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I Was an Atomic Mutant!
Unofficial Strategy Guide and FAQ
by Kasey Chang
released January 29, 2004
0 Introduction
0.1 A word from the author
A quick browse through the gamefaq.com shows that there is no FAQ
available for this cute little budget title, so here's my
version.
This is a FAQ, NOT a manual. You won't learn how to play the game
with this document, and I'm NOT about to add it to ease the life
of software pirates.
This USG only covers the PC version since that's the only version
that I have.
Some of you may recognize my name as the editor for the XCOM and
XCOM2: TFTD FAQ's, among others.
0.2 Terms of Distribution
This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2004,
all rights reserved excepted as noted above in the disclaimer
section.
This document is available FREE of charge subjected to the
following conditions:
1) This notice and author's name must accompany all copies of
this document: "I was an atomic mutant! Unofficial Strategy
Guide" is copyrighted (c) 2004 by Kasey K.S. Chang, all rights
reserved except as noted in the disclaimer."
2) This document must NOT be modified in any form or manner
without prior permission of the author with the following
exception: if you wish to convert this document to a different
file format or archive format, with no change to the content,
then no permission is needed.
2a) In case you can't read, that means TXT only. No banners, no
HTML borders, no cutting up into multiple pages to get you more
banner hits, and esp. no adding your site name to the site list.
3) No charge other than "reasonable" compensation should charged
for its distribution. Free is preferred, of course. Sale of this
information is expressly prohibited. If you see any one selling
this guide, drop me a line at ksc1@aol.com.
4) If you used material from this, PLEASE ACKNOWLEDGE the source,
else it is plagiarism.
5) The author hereby grants all games-related web sites the right
to archive and link to this document to share among the game
fandom, provided that all above restrictions are followed.
Sidenote: The above conditions are known as a statutory contract.
If you meet them, then you are entitled to the rights I give you
in 5), i.e. archive and display this document on your website. If
you don't follow them, then you did not meet the statutory
contract conditions, and therefore you have no right to display
this document. If you still do so, then you are infringing upon
my copyright. This section was added for any websites that don't
seem to understand this.
For the gamers: You are under NO obligation to send me ANY
compensation. However, I do ask for a VOLUNTARY contribution of
one (1) US Dollar if you live in the United States, and if you
believe this guide helped your game. If you choose to do so,
please make your US$1.00 check or $1.00 worth of US stamps to
"Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San
Francisco, CA 94118 USA". If you don't live in the US, please
send me some local stamps. I collect stamps too.
0.3 Voluntary Contribution
Gamers who read this guide are under NO obligation to send me ANY
compensation.
However, a VOLUNTARY contribution of one (1) US Dollar would be
very appreciated.
If you choose to do so, please make your US$1.00 check or $1.00
worth of stamps to "Kuo-Sheng Chang", and send it to "2220 Turk
Blvd. #6, San Francisco, CA 94118 USA".
If you don't live in the US, please send me some local stamps. I
collect stamps too.
For the record, out of ALL the FAQs I wrote (48 at least count),
I've received exactly 54 dollars, and 5 sets of stamps, as of
latest release of this guide. So I'm NOT exactly making any money
off these guides, folks.
0.4 How and when to contact me
PLEASE let me know if there's a confusing or missing remark,
mistakes, and thereof... If you find a question about this game
that is not covered in the USG, e-mail it to me at the address
specified below. I'll try to answer it and include it in the
next update.
Please do NOT write me for technical support. I do NOT work for a
game company and thus I do NOT provide support.
Please do NOT ask me to send you a list of controls, the manual,
etc. If you borrowed the game without borrowing the manual, curse
at your own stupidity. If you bought the game without a manual,
please blame your own stupidity as well. If you copied the game
without copying the manual, you're scum in my book.
Please do NOT ask me to answer questions that had already been
answered in this guide. It makes you look REALLY idiotic.
I will NOT answer stupid questions like the ones above unless I'm
in a really good mood. If you send questions like that, do NOT
expect a reply.
The address below is spelled out phonetically so spammers can't
use spambots on it:
Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT
Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike
To decipher this, simply read the first letter off each word
except for the numbers and the punctuation. This is "military
phonetics" or "aeronautical phonetics" in case you're wondering.
This document was produced on Microsoft Word 97. Some editing was
done with Editpad (editpadclassic.com).
0.5 The Author
I am just a game player who decided to write my own FAQs when the
ones I find don't cover what I want to see. Lots of people like
what I did, so I kept doing it.
Previously, I've written Unofficial Strategy Guides (USGs) for
XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing
Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I)
Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4,
Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed,
The Sting!, Terranova, Fallout Tactics, Starfleet Command Volume
II, DS9: The Fallen, Dominion War, Driver, and a few more.
To contact me, see 0.4 above.
0.6 Disclaimer/ Copyright Information
I was an Atomic Mutant! is a trademark of Canopy Games, published
by ValuSoft.
This USG is not endorsed or authorized by either entities.
The information compiled in this USG has been gathered
independently through the author's efforts.
0.7 Release log
29-JAN-2004 First release
0.8 The Most Frequently Asked Questions
Q: Can you send me I was an atomic mutant?
A: No. I bought it for $10, so can you.
Q: Can you send me the manual (or portions thereof)?
A: No.
Q: Can you tell me how to play the game?
A: Read the manual.
Q: What's the latest version?
A: There is a V1.10 patch available on the official website
http://www.atomicmutant.com
Q: What exactly is "awesome might"?
A: That's IWAAM-speak for "life points". When you run out, you
use up a life. When you use up all your lives, you go down for
good.
Q: What exactly is "atomic power"?
A: It's a measure of your attack power. Each of your attacks
depletes a different amount of power. Some attacks take a LOT of
power, while others take very little. If you're out of power, you
can't attack. Rest of a bit and it will regenerate, or you can
find a powerup.
Q: What is CanopyVision 3D?
A: It's the "cinematic viewpoint" where you view yourself (the
mutant) from ground level.
Q: So the difference between Cinema and Drive-in is...
A: Slightly different background and frame.
1 Game Information
This section contains the general game information.
1.1 Game Information
I was an atomic mutant! (IWAAM for short) is a "monster rampage"
game where you play as one of the four monsters rampaging through
the old US in the 1950's. In your way are police, army, air
force, and special forces determined to stop you. You rampage
from one town to another. When you destroy a town, your "life" is
replenished and you move on to the next tougher town. How far can
you go?
Each "monster" has a tongue-in-cheek description that uses a LOT
of hyperbole and sensationalism about the misuse of atomic
energy. Each has at least five different attacks, ranging from
long-range energy shots to short-range stomp. Some can even pick
up humans and vehicles and throw them as weapons.
Beyond that, there really isn't much else to the game. It's a
little bit of mindless fun, like the old Atari "Rampage" game
where you play as a monster and knock down as many buildings as
possible.
1.2 Hardware requirements
Operating System: Windowsr 98/Me/2000/XP
DirectXr: 8.1 minimum
Processor: Pentiumr II 400 MHz or higher (Recommended: Pentiumr
III 500 Mhz or higher)
RAM: 128 MB
Hard Drive Space: 200 MB Free
Drives: 8x CD-ROM
Cards: 8 MB 3D Accelerator with DirectX 8.1 compliant video
drivers, DirectX 8.1 compatible sound card (Recommended: 16 MB 3D
Accelerator with DirectX 8.1 compliant video drivers.)
1.3 Author's review of the title
IWAAM is a campy little "shooter" that lets you play as a monster
rampaging through a town or city, grabbing cars and toss them
like toys, vaporize buildings, and cause general havoc. In your
way are various opposition, from police to army to air force and
special forces (special weapons).
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