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Coverage: 60% (two forward-fixed missile launchers)
Maneuverability: high
Max Velocity: 490 m/s
Required Tech: Corvette Drive
Missile Tech
Upgrade Tech: Armor Level 2
RU Cost: 320
SU Cost: 4
Based on Turanic Brigant Missile Corvette. Very efficent against all enemy fighters, as the missile are the most efficent anti-fighter weapons in the game. If the Interceptors are uneffective, these Corvettes will be a pain if you use only fighters to fight them. The most efficent way to destroy them is to use Frigates or other Corvettes.
HEAVY CORVETTE
Mass: 750 tons
Armor: 1.700
Firepower: 200
Coverage: 50 % (two medium projectile sponson turrets, 30/60 DPs)
Maneuverability: medium
Max Velocity: 500 m/s (550 m/s in version 1.00)
Required Tech: Corvette Drive
Heavy Corvette Update
Upgrade Tech: Energy Cannons
Armor Level 2
RU Cost: 350 (250 in version 1.00)
SU Cost: 5 (4 in version 1.00)
One of the most powerful Corvette designs, the Heavy Corvette is based on the one found in the original Homeworld and used by the Kushan. The armor protection is excellent for a Corvette, and the two sponson turrets under the vessel's nose can inflict moderate amounts of damage to every craft. Like all other Corvettes, this one is a great asset in escort duties.
MULTI GUN CORVETTE
Mass: 750 tons
Armor: 730
Firepower: 380
Coverage: 78% (6 medium projectiles, 14/28 DPs on turrets -2x front, 2xsides-)
Maneuverabilty: medium
Max Velocity: 570 m/s
Required Tech: Corvette Engine
Fast Tracking Turrets
Upgrade Tech: Energy Cannons
Armor Level 2
RU Cost: 275
SU Cost: 5
The best escort Corvette; based on the Taiidan Corvette of the same class, groups of Multi-Gun Corvette can easily dispatch fighters and other corvettes easily. Used with evasive tactic and relatively loose formations this corvette can deal some damage on Frigates and Super-Capital Ships thanks to its excellent coverage.
ION ARRAY FRIGATE
Mass: 13.550 tons
Armor: 5.100
Firepower: 3.500
Coverage: 6% (single forward-fixed big ion, 35 DPs)
Maneuverability: low
Max Velocity: 230 m/s
Special Action: Cloack
Required Tech: Frigate Drive
Advanced Ion Cannon
Upgrade Tech: Advanced Frigate Drive
Cloacking Ability
Armor Level 3
RU Cost: 250
SU Cost: 4
Based on the Turanic Ion Array Frigate, this Beast version features a Cloacking device that can be a nasty surprise for forces without Advanced Sensors active.
Its single Ion Cannon can deal big amounts of damage to any ship, but it is not mounted on a turret, and the Frigate is not so manueverable to aim Corvettes and Fighters, and it useless and defenseless against them. The Cloack ability can be useful for surprise attacks, but it must de-cloack like the Cloacked
Fighter to fire. Nice Frigate, however.
DEFENSE FIELD FRIGATE
Mass: 13.000 tons
Armor: 4.650
Firepower: none
Coverage: none
Maneuverability: low
Max Velocity: 310 m/s
Required Tech: Frigate Drive
Defense Field
Upgrade Tech: Advanced Frigate Drive
Armor Level 3
RU Cost: 900
SU Cost: 10
Basically useless, as the Beast has the more powerful Sentinel MicroShips.
However, if you had no chance to capture such ship, the Frigate might (MIGHT) become useful to partially screen your fleet against projectile attacks. There is no way to upgrade the shield, but it is always active and do not need energy to be activated. Defenseless against all types of crafts.
CARRIER
Mass: 121.000 tons
Armor: 65.000
Firepower: 4.000
Coverage: 75% (4 turrets -2x sides, bottom, top- with medium projectile, 30/60 DPs; 8 infection sponson turrets -4x front, top, bottom, sides-)
Maneuverability: low
Max Velocity: 290 m/s
Special Action: Infection
Required Tech: Destroyer Drive
Upgrade Tech: Advanced Destroyer Drive
Crystal Harvesting Capability
Energy Cannons
Armor Level 3
Infection Beam
RU Cost: 3500 (3400 in version 1.00)
SU Cost: 0
The only Super-Capital Ship aside the Heavy Cruiser in the Beast fleet, the
Carrier is based on the original Taiidan vessel, and maintains all previous stas, plus a more powerful armor and 8 Infection Beams distributed evenly across its hull. The bulk of these beams is located on the front, the only real weak side of the original Carrier: this leaves no choices but to use
Super-Capital Ships for attacks. One Destroyer is enough, as the turrets won't be a problem for the Deacon's heavy armor. Every Carrier will give you 96 SUs.
HEAVY CRUISER
Mass: 131.000 tons
Armor: 77.000
Firepower: 20000
Coverage: 30% (4 sponson turrets -front- with big ion, 24 DPs; 6 turrets -2x top, 2xs ide, 2x bottom- with big projectile, 60/120 DPs; 5 infection beams on turrets - 2x top, 2x bottom, front-)
Maneuverability: very low
Max Velocity: 245 m/s
Special Action: Infection
Required Tech: Destroyer Drive
Heavy Guns
Advanced Ion Cannon
Upgrade Tech: Advanced Destroyer Drive
Infection Beam
Energy Cannons
Armor Level 3
RU Cost: 6500
SU Cost: 70
Beast's ultimate weapon. Based on the Taiidan Heavy Cruiser, the Beast version benefits of 5 Infection Beams, capable of converting assault forces in escort.
Armed with 4 Ion Cannons on front-mounted sponson turrets and 6 projectile turrets capable of covering sides and rear areas, the most efficent way to fight against a Heavy Cruiser is to use other Super Capital Ships, avoiding all other crafts for infection dangers. Beast armada has not Destroyers, and the
Cruiser has lower SU cost: this theorically means that Beast players can build more Heavy Cruisers into battle than Somtaaw's Destroyers/Dreadnoughts.
BEAST COMMAND SHIP (usually named Stradetch)
Mass: 565.000 tons
Armor: 94.000
Firepower: 4600
Coverage: 80% (6 turrets -front, top, 2xsides-, with big projectile,
80/160 DPs; 4 Infection Beams -top, bottom, sides-)
Maneuverability: very low
Max Velocity: 110 m/s
Special Action: Infection
Required Tech: nothing (OK, you need something for creating this
Ship, but I will spoil it later...)
Upgrade Tech: Infection Beam
Crystal Harvesting Ability
Support Systems
Armor Level 3
This Command Ship is better than yours, and, IMO, of the original Homeworld
MotherShip. The firepower is less powerful than the Kuun Lan's own, but have a bigger damage potential and wider covered area. It can build ships in the same way as other MotherShip class vessels, but it can temporarly pushes its systems far behyond the standard perfomances at expense of ship's health. The Beast will automatically stop this redirection after its health drops below the 50%.
Its Infection turrets are really effective to stall Strike Crafts and Frigate -based attacks. Like its Soomtaw counterpart, it gives a total of 90 SUs, plus
10 SUs for each Support module you build, up to twelve. The Beast CommandShip features automatic repair ability, as it is not capable of upgrading its systems for accepting Repair Bots. No more to say, as it is basically part of an Explorer class vessels infected by a bio-mechanical virus (oops, I spoiled it! ;)
In multiplayer games, the Command Ship will start with no Support Modules and no Infection Capacity; it will have its turrets and will be able to build basic fighters and research basic technologies, as per technology tree.
SUBVERTED SHIPS
These ship must be captured, retired and any unknown tehcnology researched before put them under full-production. I list only their names, as their are equal to their counterparts; they are all Somtaaw ship.
SEEKER class Reconaissance Fighter
ACOLYTE class Heavy Fighter
ACV class Corvette
DERVISH class Multi Beam Frigate
HIVE class Drone Frigate
MINION class Ramming Frigate
SENTINEL class Defense Pod
WORKER class Resource Collector (you can capture it, but you can build them from the begining; in version 1.01 it has a lower health of the original Worker)
CHIEFTAIN Mk3 class Ore Processor (you can capture it, but you can build them from the beginning)
NAGGAROK (alien vessel of unknow class)
Mass: unknow
Armor: 200,000 (extimated)
Firepower: at least 20.000 (at least 4 ion cannons on turrets -2xfront, 2xbottom)
Coverage: 100% (extimated)
Maneuverability: high
Max Velocity: 500 m/s (extimated)
Special Action: Eat Capital Ships, production of Cruise Missiles
The Naggarok is the last Beast-infected ship. Its original will be revealed in the walkthrough, but it can eat Capital Ships, has no weapons of its own, moves at fighter speeds (and it's big as the Kuun-Lan) and is nearly undestructible.
Addition: the Naggarok is able to produce Cruise Missiles...nice, uh ;) ?
------------------
--HIIGARAN SHIPS--
------------------
This section contains all Hiigaran ships that take a marginal active part in the game.
FIRELANCE class ion cannon frigate
Mass: 13.000 tons
Armor: 4.020
Firepower: 3.040
Coverage: 2% (one forward-fixed big ion, 14 DPs)
Maneuverability: low
Max Velocity: 300 m/s
SU Cost: 2
Maneuverability: high
Max Velocity: 490 m/s
Required Tech: Corvette Drive
Missile Tech
Upgrade Tech: Armor Level 2
RU Cost: 320
SU Cost: 4
Based on Turanic Brigant Missile Corvette. Very efficent against all enemy fighters, as the missile are the most efficent anti-fighter weapons in the game. If the Interceptors are uneffective, these Corvettes will be a pain if you use only fighters to fight them. The most efficent way to destroy them is to use Frigates or other Corvettes.
HEAVY CORVETTE
Mass: 750 tons
Armor: 1.700
Firepower: 200
Coverage: 50 % (two medium projectile sponson turrets, 30/60 DPs)
Maneuverability: medium
Max Velocity: 500 m/s (550 m/s in version 1.00)
Required Tech: Corvette Drive
Heavy Corvette Update
Upgrade Tech: Energy Cannons
Armor Level 2
RU Cost: 350 (250 in version 1.00)
SU Cost: 5 (4 in version 1.00)
One of the most powerful Corvette designs, the Heavy Corvette is based on the one found in the original Homeworld and used by the Kushan. The armor protection is excellent for a Corvette, and the two sponson turrets under the vessel's nose can inflict moderate amounts of damage to every craft. Like all other Corvettes, this one is a great asset in escort duties.
MULTI GUN CORVETTE
Mass: 750 tons
Armor: 730
Firepower: 380
Coverage: 78% (6 medium projectiles, 14/28 DPs on turrets -2x front, 2xsides-)
Maneuverabilty: medium
Max Velocity: 570 m/s
Required Tech: Corvette Engine
Fast Tracking Turrets
Upgrade Tech: Energy Cannons
Armor Level 2
RU Cost: 275
SU Cost: 5
The best escort Corvette; based on the Taiidan Corvette of the same class, groups of Multi-Gun Corvette can easily dispatch fighters and other corvettes easily. Used with evasive tactic and relatively loose formations this corvette can deal some damage on Frigates and Super-Capital Ships thanks to its excellent coverage.
ION ARRAY FRIGATE
Mass: 13.550 tons
Armor: 5.100
Firepower: 3.500
Coverage: 6% (single forward-fixed big ion, 35 DPs)
Maneuverability: low
Max Velocity: 230 m/s
Special Action: Cloack
Required Tech: Frigate Drive
Advanced Ion Cannon
Upgrade Tech: Advanced Frigate Drive
Cloacking Ability
Armor Level 3
RU Cost: 250
SU Cost: 4
Based on the Turanic Ion Array Frigate, this Beast version features a Cloacking device that can be a nasty surprise for forces without Advanced Sensors active.
Its single Ion Cannon can deal big amounts of damage to any ship, but it is not mounted on a turret, and the Frigate is not so manueverable to aim Corvettes and Fighters, and it useless and defenseless against them. The Cloack ability can be useful for surprise attacks, but it must de-cloack like the Cloacked
Fighter to fire. Nice Frigate, however.
DEFENSE FIELD FRIGATE
Mass: 13.000 tons
Armor: 4.650
Firepower: none
Coverage: none
Maneuverability: low
Max Velocity: 310 m/s
Required Tech: Frigate Drive
Defense Field
Upgrade Tech: Advanced Frigate Drive
Armor Level 3
RU Cost: 900
SU Cost: 10
Basically useless, as the Beast has the more powerful Sentinel MicroShips.
However, if you had no chance to capture such ship, the Frigate might (MIGHT) become useful to partially screen your fleet against projectile attacks. There is no way to upgrade the shield, but it is always active and do not need energy to be activated. Defenseless against all types of crafts.
CARRIER
Mass: 121.000 tons
Armor: 65.000
Firepower: 4.000
Coverage: 75% (4 turrets -2x sides, bottom, top- with medium projectile, 30/60 DPs; 8 infection sponson turrets -4x front, top, bottom, sides-)
Maneuverability: low
Max Velocity: 290 m/s
Special Action: Infection
Required Tech: Destroyer Drive
Upgrade Tech: Advanced Destroyer Drive
Crystal Harvesting Capability
Energy Cannons
Armor Level 3
Infection Beam
RU Cost: 3500 (3400 in version 1.00)
SU Cost: 0
The only Super-Capital Ship aside the Heavy Cruiser in the Beast fleet, the
Carrier is based on the original Taiidan vessel, and maintains all previous stas, plus a more powerful armor and 8 Infection Beams distributed evenly across its hull. The bulk of these beams is located on the front, the only real weak side of the original Carrier: this leaves no choices but to use
Super-Capital Ships for attacks. One Destroyer is enough, as the turrets won't be a problem for the Deacon's heavy armor. Every Carrier will give you 96 SUs.
HEAVY CRUISER
Mass: 131.000 tons
Armor: 77.000
Firepower: 20000
Coverage: 30% (4 sponson turrets -front- with big ion, 24 DPs; 6 turrets -2x top, 2xs ide, 2x bottom- with big projectile, 60/120 DPs; 5 infection beams on turrets - 2x top, 2x bottom, front-)
Maneuverability: very low
Max Velocity: 245 m/s
Special Action: Infection
Required Tech: Destroyer Drive
Heavy Guns
Advanced Ion Cannon
Upgrade Tech: Advanced Destroyer Drive
Infection Beam
Energy Cannons
Armor Level 3
RU Cost: 6500
SU Cost: 70
Beast's ultimate weapon. Based on the Taiidan Heavy Cruiser, the Beast version benefits of 5 Infection Beams, capable of converting assault forces in escort.
Armed with 4 Ion Cannons on front-mounted sponson turrets and 6 projectile turrets capable of covering sides and rear areas, the most efficent way to fight against a Heavy Cruiser is to use other Super Capital Ships, avoiding all other crafts for infection dangers. Beast armada has not Destroyers, and the
Cruiser has lower SU cost: this theorically means that Beast players can build more Heavy Cruisers into battle than Somtaaw's Destroyers/Dreadnoughts.
BEAST COMMAND SHIP (usually named Stradetch)
Mass: 565.000 tons
Armor: 94.000
Firepower: 4600
Coverage: 80% (6 turrets -front, top, 2xsides-, with big projectile,
80/160 DPs; 4 Infection Beams -top, bottom, sides-)
Maneuverability: very low
Max Velocity: 110 m/s
Special Action: Infection
Required Tech: nothing (OK, you need something for creating this
Ship, but I will spoil it later...)
Upgrade Tech: Infection Beam
Crystal Harvesting Ability
Support Systems
Armor Level 3
This Command Ship is better than yours, and, IMO, of the original Homeworld
MotherShip. The firepower is less powerful than the Kuun Lan's own, but have a bigger damage potential and wider covered area. It can build ships in the same way as other MotherShip class vessels, but it can temporarly pushes its systems far behyond the standard perfomances at expense of ship's health. The Beast will automatically stop this redirection after its health drops below the 50%.
Its Infection turrets are really effective to stall Strike Crafts and Frigate -based attacks. Like its Soomtaw counterpart, it gives a total of 90 SUs, plus
10 SUs for each Support module you build, up to twelve. The Beast CommandShip features automatic repair ability, as it is not capable of upgrading its systems for accepting Repair Bots. No more to say, as it is basically part of an Explorer class vessels infected by a bio-mechanical virus (oops, I spoiled it! ;)
In multiplayer games, the Command Ship will start with no Support Modules and no Infection Capacity; it will have its turrets and will be able to build basic fighters and research basic technologies, as per technology tree.
SUBVERTED SHIPS
These ship must be captured, retired and any unknown tehcnology researched before put them under full-production. I list only their names, as their are equal to their counterparts; they are all Somtaaw ship.
SEEKER class Reconaissance Fighter
ACOLYTE class Heavy Fighter
ACV class Corvette
DERVISH class Multi Beam Frigate
HIVE class Drone Frigate
MINION class Ramming Frigate
SENTINEL class Defense Pod
WORKER class Resource Collector (you can capture it, but you can build them from the begining; in version 1.01 it has a lower health of the original Worker)
CHIEFTAIN Mk3 class Ore Processor (you can capture it, but you can build them from the beginning)
NAGGAROK (alien vessel of unknow class)
Mass: unknow
Armor: 200,000 (extimated)
Firepower: at least 20.000 (at least 4 ion cannons on turrets -2xfront, 2xbottom)
Coverage: 100% (extimated)
Maneuverability: high
Max Velocity: 500 m/s (extimated)
Special Action: Eat Capital Ships, production of Cruise Missiles
The Naggarok is the last Beast-infected ship. Its original will be revealed in the walkthrough, but it can eat Capital Ships, has no weapons of its own, moves at fighter speeds (and it's big as the Kuun-Lan) and is nearly undestructible.
Addition: the Naggarok is able to produce Cruise Missiles...nice, uh ;) ?
------------------
--HIIGARAN SHIPS--
------------------
This section contains all Hiigaran ships that take a marginal active part in the game.
FIRELANCE class ion cannon frigate
Mass: 13.000 tons
Armor: 4.020
Firepower: 3.040
Coverage: 2% (one forward-fixed big ion, 14 DPs)
Maneuverability: low
Max Velocity: 300 m/s
SU Cost: 2
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Other files from this game:
- Homeworld - Cataclysm trainer by System on 14/03/2006, 06:30
Trainer for v1.01 - Homeworld - Cataclysm document by System on 14/03/2006, 06:30
- Homeworld - Cataclysm trainer by System on 14/03/2006, 06:30
Lets you change RU and SU - Homeworld - Cataclysm trainer by System on 14/03/2006, 06:30
Lets you change RU and SU - Homeworld - Cataclysm FAQ by System on 09/03/2006, 09:50
- Homeworld - Cataclysm FAQ by System on 09/03/2006, 09:50






