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Submitted by System on 09/03/2006, 09:50. Print file.
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troubles with the relatively complex game controls; as far as I know, there are no codes for Cataclysm. If you have troubles with the controls, practicing with them in the tutorial is a good choice; you can also lower the difficulty level, buy Homeworld for pratcing with its controls first or try to costumize the keys.

MISSION 1: HIIGARA

Mission Objectives:
+ Destroy the Attack Bombers attacking the Frigates in sector 109
+ Destroy the Interceptors send to investigate on you
+ Recon the marked area
+ Destroy the Resource Collectors
+ Protect the Proximity Sensor net
+ Destroy the damaged Heavy Cruiser before it flees.

While mining an asteroid belt near a planet, you recieve a distress call from the Veer-Rak, a Carrier from Kiith Nabaal defending Hiigara. Your planet is attacked by the Taiidan Navy, and Defense Fleet need every help within jump range.

You arrive in sector 112, at the south-east edge of the map. Immediately move the Kuun Lan near the blue sphere near the upper-rigtht edge and build at least three Workers and a Processor and send them to harvest the nearby resources.
Build two groups of ten Acolytes each. Retire two of the three Seekers.

The Nabaal commander asks you to destroy a group of roughly 10 Attack Bombers which are taking the upper hand over some Ion Frigates. Do not immediately send them, as the Taiidan fleet will launch 5 Interceptors toward your Workers; send your new Acolytes to destroy the enemy fighters. Now you should have at least
10 Acolytes and one Processor: send the Acolytes against the Bombers, and the
Processor near the Workers to protect them against future attacks (always staged by five Interceptors).

After you have destroyed the Bombers, Tactical informs you that sensors have picked up an unknow enemy signal. Send a Seeker or directly a group of Acolytes to the marked place; you will find three or four Resource Collectors harvesting plus 2 Defenders. Destroy them before they dock with the nearby Carrier, or you will have to wait until they return to the resource field. The Carrier has full
Defender support plus its guns, and your Acolytes will be destroyed in seconds.

Meanwhile, Tactical should have informed you that engineers are ready to begin to research Linking technology, and Taiidan Strike Crafts are attacking the
Proximity Sensors net (the yellow dots) around Hiigara. Have the second group of fighters attack them; the enemy attack party is composed of 5 Interceptors and 2 Multi Gun Corvettes, and they may need help. If you have moved the Kuun
Lan, its guns will take care of them if your Acolytes fail to shoot them down.

When you have finished, dock your fighters and replace every loss, you have to take down an Heavy Cruiser fleeing from battle. Send all your Acolytes, and engage the six Defenders escorting the vessel, thn engage it with evasive tactic. Repalce immediately any loss, or the battle will be long, and possibly not successful. If you want, you can help the Nabaal's ships to finish with the
Taiidan to gain experience.

MISSION 2: OUTSKIRTS OF HIIGARAN SYSTEM

Mission Objectives:
+ Find the Bushan-Re
+ Repair the Bushan-Re
+ Destroy the Turanic forces
+ Recover the derelict

An other support mission for other major Kiiths, this time for the Manaans; one of their Destroyers, the Bushan-Re, is damaged and requests assistance.

Tactical advises you than Workers aren't capable of repairs and salvaging operations, and suggests the realization of an Engineering Module; the Kuun Lan crew will jettison the upper container and will begin to build the first research module.

To find the Bushan-Re, you have to explore the map: the program position the
Destroyer randomly; if this "treasure hunt" lasts for too much, Tactical will show you 3 points: move your Acolytes near them and see where the Bushan-Re is.
Move the Kuun Lan toward the Bushan-Re, and use your Acolytes to repel any
Turanic attack; it is better to swithch to ACV mode, as Turanics will throw
Standard and Missile Corvettes into battle. When all Raider forces have been destroyed, dock and repalce your losses, then move your ACVs near the
Bushan-Re, as well as three upgraded Workers and begin to repair it.

When the Destroyer has regained half of its health, four friendly Support
Corvettes will come out of hysperspace and will approach the Cruiser to repair them. DO NOT move your ACVs away from the Destroyer, these Frigates are Turanic
Corvettes using Mimic technology. If you set an aggressive tactic for your
ACVs, they will begin to attack them immeditely, and the Cruiser should help you in destroying them. While dealing with the Corvettes, the Kuun Lan picks up a distress call from a nearby object, and Tactical orders you to salvage it with one of your Workers. Move the Kuun Lan toward the object.

When the Mimic Corvettes are no more, a larger Turanic fleet will appear, and when you asks help to the Bushan-Re, it flees as only its hyperdrive system is online. Tactical also tells you that Mimic technology is available for research.

Send a single Worker to retrieve the artifact and escort it with the ACVs.
After you destroy some Corvettes and fighters, the Raiders will flee.

Mary Patyten (mpatyten@redshift.com) adds:
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in the level that you salvage the beast derelect, and there is a turanic rader presence, neer the derilect go practicaly straight down, and twords your command, ships original location, and scan around as far down as you can go, you should find it eventually, and there is the one in the turanic rader outpost level aswell, but i think you know about that one.
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MISSION 3: CORUC-TEL SYSTEM

Mission Objectives:
+ Find the Clee-San
+ Send a Mimic and dock with the Clee-San
+ Destroy all mines blocking the Clee-San

The Kiith-Sa orders you to reach the Clee-San, a research Frigate, now located in the Corcu-Tel system for some experiments.

To find the Clee-San, simply send a Seeker toward the yellow dot...the Seekers will locate several mines in the area and a large contingent of Turanic Strike
Crafts. Send your Acolytes in a single group to destroy the mines and then move the Kuun Lan toward the Clee-San. Position your MotherShip very near to the firendly Frigate, you'll need this later on.

Tactical proposes to send a Mimic to dock with the Clee-San; do it, and the
Clee-San will show you all active mines in the area. Your first objective now is to destroy the six mines in front of the research vessel. Be careful, the mines are guarded by large numbers of Corvettes, both standard and missile, and some Interceptors. Send your Acolytes in ACV mode, and begin to research the
Missile Tech after you built the Weapon module; Afterburner technology is also available. If you moved the Kuun-Lan close enough, its guns will cover your fighters if they need a "tactical" retreat, and eventualy will destroy any enemy fighter in the area.

The Clee-San will begin to move after the six mines are destroyed, and will travel to dock with the Kuun Lan. One or two minutes after the Firgate started to move, Turanic will jump several Ion Array Frigates into the system . There is no chance to destroy all of them, so you need to move the Kuun Lan toward the Clee San in order to avoid their attack. Plus, the Clee San will stop if it founds mines on its path; that's why I told you to move the Kuun-Lan: it is possible to completely avoid the attack. Once the small research vessel docks with the Kuun Lan, hyperspace to safety. Be sure to do not activate the "remain docked" option, or you will loose ant docked ships.

MISSION 4: DEEP SPACE (TEL SECTOR)

Mission Objectives:
+ Build a new Hangar Module
+ Escort the Clee-San with 10 Acolytes
+ Examine the recordings

The Clee-San personnel secued the derelict, an alien artifact, probably a beacon. They have just begin to open the artifact, and smoething comes out...

The Kuun Lan systems are on full alert: all lower decks are infected, and one scientist reports that the artifact contained something. And this something is eating all lower decks and personnel in it. Before dying, it tells you to jettison the Hangar Module to save the entire ship...the Hangar Module is jeetisoned, and the only thign you ear are screams...

The first thing to do is to rebuild the lost Hangar Module. If you had ships docked, they will be lost: you should have enough money to rebuild the Hangar
Module and at least 3 Workers, but your Acolytes should have experience, and losing them is a pity...

After you have rebuild the Hangar Module, the Clee-San wants to scan the infected Hangar Module to find what's happened. Tactical orders you to escort it with 10 Acolytes; choose 10 fighters with the lower experiencelevel possible, and keep them in fighter mode. Convert all other crafts in ACV mode and build your offensive fleet up to 10 ACVs, assign them to a single group and have them form into a wall or a claw.

After the Clee-San reaches the Module, it will be infected by the same thing that ate you Hangar. Your Acolytes will suffer the same fate, and begins to attack you. I think it is possible to save your fighters from such a destiny, but all my efforts were unsuccessful.
The Hangar Module will begin to speak (yes, speak): They Live.

A minor correction: it is possible to save these 10 Acolytes: have them escort the Clee-San until you have in visual range of the lost Module, then move them away from the Clee-San. After you did so the Clee-San will move for a short distance. Repeat this until the Clee-San falls into enemies' hands. Or, like
Sebastian Mundt (sebastian_mundt@gesis.de) wrote:
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As you said, order your Acolytes to guard the Clee-San. When you approach the hangar module, sent your fighter back to the Kuun Lan. The Clee-San will stop.
Then let one or two guard the science vessel. The Clee-San will still not move.
When the rest of your group of Acolytes is half way between the Kuun Lan and the module order them to guard the Clee-San. It will then continue to approach the hangar module although the Acolytes are far away. If it starts the scans let all your Acolytes retreat. The science frigate will be infected but the rest of your fleet should be safe.
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Silviu (killermosi@yahoo.com) suggested this tactic too:
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in the mission where you'll have to protect the CLEE-SAN with 10 acolytes, there is a way to lose none in the moment of the infection attack. this is waht i did: i gaved a guard order to 10 ACVs, ordering them a sphere formation around
CLEE-SAN. After the CLEE-SAN started to move and the sphere formation was established, i UNLINKED the ACVs. the ACVs stopped and unlinked and the CLEE-SAN continued her way unguarded. i must also say that i was playing the version 1.0 of the game.
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After you repelled the 10 Acolytes you sent with the Clee-San (the best way to do this it to intercept them near the Kuun Lan in order to get some support fire), Tactical informs you that engineers are ready to research what happened to the two ships. Begin the research immediately, and be prepared to fend of attacks staged by your own forces: the Hangar Module will throw groups of 8/10
Acolytes with 5 ACVs and one Ramming Frigate. The Frigate will go directly toward the Kuun Lan, so it won't pose a trouble, but your ACVs/Acolytes will die if they do not have support from the MotherShip. Also, when the research is nearly completed, have the Workers and Processor dock.

Shortly after ending the research on that thing, a Turanic Raider fleet (Ion
Frigates, Corvettes, Fighters...a full attack force.) will jump into the are, directly behind the Hangar Module and the Clee-San. When you try to explain what happened, the Raiders will ignore your warnings and will get infected too.
There's nothing more to do, the Turanic fleet was to large before infection, and now has support of Acolytes and ACVs. If you moved the Kuun Lan near the infected Module, quickly move it and recall all your ships, and hyperspace.

MISSION 5: AIOWA SYSTEM

Mission Objectives:
+ Intercept the Bentusi vessel
+ Protect the Bentusi vessel
+ Protect the Caal-Shto
+ Destroy the Beast fleet

The thing that infected the Hangar Module and the Clee-San was code-named the
Beast. It is a bio-technological virus that can adapt itself and uses living forms and their cells to create a self-sufficent neuronal net. The Beast spreads the infection with plasma beams, which cut the enemy's hull and injects the virus. All the infected forms are part of the original Beast.

Tactical suggests to reach a Bentusi Ship to collect more informations about the Beast; the nearest Bentusi ship is the Aiowa system, and when you reach the system, immediately send a Seeker or a group of Acolytes to the marked zone, while your Workers harvest resorces.

The Bentusi are attacked by Beast forces, and they reply to your warnings that no one will survive if it is so fool to attack the Unbounds; in fact, the
Bentusi ship will begin to harvest enemy ships with multiple ion beams...

Move one group of Acolytes to help the Bentusi vessel, and maintain a group of
ACVs near the Kuun-Lan. The Beast will launch two Ion Array Frigates and some
Corvettes toward your Command Ship.

After having destroyed the incoming threat, send all your attack forces into the battle. The Kuun-Lan will pick up three hyperspace signatures. The Bentusi sent a distress signal to Hiigaran ships, and the Kiith Manaan replied by sending the Caal-Shto, a Carrier, and tow Ion Cannon Frigates.
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