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Attack the cruiser's escorts with ACVs, and while it is distracted, salvage it with your workers. This will trigger arrival of two destroyers and escorts from near the base; attack the destroyers with leeches, repair the cruiser, and attack the destroyer's escorts with
ACVs and the cruiser. Capture the two destroyers. (You will have SU problems - retire some things).
Now repair and send the cruiser and the destroyers to clean up the base. While this is going on, send your workers off harvesting; when they have cleaned out everything of value you can prepare for the next level.
When you are done, you will have > 100,000 RUs, about 20 ACVs, a cruiser and two destroyers. Resources will not be an issue for the rest of the game, and you will have plenty of firepower.
Don't bother using workers to harvest in any later levels until all opposition has been crushed. Save them for repairs, and keep them docked most of the time to keep them out of harm's way. You will rarely need/want more than 4 workers from here on.
As you exit the level, you probably want 0 workers, your heavies, and as many ACVs as you can make.
Mission 7
You can't save all the colony ships, and you will be glad you have your heavies when it's time to take the infected ones out.
Harvest after the attacks are over.
Mission 8.
Easy. You have heavies to damage them. You'll need 4-6 workers.
The big problem here is SU's -- you may need to retire some ACVs.
Mission 9.
This is still hard. Keep your heavies near you and travel in a group, with the Kuun-Lan in "normal" or "evasive" posture.
Keep all strike craft docked, except maybe some workers.
Mission 10.
You have the power; send everything up to the cannon as fast as they will go and you will have no problems.
Move the Kuun-lan up near the cannon, and keep your fleet together.
When the ariving fleet attacks you and breaks off, pursue the cruiser with destroyers and take it out. This makes life easier later.
Destroy anything heavy you can before taking on the mothership.
Mission 11.
You have the firepower. Move your destroyers and Cruisers to the end, and clobber the enemy fleet as it appears. Take out the ion array frigates, then the carrier, then the rest.
When you get the chance, build up a beefy fleet of carriers and destroyers. Forget acvs; you don't really need them any more.
Mission 12
You have the power, and the tools. Send leeches to take out the ion array frigates around the outpost. When they are gond, crush the fools with your capital ships.
You can kill one destroyer in the raider's rescue mission, but
I don't think it does you any good to have done so.
Be sure to have 6 workers docked in the carriers on exit.
Mission 13
As with mission 6, this looks grim, but is really a wealth of opportunity! In very hard, there are 4 cruisers and a bunch of destroyers.
Have your workers (and processor if you have one) repair the Kuun Laan. Start everything moving 45 degrees to the left, and send a recon out in your advance.
Your goal here is to damage the first cruiser and capture it.
If you have the chance, it might be good to capture the missile destroyer, but you will probably be over the SU limit by the time it turns up.
It is possible to get at least two cruisers here. The race is to get them before your helpers show up and blow you past the SU limits. Once you are there, you can't change your fleet composition except through retirement and self-destructs.
You can clobber the carrier; I am not sure it does you any good to have done so, however.
Mission 14
Hard. You need to work your way around and take out the sensor net. Use leeches to take out some of the opposition by the
Naggarok. They won't work on the carrier. Be sure to have some mimics up your sleeve, docked.
The goal here is to not lose fleet strength you have built up before, while still accomplishing the mission. The big danger is cruise missiles that infect your laboriously acquired cruisers.
Don't just give up on them; their SU cost is much less than a dreadnought, and they are just about as powerful. Similarly your captured destroyers-- they only take 20 SUs, but cost 38 to replace with new ones.
Mission 15.
Clean up resources before you leave!
Mission 16.
Leeches are your friends, use them to weed out the guard fleet.
You have enough power they will not really threaten you. Don't take any of the crystals yet.
Move the Kuun Lan and the fleet near the crystal before docking with the Clee-San, so you can get a siege cannon shot off just as they appear. Take out the cruiser with your heavies quickly, then run away, with everything guarding the Kuun-Lan and it in evasive posture. This strings them out and exposes them to your rear guard heavies. When the cannon is recharged, go back and shoot again. You can the cannon moving if you are in "aggressive" mode.
When you have cleaned out all opposition up the map, then harvest it clean if you like.
Mission 17
In very hard, the base is guarded by 5 cruisers. The fleet behind the base comes with one cruiser, one carrier and two destroyers; the group coming from past the base has 3 infected cruisers; and the group coming through the crystal field has one cruiser and one carrier.
This is a heavy ship level until the very end. Keep together.
Keep any ACVs you have docked; expose repairing workers carefully.
At the start, race ahead with everything and take out the cruiser right in front. This will give you three extra destroyers for a while.
Guard them until they foolishly attack the cruisers at the moon. Then leave them on their own then; they cannot be saved.
[It is possible to save the carrier and it's support frigates, as well as two of the destroyers if you rescue the carrier with fast (evasive) destroyers, and the destroyers with cruisers and dreadnoughts.
But the carrier is a liability (it doesn't build ships, add to your SU limit, and it goes where it wants), so don't bother.]
Try to tease the cruisers at the moon out one at a time; they are easier to take out that way. If you get 4 at once, you will have a hard time. You can handle 3 at once, but it will cost enough you should avoid it if possible. When you get one at a time they are pussycats.
There are 4 carriers around the moon; move around and kill them with the siege cannon, before, after or during your weeding of the cruisers and proximity sensors. Take out any missile frigates too, depending on how fast you are going.
The crystal field has a tail that you should consider a fuse; light it when the fleet is in the field, and you will have a weakened cruiser and a carrier to kill. Park a destroyer near the end of the fuse when all other opposition has been reduced.
Use destroyers against carriers, as they are faster than any cruisers/dreadnoughts you have and can run away from them.
Take out the repulsor fields with leeches approaching from above and below after you have taken out about 1/2 the proximity sensors.
Do not finish off the moon until you have cleaned out all resistance and the attacking fleets. The trap fleet will not appear until you attack the moon, after the repulsor is down. Have a destroyer parked by the tail, have another start to attack the moon, and stop when the trap fleets appear. Have the rest of your fleet in position to either clean up the remnants of the crystal field fleet, or the fleet from behind the moon. Leave the 3 cruiser infected fleet from the far side for last. Do not attack it with captured ships; they will get infected.
When you have taken care of ALL these fleets, then finish the moon.
When you have finished off the moon, the only issue is how fast you can build ACVs and Super acolytes to EMP the Naggarok long enough for your firepower to take it out. I never got the siege cannon to work on the Naggarok. Don't go seeking the Naggarok, it will find you fast enough.
-------------------------------------------------------------------
Once the Naggarok is destroyed, game is over.
**************
11-EASTER EGGS
**************
I opened this section after I noticed some citations in the game. If someone has something to subscribe, mail me at briareos@inwind.it. You will get credits, of course.
1) Mission 2 movie: between all Taiidan and Higaraan vessels, you can notice a
Worker salvaging the Narcissus, Nostromo's escape pod. What is the Nostromo?
Watch Alien (the first, by Ridley Scott NdB)!
2) The Nostromo is a commercial vessel, the Kuun-Lan too. Both vessels were assigned to mining or mining-related duties. Both vessels find something that is unknown in this galaxy, and this thing is very bad, and they are obliged to pick up those things.
3) In nearly every debris field you can see the forward section of a Corellian
Corvette, the ship escaping from the Imperial-class Star Destroyer Damage in the first minutes of Star Wars Episode 4: A New Hope.
*******************
12-CREDITS and MISC
*******************
The first credit goes to Relic, for Homeworld. Then to Barking Dog Studios for
Cataclysm. The third is to me, Briareos Kerensky (briareos@inwind.it), the fourth to GameFAQs (and all sites showing this FAQ with my permission) and the fifth to you for reading it.
For now, no one sent me mails about this FAQ, but if someone writes something interesting, I will put his or her name here. Here we go:
1)Sebastian Mundt for his help about the Acolytes in mission 4
2)Christoph Holtzmuller for asking for codes (and with this I should have covered everything about HW:C)
3)Yiulius Leonard for the Taiidan SU/weapon stats.
4)Jae9970@cs.com for his tactic in the last mission
5)I'd like the thank an other guy who did the monumental task to correct all my mistakes in the Walkthough section, but I've lost the original mail and I'm not going to correct them (call me stupid sentimentalist, but I like my document as is even if there are lots of errors...ehy, it was my first attempt to write things like this!)
6) ½ © õ for his tactics
7)Marc Fletcher for its Leech tactic
8)Johnny Wu for his Multi Beam tactic
9) Pete Morfill for other tactics
10) David Brower for his additional missions tactics
11) Mary Patyten (mpatyten@redshift.com) for additional infos and everyone else who submitted things for this FAQ.
I would like to thank my computer, which will hopefully find rest after this
ACVs and the cruiser. Capture the two destroyers. (You will have SU problems - retire some things).
Now repair and send the cruiser and the destroyers to clean up the base. While this is going on, send your workers off harvesting; when they have cleaned out everything of value you can prepare for the next level.
When you are done, you will have > 100,000 RUs, about 20 ACVs, a cruiser and two destroyers. Resources will not be an issue for the rest of the game, and you will have plenty of firepower.
Don't bother using workers to harvest in any later levels until all opposition has been crushed. Save them for repairs, and keep them docked most of the time to keep them out of harm's way. You will rarely need/want more than 4 workers from here on.
As you exit the level, you probably want 0 workers, your heavies, and as many ACVs as you can make.
Mission 7
You can't save all the colony ships, and you will be glad you have your heavies when it's time to take the infected ones out.
Harvest after the attacks are over.
Mission 8.
Easy. You have heavies to damage them. You'll need 4-6 workers.
The big problem here is SU's -- you may need to retire some ACVs.
Mission 9.
This is still hard. Keep your heavies near you and travel in a group, with the Kuun-Lan in "normal" or "evasive" posture.
Keep all strike craft docked, except maybe some workers.
Mission 10.
You have the power; send everything up to the cannon as fast as they will go and you will have no problems.
Move the Kuun-lan up near the cannon, and keep your fleet together.
When the ariving fleet attacks you and breaks off, pursue the cruiser with destroyers and take it out. This makes life easier later.
Destroy anything heavy you can before taking on the mothership.
Mission 11.
You have the firepower. Move your destroyers and Cruisers to the end, and clobber the enemy fleet as it appears. Take out the ion array frigates, then the carrier, then the rest.
When you get the chance, build up a beefy fleet of carriers and destroyers. Forget acvs; you don't really need them any more.
Mission 12
You have the power, and the tools. Send leeches to take out the ion array frigates around the outpost. When they are gond, crush the fools with your capital ships.
You can kill one destroyer in the raider's rescue mission, but
I don't think it does you any good to have done so.
Be sure to have 6 workers docked in the carriers on exit.
Mission 13
As with mission 6, this looks grim, but is really a wealth of opportunity! In very hard, there are 4 cruisers and a bunch of destroyers.
Have your workers (and processor if you have one) repair the Kuun Laan. Start everything moving 45 degrees to the left, and send a recon out in your advance.
Your goal here is to damage the first cruiser and capture it.
If you have the chance, it might be good to capture the missile destroyer, but you will probably be over the SU limit by the time it turns up.
It is possible to get at least two cruisers here. The race is to get them before your helpers show up and blow you past the SU limits. Once you are there, you can't change your fleet composition except through retirement and self-destructs.
You can clobber the carrier; I am not sure it does you any good to have done so, however.
Mission 14
Hard. You need to work your way around and take out the sensor net. Use leeches to take out some of the opposition by the
Naggarok. They won't work on the carrier. Be sure to have some mimics up your sleeve, docked.
The goal here is to not lose fleet strength you have built up before, while still accomplishing the mission. The big danger is cruise missiles that infect your laboriously acquired cruisers.
Don't just give up on them; their SU cost is much less than a dreadnought, and they are just about as powerful. Similarly your captured destroyers-- they only take 20 SUs, but cost 38 to replace with new ones.
Mission 15.
Clean up resources before you leave!
Mission 16.
Leeches are your friends, use them to weed out the guard fleet.
You have enough power they will not really threaten you. Don't take any of the crystals yet.
Move the Kuun Lan and the fleet near the crystal before docking with the Clee-San, so you can get a siege cannon shot off just as they appear. Take out the cruiser with your heavies quickly, then run away, with everything guarding the Kuun-Lan and it in evasive posture. This strings them out and exposes them to your rear guard heavies. When the cannon is recharged, go back and shoot again. You can the cannon moving if you are in "aggressive" mode.
When you have cleaned out all opposition up the map, then harvest it clean if you like.
Mission 17
In very hard, the base is guarded by 5 cruisers. The fleet behind the base comes with one cruiser, one carrier and two destroyers; the group coming from past the base has 3 infected cruisers; and the group coming through the crystal field has one cruiser and one carrier.
This is a heavy ship level until the very end. Keep together.
Keep any ACVs you have docked; expose repairing workers carefully.
At the start, race ahead with everything and take out the cruiser right in front. This will give you three extra destroyers for a while.
Guard them until they foolishly attack the cruisers at the moon. Then leave them on their own then; they cannot be saved.
[It is possible to save the carrier and it's support frigates, as well as two of the destroyers if you rescue the carrier with fast (evasive) destroyers, and the destroyers with cruisers and dreadnoughts.
But the carrier is a liability (it doesn't build ships, add to your SU limit, and it goes where it wants), so don't bother.]
Try to tease the cruisers at the moon out one at a time; they are easier to take out that way. If you get 4 at once, you will have a hard time. You can handle 3 at once, but it will cost enough you should avoid it if possible. When you get one at a time they are pussycats.
There are 4 carriers around the moon; move around and kill them with the siege cannon, before, after or during your weeding of the cruisers and proximity sensors. Take out any missile frigates too, depending on how fast you are going.
The crystal field has a tail that you should consider a fuse; light it when the fleet is in the field, and you will have a weakened cruiser and a carrier to kill. Park a destroyer near the end of the fuse when all other opposition has been reduced.
Use destroyers against carriers, as they are faster than any cruisers/dreadnoughts you have and can run away from them.
Take out the repulsor fields with leeches approaching from above and below after you have taken out about 1/2 the proximity sensors.
Do not finish off the moon until you have cleaned out all resistance and the attacking fleets. The trap fleet will not appear until you attack the moon, after the repulsor is down. Have a destroyer parked by the tail, have another start to attack the moon, and stop when the trap fleets appear. Have the rest of your fleet in position to either clean up the remnants of the crystal field fleet, or the fleet from behind the moon. Leave the 3 cruiser infected fleet from the far side for last. Do not attack it with captured ships; they will get infected.
When you have taken care of ALL these fleets, then finish the moon.
When you have finished off the moon, the only issue is how fast you can build ACVs and Super acolytes to EMP the Naggarok long enough for your firepower to take it out. I never got the siege cannon to work on the Naggarok. Don't go seeking the Naggarok, it will find you fast enough.
-------------------------------------------------------------------
Once the Naggarok is destroyed, game is over.
**************
11-EASTER EGGS
**************
I opened this section after I noticed some citations in the game. If someone has something to subscribe, mail me at briareos@inwind.it. You will get credits, of course.
1) Mission 2 movie: between all Taiidan and Higaraan vessels, you can notice a
Worker salvaging the Narcissus, Nostromo's escape pod. What is the Nostromo?
Watch Alien (the first, by Ridley Scott NdB)!
2) The Nostromo is a commercial vessel, the Kuun-Lan too. Both vessels were assigned to mining or mining-related duties. Both vessels find something that is unknown in this galaxy, and this thing is very bad, and they are obliged to pick up those things.
3) In nearly every debris field you can see the forward section of a Corellian
Corvette, the ship escaping from the Imperial-class Star Destroyer Damage in the first minutes of Star Wars Episode 4: A New Hope.
*******************
12-CREDITS and MISC
*******************
The first credit goes to Relic, for Homeworld. Then to Barking Dog Studios for
Cataclysm. The third is to me, Briareos Kerensky (briareos@inwind.it), the fourth to GameFAQs (and all sites showing this FAQ with my permission) and the fifth to you for reading it.
For now, no one sent me mails about this FAQ, but if someone writes something interesting, I will put his or her name here. Here we go:
1)Sebastian Mundt for his help about the Acolytes in mission 4
2)Christoph Holtzmuller for asking for codes (and with this I should have covered everything about HW:C)
3)Yiulius Leonard for the Taiidan SU/weapon stats.
4)Jae9970@cs.com for his tactic in the last mission
5)I'd like the thank an other guy who did the monumental task to correct all my mistakes in the Walkthough section, but I've lost the original mail and I'm not going to correct them (call me stupid sentimentalist, but I like my document as is even if there are lots of errors...ehy, it was my first attempt to write things like this!)
6) ½ © õ for his tactics
7)Marc Fletcher for its Leech tactic
8)Johnny Wu for his Multi Beam tactic
9) Pete Morfill for other tactics
10) David Brower for his additional missions tactics
11) Mary Patyten (mpatyten@redshift.com) for additional infos and everyone else who submitted things for this FAQ.
I would like to thank my computer, which will hopefully find rest after this
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