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the Aloof and the Mighty Bentusi! Slaughtering the people who ask for your help. You're worse than the Beast. At least the Beast doesn't pretend to be righteous!
Bentusi: We fear. F-for the first time in countless orbits... we fear.
Fleet Command: Join the Kiith! We're not Blind, just scared. As scared as you. Now, are you going to help us? Or are we going to have to ram this mining ship down the throat of the first station that approaches?
Bentusi: That will not be necessary. We see our own Madness reflected in yours. We will do what we can to help.
Mission 16: SOJENT-RA SYSTEM (FAR REACHES SECTOR) | Difficulty Medium
The Bentusi inform you that they are Unbound. This supposedly means 'connected' to your vessel, as if you were controlling it with your mind (ª_ª...). They send you designs for Superconductor
Heat Sinks (or something) which allow you to fire your siege cannon repeatedly. Add this to the Beast designs fitted and the Beast should be gone in one shot. To check if this works, you need to test it on a
Beast major ship, and the Clee-San is your first thought. You ask Kiith Manaan to help you locate the Clee-San. They oblige, and encourage you. I thought that there was some sort of feud going on between the two
Kiiths, so why are the Mannani being so helpful (probably cause they want the Somtaaw to die).
Exit hyperspace, and immediately turn your attention to the pinged location. Do not Harvest yet, move your attack fleet towards the pinged location. There is a huge Beast fleet, use your attack fleet to wipe 'em out. After a long and tiresome battle, the Clee-San should be the only Beast ship still left functioning. Blast it up the nostril with a siege cannon shot at 50%. Quickly get a worker and move it towards the Clee-San. It will soon dock with the Clee-San. Won't it get infected? Anyway, they send a fake distress call to the Beast Mothership. A trap. Harvest for a bit, and move your command ship to the crystal towards your right (from the clee-san). Salvage it if you want. The Beast Mothership hyperspaces in. Blast it with the Siege Cannon, then send in a strike fleet to wipe the survivors out (Burn, you Monstrosity! BURN!). Once Tactical has made her self-contented speech (snort), harvest and salvage whatever you want, and build at LEAST 6 Leeches.
The next mission is the hardest.
Mission 17: NAVAL BASE ALPHA | Difficulty High
Exit hyperspace and watch the Taiidani fleet get hammered. Send your acs/ACVs up as far as they can go until you find a ring of Proxy Sensors. Once they are obliterated, stop. If the cinematic happend, watch it. If not, moved your acs/ACVs forwards away from the Kuun-Lan. The cinematic should happen unless your game is buggered. Now, send those Leeches of yours towards the NOMAD
Moon. Make sure there aren't any recons or microships (or even hive frigates) around or your leeches will be spotted and destroyed. Excellent. Another research item should be available, research it. Upgrade your dreadnoughts, select one, hit Alt+R and watch the fireworks! Your leeches should have arrived at the NOMAD Moon by now, take out the repulsors one by one. Once they are down, move AS MUCH AS YOU CAN WITH FIREPOWER towards the NOMAD Moon. The Naggarok is behind it. Attack it, but make your ACV's stay out of reach of enemy fire. Dock 'em with the carrier. Soon, you should be ready to take out the NOMAD Moon. Once it's in the red, get your fleet attacking the Naggarok before the NOMAD Moon blows. Get a destroyer or summat on the NOMAD oon to make sure that the Naggarok loses it's annoying invincibilty. Once the destroyer destroys the NOMAD (Irony), have it attack the Naggarok too. Now, this is the time to launch your ACV's.
Put the game into SLOWEST mode (Ctrl+-) till about 1/4 speed. Send your ACV's to the nagga, making them EMP it (nagga), as fleet command says(the research function, people...). Soon, the Bentusi will pop up out of nowhere (does this scene remind you of Captain Elson from Homeworld 1 [my other
FAQ!]?), and transfer you the design plans for their holy SUPER ACOLYTE. They hyperspace out. What a waste of all those RU's, we could have used them ;_;... After a while, the Taiidani decide to attack the Naggarok, since they were told they would be given the NOMAD Moon (OK, maybe that was us) and they were told the Bentusi were neutralised. LIAR AND SLAVE! With the combined forces, the
Naggarok send ALL their force to you and the Taiidani. HELP ME! Eh, well with the EMPing going on (don't forget to refuel and rebuild) the Naggarok should stop moving. Have your squad with a couple of those invincible birds (Super Acolytes) attack the Naggarok. Forget the enemy reinforcements.
Forget everything else. KILL THAT DAMN NAGGAROK. It will say noooooooooooooooooooooo... for about
10 minutes with about 500 different voices and then the game will end in a cinematic (something about the Beast annoying future fleets). Congratulations, you just won the game!
------------------------------------------------------------------------------------------
XXXI: Battle Tips
------------------------------------------------------------------------------------------
Since you'll be starting battling from training, I made this section just to help those who have problems battling.
Main Strategy.
There are only a few points to make here. The first is to make sure that you don't overdo the battles. This basically means that you shouldn't send a million acolytes against only 5 recons.
Next, we come to the lovely BEAST. Remember to keep an eye on your infection, the thing that could turn the tables in your favour. Finally, remember that in multiple battles (things that go on all over the map), keep an eye on which battles are obviously won and which are struggling. If you see that your large army (3 Dreadnoughts, 2 Destroyers and a few MBF's) has only got 3 destroyers left to wipe, send a few to a struggling battle (your Destroyer against 2 Heavy Cruisers).
Sending a fleet in.
When you send a fleet in, check to see what you are up against. There is NO point in sending 50 MBF's against 6 or
7 Beast Heavy Cruisers since they'll infect you pretty quickly. Below is a table of what you should send.
ENEMY - YOU (take it you are on opposing fleet ie Beast vs. Somtaaw)
Beast Fighters - MBF's
Beast Frigates - Super-Capitals (cue music: Muse: 'Butterflies and Hurricanes')
Beast Super-Capitals - Super-Capitals or Mimics
Somtaaw Fighters - Anything with infection/MBF's
Somtaaw Frigates - Anything with Infection
Somtaaw Super-Capitals - Attack Bombers set on EVASIVE.
Small skirmishes.
If you are involved in a small scuffle (ie a few frigates) and you are evenly matched, then concentrate your fire on ONE ship at a time: that way the ship is destroyed quicker (rather than slightly damaging enemies and then watching them reheal). Also, if you are outmatched, PAUSE or
Alt-Bandbox all ships and find the weakest ones to take out. That way, when your reinforcements get there, they'll have a slightly smaller load. If you think you can take out a stronger ship, then try, but be careful.
Large Skirmishes.
When you get to a large skirmish, watch out for friendly fire. Also, take out the STRONGEST SHIPS
FIRST (goes against what most people say) so in case your Wing Commander-class Dreadnought gets wiped, then you don't have to face the other Goliath. If you want, assign each class of ship to different groups, such as fighters: group 1 attacking other fighters, frigates, group 2, attacking enemy flanks, etc. Finally, wtach out for those annoying flank attacks, which can cause your ships to take much more damage (DREADNOUGHT REPULSOR!!!). Remember this, and you should be alright.
------------------------------------------------------------------------------------------
XXXII: Easter Eggs
------------------------------------------------------------------------------------------
This is where I list all the wierd things in HW:C and shamelessly expose Sierra's mistakes.
General
Damage a Carrier (Taaw or Beast) to the extent where it's health is below 5%. Then, click on the carrier a few times. It should say 'Carrier Status: Full Green'. I swear it's health was really low...
Also, when you jettison the lower decks, the Kuun-Lan's speed does not go down. Could it be that the Ore Cannisters (the one you jettison in Mission 2 and the one you see workers dock with in the opening cinematic ) weighed so much that the ship's lower engine was added to move them?
Look at the front of the Kuun-Lan, below the resource Pads. There should be 4 straight lines. Zoom out a bit, and they will start dancing around. Change the view angle for different dances.
When you watch the opening cinematic for each mission, it normally shows ships that you don't have.
Also, when Tactical sends Recon Two-One-Four out to scout, why isn't the land already explored for you when you start the mission?
Apparently, Workers can harvest THROUGH ships (the beam goes through ships). They also do not care at what angle they harvest at: some harvest upside down.
Opening Cinematic
When I bought this game, I downloaded the patch when it came out. From then on, instead of addressing the Kuun-Lan as Kiith Somtaaw Mining Vessel Kuun-Lan, it now calls it the
Kiith Somtawwhttp Minning Vessel Kun-Laan. Dodgy. Email me if it is different too, I'll list all the variations here.
Variations
Kiith Somtaaw Mining Vessel Kuun-Lan (original)
Kiith Somtawwhttp Minning Vessel Kun-Laan (mine)
Kiith Somtawwhttp Mining Vessel Kuun-Lan (my other one)
Mission 1
When the cruiser is destroyed BEFORE the objective, Tactical still announces the elimination. Also, in the opening cinematic, with the Kushan Ion Frig blowing, they say 'rerouting stabilizer control.'
This means resetting the stabilizers. If you're about to blow up, then why would you want to make sure your ship is perfectly in line with Hiigara?
Mission 2
When you bandbox click one of the the allied support frigates, then RIGHT click one of your fighters/corvettes, the support frigate will mimic it. Never knew that was possible.
Mission 3
I've hit the Clee-san with plenty of mines (lure a mine to chase after you but then move your ship behind the
Clee and watch it take the mine). but it doesn't take damage. Also, the clee san has
1500% health.
Mission 4
The Module has unlimited infection power. When you play as Beast in the Multiplayer, it must recharge.
Also, the clee-san can be destroyed as it says 'holding position.' It appears again later, though.
Mission 5
The Bentusi ship is invulnerable. Also, if you send a recon to the top of the map (from your ship) and turn left, you find some enemy ACVs. For some reason the Bentusi is also seen.
Mission 6
At the opening cinematic, there is a typo. When the Caal-Shto acknowledges your beam, they say 'aknoledged, Kuun-Lan'. Oops. The HC at the other slipgate appears out of nowhere (it don't exit the gate, hyperspace or move in, it just goes -pik and its there.).
Whatever ship you send towards the HC at the end turns itself into recon fighter(?) two-one-four (not really but it sounds like a recon and addresses itself as one as well even though you can clearly see whatever ship you sent getting beat up by the HC.) no matter what it is.
(Kuun Lan too ª_ª...)
Mission 7
Colony ships can receive combat stars, because missiles kamikaze. I've tried in multiplayer to kamikazi my 54 acolytes into my friend's HC (1v1) and 2v2 (allied) and nothin happened (no stars).
Wierd.
Mission 8
800% health on Multi-gun corvettes? Is this the new fashion?!?
Mission 9
Look at your captured resourcer engine trails. If they aren't red, good. If they are, this is false info. When patrol vessel Vigilance asks for the recognition codes, the resourcers look exactly like Taiidani ships, with red trails and yellow paint and all that.
Mission 10
If you destroy the wreckage then send in a worker, the game will still focus on where the old battery thing used to be. Plus, the siege cannon housing is invincible. Yeesh. When you fire the Siege Cannon NOT at the beast, it still works. Hmmmm...........................
Mission 11
Listen to the Faal-Corum's apology speech. You can hear beast screams going on in the background.
Also, sometimes the Faal-Corum's ships will begin to attack any ship you captured (even from past missions). I had 3 HCs and a destroyer which were destroyed. I responded by handing the Faal-Corum it's engine module on a plate to it.
Mission 12
When the Taiidani fleet hyperspace in, STOP attacking. They don't fire on you, and sometimes they never come. It's good, though: 2 destroyers and a couple of frigates for free. Then, when the outpost surrenders, click on it. You can see all modules attached to the Kuun Lan and carriers.
Some other ships are available too. You can scuttle the parts of the Kuun-Lan (Beast: Partss.. Join uss...) if you want, email me for a picture of the kuun lan without an engine or a front (just modules).
Mission 13
After the mission, sometimes the faal corum decides to attack you for no reason. Since i had a mod (unlimited siege cannon shots [lost at the moment {doh!}]) I gave the faal-corum a siege cannon blast right up the anus (the gap between the upper and lower engines!)
Mission 14
If you attack the Naggarok, (it's invincible [if this continues I'll scream]) it starts to spin.
Unfortunately it never stops. Sending a mimic results in your game jamming because the mimic will try and dock with the naggarok forever. Also, some Beast ships do not go into hyperspace: some MBF's and a few corvettes. They are near where the Beast MS hyperspaces in.
Mission 15
The Bent-usi can be attacked with MBFs or Mimics. Unfortunately, the Bent-usi respond by hyperspacing 32 more stations. Eep.
Mission 16
The worker doesn't take any damage from the clee-san explosion. According to Kiith Manaan it is a frigate class vessel. When I explode a recon next to a worker it takes 5% damage.
An ACV does 20%. Super-capital does 75-80%. Frigate 50%?
Mission 17
Before you attack the Nomad Moon, the naggarok is invincible [aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa] and cannot be crippled with the siege cannon. When it comes to eat, you hear screaming, right? Well, when you attack it again, listen to it. It screams as if it is in pain when you attack. Give 'em hell, boys...
When the Taiidani fleet come in to help the Beast, they address themselves as fleet VIGILANCE. I swear in mission 9 the Taiidani destroyer was called Vigilance too...
Multiplayer
Beast: Research Menu: 'Mutligun Corvettes' for Multigun Corvettes. Also, when you scuttle ram frigs you hear them say 'curse you back to Kharak.' But, how does the beast know of Kharak, and anyway, why should it care about it? It's enemies lost their home planet so it should be happy, not cursing you back there.
------------------------------------------------------------------------------------------
XXXIII: Contributors
------------------------------------------------------------------------------------------
Everyone below helped me in some way, either by mailing me about problems, spelling mistaxe (intended) and other stuff. Thanks to:
Scott from JST online (jstonline@thegamingunion.com): Encouragement
Jeremy (xrossfire@softhome.net): Notifying me about a problem
CJayC (www.gamefaqs.com): A great site, and fantastic message boards
Osrevad (omohasiosrevad@hotmail.com): ASCII at top. You can usually find him on the GameFAQs message boards.
------------------------------------------------------------------------------------------
XXXIV: Other FAQ's by me, Seb Haque
------------------------------------------------------------------------------------------
Bentusi: We fear. F-for the first time in countless orbits... we fear.
Fleet Command: Join the Kiith! We're not Blind, just scared. As scared as you. Now, are you going to help us? Or are we going to have to ram this mining ship down the throat of the first station that approaches?
Bentusi: That will not be necessary. We see our own Madness reflected in yours. We will do what we can to help.
Mission 16: SOJENT-RA SYSTEM (FAR REACHES SECTOR) | Difficulty Medium
The Bentusi inform you that they are Unbound. This supposedly means 'connected' to your vessel, as if you were controlling it with your mind (ª_ª...). They send you designs for Superconductor
Heat Sinks (or something) which allow you to fire your siege cannon repeatedly. Add this to the Beast designs fitted and the Beast should be gone in one shot. To check if this works, you need to test it on a
Beast major ship, and the Clee-San is your first thought. You ask Kiith Manaan to help you locate the Clee-San. They oblige, and encourage you. I thought that there was some sort of feud going on between the two
Kiiths, so why are the Mannani being so helpful (probably cause they want the Somtaaw to die).
Exit hyperspace, and immediately turn your attention to the pinged location. Do not Harvest yet, move your attack fleet towards the pinged location. There is a huge Beast fleet, use your attack fleet to wipe 'em out. After a long and tiresome battle, the Clee-San should be the only Beast ship still left functioning. Blast it up the nostril with a siege cannon shot at 50%. Quickly get a worker and move it towards the Clee-San. It will soon dock with the Clee-San. Won't it get infected? Anyway, they send a fake distress call to the Beast Mothership. A trap. Harvest for a bit, and move your command ship to the crystal towards your right (from the clee-san). Salvage it if you want. The Beast Mothership hyperspaces in. Blast it with the Siege Cannon, then send in a strike fleet to wipe the survivors out (Burn, you Monstrosity! BURN!). Once Tactical has made her self-contented speech (snort), harvest and salvage whatever you want, and build at LEAST 6 Leeches.
The next mission is the hardest.
Mission 17: NAVAL BASE ALPHA | Difficulty High
Exit hyperspace and watch the Taiidani fleet get hammered. Send your acs/ACVs up as far as they can go until you find a ring of Proxy Sensors. Once they are obliterated, stop. If the cinematic happend, watch it. If not, moved your acs/ACVs forwards away from the Kuun-Lan. The cinematic should happen unless your game is buggered. Now, send those Leeches of yours towards the NOMAD
Moon. Make sure there aren't any recons or microships (or even hive frigates) around or your leeches will be spotted and destroyed. Excellent. Another research item should be available, research it. Upgrade your dreadnoughts, select one, hit Alt+R and watch the fireworks! Your leeches should have arrived at the NOMAD Moon by now, take out the repulsors one by one. Once they are down, move AS MUCH AS YOU CAN WITH FIREPOWER towards the NOMAD Moon. The Naggarok is behind it. Attack it, but make your ACV's stay out of reach of enemy fire. Dock 'em with the carrier. Soon, you should be ready to take out the NOMAD Moon. Once it's in the red, get your fleet attacking the Naggarok before the NOMAD Moon blows. Get a destroyer or summat on the NOMAD oon to make sure that the Naggarok loses it's annoying invincibilty. Once the destroyer destroys the NOMAD (Irony), have it attack the Naggarok too. Now, this is the time to launch your ACV's.
Put the game into SLOWEST mode (Ctrl+-) till about 1/4 speed. Send your ACV's to the nagga, making them EMP it (nagga), as fleet command says(the research function, people...). Soon, the Bentusi will pop up out of nowhere (does this scene remind you of Captain Elson from Homeworld 1 [my other
FAQ!]?), and transfer you the design plans for their holy SUPER ACOLYTE. They hyperspace out. What a waste of all those RU's, we could have used them ;_;... After a while, the Taiidani decide to attack the Naggarok, since they were told they would be given the NOMAD Moon (OK, maybe that was us) and they were told the Bentusi were neutralised. LIAR AND SLAVE! With the combined forces, the
Naggarok send ALL their force to you and the Taiidani. HELP ME! Eh, well with the EMPing going on (don't forget to refuel and rebuild) the Naggarok should stop moving. Have your squad with a couple of those invincible birds (Super Acolytes) attack the Naggarok. Forget the enemy reinforcements.
Forget everything else. KILL THAT DAMN NAGGAROK. It will say noooooooooooooooooooooo... for about
10 minutes with about 500 different voices and then the game will end in a cinematic (something about the Beast annoying future fleets). Congratulations, you just won the game!
------------------------------------------------------------------------------------------
XXXI: Battle Tips
------------------------------------------------------------------------------------------
Since you'll be starting battling from training, I made this section just to help those who have problems battling.
Main Strategy.
There are only a few points to make here. The first is to make sure that you don't overdo the battles. This basically means that you shouldn't send a million acolytes against only 5 recons.
Next, we come to the lovely BEAST. Remember to keep an eye on your infection, the thing that could turn the tables in your favour. Finally, remember that in multiple battles (things that go on all over the map), keep an eye on which battles are obviously won and which are struggling. If you see that your large army (3 Dreadnoughts, 2 Destroyers and a few MBF's) has only got 3 destroyers left to wipe, send a few to a struggling battle (your Destroyer against 2 Heavy Cruisers).
Sending a fleet in.
When you send a fleet in, check to see what you are up against. There is NO point in sending 50 MBF's against 6 or
7 Beast Heavy Cruisers since they'll infect you pretty quickly. Below is a table of what you should send.
ENEMY - YOU (take it you are on opposing fleet ie Beast vs. Somtaaw)
Beast Fighters - MBF's
Beast Frigates - Super-Capitals (cue music: Muse: 'Butterflies and Hurricanes')
Beast Super-Capitals - Super-Capitals or Mimics
Somtaaw Fighters - Anything with infection/MBF's
Somtaaw Frigates - Anything with Infection
Somtaaw Super-Capitals - Attack Bombers set on EVASIVE.
Small skirmishes.
If you are involved in a small scuffle (ie a few frigates) and you are evenly matched, then concentrate your fire on ONE ship at a time: that way the ship is destroyed quicker (rather than slightly damaging enemies and then watching them reheal). Also, if you are outmatched, PAUSE or
Alt-Bandbox all ships and find the weakest ones to take out. That way, when your reinforcements get there, they'll have a slightly smaller load. If you think you can take out a stronger ship, then try, but be careful.
Large Skirmishes.
When you get to a large skirmish, watch out for friendly fire. Also, take out the STRONGEST SHIPS
FIRST (goes against what most people say) so in case your Wing Commander-class Dreadnought gets wiped, then you don't have to face the other Goliath. If you want, assign each class of ship to different groups, such as fighters: group 1 attacking other fighters, frigates, group 2, attacking enemy flanks, etc. Finally, wtach out for those annoying flank attacks, which can cause your ships to take much more damage (DREADNOUGHT REPULSOR!!!). Remember this, and you should be alright.
------------------------------------------------------------------------------------------
XXXII: Easter Eggs
------------------------------------------------------------------------------------------
This is where I list all the wierd things in HW:C and shamelessly expose Sierra's mistakes.
General
Damage a Carrier (Taaw or Beast) to the extent where it's health is below 5%. Then, click on the carrier a few times. It should say 'Carrier Status: Full Green'. I swear it's health was really low...
Also, when you jettison the lower decks, the Kuun-Lan's speed does not go down. Could it be that the Ore Cannisters (the one you jettison in Mission 2 and the one you see workers dock with in the opening cinematic ) weighed so much that the ship's lower engine was added to move them?
Look at the front of the Kuun-Lan, below the resource Pads. There should be 4 straight lines. Zoom out a bit, and they will start dancing around. Change the view angle for different dances.
When you watch the opening cinematic for each mission, it normally shows ships that you don't have.
Also, when Tactical sends Recon Two-One-Four out to scout, why isn't the land already explored for you when you start the mission?
Apparently, Workers can harvest THROUGH ships (the beam goes through ships). They also do not care at what angle they harvest at: some harvest upside down.
Opening Cinematic
When I bought this game, I downloaded the patch when it came out. From then on, instead of addressing the Kuun-Lan as Kiith Somtaaw Mining Vessel Kuun-Lan, it now calls it the
Kiith Somtawwhttp Minning Vessel Kun-Laan. Dodgy. Email me if it is different too, I'll list all the variations here.
Variations
Kiith Somtaaw Mining Vessel Kuun-Lan (original)
Kiith Somtawwhttp Minning Vessel Kun-Laan (mine)
Kiith Somtawwhttp Mining Vessel Kuun-Lan (my other one)
Mission 1
When the cruiser is destroyed BEFORE the objective, Tactical still announces the elimination. Also, in the opening cinematic, with the Kushan Ion Frig blowing, they say 'rerouting stabilizer control.'
This means resetting the stabilizers. If you're about to blow up, then why would you want to make sure your ship is perfectly in line with Hiigara?
Mission 2
When you bandbox click one of the the allied support frigates, then RIGHT click one of your fighters/corvettes, the support frigate will mimic it. Never knew that was possible.
Mission 3
I've hit the Clee-san with plenty of mines (lure a mine to chase after you but then move your ship behind the
Clee and watch it take the mine). but it doesn't take damage. Also, the clee san has
1500% health.
Mission 4
The Module has unlimited infection power. When you play as Beast in the Multiplayer, it must recharge.
Also, the clee-san can be destroyed as it says 'holding position.' It appears again later, though.
Mission 5
The Bentusi ship is invulnerable. Also, if you send a recon to the top of the map (from your ship) and turn left, you find some enemy ACVs. For some reason the Bentusi is also seen.
Mission 6
At the opening cinematic, there is a typo. When the Caal-Shto acknowledges your beam, they say 'aknoledged, Kuun-Lan'. Oops. The HC at the other slipgate appears out of nowhere (it don't exit the gate, hyperspace or move in, it just goes -pik and its there.).
Whatever ship you send towards the HC at the end turns itself into recon fighter(?) two-one-four (not really but it sounds like a recon and addresses itself as one as well even though you can clearly see whatever ship you sent getting beat up by the HC.) no matter what it is.
(Kuun Lan too ª_ª...)
Mission 7
Colony ships can receive combat stars, because missiles kamikaze. I've tried in multiplayer to kamikazi my 54 acolytes into my friend's HC (1v1) and 2v2 (allied) and nothin happened (no stars).
Wierd.
Mission 8
800% health on Multi-gun corvettes? Is this the new fashion?!?
Mission 9
Look at your captured resourcer engine trails. If they aren't red, good. If they are, this is false info. When patrol vessel Vigilance asks for the recognition codes, the resourcers look exactly like Taiidani ships, with red trails and yellow paint and all that.
Mission 10
If you destroy the wreckage then send in a worker, the game will still focus on where the old battery thing used to be. Plus, the siege cannon housing is invincible. Yeesh. When you fire the Siege Cannon NOT at the beast, it still works. Hmmmm...........................
Mission 11
Listen to the Faal-Corum's apology speech. You can hear beast screams going on in the background.
Also, sometimes the Faal-Corum's ships will begin to attack any ship you captured (even from past missions). I had 3 HCs and a destroyer which were destroyed. I responded by handing the Faal-Corum it's engine module on a plate to it.
Mission 12
When the Taiidani fleet hyperspace in, STOP attacking. They don't fire on you, and sometimes they never come. It's good, though: 2 destroyers and a couple of frigates for free. Then, when the outpost surrenders, click on it. You can see all modules attached to the Kuun Lan and carriers.
Some other ships are available too. You can scuttle the parts of the Kuun-Lan (Beast: Partss.. Join uss...) if you want, email me for a picture of the kuun lan without an engine or a front (just modules).
Mission 13
After the mission, sometimes the faal corum decides to attack you for no reason. Since i had a mod (unlimited siege cannon shots [lost at the moment {doh!}]) I gave the faal-corum a siege cannon blast right up the anus (the gap between the upper and lower engines!)
Mission 14
If you attack the Naggarok, (it's invincible [if this continues I'll scream]) it starts to spin.
Unfortunately it never stops. Sending a mimic results in your game jamming because the mimic will try and dock with the naggarok forever. Also, some Beast ships do not go into hyperspace: some MBF's and a few corvettes. They are near where the Beast MS hyperspaces in.
Mission 15
The Bent-usi can be attacked with MBFs or Mimics. Unfortunately, the Bent-usi respond by hyperspacing 32 more stations. Eep.
Mission 16
The worker doesn't take any damage from the clee-san explosion. According to Kiith Manaan it is a frigate class vessel. When I explode a recon next to a worker it takes 5% damage.
An ACV does 20%. Super-capital does 75-80%. Frigate 50%?
Mission 17
Before you attack the Nomad Moon, the naggarok is invincible [aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa] and cannot be crippled with the siege cannon. When it comes to eat, you hear screaming, right? Well, when you attack it again, listen to it. It screams as if it is in pain when you attack. Give 'em hell, boys...
When the Taiidani fleet come in to help the Beast, they address themselves as fleet VIGILANCE. I swear in mission 9 the Taiidani destroyer was called Vigilance too...
Multiplayer
Beast: Research Menu: 'Mutligun Corvettes' for Multigun Corvettes. Also, when you scuttle ram frigs you hear them say 'curse you back to Kharak.' But, how does the beast know of Kharak, and anyway, why should it care about it? It's enemies lost their home planet so it should be happy, not cursing you back there.
------------------------------------------------------------------------------------------
XXXIII: Contributors
------------------------------------------------------------------------------------------
Everyone below helped me in some way, either by mailing me about problems, spelling mistaxe (intended) and other stuff. Thanks to:
Scott from JST online (jstonline@thegamingunion.com): Encouragement
Jeremy (xrossfire@softhome.net): Notifying me about a problem
CJayC (www.gamefaqs.com): A great site, and fantastic message boards
Osrevad (omohasiosrevad@hotmail.com): ASCII at top. You can usually find him on the GameFAQs message boards.
------------------------------------------------------------------------------------------
XXXIV: Other FAQ's by me, Seb Haque
------------------------------------------------------------------------------------------
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Other files from this game:
- Homeworld - Cataclysm trainer by System on 14/03/2006, 06:30
Trainer for v1.01 - Homeworld - Cataclysm document by System on 14/03/2006, 06:30
- Homeworld - Cataclysm trainer by System on 14/03/2006, 06:30
Lets you change RU and SU - Homeworld - Cataclysm trainer by System on 14/03/2006, 06:30
Lets you change RU and SU - Homeworld - Cataclysm FAQ by System on 09/03/2006, 09:50
- Homeworld - Cataclysm FAQ by System on 09/03/2006, 09:50






