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the mission objectives (by destroying the uncaptured crafts or by capturing and retiring them). Retire the tow Ramming Frigates, build three or four Multi-Beam
Frigates (sacrifice a group of ACVs for the fourth...I kept the ACVs and waited for more Frigates), retire all surplus ships and them hyperspace.
MISSION 9: CLOSE ORBIT, GOZAN IV
Mission Objectives:
+ Move Resource Collectors to the marked point
+ Destroy one Proximity Sensor
+ Create a diversion
+ Wait for the Resource Collectors
+ Recover the Collectors
The ships you captured will be used as troop-carriers to penetrate the planetary defenses intact, infiltrate into the base and destroy it. However, if the Beast already infected the base and the defense fleet, you'll have to flee.
OK, be prepared, this mission is very difficult. If you haven't captured at least an Ion Frigate in the last mission it will be very tough.
Send you Workers to harvest resources, but when they approach the sensor net (there are resources near it), recall them and keep them docked. Ships without weapon will nothing more than sitting ducks. Have your Acolytes link into ACV mode, and retire the Frigate you captured in the last mission and build an other Multi-Beam Frigate; you need only the Collectors.
Do not move directly the Collectors to the marked place, move the entire Kuun
Lan instead. Having Sentinels with Level 2 Shields (research them before moving) is a good idea. Place the Kuun Lan on the marked spot, and then move it toward the net. When your MotherShip is near to the first Proximity Sensor, move the Collectors to the marked place and attack one Proximity Sensor with a group of ACVs or directly with the Kuun Lan. This will make your Collectors move toward the planet.
No the Taiidan will throw nearly anything into battle. Recall your Workers and dock them (and keep them), assign the Processor to escort the Kuun Lan. Keep the Kuun Lan moving until it has passed the sensors. Do not move it too much, or you will have to face a Destroyer, plus all other forces.
Now, let's wait that the enemies are near the Kuun Lan and throw your forces to counterattack. It is better to keep the battle near the MotherShip as you can benefit of its guns and the repairing capability of the Processor. If the situation is desperate, release the Workers and repair the Kuun Lan (they will be destroyed immediately if they attempt to reach the Multi-Beam Frigates).
After few minutes, the Collectors should have reached the Vigilance, a
Destroyer guarding the planet; it will let them through, and you must keep the defensive forces busy until they return. This will take about 5 minutes.
In these 5 minutes, the Taiidan will throw a lot of Capital Ships into battle, including a Missile Destroyer. It appears that the Destroyer and its escort
(Assault, Ion and Support Frigates) jump randomly near you. I've got it on my tail or directly behind me. The Destroyer will be a Pain. Attack it with your
Frigates, and keep the ACV attacking smaller crafts. Remember your have the EMP weapon to create a relatively quiet moment to re group your forces and destroy the smaller enemy crafts. Replace your forces as you lose them.
The Collectors are back, and they have interesting informations about the
Beast, but they have Attack Bombers on their tails. If you have passed the sensor net with the Kuun Lan this won't be a problem, or you'll have to send something to protect the three Collectors. Sentinels may be a good choice, but
I suggest a Frigate or a group of 5 ACVs.
When the Collectors have docked, recall your ships and hyperspace. I had to do an emergency hyperspace, and I left there most of my ACVs and the Processor: when you issue the hyperspace order all ships will begin to dock or go into position for hyperspace, and this will require time. And during this time enemies will be active, and they will go after the Kuun Lan. If you want to wait for your forces, keep a sharp eye on the health bar.
MISSION 10: DEBRIS FIELD (KORETH'S RIFT SECTOR)
Mission Objectives:
+ Recover the Siege Cannon
+ Research the Siege Cannon Module
+ Build the Siege Cannon
+ Fire the Siege Cannon against the Beast Command Ship
After the raid on Gozan, you jumped into an area full of debrises and derelicts; this large concentration of metallic objects should hide you. Datas recovered by the planetary strike team are both horrible and interesting: the
Imperialist Taiidan are trying to turn the Beast into a biological weapon, but so far they only found a way to sterilze infected hosts. So far, the Beast overran every control system implatended in the hosts by the Taiidan scientists.
Recon 214 is scouting the sector. It detects mines, as well as an old but still serviceable Siege Cannon. After sending you position datas, Recon 214 returns to base as it detects enemy forces. The Siege Cannon could be the only weapon that can deal damage to the Beast. Tactical suggests to salvage it and install onto the Kuun-Lan.
Have you noticed the Corellian Corvette wreckage near the Cannon? Looks like a
Star Destroyer lost the Siege Cannon while stalking that Corvette ;)
Begin with rebuilding your losses. Increase the number of Multi-Beam Frigates to six, and if you lost the Processor in the last mission, don't bother to replace it. Keep your Acolytes in ACV mode, you'll need the EM Pulse. Have the
Workers harvest any rosource in the area, and DO NOT move the Kuun-Lan.
After you rebuilt your losses, send the Multi-Beam Frigates and one group of
ACVs to the Siege Cannons. Have the ACVs engage mines, and destroy all Turanic crafts trying to steal the Cannon.
Send four of your Workers to salvage the Cannon, and keep the ACVs and Frigates in aggressive mode. After the Workers docked with the Cannon, several Corvettes will attack your Workers. The Frigates should eat them in seconds.
Meanwhile, the Kuun-Lan will be under attack by four Ion Array Frigates: these
Frigates use Cloak technology, and your engineers think that they can research
Advanced Sensors able to detect hidden units; start the research immediately, and use the ACVs protecting the Kuun-Lan to EMP one or two Frigates while you recall the Frigates and the other ACVs guard the Workers.
After the Workers took the Cannon to your Command Ship, have them harvest resources and begin to research the support module for the Cannon.
An Imperial Fleet will jump into the area, as well as Turanic reinforcements.
Quickly recall you Workers and keep them docked. Send ACVs to shoot down any threat for the Workers but retreat when you see the Heavy Cruiser and the three
Destroyers. These ships will go for your MotheShip, so move it away from them.
Do not try to engage in a stand-up fight, even with the ACVs using EMP, the battle will be hard at best. Just go away from the Super Capital Ships to minimize losses.
Shortly after the arrival of this party, the Caal-Shto enters the area, and the
Turanics will go after it.
However, when the Pirates approach the Imperator-class Carrier, you'll notice something wrong...the Beast infected the Carrier, and...your old Hanger Module jumps into battle. The Beats converted your old Hangar Module into a Commad
Ship, and orders you to surrender.
The Taiidan and the Turanic will move to engage the Beast. Do not follow them; dock all your Strike Crafts and keep the Multi-Beam Firgates near the Kuun-Lan.
Tactical suggests to use the Siege Cannon, and you have to move within a 100% accurancy range before firing it. However, you have only to hit the Beast, so you can be at 70/60% accurancy range when firing the Cannon.
After the Siege Cannon hit the Beast, the sensors show that the lifeform didn't suffered too much damage, and you must prepare to hyperspace. Do it ASAP, or the former Taiidan Cruiser and Destroyers will be on you.
MISSION 11: SYSTEM AZ-23769
Mission Objectives:
+ Protect the Faal-Corum
+ Destroy all Beast ships
+ Repair the Faal-Corum
+ Destroy enemy fleet
The first shot of the Siege Cannon burned the plasma conducts that power the
Cannon, and it's now useless. Tactical sugests that engineers can tune the
Cannon if they have enough datas on the original Beast lifeform. This means finding the Naggarok, but your crew is not good enough to track this 1 million years old vessel, so you decide to rendez-vous with the Faal-Corum and aks support to its astrogation (astronautical navigation) team.
As you jump into teh system, a small Beast fleet is attacking the Faal-Corum.
As you arrive rigthly over the Fall-Corum, the ship crew thinks that the red
Acolytes and Multi-Beam Frigates are yours, and you want to destroy your sister ship.
Send all you have against the Beast ships and rebuild your losses, and send them into battle as soon as they leave the Hangar. Send Workers to salvage the two crystals (one medium and one small..if you have six Workers this will require them all), and then to harvest resources.
The Beast ships will be easily destroyed, both thank to your ships and
Faal-Corum's ones. As the small fleet is destroyed, send 3 or 4 Workers to repair the Faal-Corum. Tactical also says that Destroyer Drive is available for research. After it is completed, build one Carrier (and then its Support
Modules); after this, expand your fleet with two Destroyers (oh yeah) and then the second and last Carrier (and its support modules). Finish the production run with a third Destroyer.
The Beast will send an other fleet to capture you and the Faal-Corum. Establish a defense line composed by Carriers and Destroyers until you have finished building the ships I mentioned plus six Multi-Beam Frigates and twenty ACVs.
The Faal-Corum will assist by sending Dervishes toward the enemy fleet; 10
Acolytes will stay with the two Explorer class vessels for protection. Be careful: the Beast will launch Cruise Missiles, and they will be your primary target: Frigates will be infected, and these Missiles inflict a good amount of damage to Super-Capital Ships (they cannot be infected).
Once you have finished building attack ships, it is time to go. Group them in a single wall formation and harvest any enemy unit so fool to fire at you. The
Beast will send Hive, Ramming and Multi-Beam Frigates, and sometimes Cruise
Missiles. Have the ACVs deal with the Ramming Frigates with a single EMP or by engaging them. You Capital Ships will take care of everything else.
OK, you're near your target: the enemy Carrier is protected by 3 Ion Array
Frigates, 12 Sentinels forming a shield around the Carrier and two Defense
Field Frigates. Send the Super-Capital Ships to engage the Ion Array Frigates, and if you want use the EMP of your ACVs on two of them. Then retreat your ACVs (the Carrier can infect them) and have your Destroyers target the Carrier inside the force shield. Keep at least two Multi-Beam Frigates to destroy any
Cruise Missile. After the Carrier is destroyed, the Sentinels will break formation, and will start to attack you. Fighters against dedicated anti-fighter Frigates and heavy missiles from your Destroyers? Mhmm...after the
Sentinels, destroy the two Defense Field Frigates and finish with the two
Workers.
Or, like Sebastian Mundt (sebastian_mundt@gesis.de) wrote:
---------------------------------------------------------------------
To destroy the Beast's carrier send in 20 ACV's. Order them to guard the
Faal-Corum attack group. Keep an eye an incoming cruise missiles. Once you approach the carrier let your ships EMP all enemies nearby. Unlock the ACV's to have 40 Acolytes ready for battle. Attack the cruiser and only the cruiser!Fire a full volley of missiles at it. That should almost bring down the carrier.Finish it with aggressive attacks in claw formation. If it blows up in a giant fireball let your Acolytes retreat and dock. Now it's time for your frigates and destroyers and - if you had been brave enough in level 6 salvaging the Taiidan
Qwaar Jet - the Heavy Cruiser. The multibeam frigates will take care of enemy fighters, the destroyers and the cruiser will bring down the remaining capital ships.
---------------------------------------------------------------------
The Faal-Corum will then send its astrogation team to you, and will begin its travel toward Hiigara to warn the Council about the Beast.
Before ending the mission, be sure to collect every resource in the area and repair your ships.
MISSION 12: TURANIC OUTPOST (KYORI SECTOR)
Mission Objectives:
+ Defend your Command Ship
+ Destroy the Turanic Outpost
The astrogation team decoded the navigation datas, and localized an area where the Naggarok could be. However, the area is too large, and you must narrow the area. It is possible that a Turanic Raider outpost is in the sector, and you are going to ask them for help.
Mimic 6-6-3 reports a visual confirmation of a large Turanic outpost in front of the Kuun-Lan. You declare that you come in peace, and request only access to their data charts. The Pireates reply with powering up turrets and sending their crafts to destroy you.
Move as fast as you can your Capital Ships into a wall before the Kuun-Lan, 25
Interceptors and 4 Missile Corvettes are on their way to welcome you. Prepare your ACVs, you may need some help: in this first wave, the Turanics will try to sink you a large group of light and maneuverable crafts. Keep all your forces near the Kuun-Lan for now.
Then send your ACVs (10 will be enough) to the resource field at your left, and destroy the four mines (the Pirates' mines are big and white, easier to see and engage). Now you can send your Workers to harvest asteroyds.
Now the Kuun-Lan will be under fire of seven Ion Array Frigates. Use the EM
Pulse to disable them, and shoot them down with concentrated fire.
Frigates (sacrifice a group of ACVs for the fourth...I kept the ACVs and waited for more Frigates), retire all surplus ships and them hyperspace.
MISSION 9: CLOSE ORBIT, GOZAN IV
Mission Objectives:
+ Move Resource Collectors to the marked point
+ Destroy one Proximity Sensor
+ Create a diversion
+ Wait for the Resource Collectors
+ Recover the Collectors
The ships you captured will be used as troop-carriers to penetrate the planetary defenses intact, infiltrate into the base and destroy it. However, if the Beast already infected the base and the defense fleet, you'll have to flee.
OK, be prepared, this mission is very difficult. If you haven't captured at least an Ion Frigate in the last mission it will be very tough.
Send you Workers to harvest resources, but when they approach the sensor net (there are resources near it), recall them and keep them docked. Ships without weapon will nothing more than sitting ducks. Have your Acolytes link into ACV mode, and retire the Frigate you captured in the last mission and build an other Multi-Beam Frigate; you need only the Collectors.
Do not move directly the Collectors to the marked place, move the entire Kuun
Lan instead. Having Sentinels with Level 2 Shields (research them before moving) is a good idea. Place the Kuun Lan on the marked spot, and then move it toward the net. When your MotherShip is near to the first Proximity Sensor, move the Collectors to the marked place and attack one Proximity Sensor with a group of ACVs or directly with the Kuun Lan. This will make your Collectors move toward the planet.
No the Taiidan will throw nearly anything into battle. Recall your Workers and dock them (and keep them), assign the Processor to escort the Kuun Lan. Keep the Kuun Lan moving until it has passed the sensors. Do not move it too much, or you will have to face a Destroyer, plus all other forces.
Now, let's wait that the enemies are near the Kuun Lan and throw your forces to counterattack. It is better to keep the battle near the MotherShip as you can benefit of its guns and the repairing capability of the Processor. If the situation is desperate, release the Workers and repair the Kuun Lan (they will be destroyed immediately if they attempt to reach the Multi-Beam Frigates).
After few minutes, the Collectors should have reached the Vigilance, a
Destroyer guarding the planet; it will let them through, and you must keep the defensive forces busy until they return. This will take about 5 minutes.
In these 5 minutes, the Taiidan will throw a lot of Capital Ships into battle, including a Missile Destroyer. It appears that the Destroyer and its escort
(Assault, Ion and Support Frigates) jump randomly near you. I've got it on my tail or directly behind me. The Destroyer will be a Pain. Attack it with your
Frigates, and keep the ACV attacking smaller crafts. Remember your have the EMP weapon to create a relatively quiet moment to re group your forces and destroy the smaller enemy crafts. Replace your forces as you lose them.
The Collectors are back, and they have interesting informations about the
Beast, but they have Attack Bombers on their tails. If you have passed the sensor net with the Kuun Lan this won't be a problem, or you'll have to send something to protect the three Collectors. Sentinels may be a good choice, but
I suggest a Frigate or a group of 5 ACVs.
When the Collectors have docked, recall your ships and hyperspace. I had to do an emergency hyperspace, and I left there most of my ACVs and the Processor: when you issue the hyperspace order all ships will begin to dock or go into position for hyperspace, and this will require time. And during this time enemies will be active, and they will go after the Kuun Lan. If you want to wait for your forces, keep a sharp eye on the health bar.
MISSION 10: DEBRIS FIELD (KORETH'S RIFT SECTOR)
Mission Objectives:
+ Recover the Siege Cannon
+ Research the Siege Cannon Module
+ Build the Siege Cannon
+ Fire the Siege Cannon against the Beast Command Ship
After the raid on Gozan, you jumped into an area full of debrises and derelicts; this large concentration of metallic objects should hide you. Datas recovered by the planetary strike team are both horrible and interesting: the
Imperialist Taiidan are trying to turn the Beast into a biological weapon, but so far they only found a way to sterilze infected hosts. So far, the Beast overran every control system implatended in the hosts by the Taiidan scientists.
Recon 214 is scouting the sector. It detects mines, as well as an old but still serviceable Siege Cannon. After sending you position datas, Recon 214 returns to base as it detects enemy forces. The Siege Cannon could be the only weapon that can deal damage to the Beast. Tactical suggests to salvage it and install onto the Kuun-Lan.
Have you noticed the Corellian Corvette wreckage near the Cannon? Looks like a
Star Destroyer lost the Siege Cannon while stalking that Corvette ;)
Begin with rebuilding your losses. Increase the number of Multi-Beam Frigates to six, and if you lost the Processor in the last mission, don't bother to replace it. Keep your Acolytes in ACV mode, you'll need the EM Pulse. Have the
Workers harvest any rosource in the area, and DO NOT move the Kuun-Lan.
After you rebuilt your losses, send the Multi-Beam Frigates and one group of
ACVs to the Siege Cannons. Have the ACVs engage mines, and destroy all Turanic crafts trying to steal the Cannon.
Send four of your Workers to salvage the Cannon, and keep the ACVs and Frigates in aggressive mode. After the Workers docked with the Cannon, several Corvettes will attack your Workers. The Frigates should eat them in seconds.
Meanwhile, the Kuun-Lan will be under attack by four Ion Array Frigates: these
Frigates use Cloak technology, and your engineers think that they can research
Advanced Sensors able to detect hidden units; start the research immediately, and use the ACVs protecting the Kuun-Lan to EMP one or two Frigates while you recall the Frigates and the other ACVs guard the Workers.
After the Workers took the Cannon to your Command Ship, have them harvest resources and begin to research the support module for the Cannon.
An Imperial Fleet will jump into the area, as well as Turanic reinforcements.
Quickly recall you Workers and keep them docked. Send ACVs to shoot down any threat for the Workers but retreat when you see the Heavy Cruiser and the three
Destroyers. These ships will go for your MotheShip, so move it away from them.
Do not try to engage in a stand-up fight, even with the ACVs using EMP, the battle will be hard at best. Just go away from the Super Capital Ships to minimize losses.
Shortly after the arrival of this party, the Caal-Shto enters the area, and the
Turanics will go after it.
However, when the Pirates approach the Imperator-class Carrier, you'll notice something wrong...the Beast infected the Carrier, and...your old Hanger Module jumps into battle. The Beats converted your old Hangar Module into a Commad
Ship, and orders you to surrender.
The Taiidan and the Turanic will move to engage the Beast. Do not follow them; dock all your Strike Crafts and keep the Multi-Beam Firgates near the Kuun-Lan.
Tactical suggests to use the Siege Cannon, and you have to move within a 100% accurancy range before firing it. However, you have only to hit the Beast, so you can be at 70/60% accurancy range when firing the Cannon.
After the Siege Cannon hit the Beast, the sensors show that the lifeform didn't suffered too much damage, and you must prepare to hyperspace. Do it ASAP, or the former Taiidan Cruiser and Destroyers will be on you.
MISSION 11: SYSTEM AZ-23769
Mission Objectives:
+ Protect the Faal-Corum
+ Destroy all Beast ships
+ Repair the Faal-Corum
+ Destroy enemy fleet
The first shot of the Siege Cannon burned the plasma conducts that power the
Cannon, and it's now useless. Tactical sugests that engineers can tune the
Cannon if they have enough datas on the original Beast lifeform. This means finding the Naggarok, but your crew is not good enough to track this 1 million years old vessel, so you decide to rendez-vous with the Faal-Corum and aks support to its astrogation (astronautical navigation) team.
As you jump into teh system, a small Beast fleet is attacking the Faal-Corum.
As you arrive rigthly over the Fall-Corum, the ship crew thinks that the red
Acolytes and Multi-Beam Frigates are yours, and you want to destroy your sister ship.
Send all you have against the Beast ships and rebuild your losses, and send them into battle as soon as they leave the Hangar. Send Workers to salvage the two crystals (one medium and one small..if you have six Workers this will require them all), and then to harvest resources.
The Beast ships will be easily destroyed, both thank to your ships and
Faal-Corum's ones. As the small fleet is destroyed, send 3 or 4 Workers to repair the Faal-Corum. Tactical also says that Destroyer Drive is available for research. After it is completed, build one Carrier (and then its Support
Modules); after this, expand your fleet with two Destroyers (oh yeah) and then the second and last Carrier (and its support modules). Finish the production run with a third Destroyer.
The Beast will send an other fleet to capture you and the Faal-Corum. Establish a defense line composed by Carriers and Destroyers until you have finished building the ships I mentioned plus six Multi-Beam Frigates and twenty ACVs.
The Faal-Corum will assist by sending Dervishes toward the enemy fleet; 10
Acolytes will stay with the two Explorer class vessels for protection. Be careful: the Beast will launch Cruise Missiles, and they will be your primary target: Frigates will be infected, and these Missiles inflict a good amount of damage to Super-Capital Ships (they cannot be infected).
Once you have finished building attack ships, it is time to go. Group them in a single wall formation and harvest any enemy unit so fool to fire at you. The
Beast will send Hive, Ramming and Multi-Beam Frigates, and sometimes Cruise
Missiles. Have the ACVs deal with the Ramming Frigates with a single EMP or by engaging them. You Capital Ships will take care of everything else.
OK, you're near your target: the enemy Carrier is protected by 3 Ion Array
Frigates, 12 Sentinels forming a shield around the Carrier and two Defense
Field Frigates. Send the Super-Capital Ships to engage the Ion Array Frigates, and if you want use the EMP of your ACVs on two of them. Then retreat your ACVs (the Carrier can infect them) and have your Destroyers target the Carrier inside the force shield. Keep at least two Multi-Beam Frigates to destroy any
Cruise Missile. After the Carrier is destroyed, the Sentinels will break formation, and will start to attack you. Fighters against dedicated anti-fighter Frigates and heavy missiles from your Destroyers? Mhmm...after the
Sentinels, destroy the two Defense Field Frigates and finish with the two
Workers.
Or, like Sebastian Mundt (sebastian_mundt@gesis.de) wrote:
---------------------------------------------------------------------
To destroy the Beast's carrier send in 20 ACV's. Order them to guard the
Faal-Corum attack group. Keep an eye an incoming cruise missiles. Once you approach the carrier let your ships EMP all enemies nearby. Unlock the ACV's to have 40 Acolytes ready for battle. Attack the cruiser and only the cruiser!Fire a full volley of missiles at it. That should almost bring down the carrier.Finish it with aggressive attacks in claw formation. If it blows up in a giant fireball let your Acolytes retreat and dock. Now it's time for your frigates and destroyers and - if you had been brave enough in level 6 salvaging the Taiidan
Qwaar Jet - the Heavy Cruiser. The multibeam frigates will take care of enemy fighters, the destroyers and the cruiser will bring down the remaining capital ships.
---------------------------------------------------------------------
The Faal-Corum will then send its astrogation team to you, and will begin its travel toward Hiigara to warn the Council about the Beast.
Before ending the mission, be sure to collect every resource in the area and repair your ships.
MISSION 12: TURANIC OUTPOST (KYORI SECTOR)
Mission Objectives:
+ Defend your Command Ship
+ Destroy the Turanic Outpost
The astrogation team decoded the navigation datas, and localized an area where the Naggarok could be. However, the area is too large, and you must narrow the area. It is possible that a Turanic Raider outpost is in the sector, and you are going to ask them for help.
Mimic 6-6-3 reports a visual confirmation of a large Turanic outpost in front of the Kuun-Lan. You declare that you come in peace, and request only access to their data charts. The Pireates reply with powering up turrets and sending their crafts to destroy you.
Move as fast as you can your Capital Ships into a wall before the Kuun-Lan, 25
Interceptors and 4 Missile Corvettes are on their way to welcome you. Prepare your ACVs, you may need some help: in this first wave, the Turanics will try to sink you a large group of light and maneuverable crafts. Keep all your forces near the Kuun-Lan for now.
Then send your ACVs (10 will be enough) to the resource field at your left, and destroy the four mines (the Pirates' mines are big and white, easier to see and engage). Now you can send your Workers to harvest asteroyds.
Now the Kuun-Lan will be under fire of seven Ion Array Frigates. Use the EM
Pulse to disable them, and shoot them down with concentrated fire.
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