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Submitted by System on 09/03/2006, 09:50. Print file.
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Begin to move the Capital Ships toward the Outpost, and your ACVs toward the small asteroyd belt at your right: destroy the four Corvettes, and then send all your ACVs to "escort" your Destroyers and Multi-Beam Frigates.

The Turanic will keep throwing Stike Crafts: the most dangerous are the
Corvettes, usually masked as Acolytes (you will see five Acolytes in X formation coming from the outpost), and they will sometimes try to steal your
Frigates. The best way to destroy thief Corvettes are your ACVs and the missiles of your Destroyers.

Once near the outpost, you'll see 7 Ion Array Frigates: send your Capital Ships to engage them, and them use the EMP of your ACVs.

Now you should be able to see all forces sorrounding the outpost: at your right
a Lord Attack Carrier, at the center the Outpost plus mines and verious Strike
Crafts and at your right 6 Ion Array Frigates. Attack from the left, and repeat the same tactic used with the other Frigates (EMP + concentrated fire). Then engage the Strike Crafts and some mines, and begin to attack the Carrier. Use your ACVs to shoot down any incoming mine; then use them to destroy the
Interceptors the Carrier will begin to launch after you lowered its health at
50%.

After the Attack Carrier is no more, begin to attack the Outpost. It won't fire back nor produce any craft, so you can send you ACVs to the Kuun-Lan for repairs (and replace losses, though they will be very limited). When the outpost is low on health, a Taiidan fleet will jump into system. Ignore them, and continue to attack the Outpost. After its health is very low, the Taiidan will hyperspace away and the Turanic will surrender, leveing access to their maps.
Be sure to dock your Strik Crafts (Workers included) into the Carriers.

MISSION 13: LOCATION UNKNOWN

Mission Objectives:
+ Destroy enemy fleet
+ Assist the Faal-Corum

You now carry Pirate personnel on the Kuun-Lan, and you are en-route to find out the Naggarok and destroy it as long as its engines are not working. Despite
Tactical increased security level, someone managed to install a strange device somewhere in the MotherShip...

Most of the Kuun-Lan' systems are down. Tactical tells you that a massive EMP burst disabled the Hangar Module and destroyed one Support Module and the
Enginnering Module. The Kuun-Lan cannot launch or build new ships, and you must rely on Capital Ships. Sensors also pick up multiple hyperspace signatures: it's a trap.

Begin by rebuilding any lost Module, and if you stored your fighters into the
Carriers as I told you, release them: the Workers will repair the Kuun-Lan, while the ACVs will provide cover for your Capital Ships; move these ships on the Kuun-Lan's left-rear side, and destroy all Attack Bombers and Interceptors.
Now move them to the opposite side (forward-right) to intercept a Heavy Cruiser and one Destroyer. Let the ACVs use their EMP on these two ships, and use your
Carriers for a faster destruction. Meanwhile, the Kuun-Lan will be sorrounded by two other Heavy Cruiser/Destroyer groups. Use the same tactic as above, but keep a sharp eye on the Carriers' and Kuun-Lan's health bar.

When the second group is down, the Faal-Corum will arrive to assist you; it will provide Workers for faster repairs and will produce other vessels
(Acolytes, ACVs and Multi-Beam Frigates) to help you. It will bring also 4 Ion
Cannon Frigates, 2 Revelation-class Destroyers, 8 ACVs and 2 Ramming Frigates, and will transfer them under your control. Building and launching facilities now should be online.

The Taiidan will continue to launch several fighters and Destroyers backed up by Assault Frigates, so keep your ships near the Kuun-Lan for now. Decomission as many new ships you want, except the Destroyers (you can't) and the Ion
Cannon Frigates (for now). Send you Workers to harvest resources, and move your
Carriers to protect them.

The Faal-Corum ships will detect a Carrier, and you now must destroy it. Begin to move the Capital Ships toward the enemy Carrier ASAP. and keep the ACVs at their rear, to engage any Attack Bomber and/or Interceptor the AI will throw.

Once you're near the enemy Carrier, keep your ships advancing, and the Taiidan force will hyperspace to safety. Finish to repair any damage and retire the Ion
Cannon Frigates. Be sure to have at least 80 SUs available fro the next mission and hyperspace to the Naggarok.

MISSION 14: GALACTIC RIM (GULF SECTOR)

Mission Objectives:
+ Protect the Kuun-Lan
+ Recover a sample
+ Capture an enemy ship

After the Taiidan/Raider trap, you can head to the Naggarok and destroy it.
However, the stuation is desperate: many fleets fell under Beast control, and the other Kiith are defending Hiigara. The Republican Taiidan offer their help with a special weapon, but it isn't ompleted yet. Now you're alone, and you must destroy the Naggarok.

Recon flight 2-1-4 achieves a visual lock on the Naggarok. Around this massive ship there are several Imperialist ships, and they're repairing the Naggarok drives. After you opend communications with the Taiidan flagship, the Naggraok begins to speak: the Beast and the Taiidan now co-operates, and when all menaces will be destroyed, the Taiidan will recieve half galaxy, while the
Beast the other half.

Send your Workers to harvest th nearby resources, and move your Carriers in front of the Kuun-Lan, one on each side. The other Capital Ships will form a wall few KMs ahead. For now let your ACVs rest. The first Taiidan wave will be composed of several fighters (Interceptors plus Attack Bombers), and they won't pose too much problem. You can now build Archangels; build only one: two will use too many SUs. At least your Capital Ship group should composed of 1
Dreadnought, 4-5 Destroyers and few Multi-Beam Frigates (they can be infected, and this reduces their value a bit; plus you should have two Revelation-class
Destroyers).

The Beast MotherShip will arrive at your right, and will begin to send several infected vessels toward you. Destroy them with your Capital Ships, and use your
ACVs to disable the Ramming Frigates.
The job of your Capital Ships and one group of Acolytes (10 will be enough) will be to hold the line and distracting enemy forces until you can send a
Mimic near the Naggarok to recover a sample of its structure. You will encounter a single Heavy Cruiser with Multi-Gun Corvette escort, but you should already have a Dreadnought online.

Before sending the Mimic, you have to destroy the Proximity Sensors located around the Naggarok. Send 10 Acolytes and begin to shoot them down. The Sensors are displaced as a plain circle around the alien vessel. Do not dare to pass the sensors, mines and a lot of Taiidan ships await you. You can use two groups of ten Acolytes each, but this seems to make the Taiidan very angry, and they will send ships (usually 1/2 Hive Frigates) after your Acolytes.

When the Sensors are down, send your Mimic to dock with the Naggarok, and be sure that the Mimic will reach the Kuun-Lan intact. After the Mimic has docked, the Naggarok and the Beast MotherShip will hyperspace with the bulk of the
Taiidn ships toward an unknown weapon. The remaining Taiidan ships will begin to attack you, and you must capture one to know where the Beast is going.

The easiest ship to capture is one of the first Assault Frigates. Damage it, and send two Workers to salvage it. After you did so, you can hyperspace, but you can stay to destroy the remaining ships: the total force consists of 14
Assault Frigates, 2 Destroyers and 1 Missile Destroyer. The latter is not a great threat, especialy because it is the last ship attacking. Use the EM Pulse to disable the standard Destroyers and then use the ACVs to harrass the Assault
Frigates (X formation with evasive tactic is the best choice) and let your
Capital Ship finish off all ships.

Before hyperspacing, harvest all resources and repair your ships.

MISSION 15: DEEP SPACE (GULF SECTOR)

Mission Objectives:
+ Destroy the gate
+ Block the Bentusi Ships

The captured crew of the Taiidan ship confirmed that the Beast and the
Imperialist are going to capture the Republican secret weapon, codenamed Nomad
Moon, locted in a lage shipyard not so far from your position. Your engineers also adapted the Siege Cannon to produce a massive feedback in any
Beast-infected lifeform, but you're still not able to fire it more than once.
You must reach the Bentusi for asking help.

As you arrive in-system, one Bentusi ship is trepassing a inter-galaxy gate.
You cannot stop this ship, so you have to watch it only. Bentusi ships are immune to EMP burst and you don't want to fire on them, so you must destroy the 6 generators around the gate.

Move all Capital Ship INCLUDING Carriers and any vessel with firepower except the Processor toward the portal and begin to destroy the generators.
Concentrate fire on a single emitter at once. You should be able to stop the second ship trying to use the gate.

After you destroyed trhee or four generators, the Bentusi will begin to launch their Super Acolytes in groups of 6. Do not send any Strike Craft against them, they will be destroyed in seconds; just wait that the fighters are in range of your Capital Ships, and shoot them down.

When you destroy all generators, three other Bentusi ships (with a total of four if you stopped the second ship) will jump into system, and they will go after the Kuun-Lan (only one) and your Capital Ships (three ships will surround your group). The Bentusi ship near the Kuun-Lan won't launch Super Acolytes, so concentrate on your Capital Ships: only try to shoot down Acolytes, ignore the
Bentusi ships.

When the Bentusi will destroy one Capital Ship (Processor included) or badly damage the Kuun-Lan (see below), you will engage in a verbal battle with them.
Eventually the Bentusi will cease fire, and will agree to help you. Four new technologies will be available: Advanced Fighter and Frigate Drive, Armor and
Force Field Level 3. Before jumping to the next mission, research them and update all surviving crafts and replace your losses.

If you do not shop the second ship, the Bentusi rienforcements will jump over your MotherShip, and they will send Super Acolytes. Quickly recall your Capital
Ships and destroy the enemy Acolytes. When they destroy a ship or the Kuun-Lan is at red health status, the discussion will begin and the mission will be finished.

MISSION 16: SOJENT-RA SYSTEM (FAR REACHES SECTOR)

Mission Objectives:
+ Localize the Clee-San
+ Damage the Clee-San
+ Dock the Clee-San with a Worker
+ Harvest resources
+ Engage and destroy the Beast Fleet

With the help of the Bentusi, the Siege Cannon should be able to sustain continued fire. The Bentusi were trying to escape from the Beast as this bio-technological lifeform keeps the alive for controlling ships. The Bentusi are in symbiosis with their ships, like Karan Sjet with the MotherShip during the Homeworld war; this is why the Bentusi helped the Kushan and why they weren't reluctant to help you. Tactical proposes to lay down a trap for your old Hangar Module, now the Beast MotherShip, infected with a small part of the
Beast original form. The target will be the Clee-San, as it is the first infected ship.

However, you don't know where the Clee-San exaclty is...during your research, you encounter the Kiith Manaan fleet, which knows where Clee-San is. Seems that the Beast is going to infect a whole planet.

Once you jump into the system that the Manaan told you, you don't really know whre the Clee-San is. Send a Recon (or a Mimic...do not use ACVs or Acolytes) to the marked area. The Clee-San is escorted by a large fleet, including
Carrier, Heavy Cruisers, Frigates and full Strike Craft support. You need to close enough to fire a glancing blow with your Siege Cannon.

Begin to move your fleet including the Kuun-Lan. Keep your Capital Ships before the MotherShip, and have the Carriers guard it. Keep your ACVs (you'll need the
EMP) with the Capital Ships. During your travel, you'll encounter 2 Heavy
Cruisers escorted by Ramming, Multi-Beam and Hive Frigates, Corvettes (usually
Multi-Gun) and fighters (Interceptors, Acolytes and Attack Bombers). Unleash the EM Pulse on the Cruisers, then engage with the ACVs their escorts and let the Capital Ships destroy the Cruisers. I forgot to say that you'll encounter these Cruisers in two separate groups (ª_ª...).

You should have reached the distance for firing the Cannon now. Move away every ship in front of the Kuun-Lan, and issue the firing order.

If the projectile hit, Tactical will inform you that the Clee-San is damaged but still active, and the Siege Cannon is intact; it also telles you to dock the Clee-San with one Worker before the Clee-San explodes. However, it escort is still active.

Send the Capital Ships with ACV support, you'll encounter a third Heavy Cruiser and a lot of Frigates. Use the ACVs to EMP the most dangerous ship in visula range, and use concentrated fire to quickly destroy your opponents. ACVs will be useful to destroy enemy Minions ramming your ships.

Once you have reached the Clee-San, recall the ACV and destroy the Carrier inside the Force Field, then deal with the Sentinels, Defense Field Frigates and Workers. Send one Worker near the Clee-San it will automatically dock.

The Worker crew extimates that even the few active bio-circuits would be able to revolution their ship designs, but Tactical points out that these circuits were memebers of your Kiith...once the Worker has finished its work, the
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