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Deadly against Capital Ships and slow-moving targets, but unable to engage fighters. You will recieve four of these Frigates during the game.
REVELATION class destroyer
Mass: 26.000 tons
Armor: 15.000
Firepower: 7.055
Coverage: 35% (2 big ion, 14 DPs on forward sponson turrets; 2 big energy guns, 70 DPs on two top turrets)
Maneuverability: low
Max Velocity: 295 m/s
SU Cost: 6
Not as effective as the Deacon class Destroyer, the Revelation can deal damage mainly to other Capital Ships, but it lacks turret coverage and maneuverability to track fast-moving targets. You won't be able to build these Destroyers, but you will recieve two of them during the game.
IMPERATOR class Carrier
Mass: 58.000
Armor: 29.000
Firepower: 3020
Coverage: 60% (four small projectile, 9 DPs on turrets -sides, top, bottom-)
Maneuverability: very low
Max Velocity: 210 m/s
The mighty Carrier will be only a problem during the game. You won't directly control an Imperator class Carrier, but sometimes a particular Carrier will assist you, building Strike Crafts (usually Interceptors) or staging an assault without your help.
CLEE-SAN, deep space research vessel
Mass: 11.000 tons (extimated)
Armor: 10.000 (extimated)
Firepower: none
Coverage: none
Maneuverability: low (extimated)
Max Velocity: 300 m/s (extimated)
The Clee-San is the third ship built by Kiith Somtaww, and it is smaller than the two Explorer class vessels, as it can dock in their Hangar Bays. The
Clee-San moves fast as a Frigate, but all other stats are extimated.
FAAL-CORUM, EXPLORER class deep space mining vessel
Mass: 613.000 tons (extimated)
Armor: 98.000 (extimated)
Firepower: 5000 (approx)
Coverage: 70% (six turrets -front, top, 2xsides- with medium projectile, 40 DPs)
Maneuverability: very low (extimated)
Max Velocity: 110 m/s (maybe slighty higher)
You won't directly control your sister ship, but its crew will assist you building new ships: so far, the Faal-Corum built Acolytes, ACVs, Ramming and
Multi Beam Frigates. It has two engines, so it should be faster than the
Kuun-Lan, but features less powerful guns. Armor and tonnage should be the same though it has no place for Support Modules or Siege Cannons and has two
Research Modules instead of four.
-----------------
--TURANIC SHIPS--
-----------------
BANDIT class interceptor
Mass: 70 tons
Armor: 75
Firepower: 65
Coverage: 5%
Maneuverability: very high
Max Velocity: 780 m/s
Equal to the Interceptor used by the Beast, though this time it is the standard vehicle for the Turanic Raiders. An easy kill.
THIEF class corvette
Mass: 660 tons
Armor: 1.200
Firepower: 200
Coverage: 10%
Maneuverability: high
Max Velocity: 550 m/s
Special Action: Mimic
Steal
An other nasty surprise, this Corvette was the first craft to mount Mimic technology. It can steal (not salvage) enemy ships: this mean that the required number of these Corvettes (2 for a Frigate, 5/6 for Super Capital Ships) can salvage any kind of ship even if undamaged. I don't know if this is correct, but in one mission I was losing an undamaged Processor to three Corvettes. It has also forward fixed guns and is very maneuverable. Match it with groups of
Acolytes/ACVs.
BRIGAND class missile corvette
Mass: 775 tons
Armor: 1.300
Firepower: 320
Coverage: 60%
Maneuverbility: high
Max Velocity: 500 m/s
An other craft captured by the Beast and put in full production. The original version is faster but has less armor.
ASSASIN class ion array frigate
Mass: 13.550 tons
Armor: 3.500
Firepower: 4.800
Coverage: 6%
Maneuverability: low
Max Velocity: 245 m/s
Special Action: cloack
The Turanic version of this anti-capital Frigate has higher top speeds but less armor when compared to the Beast counterpart. Swarm them with Acolytes/ACVs.
LORD class attack carrier
Mass: 109.000 tons
Armor: 58.000
Firepower: 7.500
Coverage: 40%
Maneuverability:low
Max Velocity: 235 m/s
This particular Carrier-class vessel is catalogated as "attack carrier", has its weapon systems are more efficent than the other Carriers currently in service: it features a forward-fixed Ion Cannon and it is well protected by projectile turrets mainly mounted on sides and bottom. The maneuvarbility can pose a problem, as the Lord can efficently aim its cannon against Capital Ships, and the turret complements can pose more than a threat for Strike Crafts. Like all Carriers it can produces units, but I've never seen one building Frigates: the AI keeps building Corvettes. You will encounter only one during the game, and the best way to attack it is to target rear quarters and top. Do not understimate its Ion Cannon.
TURANIC RAIDER OUTPOST
Mass: unknown (approx. 550.000 tons)
Armor: unknown (approx. 100.000)
Firepower: none
Coverage: none
Maneuverability: none
Max Velocity: stationary object
You will encounter this outpost later in the game, and it won't pose a threat by itself, but its large defense fleet will pose a problem. It has no weapons, but its armor is very tick. It won't move in any way, so destroy its escort first.
------------------
--TAIIDAN SHIPS--
------------------
SUs are used when you capture ships; Yiulius Leonard (leonard.yulius@lycos.com)sent me the SU costs and weapon stats. He also pointed out that the Heavy Cruiser stats may change from mission to mission.
Neither I nor him know why this happends, but I'll appreciate any guess on it.
VARIIS class proximity sensor
Mass: 47 tons
Armor: 600
Firepower: none
Coverage: none
Maneuverability: very high
Max Velocity: 1000 m/s
Though designed to be an highly mobile sensor array, it will serve as a stationary early-warning system for most planets. Can detect Mimics, Cloacked
Units, Leech Pods and other particular units. As they won't move, they will be an easy target for anything in your fleet.
TRIIKOR class interceptor
Mass: 60 tons
Armor: 72
Firepower: 75
Coverage: 6%
Maneuverability: ver high
Max Velocity: 775 m/s
The only fighter that can match the Acolytes: fast and powerful, the Triikor will be the standard fighter of all Taiidan fleets and groups of them (usually
5/6 in Delta formation) usually herald attacks by Destroyers and Attack
Bombers. Concentrate fire on the first fighter of the formation and the others will break, exposing their back. Your Acolytes will then destoy the remaining fighters in second. They will be annoying when several Destroyers and other
Capital Ships will attack.
SEEJUR class defender
Mass: 70 tons
Armor: 78
Firepower: 190
Coverage: 70%
Maneuverability: high
Max Velocity: 385 m/s
Usually found protecting Heavy Cruisers and Carrier, the defender has three guns mounted of normal turrets. Able to tigh turn but low top speed, the Seejur can be a problem if deployed in large numbers and you use only Acolytes against them. EMP or missile them, or simply convert Acolytes in ACVs.
KAARK class attack bomber
Mass: 60 tons
Armor: 80
Firepower: 86
Coverage: 5%
Maneuverability: medium
Max Velocity: 650 m/s
The Taiidan counterpart of the same craft used by the Beast. the Taiidan usually screen them wwith Interceptors and heavier units to let them fire at will against your MotherShip.
TIIRSHAK class salvaging corvette
Mass: 900 tons
Armor: 1.100
Firepower: none
Coverage: none
Maneuverability: medium
Max Velocity: 450 m/s
Special Action: salvaging
You won't envountr large number of these vessels, and they won't pose a problem anyway. To capture your ships, the computer has fisrt to weaken them, and I think he prefers to destroy your fleet. The most vulnerable vessels are Workers and Chieftains, but if stationed fighters for escort, the corvettes will be sitting ducks.
WOODAN class minelayer corvette
Mass: 820 tons
Armor: 1.250
Firepower: none
Coverage: none
Maneuverability: medium
Max Velocity: 425 m/s
Special Action: minelayer
The Corvette itself is not a problem, but the mines can kill fighters and corvettes in one hit and severly damage Super-Capital Ships. The mines are more
REVELATION class destroyer
Mass: 26.000 tons
Armor: 15.000
Firepower: 7.055
Coverage: 35% (2 big ion, 14 DPs on forward sponson turrets; 2 big energy guns, 70 DPs on two top turrets)
Maneuverability: low
Max Velocity: 295 m/s
SU Cost: 6
Not as effective as the Deacon class Destroyer, the Revelation can deal damage mainly to other Capital Ships, but it lacks turret coverage and maneuverability to track fast-moving targets. You won't be able to build these Destroyers, but you will recieve two of them during the game.
IMPERATOR class Carrier
Mass: 58.000
Armor: 29.000
Firepower: 3020
Coverage: 60% (four small projectile, 9 DPs on turrets -sides, top, bottom-)
Maneuverability: very low
Max Velocity: 210 m/s
The mighty Carrier will be only a problem during the game. You won't directly control an Imperator class Carrier, but sometimes a particular Carrier will assist you, building Strike Crafts (usually Interceptors) or staging an assault without your help.
CLEE-SAN, deep space research vessel
Mass: 11.000 tons (extimated)
Armor: 10.000 (extimated)
Firepower: none
Coverage: none
Maneuverability: low (extimated)
Max Velocity: 300 m/s (extimated)
The Clee-San is the third ship built by Kiith Somtaww, and it is smaller than the two Explorer class vessels, as it can dock in their Hangar Bays. The
Clee-San moves fast as a Frigate, but all other stats are extimated.
FAAL-CORUM, EXPLORER class deep space mining vessel
Mass: 613.000 tons (extimated)
Armor: 98.000 (extimated)
Firepower: 5000 (approx)
Coverage: 70% (six turrets -front, top, 2xsides- with medium projectile, 40 DPs)
Maneuverability: very low (extimated)
Max Velocity: 110 m/s (maybe slighty higher)
You won't directly control your sister ship, but its crew will assist you building new ships: so far, the Faal-Corum built Acolytes, ACVs, Ramming and
Multi Beam Frigates. It has two engines, so it should be faster than the
Kuun-Lan, but features less powerful guns. Armor and tonnage should be the same though it has no place for Support Modules or Siege Cannons and has two
Research Modules instead of four.
-----------------
--TURANIC SHIPS--
-----------------
BANDIT class interceptor
Mass: 70 tons
Armor: 75
Firepower: 65
Coverage: 5%
Maneuverability: very high
Max Velocity: 780 m/s
Equal to the Interceptor used by the Beast, though this time it is the standard vehicle for the Turanic Raiders. An easy kill.
THIEF class corvette
Mass: 660 tons
Armor: 1.200
Firepower: 200
Coverage: 10%
Maneuverability: high
Max Velocity: 550 m/s
Special Action: Mimic
Steal
An other nasty surprise, this Corvette was the first craft to mount Mimic technology. It can steal (not salvage) enemy ships: this mean that the required number of these Corvettes (2 for a Frigate, 5/6 for Super Capital Ships) can salvage any kind of ship even if undamaged. I don't know if this is correct, but in one mission I was losing an undamaged Processor to three Corvettes. It has also forward fixed guns and is very maneuverable. Match it with groups of
Acolytes/ACVs.
BRIGAND class missile corvette
Mass: 775 tons
Armor: 1.300
Firepower: 320
Coverage: 60%
Maneuverbility: high
Max Velocity: 500 m/s
An other craft captured by the Beast and put in full production. The original version is faster but has less armor.
ASSASIN class ion array frigate
Mass: 13.550 tons
Armor: 3.500
Firepower: 4.800
Coverage: 6%
Maneuverability: low
Max Velocity: 245 m/s
Special Action: cloack
The Turanic version of this anti-capital Frigate has higher top speeds but less armor when compared to the Beast counterpart. Swarm them with Acolytes/ACVs.
LORD class attack carrier
Mass: 109.000 tons
Armor: 58.000
Firepower: 7.500
Coverage: 40%
Maneuverability:low
Max Velocity: 235 m/s
This particular Carrier-class vessel is catalogated as "attack carrier", has its weapon systems are more efficent than the other Carriers currently in service: it features a forward-fixed Ion Cannon and it is well protected by projectile turrets mainly mounted on sides and bottom. The maneuvarbility can pose a problem, as the Lord can efficently aim its cannon against Capital Ships, and the turret complements can pose more than a threat for Strike Crafts. Like all Carriers it can produces units, but I've never seen one building Frigates: the AI keeps building Corvettes. You will encounter only one during the game, and the best way to attack it is to target rear quarters and top. Do not understimate its Ion Cannon.
TURANIC RAIDER OUTPOST
Mass: unknown (approx. 550.000 tons)
Armor: unknown (approx. 100.000)
Firepower: none
Coverage: none
Maneuverability: none
Max Velocity: stationary object
You will encounter this outpost later in the game, and it won't pose a threat by itself, but its large defense fleet will pose a problem. It has no weapons, but its armor is very tick. It won't move in any way, so destroy its escort first.
------------------
--TAIIDAN SHIPS--
------------------
SUs are used when you capture ships; Yiulius Leonard (leonard.yulius@lycos.com)sent me the SU costs and weapon stats. He also pointed out that the Heavy Cruiser stats may change from mission to mission.
Neither I nor him know why this happends, but I'll appreciate any guess on it.
VARIIS class proximity sensor
Mass: 47 tons
Armor: 600
Firepower: none
Coverage: none
Maneuverability: very high
Max Velocity: 1000 m/s
Though designed to be an highly mobile sensor array, it will serve as a stationary early-warning system for most planets. Can detect Mimics, Cloacked
Units, Leech Pods and other particular units. As they won't move, they will be an easy target for anything in your fleet.
TRIIKOR class interceptor
Mass: 60 tons
Armor: 72
Firepower: 75
Coverage: 6%
Maneuverability: ver high
Max Velocity: 775 m/s
The only fighter that can match the Acolytes: fast and powerful, the Triikor will be the standard fighter of all Taiidan fleets and groups of them (usually
5/6 in Delta formation) usually herald attacks by Destroyers and Attack
Bombers. Concentrate fire on the first fighter of the formation and the others will break, exposing their back. Your Acolytes will then destoy the remaining fighters in second. They will be annoying when several Destroyers and other
Capital Ships will attack.
SEEJUR class defender
Mass: 70 tons
Armor: 78
Firepower: 190
Coverage: 70%
Maneuverability: high
Max Velocity: 385 m/s
Usually found protecting Heavy Cruisers and Carrier, the defender has three guns mounted of normal turrets. Able to tigh turn but low top speed, the Seejur can be a problem if deployed in large numbers and you use only Acolytes against them. EMP or missile them, or simply convert Acolytes in ACVs.
KAARK class attack bomber
Mass: 60 tons
Armor: 80
Firepower: 86
Coverage: 5%
Maneuverability: medium
Max Velocity: 650 m/s
The Taiidan counterpart of the same craft used by the Beast. the Taiidan usually screen them wwith Interceptors and heavier units to let them fire at will against your MotherShip.
TIIRSHAK class salvaging corvette
Mass: 900 tons
Armor: 1.100
Firepower: none
Coverage: none
Maneuverability: medium
Max Velocity: 450 m/s
Special Action: salvaging
You won't envountr large number of these vessels, and they won't pose a problem anyway. To capture your ships, the computer has fisrt to weaken them, and I think he prefers to destroy your fleet. The most vulnerable vessels are Workers and Chieftains, but if stationed fighters for escort, the corvettes will be sitting ducks.
WOODAN class minelayer corvette
Mass: 820 tons
Armor: 1.250
Firepower: none
Coverage: none
Maneuverability: medium
Max Velocity: 425 m/s
Special Action: minelayer
The Corvette itself is not a problem, but the mines can kill fighters and corvettes in one hit and severly damage Super-Capital Ships. The mines are more
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Other files from this game:
- Homeworld - Cataclysm trainer by System on 14/03/2006, 06:30
Trainer for v1.01 - Homeworld - Cataclysm document by System on 14/03/2006, 06:30
- Homeworld - Cataclysm trainer by System on 14/03/2006, 06:30
Lets you change RU and SU - Homeworld - Cataclysm trainer by System on 14/03/2006, 06:30
Lets you change RU and SU - Homeworld - Cataclysm FAQ by System on 09/03/2006, 09:50
- Homeworld - Cataclysm FAQ by System on 09/03/2006, 09:50






