the circular pit is a Remorhaz. After you kill it, have a mage cast
Dimension Door in order to enter the pit (remember to have two memorized).
Inside the pit you will find the following item:
Kossuth's Blood (casting time reduced by 2, +20% to all fire damage)
Now follow the path to the north. You will reach a dead end wall at (x 2685 y 230). If you talked to Tiernon and got his assistance, a path will automatically open up. Take it and enter into the Seer's chamber.
The Seer reveals much more of the mysteries that the party has encountered, centering mainly around what has possessed Wylfdene. You will learn
Wylfdene's weakness from her, which will net you 280,000 exp.
If you try to reason with the Seer in attempt to convince her to resist her fear, you will fail...but you will also gain another 280,000 exp! When you finish talking with her, she will offer to teleport you to the entrance of the cave or to Tiernon the Dwarf. Choose to return to Tiernon.
EVIL: The Seer is a major person in the plot of the story. Killing her may affect your ability to save Lonelywood. But, if you *must* kill her, you will receive:
Wailing of Virgins (+4 AC vs crush and pierce, +2 AC vs slash)
Once you have returned to Tiernon, ask him about the Seer and about the mirror. He will reveal more secrets regarding the mirror. This will change the mirror into:
Mirror of Black Ice Amulet
Now you are ready to leave the Gloomfrost Caves. Return to Lonelywood if you need to stock up or rest. Otherwise, head to the Barbarian Camp and confront Wylfdene!
Barbarian Camp: (AR 9200)
--------------------------
Speak with Angaar at the gate and he will take you to Wylfdene.
Wylfdene's Tent: (AR 9201)
---------------------------
Once you gain access to Wylfdene's, seek to expose him. Give him the gift of the mirror. An argument ensues over the mirror, and when Wylfdene finally looks into it, it exposes his true form - that of the Dragon Queen Icasaracht.
This will get you 84,000 exp.
The Seer will appear at this point, and a fight between the two begins.
The Seer dies, but not before forcing Icasaracht to leave the body of Wylfdene.
Now a fight breaks out between the barbarian clan loyal to Icasaracht and those who are not. The latter are your allies in this battle. Attack members of the Wyrm Tribe.
Be sure to search the Seer's body. It yields:
Wailing of Virgins (+4 AC vs crush and pierce, +2 AC vs slash)
Be careful, however - the item is cursed. If you want, you can talk to the other barbarians, but they aren't much help. Exit the tent through the last door on the bottom right.
Inside the Camp: (AR 9200)
---------------------------
Right outside Wylfdene's tent is a barbarian named Beornen (x 6215 y 610).
He will inform you further about Icasaracht and her destination. You will receive 120,000 exp. for discovering Icasaracht's identity from Beornen. He will also offer to take you to the Sea of Moving Ice. First, though, you should help secure the camp. Head a short ways west (you will need to re-enter the tent and exit through a different door). Just west of Wylfdene's tent you will encounter Jorn, a healer (x 1895 y 540). Rest here, then continue west. A little farther west, you will find Hjollder.
NOTE: Do NOT accidentally hit a friendly barbarian, either with a weapon or a spell. Doing so will make them decidedly UNfriendly... and there are a LOT of them.
Eventually the battle will conclude on its own. You will receive 300,000 exp. Hjollder will ask you to hunt down Icasaracht. Take time to explore the camp, to rest, resupply, and return to Lonelywood before accepting Hjollder's request.
EXTRA: It is not necessary for your party to kill all the enemy barbarians. I actually only killed a few myself, and the battle ends after the barbarians finish them all off.
There are a number of containers in the camp that you can search. Near the camp entrance, at (x 420 y 815) is:
Potion of Healing
Elixir of Health
Further south of the container, near a dead barbarian is another container (x 320 y 1180) with:
High Quality Long Sword
Potion of Extra Healing
Studded Leather Armor +2
War Hammer +2
Due south from here is another container next to a fallen barbarian (x 365 y 1590). This one has:
Potion of Regeneration
Ring of Protection +2
Follow the circle of tents east and south. The three barrels at (x 700 y 2450) contain:
Studded Leather Armor
Reinforced Large Shield +1
North of the center of the camp (the circular area) is a small group of tents. Off to the left side are 2 barrels. The one at (x 1905 y 890) has:
Potion of Strength
While the one at (x 1940 y 885) has:
Potion of Magic Shielding
Potion of Fortitude
From the two barrels, head south until you are just past the line of tents, then head east. You will reach a barrel at (x 3282 y 1292) which contains:
--------------------------------------------
One of the following items, given at random:
--------------------------------------------
Cloak of Invisibility (Invisibility 3/day)
Ogien's Scale (AC 2, Animal Rage 3/day)
--------------------------------------------
And finally, there is a tent just to the north of the previous barrel at (x 3390 y 1000), which has the following:
Halberd of Sparks +1 (+15% chance of electrical damage to target)
Now you have solved the mystery surrounding the barbarians, and are on the hunt for Icasaracht. But before you ask Hjollder to take you the the Sea of
Moving Ice, you should go back to Lonelywood and rest up, as well as buy anything you still need. The barbarians will not let you return until you have hunted down and killed Icasaracht.
Oh, and by the way...try to have everybody as healthy before returning back to town. No reason in particular...
Lonelywood
----------
Once you have returned to Lonelywood, you should save your game. Now head to the inn. There, you should rest and recover from your previous journey.
Upon leaving the inn, you will be met by two traveling mages: Vaarglan, and his apprentice Alpheus. They have come from the Hosttower. Remember where you have heard about the Hosttower before? That's right - it's part of
Kieran's past. It just so happens that these two mages are here to remove
Kieran's heart and return home with it. Of course, you aren't going to help them, are you? Tell them you won't help, and they will teleport in some mercenaries and attack you!
Vaarglan has:
113gp
Ring of Free Action
Robe of the Neutral Archmagi
Ring of Protection +2
Golden Girdle (+3 AC verses slashing)
Wand of Paralyzation
Barrier Amulet (casts Stoneskin and Globe of Minor Invulnerability 1/day)
The body of Alpheus will yield:
Potion of Magic Shielding
2 Potions of Extra Healing
Amulet of Metaphysical Influence (memorize one extra Level 2 spell)
Bracers of Defense AC 6
Mage Robe of Fire Resistance (+20% fire resistance) 69gp
You will find the following on the Priestess of Shar:
42 gp
Plate Mail: Shadowed (AC 0, +3 AC versus missiles)
Fast Flail +2 (+1 attack per round)
On the body of mercenary fighter #1 there is: 32gp
Gauntlets of Ogre Power (Strength raised to 18/00)
Battle Axe +3: Fatigue (+20% chance that target is slowed)
Full Plate Mail +1 (AC 0)
While the other mercenary's corpse has: 74gp
Full Plate Mail +1 (AC 0)
Large Shield +1 (+2 AC, +1 AC versus missiles)
Gauntlets of Weapon Experience (+1 THAC0, +2 damage)
Long Sword of Action +4 (+1 atk/round, +15% slashing resistance, +1 AC)
Finally, the body of the mercenary thief holds: 99gp
Short Sword of Backstabbing +3
Boots of Stealth (+35% to Stealth)
Studded Leather Armor +4: Shadowed
(+20% piercing, slashing, fire, electrical resistance, +30% to Stealth)
Once you are done looting the bodies, return to the inn and inform Kieran of the Hosttower mages. You will receive 630,000 exp. for protecting him!
Now we should return to the mayor and update him on the barbarian situation.
EXTRA: If you have not yet given Murdaugh the Glacier Rose, now would be a good time to do so.
EVIL: When the mages question you about Kieran, you can choose to "sell
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