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_____ _ _ _____ _
|_ _| (_) | | | __ \ | | _
| | ___ _____ ___ _ __ __| | | | | | __ _| | ___(_)
| | / __/ _ \ \ /\ / / | '_ \ / _` | | | | |/ _` | |/ _ \
_| || (_| __/\ V V /| | | | | (_| | | |__| | (_| | | __/_
|_____\___\___| \_/\_/ |_|_| |_|\__,_| |_____/ \__,_|_|\___(_)
_ _ _ __ __ ___ _
| || |___ __ _ _ _| |_ ___ / _| \ \ / (_)_ _| |_ ___ _ _
| __ / -_) _` | '_| _| / _ \ _| \ \/\/ /| | ' \ _/ -_) '_|
|_||_\___\__,_|_| \__| \___/_| \_/\_/ |_|_||_\__\___|_|
------------------------------------
| This document also includes a | | walkthrough for the "Trials of | | the Luremaster" add-on. See the |
| Table of Contents for more info. |
------------------------------------
by Michael Walsh
Ver 2.4
July 10, 2001
Questions? Additions?
E-mail me at: cumw7@pen.eiu.edu
Put "Heart of Winter" in the Subject Line
-----------------------------------
TABLE OF CONTENTS:
-----------------------------------
i. Things You Should Know ii. Thanks To... Section iii. Walkthrough - Party Makeup iv. Game Strategy and Tactics
-----------------------------------
HEART OF WINTER
-----------------------------------
1. Lonelywood
2. The Barbarian Camp
3. Burial Isle
4. Gloomfrost
5. Sea of Moving Ice
-----------------------------------
TRIALS OF THE LUREMASTER
-----------------------------------
1. Castle Maluradek
2. The Crypt
3. The Dungeon
4. Cave of the Jackal
5. The Throne Room
-----------------------------------
v. Why Play Heart of Fury vi. Experience Point Charts vii. Cheat Codes
-----------------------------------
x. Other Works y. Previous Updates List z. Legal Information
-----------------------------------
==============================================================================
Things You Should Know
==============================================================================
For the people who are used to reading FAQ's, and especially for the people who are familiar with the Baldur's Gate/Icewind Dale games, this section is most likely unnecessary. Briefly I will explain some of the more commonly occurring things you are likely to encounter in this FAQ that you may not understand.
KEY TERMS: There are certain terms and abbreviations that are very common to this style of game. The following are used frequently throughout this FAQ. xp - experience points gp - gold pieces
IWD - Icewind Dale
HoW - Heart of Winter
HoF - Heart of Fury (game mode)
TotL - Trials of the Luremaster
COORDINATES: Just like the Baldur's Gate games, in Icewind Dale you can find your exact coordinates on the map. I will use coordinates frequently throughout the walkthrough. It is not necessary to use them or to understand them, but they can be a great help in assuring yourself that you are in the right location or going the right direction.To do this in Icewind Dale, press X. In the dialog screen will appear something like this:
x=#### y=#### AR####
What does it all mean? Well, first of all, the # sign represents a number. The x and y are relatively unimportant, but the numbers next to them give you your exact location on the map. The AR#### is also important. Every map is an area. For example, Lonelywood is one area. The first floor of the inn in
Lonelywood is another area. Essentially, anytime your computer has to load up a new map, you have entered a new area. The AR numbers also appear throughout this FAQ, to help the reader know that they have (or should have!) moved to the next area.
Knowing that your coordinates are x=456 y=789 is irrelevant if you don't know whether you are in AR9600 or AR9100.
EVIL: There are several possible actions detailed throughout this walkthrough with this header. These events are NOT necessary to do. Sometimes they are worth it, sometimes not. Repeat, you do
NOT have to do any of these acts, even if you have an evil-aligned party.
PATCH INFO: The Trials of the Luremaster downloadable add-on is, in itself, a patch. Therefore, Patch version 1.41 is outdated. The new patch addresses a number of glitches and problems. The downloadable dungeon is approximately 71.3Mb. You can find this latest patch at: http://planetbaldursgate.com/iwd/info/luremaster/
PATCH 1.41: As of Patch 1.41, there have been some changes made to the gameplay. The most significant is that the Mage's Spell
Progression table has been fixed. This will affect Mages of
Level 21 and higher. I obtained this information from the
README file after downloading the Patch myself. Consult the game manual to see the original chart. The updated spell chart is as follows:
Mage Spell Progression Chart: Level 21 - 30 (Patch 1.41)
========================================================
-----------------------------------------------------------------
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
-----------------------------------------------------------------
| 21 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 2 |
| 22 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
| 23 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 3 |
| 24 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 |
| 25 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| 26 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 5 |
| 27 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 |
| 28 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
| 29 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 6 |
| 30 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 6 | 6 |
-----------------------------------------------------------------
==============================================================================
Thanks To...
==============================================================================
This walkthrough is only intended to cover the Expansion Pack, and will almost certainly never cover the main game. For an excellent FAQ of the main game, download Dan Simpson's "Icewind Dale" FAQ, also found at http://www.gamefaqs.com (free advertising, and thanks to Dan Simpson for his excellent FAQ's, which have provided me, in part, with the inspiration to write my own.)
I never imagined that, after having written a 53k walkthrough of the expansion pack from start to finish, it would grow to almost 200k in size!
That goes to show you how you can play it once, and miss half of the quests.
------------
Thanks to...
------------
Dan Simpson for the excellent layout of his FAQ's, which I borrowed some ideas from. Imitation (but not Plagiarism) is supposedly the best form of flattery... so consider yourself flattered.
WinterMute for pointing out the location of Ogien's Scale armor in the
Barbarian Camp.
Heng Lok for pointing out some errors through the FAQ, as well as providing an alternate suggestion for Fighter-Cleric Weapon Grand Mastery.
Interplay/Black Isle Studios for one of the most efficient and exciting ways to kill free time.
The Figlet Server at http://www.surfplaza.com/figlet/ for providing their free online Text to ASCII converter.
------------
And now, on with the show...er, FAQ!
==============================================================================
Walkthrough - Party Makeup
==============================================================================
Below is the party that I used when I created this walkthrough. Also given is the reason I chose each character.
Paladin Male Human Leader of the party; high CHR
Fighter Male Human Specialized in the halberd!
Fighter/Cleric Male Human Dual-Classed to Cleric at Lvl 9
Fighter/Druid Male Human Dual-Classed to Druid at Lvl 9
Fighter/Thief Male Halfling A thief with lots of HP!
Wizard - Mage Male Half-Elf Uses virtually every spell. Wow!
This class has virtually no problems in the beginning stages of the game, with the exception of the lack of healing abilities. Each character is specialized in a different weapon for maximum effectiveness. The Paladin uses Long
Swords, the Fighter uses halberds, the Cleric uses hammers, etc.
------------------------------------------------------------------------------
Having finished the expansion pack for the first time, I will now attempt to discover some of the smaller details, as well as to explore the possible tactics of other classes (most notably the Bard). This is the party that I will be using for my second time through, to further supplement this walkthrough:
Fighter/Wizard Male Human Dual-Classed to Mage at Lvl 9
Fighter Male Halfling To use the Trusted Defender Helm
Fighter/Cleric Male Dwarf Multi-Classed Evil Cleric!!
Bard Male Human Has a number of new useful songs
Fit/Mag/Thi Female Elf Eventual powerhouse; see below.
I later decided to add a Dwarven Fighter to the mix. He is one BAD boy!
------------------------------------------------------------------------------
Note: It is highly recommended that you do not travel to Lonelywood (and the expansion area) until you are adequately prepared. Having started the game from the beginning, I did not enter the new areas until just after killing
Yxunomei. In any case, you can not enter the expansion pack area until your characters are Level 9. (or the equivalent of Level 9 for Multi-Class and
Dual-Class characters) It is also not recommended that you attempt to play in
"Heart of Fury" mode until your party is around Level 13 or 14.
==============================================================================
Game Strategy and Tactics
==============================================================================
This section is a combination of strategy and tactics dealing with several aspects. Below you will find ideas for character creation, spell selection, and what the most ideal party makeup might be given the changes in the expansion pack. If you have a strategy or idea not represented here, feel free to send it to me at: cumw7@pen.eiu.edu Full credit will be given to you within the body of the FAQ.
----------------------------------------------
| Contents of this Section |
----------------------------------------------
|_ _| (_) | | | __ \ | | _
| | ___ _____ ___ _ __ __| | | | | | __ _| | ___(_)
| | / __/ _ \ \ /\ / / | '_ \ / _` | | | | |/ _` | |/ _ \
_| || (_| __/\ V V /| | | | | (_| | | |__| | (_| | | __/_
|_____\___\___| \_/\_/ |_|_| |_|\__,_| |_____/ \__,_|_|\___(_)
_ _ _ __ __ ___ _
| || |___ __ _ _ _| |_ ___ / _| \ \ / (_)_ _| |_ ___ _ _
| __ / -_) _` | '_| _| / _ \ _| \ \/\/ /| | ' \ _/ -_) '_|
|_||_\___\__,_|_| \__| \___/_| \_/\_/ |_|_||_\__\___|_|
------------------------------------
| This document also includes a | | walkthrough for the "Trials of | | the Luremaster" add-on. See the |
| Table of Contents for more info. |
------------------------------------
by Michael Walsh
Ver 2.4
July 10, 2001
Questions? Additions?
E-mail me at: cumw7@pen.eiu.edu
Put "Heart of Winter" in the Subject Line
-----------------------------------
TABLE OF CONTENTS:
-----------------------------------
i. Things You Should Know ii. Thanks To... Section iii. Walkthrough - Party Makeup iv. Game Strategy and Tactics
-----------------------------------
HEART OF WINTER
-----------------------------------
1. Lonelywood
2. The Barbarian Camp
3. Burial Isle
4. Gloomfrost
5. Sea of Moving Ice
-----------------------------------
TRIALS OF THE LUREMASTER
-----------------------------------
1. Castle Maluradek
2. The Crypt
3. The Dungeon
4. Cave of the Jackal
5. The Throne Room
-----------------------------------
v. Why Play Heart of Fury vi. Experience Point Charts vii. Cheat Codes
-----------------------------------
x. Other Works y. Previous Updates List z. Legal Information
-----------------------------------
==============================================================================
Things You Should Know
==============================================================================
For the people who are used to reading FAQ's, and especially for the people who are familiar with the Baldur's Gate/Icewind Dale games, this section is most likely unnecessary. Briefly I will explain some of the more commonly occurring things you are likely to encounter in this FAQ that you may not understand.
KEY TERMS: There are certain terms and abbreviations that are very common to this style of game. The following are used frequently throughout this FAQ. xp - experience points gp - gold pieces
IWD - Icewind Dale
HoW - Heart of Winter
HoF - Heart of Fury (game mode)
TotL - Trials of the Luremaster
COORDINATES: Just like the Baldur's Gate games, in Icewind Dale you can find your exact coordinates on the map. I will use coordinates frequently throughout the walkthrough. It is not necessary to use them or to understand them, but they can be a great help in assuring yourself that you are in the right location or going the right direction.To do this in Icewind Dale, press X. In the dialog screen will appear something like this:
x=#### y=#### AR####
What does it all mean? Well, first of all, the # sign represents a number. The x and y are relatively unimportant, but the numbers next to them give you your exact location on the map. The AR#### is also important. Every map is an area. For example, Lonelywood is one area. The first floor of the inn in
Lonelywood is another area. Essentially, anytime your computer has to load up a new map, you have entered a new area. The AR numbers also appear throughout this FAQ, to help the reader know that they have (or should have!) moved to the next area.
Knowing that your coordinates are x=456 y=789 is irrelevant if you don't know whether you are in AR9600 or AR9100.
EVIL: There are several possible actions detailed throughout this walkthrough with this header. These events are NOT necessary to do. Sometimes they are worth it, sometimes not. Repeat, you do
NOT have to do any of these acts, even if you have an evil-aligned party.
PATCH INFO: The Trials of the Luremaster downloadable add-on is, in itself, a patch. Therefore, Patch version 1.41 is outdated. The new patch addresses a number of glitches and problems. The downloadable dungeon is approximately 71.3Mb. You can find this latest patch at: http://planetbaldursgate.com/iwd/info/luremaster/
PATCH 1.41: As of Patch 1.41, there have been some changes made to the gameplay. The most significant is that the Mage's Spell
Progression table has been fixed. This will affect Mages of
Level 21 and higher. I obtained this information from the
README file after downloading the Patch myself. Consult the game manual to see the original chart. The updated spell chart is as follows:
Mage Spell Progression Chart: Level 21 - 30 (Patch 1.41)
========================================================
-----------------------------------------------------------------
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
-----------------------------------------------------------------
| 21 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 2 |
| 22 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
| 23 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 3 |
| 24 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 |
| 25 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| 26 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 5 |
| 27 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 |
| 28 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
| 29 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 6 | 6 |
| 30 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 6 | 6 |
-----------------------------------------------------------------
==============================================================================
Thanks To...
==============================================================================
This walkthrough is only intended to cover the Expansion Pack, and will almost certainly never cover the main game. For an excellent FAQ of the main game, download Dan Simpson's "Icewind Dale" FAQ, also found at http://www.gamefaqs.com (free advertising, and thanks to Dan Simpson for his excellent FAQ's, which have provided me, in part, with the inspiration to write my own.)
I never imagined that, after having written a 53k walkthrough of the expansion pack from start to finish, it would grow to almost 200k in size!
That goes to show you how you can play it once, and miss half of the quests.
------------
Thanks to...
------------
Dan Simpson for the excellent layout of his FAQ's, which I borrowed some ideas from. Imitation (but not Plagiarism) is supposedly the best form of flattery... so consider yourself flattered.
WinterMute for pointing out the location of Ogien's Scale armor in the
Barbarian Camp.
Heng Lok for pointing out some errors through the FAQ, as well as providing an alternate suggestion for Fighter-Cleric Weapon Grand Mastery.
Interplay/Black Isle Studios for one of the most efficient and exciting ways to kill free time.
The Figlet Server at http://www.surfplaza.com/figlet/ for providing their free online Text to ASCII converter.
------------
And now, on with the show...er, FAQ!
==============================================================================
Walkthrough - Party Makeup
==============================================================================
Below is the party that I used when I created this walkthrough. Also given is the reason I chose each character.
Paladin Male Human Leader of the party; high CHR
Fighter Male Human Specialized in the halberd!
Fighter/Cleric Male Human Dual-Classed to Cleric at Lvl 9
Fighter/Druid Male Human Dual-Classed to Druid at Lvl 9
Fighter/Thief Male Halfling A thief with lots of HP!
Wizard - Mage Male Half-Elf Uses virtually every spell. Wow!
This class has virtually no problems in the beginning stages of the game, with the exception of the lack of healing abilities. Each character is specialized in a different weapon for maximum effectiveness. The Paladin uses Long
Swords, the Fighter uses halberds, the Cleric uses hammers, etc.
------------------------------------------------------------------------------
Having finished the expansion pack for the first time, I will now attempt to discover some of the smaller details, as well as to explore the possible tactics of other classes (most notably the Bard). This is the party that I will be using for my second time through, to further supplement this walkthrough:
Fighter/Wizard Male Human Dual-Classed to Mage at Lvl 9
Fighter Male Halfling To use the Trusted Defender Helm
Fighter/Cleric Male Dwarf Multi-Classed Evil Cleric!!
Bard Male Human Has a number of new useful songs
Fit/Mag/Thi Female Elf Eventual powerhouse; see below.
I later decided to add a Dwarven Fighter to the mix. He is one BAD boy!
------------------------------------------------------------------------------
Note: It is highly recommended that you do not travel to Lonelywood (and the expansion area) until you are adequately prepared. Having started the game from the beginning, I did not enter the new areas until just after killing
Yxunomei. In any case, you can not enter the expansion pack area until your characters are Level 9. (or the equivalent of Level 9 for Multi-Class and
Dual-Class characters) It is also not recommended that you attempt to play in
"Heart of Fury" mode until your party is around Level 13 or 14.
==============================================================================
Game Strategy and Tactics
==============================================================================
This section is a combination of strategy and tactics dealing with several aspects. Below you will find ideas for character creation, spell selection, and what the most ideal party makeup might be given the changes in the expansion pack. If you have a strategy or idea not represented here, feel free to send it to me at: cumw7@pen.eiu.edu Full credit will be given to you within the body of the FAQ.
----------------------------------------------
| Contents of this Section |
----------------------------------------------
Jump to page:
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Other files from this game:
- Icewind Dale - Herz des Winters trainer by System on 14/03/2006, 06:30
Megat trainer (for v1.41) - Icewind Dale - Herz des Winters document by System on 14/03/2006, 06:30
How to cheat in HoW in PDF format - Icewind Dale - Herz des Winters hints by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
- Icewind Dale - Herz des Winters FAQ by System on 09/03/2006, 09:50
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