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The game is in full 3D, with very 50's style interface that puts you in the right mood. Blow apart buildings, see people run away, grab cars and throw them as weapons, fighters strafing you... It is a lot of campy fun.
You basically go from town to town, leveling each one. You get regenerated in between. You can even locate powerups that can supercharge you to double damage, temporary invulnerability, and so on.
The game really isn't that deep, nor was it meant to be (being a
$20 budget title), thus some design flaws can almost be overlooked. The interface could use a bit of help. It's not that easy to find that "last building" you need to blow up to finish the level. The enemies never stop coming thus you're under severe time limit (of sorts). There's no way to save a particularly good rampage to share with others (no record or replay). And the four monsters aren't that different.
2 The Monsters
2.1 She-Beast
EYE-BLAST: long-range beam power
STOMP: point-blank area attack
THROW: pick up an item, then point it at a target and let go!
SONIC SCREAM: short-range area attack
PUNCH: point-blank frontal attack
2.2 Invader from Dimension X
Invader from dimension X (just "invader" from now on) is a huge space ship with 2 legs and 3 tentacles. It has decent speed and a lot of long-range attacks.
X-CANNON: long-range bolts of xplasma, low energy drain, your best weapon. Shoot every thing from long range, then close for precision work.
X-BASH: point-blank area attack, good for leveling close-by buildings and enemies that's too close for X-Cannon.
THROW: pick up an item, then point it at a target and let go!
Fun to try with cars, tanks, and so on. Try to hit a bunker with your target!
DEATH RAY: heavier (but uses more energy) version of X-cannon
WHIPLASH: short-range version of X-cannon, uses even LESS energy, not that useful as X-Cannon is pretty low-drain already.
2.3 Brain from Beyond Infinity
PSI-BLAST: long-range attack power
PSI-FLING: just like throw
MIND-WHOMP: point-blank area attack
INSANITY RAY: turns enemy harmless, useful as defense, then use psi-fling to turn them into weapons!
PSI-PUNCH: short-range frontal attack
2.4 Reptomicus
Reptomicus (or "Repto" for short) is a decent monster that has the ability to self-regenerate by eating humans it grabs. Atomic bite and fireball shold be enough for 90% of the time.
Fireball: long-range fire bolts, pretty useful as it's low-drain.
Use it to shoot everything before continuing.
Tail-Whack: point-blank area attack, good for group of buildings or amongst enemies too close for fireball.
Inferno: continuous stream of fire, very low-range, uses a LOT of power
Throw or Eat: Rep can pick up objects like throw, but if it picks up a human, it can eat the human instead! It'll even gain a little health from it. Just don't throw (i.e. release the button) and Rep will eat instead.
Atomic Bite: frontal point-blank attack. Charge in there and do building after building. Uses practically NO power at all so you can keep using it again and again.
3 The Opponents
The following descriptions are taken from the manual.
3.1 RIFLE TROOPER
Data: This is the basic army unit equipped with a standard bolt action rifle. This unit gains strength in numbers and its small size makes it hard to see. Shoot them from a distance with your long-range weapon.
Class: Infantry
Speed: Low
Damage: Low
Health: Low
Threat Level: Very Low
3.2 MACHINE GUN TROOPER
Data: Similar to the Rifle Trooper, this unit has a faster rate of fire with his gun. Again, shoot them from long distance is best.
Class: Infantry
Speed: Low
Damage:Low
Health:Low
Threat Level: Low
3.3 HAZARDOUS MATERIALS TROOPER
Data: The strongest of the Infantry; the Hazmat Trooper uses the power of modern science to enhance his weapon with a toxic gas attack that really drains Health. Fires green-ish gas but has to be pretty close. Don't let him get that close! Shoot him with long-range firepower, or if he got that close, use the close-in area attack.
Class: Infantry
Speed: Low
Damage: Medium
Health: Low
Threat Level: Medium
3.4 M-8 ARMORED CAR
Data: Fast and hard to hit, this light armored vehicle has a mounted 20mm Cannon and is skilled at run and gun fighting. They can do a fair amount of damage, and they keep moving. Keep shooting at it and follow it with your stream of fire.
Class: Wheeled Armor
Speed: High
Damage: Low
Health: Low
Threat Level: Medium
3.5 ELITE M-8 ARMORED CAR
Data: More skilled drivers and gunners command the elite versions of the M8, making it an opponent that you don't want to ignore.
They are a slightly different color than the regular one (black instead of brown), and a little tougher to kill.
Class: Wheeled Armor
Speed: High
Damage: Medium
Health: Low
Threat Level: Medium-High
3.6 M-24 CHAFFEE TANK
Data: This light- tank has a heavy cannon mounted on its turret.
The shots are small orange dots, hard to see unless you really look carefully. Shoot them from a distance.
Class: Armor
Speed: Low
Damage: Medium
Health: Medium
Threat Level: Medium-High
3.7 M-4A3 SHERMAN TANK
Data: The Sherman medium tank is a more formidable opponent than the Chaffee and packs a heavier punch. Shots are small red/orange dots. Avoid getting hit as they can take a bite out of you. Shoot them from LONG distance, as far away as possible.
Class: Armor
Speed: Low
Damage: High
Health: High
Threat Level: High
3.8 LRM-4 MISSILE TANK
Data: Slow to fire and slow to reload are the only negative aspects of this extremely high powered weapon. One of these missiles can stun you for several seconds so other attackers can pick you apart. Shoot them from as far away as possible. If you see a missile heading your way, back up!
Class: Armor
Speed: Low
Damage: Extremely High
Health: High
Threat Level: Very High
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