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Return to Emmerich's cabin and mention the werewolf. He is quite certain that it isn't a werewolf. Hmm. Upon further questioning, Emmerich reveals that he has been having nightmares as of late, about wolves in the forest. It is then revealed that when Emmerich was attacked earlier in the woods by a wolf he must have been infected. It turns out that Emmerich has unknowingly been killing the brothers! For discovering that Emmerich is the werewolf, your party will receive 420,000 exp. Now to search for a cure. But where?
Kieran at the inn might know something more about werewolves - it was his idea in the first place.
The Whistling Gallows Inn
-------------------------
Inform Kieran of the situation with Emmerich. He will give you an amulet that will contain, but not cure, the lycanthrope. Better take this back to
Emmerich quickly!
Bowyer's House
--------------
Return and give Emmerich the amulet. He will be extremely grateful to you.
And you will receive another 420,000 exp!
Now that it appears that everyone in town is rather content for the moment, let's head to Gloomfrost!
----------------------------------
| Did You Remember To... |
----------------------------------
| * Reunite the Dunn family? |
| * Pickpocket Purvis AGAIN? |
| * Find Edion Caradoc's Tower? |
| * Obtain the Vexed Armor? |
| * Confront Baldemar Thurlow? |
| * Solve the mystery of the |
| murders? |
----------------------------------
==============================================================================
4. Gloomfrost
==============================================================================
Gloomfrost Mountain: (AR 9500)
-------------------------------
You will encounter several new creatures lurking around these mountains, including Snow Trolls. Head north along the path. There are two branches, one at (x 3430 y 640) and another at (x 3490 y 420) that lead west. They both lead to the same point, so choose whichever one you want.
In the area where the two paths meet are the remains of two dwarves and their camp, at (x 2360 y 885). Not a good omen. Search their items (x 2393 y 810) to find:
3 Flaming Oils
The path continues to the south. As you head along the path, a floating eye appears briefly, then disappears (x 2770 y 1560). Continue along the path south. Soon the path will fork to the east and west. Head to the east first, where you will soon come across a shield located at (x 3207 y 1590). It is:
Tiernon's Sundered Shield (+2 AC vs. physical attacks except crushing)
Now head back and take the path that forks to the west. It will eventually head north again. Along the way, you will cross an ice bridge (x 2475 y 2315) that begins to crack, but nothing bad happens...yet.
Trouble is waiting for you at (x 2380 y 1560) in the form of a Frost Giant.
Take him out, then continue north. Once you reach (x 2200 y 1250) the path once again winds to the west. You can either head immediately south through the ice valley, or you can continue a short ways west, to (x 1720 y 1350) and continue south along the raised path. Head south through the valley first.
As you head south through the valley, you will encounter first some Winter
Wolves, and then a battle between Winter Wolves and a Frost Giant. You can either watch them fight, and attack the winner, or you can interrupt the fight and try to kill them all. This way will yield more experience. Once you are done here, backtrack to (x 1720 y 1350) and take the raised path south.
At (x 1670 y 2000) the road forks off to the NE, but continue south. The road will eventually curve to the west. Upon reaching (x 785 y 2500) the road continues to the west, but also branches off to the north. They both lead to the same place, so head north. The mysterious floating eye once again appears here.
Continue to make your way north along the path. When you get to (x 260 y 1780) you will find 3 Snow Trolls feasting on a dead Polar Bear.
What's a hero to do? Kill the trolls, then head north - but be prepared for a large attack by some more trolls.
The path will once again fork to the east after the massive troll encounter.
Follow it east until it doubles back to the northwest. There is a party of
Glacier Yeti waiting for you here. Greet them with some steel.
Once you have dealt with the Yeti's, follow the path to its end. At (x 1280 y 350) you will find the entrance to a cave. The search for the
Gloomfrost Seer continues inside!
Gloomfrost Mountain Cave: (AR 9501)
------------------------------------
From the entrance, follow the path east. It will curve south. At (x 1785 y 890) be ready for a fight - a group of Remorhazes will attack. The path will continue to the west.
EXTRA: Ramon Brasser has a useful method for defeating these vile ice worms:
1. Have a mage cast Monster Summoning (I is the best) when a
Remorhaz comes in.
2. Cast Outilek's Resilient Sphere on one of the monsters. The reason is that once the beast dies, the character under influence of the spell gets no XP. You don't want that, hence the monster summoning.
3. The Remorhaz will attack (hopefully, but almost certainly) the immune monster that is under the affect of the spell. A
Cloudkill spell and raining down missiles on the Remorhaz should deal with it easily at no cose of HP for any party member.
Upon reaching the end of the path heading west, a spectral vision appears briefly, then disappears (x 575 y 870). Head south then east when the path curves.
At (x 160 y 1800) you will encounter a hole much too small for you. Take the path south. The path will open into a Remorhaz nest with eggs in the center (x 925 y 2535). Dispatch the creatures and continue east.
The path will wind its way north, east, north, and then west. At (x 3465 y 925) the mysterious spectral image makes another brief appearance.
At (x 2750 y 800) you have the choice of continuing north or heading to the northeast. Go NE. There is a Blind Dwarven Smith named Tiernon at (x 3290 y 600).
EXTRA: If you have a Bard, use him to talk to the dwarf when you first encounter him. You will recognize him as the lost dwarven smith
Tiernon. More importantly, you will receive 26,250 exp. points that you normally could not get without a Bard.
Tiernon the Dwarf
-----------------
Tiernon knows that you are searching for the Seer, but she doesn't want to see you. Convince the dwarf that you mean the Seer no harm, and he will help you get to her. After this, ask the dwarf why he is there, and he will tell you he is trying to forge a great weapon. Offer to help him. Now you have a choice in what he makes, depending on which option you choose. Depending on which number you choose, Tiernon will make the following:
1. Great Sword +4: Hand of the Gloomfrost
(Storm Shell 1/Day, +5% chance of suffocate on target)
2. Long Sword +4: Kiss of the Gloomfrost
(+5% chance of 2-12 cold damage)
3. Mace +5: Fist of the Gloomfist
(+5% chance of 1-10 additional bludgeoning damage)
4. Dagger +4: Fang of the Gloomfrost
(Anti-Magic Shell 1/Day)
5. Halberd +4: Tongue of the Gloomfrost
(+3% chance of Cone of Cold on the target)
EXTRA: There are two additional types of weapons that you can have
Tiernon forge for you. You can only get these two options if the required character types (dwarf or Druid) are not only IN your party, but also TALK to Tiernon. The weapons are: (dwarf) 6. Hammer +4: Blood of the Gloomfrost
(Storm Shell 1/Day, +5% chance of healing 2-12 on wielder)
(Druid) 7. Scimitar +4: Talon of the Gloomfrost
(Storm Shell 1/Day, +15% chance of Entangle on target)
Each weapon also has the following: +10% cold, +10% fire resistance.
You will also receive 80,000 exp. for helping, and you get to keep the weapon!
You can only have him make one weapon.
If your party has already played through Icewind Dale before starting Heart of Winter, they might have come across the Restored Blade of Aihonen (received from Jhonen when you return to Easthaven near the end of the game). If you have this sword in your possession when you speak with Tiernon, he will refine it for you (whether you want him to or not). Below are the stats for the sword before the refining, (Restored Blade of Aihonen) and afterwards (Singing
Blade of Aihonen).
Restored Blade of Aihonen Singing Blade of Aihonen
------------------------- ------------------------
+5 damage +5 damage
+5 THAC0 +5 THAC0
+5 to maximum hit points +10 to maximum hit points
+25% resistance to fire and cold +30% resistance to fire & cold
Cast Cure Critical Wounds 3/Day
Gives wielder +3 STR 3/Day
In addition to these weapons, you may remember having found Tiernon's
Sundered Shield aboveground, right? Well, since Tiernon made the shield, perhaps he will fix it for you. Here is the difference between the two shields:
Before Repairs: Tiernon's Sundered Shield
-----------------------------------------
+2 AC vs. physical attacks except crushing
+3% resistance to physical attacks except crushing
After Repairs: Tiernon's Sundered Shield ("awoken")
---------------------------------------------------
+3 AC
+10% resistance to physical attacks
Receive AC Bonus: +2 AC, +15 resistance to physical attack - 1/day
Cast Unfailing Endurance - 1/day
Remember Murdaugh, the inebriated Bard that you met at the Inn? You can tell him about Murdaugh and the Glacier Rose, and Tiernon will make you one!
Give Murdaugh the rose and you will receive the one of the two largest experience point awards in the game - a cool 630,000 exp!
Also, be sure and trade with him - his items are excellent!
EXTRA: You can pickpocket the dwarf for: Tiernon's Hearthstone
EVIL: If you are into killing innocents, take out the dwarf to get: 13gp
Studded Leather Armor
War Hammer +2
Tiernon's Hearthstone
When you are finished here, head back and take the path north. The path will lead to the exit from this area (x 2630 y 55).
------------------------------------------------
| What You Can Do At Tiernon's Forge |
------------------------------------------------
| 1. Obtain the Mirror of Black Ice |
| 2. Help forge a Gloomfrost weapon |
| 3. Repair Tiernon's Sundered Shield |
Kieran at the inn might know something more about werewolves - it was his idea in the first place.
The Whistling Gallows Inn
-------------------------
Inform Kieran of the situation with Emmerich. He will give you an amulet that will contain, but not cure, the lycanthrope. Better take this back to
Emmerich quickly!
Bowyer's House
--------------
Return and give Emmerich the amulet. He will be extremely grateful to you.
And you will receive another 420,000 exp!
Now that it appears that everyone in town is rather content for the moment, let's head to Gloomfrost!
----------------------------------
| Did You Remember To... |
----------------------------------
| * Reunite the Dunn family? |
| * Pickpocket Purvis AGAIN? |
| * Find Edion Caradoc's Tower? |
| * Obtain the Vexed Armor? |
| * Confront Baldemar Thurlow? |
| * Solve the mystery of the |
| murders? |
----------------------------------
==============================================================================
4. Gloomfrost
==============================================================================
Gloomfrost Mountain: (AR 9500)
-------------------------------
You will encounter several new creatures lurking around these mountains, including Snow Trolls. Head north along the path. There are two branches, one at (x 3430 y 640) and another at (x 3490 y 420) that lead west. They both lead to the same point, so choose whichever one you want.
In the area where the two paths meet are the remains of two dwarves and their camp, at (x 2360 y 885). Not a good omen. Search their items (x 2393 y 810) to find:
3 Flaming Oils
The path continues to the south. As you head along the path, a floating eye appears briefly, then disappears (x 2770 y 1560). Continue along the path south. Soon the path will fork to the east and west. Head to the east first, where you will soon come across a shield located at (x 3207 y 1590). It is:
Tiernon's Sundered Shield (+2 AC vs. physical attacks except crushing)
Now head back and take the path that forks to the west. It will eventually head north again. Along the way, you will cross an ice bridge (x 2475 y 2315) that begins to crack, but nothing bad happens...yet.
Trouble is waiting for you at (x 2380 y 1560) in the form of a Frost Giant.
Take him out, then continue north. Once you reach (x 2200 y 1250) the path once again winds to the west. You can either head immediately south through the ice valley, or you can continue a short ways west, to (x 1720 y 1350) and continue south along the raised path. Head south through the valley first.
As you head south through the valley, you will encounter first some Winter
Wolves, and then a battle between Winter Wolves and a Frost Giant. You can either watch them fight, and attack the winner, or you can interrupt the fight and try to kill them all. This way will yield more experience. Once you are done here, backtrack to (x 1720 y 1350) and take the raised path south.
At (x 1670 y 2000) the road forks off to the NE, but continue south. The road will eventually curve to the west. Upon reaching (x 785 y 2500) the road continues to the west, but also branches off to the north. They both lead to the same place, so head north. The mysterious floating eye once again appears here.
Continue to make your way north along the path. When you get to (x 260 y 1780) you will find 3 Snow Trolls feasting on a dead Polar Bear.
What's a hero to do? Kill the trolls, then head north - but be prepared for a large attack by some more trolls.
The path will once again fork to the east after the massive troll encounter.
Follow it east until it doubles back to the northwest. There is a party of
Glacier Yeti waiting for you here. Greet them with some steel.
Once you have dealt with the Yeti's, follow the path to its end. At (x 1280 y 350) you will find the entrance to a cave. The search for the
Gloomfrost Seer continues inside!
Gloomfrost Mountain Cave: (AR 9501)
------------------------------------
From the entrance, follow the path east. It will curve south. At (x 1785 y 890) be ready for a fight - a group of Remorhazes will attack. The path will continue to the west.
EXTRA: Ramon Brasser has a useful method for defeating these vile ice worms:
1. Have a mage cast Monster Summoning (I is the best) when a
Remorhaz comes in.
2. Cast Outilek's Resilient Sphere on one of the monsters. The reason is that once the beast dies, the character under influence of the spell gets no XP. You don't want that, hence the monster summoning.
3. The Remorhaz will attack (hopefully, but almost certainly) the immune monster that is under the affect of the spell. A
Cloudkill spell and raining down missiles on the Remorhaz should deal with it easily at no cose of HP for any party member.
Upon reaching the end of the path heading west, a spectral vision appears briefly, then disappears (x 575 y 870). Head south then east when the path curves.
At (x 160 y 1800) you will encounter a hole much too small for you. Take the path south. The path will open into a Remorhaz nest with eggs in the center (x 925 y 2535). Dispatch the creatures and continue east.
The path will wind its way north, east, north, and then west. At (x 3465 y 925) the mysterious spectral image makes another brief appearance.
At (x 2750 y 800) you have the choice of continuing north or heading to the northeast. Go NE. There is a Blind Dwarven Smith named Tiernon at (x 3290 y 600).
EXTRA: If you have a Bard, use him to talk to the dwarf when you first encounter him. You will recognize him as the lost dwarven smith
Tiernon. More importantly, you will receive 26,250 exp. points that you normally could not get without a Bard.
Tiernon the Dwarf
-----------------
Tiernon knows that you are searching for the Seer, but she doesn't want to see you. Convince the dwarf that you mean the Seer no harm, and he will help you get to her. After this, ask the dwarf why he is there, and he will tell you he is trying to forge a great weapon. Offer to help him. Now you have a choice in what he makes, depending on which option you choose. Depending on which number you choose, Tiernon will make the following:
1. Great Sword +4: Hand of the Gloomfrost
(Storm Shell 1/Day, +5% chance of suffocate on target)
2. Long Sword +4: Kiss of the Gloomfrost
(+5% chance of 2-12 cold damage)
3. Mace +5: Fist of the Gloomfist
(+5% chance of 1-10 additional bludgeoning damage)
4. Dagger +4: Fang of the Gloomfrost
(Anti-Magic Shell 1/Day)
5. Halberd +4: Tongue of the Gloomfrost
(+3% chance of Cone of Cold on the target)
EXTRA: There are two additional types of weapons that you can have
Tiernon forge for you. You can only get these two options if the required character types (dwarf or Druid) are not only IN your party, but also TALK to Tiernon. The weapons are: (dwarf) 6. Hammer +4: Blood of the Gloomfrost
(Storm Shell 1/Day, +5% chance of healing 2-12 on wielder)
(Druid) 7. Scimitar +4: Talon of the Gloomfrost
(Storm Shell 1/Day, +15% chance of Entangle on target)
Each weapon also has the following: +10% cold, +10% fire resistance.
You will also receive 80,000 exp. for helping, and you get to keep the weapon!
You can only have him make one weapon.
If your party has already played through Icewind Dale before starting Heart of Winter, they might have come across the Restored Blade of Aihonen (received from Jhonen when you return to Easthaven near the end of the game). If you have this sword in your possession when you speak with Tiernon, he will refine it for you (whether you want him to or not). Below are the stats for the sword before the refining, (Restored Blade of Aihonen) and afterwards (Singing
Blade of Aihonen).
Restored Blade of Aihonen Singing Blade of Aihonen
------------------------- ------------------------
+5 damage +5 damage
+5 THAC0 +5 THAC0
+5 to maximum hit points +10 to maximum hit points
+25% resistance to fire and cold +30% resistance to fire & cold
Cast Cure Critical Wounds 3/Day
Gives wielder +3 STR 3/Day
In addition to these weapons, you may remember having found Tiernon's
Sundered Shield aboveground, right? Well, since Tiernon made the shield, perhaps he will fix it for you. Here is the difference between the two shields:
Before Repairs: Tiernon's Sundered Shield
-----------------------------------------
+2 AC vs. physical attacks except crushing
+3% resistance to physical attacks except crushing
After Repairs: Tiernon's Sundered Shield ("awoken")
---------------------------------------------------
+3 AC
+10% resistance to physical attacks
Receive AC Bonus: +2 AC, +15 resistance to physical attack - 1/day
Cast Unfailing Endurance - 1/day
Remember Murdaugh, the inebriated Bard that you met at the Inn? You can tell him about Murdaugh and the Glacier Rose, and Tiernon will make you one!
Give Murdaugh the rose and you will receive the one of the two largest experience point awards in the game - a cool 630,000 exp!
Also, be sure and trade with him - his items are excellent!
EXTRA: You can pickpocket the dwarf for: Tiernon's Hearthstone
EVIL: If you are into killing innocents, take out the dwarf to get: 13gp
Studded Leather Armor
War Hammer +2
Tiernon's Hearthstone
When you are finished here, head back and take the path north. The path will lead to the exit from this area (x 2630 y 55).
------------------------------------------------
| What You Can Do At Tiernon's Forge |
------------------------------------------------
| 1. Obtain the Mirror of Black Ice |
| 2. Help forge a Gloomfrost weapon |
| 3. Repair Tiernon's Sundered Shield |
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- Icewind Dale - Herz des Winters trainer by System on 14/03/2006, 06:30
Megat trainer (for v1.41) - Icewind Dale - Herz des Winters document by System on 14/03/2006, 06:30
How to cheat in HoW in PDF format - Icewind Dale - Herz des Winters hints by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
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