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Submitted by System on 09/03/2006, 09:50. Print file.
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are under attack by unknown missiles, but a quick look at the shell and engines reveal it is a beast fleet. They are unarmed and have lost their escort. Do not harvest yet, send all your attack fleet to the pinged location. A few colony ships are moving, and two are badly damaged. Send a couple of ships to where the last ship is (looking left from the Kuun Lan) and a few to the extreme right. The rest can be assigned guard duties to the ships. Now, there are two ways of doing this:

---ONE---
Cruel and heartless way
Guard ONE and only ONE colony ship and destroy the rest along with any frickin' enemies that get in your way.

---TWO---
Nice way
Split your forces up into 8 groups which you think have even firepower i.e group 1 20 acolytes group 2 2 assault frigs 3 acs group 3 a destroyer and an ACV. Guard each colony ship with each group (there will be 2 or 3 left over, don't worry about them yet). Pretty soon more colony ships will slipgate in, keep an eye on them. Assign your groups to guard them. Do NOT exit the sensors manager because you will see everything.After about the 7th wave of enemies, the enemies will eventually retreat. As soon as you hear FC say 'stand down,' exit the manager. Note that when colony ships reach their target slipgate your ships will flounder uselessly or just sit there like prunes. Therefore, assign them to the unguarded colony ships. Finally, when all ships are destroyed, replace your losses (look at the kuun lan) and harvest. If any research is still incomplete, do it. When you are satisfied with what you have done (don't be afraid to retire/scuttle [ª_ª...] ships and build others: i had a full a ssortment of turanic IAFs, Taiidani HC and Assault frigs and a few ACVs when I redesigned t he whole thing :-0



Mission 8: DEEP SPACE (KORETH'S RIFT SECTOR) | Difficulty Medium
As soon as you exit hyperspace, make full use of the 3 minutes you are given to harvest resources: the usual thing (10 workers guarded by Processor guarded by a few ACVs or acs).
Send a fast ship (acolyte/mimic/recon) to the two purple blips: they turn out to be crystals, which give you 6000 and 10000 RU's each. Research Crystal Harvesting but don't go to salvage them YET. The spy's Multi-Gun Corvette arrives with... 800% health? Don't bother going to help him, even a bentusi ship would take about a minute to destroy him (most Multigun corvettes don't survive 5 seconds). Soon the enemies come and they are easy. The spy will marvel at your work and tell you about some research planet. He says he has to move on (kun laan?)
He does one circuit round the kuun lan then a carrier arrives to pick him up (why don't he just hyperspace?) Meanwhile, an imperial resourcing convoy has arrived, call back yours since they don't actually eat any resources (or if they do i's one RU per minute) and send your acs workers all the way to the blips. The processor can go 1/2way. Salvage 3 resource collectors and a frigate. Here's what you get:
Support Frigate: Nothing
Assault Frigate: Energy Cannon
Ion Cannon Frigate: Advanced Ion Cannon
It requires 2 workers for everything except the Support Frigate which needs 4. Wierdo. If you're like me, you'll want to destroy the unsalvageable ships (Gravwell generator and fighters) and capture 3 workers and as many assault frigates as you can get. Once I captured the whole salvageable convoy. Once complete, use your workers to salvage the 2 crystals. Send 6 workers and have the other lot harvest. If you ain't got 6 workers, you need to build at least 8.
Resources are very important in the later missions. Harvest all resources and replace losses.
If anything still is unresearched research it! Do I have to tell you to research?!?

Sometimes, if you capture more than one ship, then unfortunately you don't get research granted for that ship (if you get an Ion Frig and an Assault Frig then you probably don't get credited for the second one (your SU's still go up though - ;-;)).



Mission 9: CLOSE ORBIT GOZAN IV (TAIIDAN RESEARCH PLANET) | Difficulty Medium/Low Hard
Apparently, the ships are used as transports to destroy the Taiidan Research Planet and retrieve important data. This involves sending your resourcers (captured) to the pinged location. There are only two rocks on this mission, harvest them if you want. Once your captured ships are at the beacon, you need to begin a diversion attack on the proximity sensors. Do not guard them, just send your mothership through the net (make a hole, duh) and leave it there.
Anything bigger than a corvette can stay with the mothership. Pretty soon a cutscene will come up with the resourcers going to the planet. Use this as a cue to send your ACV's (acolytes are too weak) about 15 kms away from the MS. You will soon be attacked by roughly the same size fleet as from Misson 6 (Outskirts of Kadiir Nebula). As soon as you see 3 blue dots in the sensors manager far away from your MS, send your ACV's to guard them. As soon as they near the MS, turn REMAIN DOCKED dock your ACV's, workers anything smaller than a frigate and put the rest in Command formation (F12). Once they are all destroyed, you are  left will a huge enemy fleet. Hyperspace immediately unless you like being blown to bits.



Mission 10: DEBRIS FIELD (KORETH'S RIFT SECTOR) | Difficulty Medium
Why do Somtaaw like Koreth's rift so much ;-)?
You exit hyperspace into a debris field (wouldn'ta guessed) because the load of metal trash keeps your hunk o' junk hidden (kuun lan). Recon Two-One-Four (I'da called it Bob) spots a siege cannon derelict. You decide to salvage it (better than the message pod) to blast the beast with. First, harvest. Second, if you didn't get an ion frigate in mission 8, research ion cannons (from the research planet?) and build MBF's. Once resourcing is done, send 4 workers and an escort of MBF's to the pinged location. Be prepared to cover the workers since the raiders are disguised as wreckage. You may find it easier if you destroy some wreckage. I know for a fact that mimicked wreckage is the battery-style thing and the wierd antenna thing that looks like this:
____________.
|__---:

There are 4 standard corvettes mimicking and after that a wing of missile corvettes will appear.
Sometimes fighters appear too. Once the siege cannon has been fully salvaged, research it and build it. Taiidani forces enter the region and join the assault. They send a huge fleet towards you. Thankfully, before you meet your friends from Kharak, the Caal-Shto arrives. Is it just me or do they sound wierd? The pirate attack wing changes course to intercept the Caal-Shto.
You are left with the Taiidani fleet. Destroy as much as you can, it'll prove helpful.
Whenever the Siege Cannon research is complete buiild the Cannon. You need to destroy the
HC first, then the destroyers. The reason soon becomes imminent: the Caal-Shto had a little scuffle with the Beast and lost. Your former Ally says 'feed soon' and then something hyperspaces in. (I didn't notice this because I was facing the other way and I got a nasty surprise when the camera changed). It's your old Lower Deck Section. The Beast has grown an entire mothership around it. The claws look freaky. It still sparks. Wonder why. The Turanics are converted and the Imperials go after them. If you didn't kill them do so QUICKLY. You only want to chase them for about 10kms. Fire your Siege Cannon at the blip. it doesn't have to be at 100% range, I did it from 5% and it still worked. Quickly recall your forces and prepare for emergency hyperspace jump.



Mission 11: SYSTEM AZ-23769 | Difficulty Easy
Finally! A break from all those hard missions and a nice relaxer. A cop-out mission if you ask me. You exit hyperspace to find the Faal-Corum under attack by the Beast and shooting anything (even their own forces). Eliminate the beast fleet, and the faal-corum will apologize.
Repair the Faal-Corum, and preety soon you can research Destroyer drive. at's wat Im talkin bout.
A beast fleet will hyperspace in, comprised mainly of Raider and Imperialist forces. This shouldn't last long. Once complete research whatever you want, and build some carriers. Scuttle your
Processor, you won't need it and it's just a waste of 13 SU's. Build Support Modules on your carriers, and enjoy having 444 Su's available. Build about 5 Destroyers and keep anything else.
Your fleet should consist of the following:
1 Kuun-Lan Ý:-p
2 Carriers
15 ACV's
5 MBF's
5 Destroyers
10 Workers
1 Mimic
Various Captured Ships
= Depends SU's
SU's available: Depends
Therefore A Variable Number of SU's Free
Harvest, guarding your workers with BOTH carriers. Hyperspace when ready.
Saddists: You can destroy the Faal-Corum's ships for fun, but they attack you back. Additionally,
I think the Faal-Corum has unlimited ships. Given the chance they'll build up their fleet to the maximum possible.



Mission 12: TURANIC OUTPOST | Difficulty Easy
With the help of your destroyers, this mission should be a walk in the park (s'long as you don't get mugged). You exit hyperspace, and ask a Turanic Outpost for access to their starcharts.
You state that you come in peace, despite the fact you have a large attack fleet about 5 metres away from you
(NOT that far in space at all). the Turanic's don't respond. You ask again, and they respond by throwing a full attack force into your face.
How kind.
It shouldn't take long, move your MBF's and Destroyers to the location of that stupid Turanic
Outpost, and give 'em hell. BLow up their stupid carrier then start on the Outpost. When it goes red, an imperial fleet hyperspaces in. Ignore it and continue battering the outpost. Soon, the I mperials retreat (that wierd robotic scream  you hear is a coded signal) and the outpost surrenders.
Now, use your mimic to mimic a turanic ship and go scouting. In all the resource patches there are mines. Use your carriers to kamikazi the mines and clear the way for the resourcers. If there isn't any research complete do it now. Harvest till you're happy, then turn QUICK DOCK on and put ALL corvettes and fighters safely into THE CARRIERS (except maybe the Mimic). You'll find out why very soon.



Mission 13: LOCATION UNKNOWN | Difficulty Medium
You exit hyperspace to find yourself with no engineering module and a broken support module.
Your hangar module has bad malfunctions and the ship is in a great disarray. Turn QUICK DOCK off and have your workers repairing the Kuun-Lan and ACV's join with the MBF's and destroyers. The first wing will be 1 HC and 1 Destroyer. Two more wings like this will arrive then finally 4 or 5 destroyers will arrive. They actually hyperspace in, I've seen them. Once these have been obliterated you can launch fighters. If you have any captured ships retire/scuttle (ª_ª...) them now. The Faal-Corum hyperspaces in and transfers to you:
2 Kushan Destroyers
2 Ram Frigates
8 ACV's 2 or 4 Ion Frigates (Kushani)
A couple of enemies arrive (Missile Destroyer 2 Destroyers and a HC) then you can build from the Kuun-Lan. The Faal-Corum discovers a Carrier group that's been there for a while. Under the comined pressure of the 2 forces, the carrier doesn't last long. Once all enemies have been obliterated, harvest whatever you need and research. If any crystals are in the region (doubt it) salvage them too. Get rid of your MBF's and if you want, ACV's. Build a mimic and a few Acolytes (unlink your ACV's?). This should be your fleet:
1 Kuun-Lan
2 Carriers
10-15 Acolytes
1 Mimic
1/2 Kushan Destroyer(s)
Research anything that needs to be researched.




Mission 14: GALACTIC RIM (GULF SECTOR) | Difficulty Medium
After exiting hyperspace, you are told to dock a mimic in with the Naggarok. To do so, you need to destroy ALL the proximity sensors in a 2D circle around the Naggarok. Use Acolytes, since their speed and Maneouvrability are a good feature for this. Once the proximity sensors are with the old Immortal Emperor, ask your mimic to project a false image of any taiidani ship. I chose interceptor. Send it towards the Naggarok (pinged location).
Build about 2-3 Dreadnoughts, they are good. If any other SU's remain, build Destroyer and
MBF's. You should have 5 Destroyers, a few more, a few MBF's and 2/3 Dreadnoughts. Your mimic should have reached the Naggarok by now (wonder why the GravWell didn't trap it) and have docked. Notice the Naggarok 'eats' your mimic's technology, so it only has armor level
1, and mimic ability (no Quantum Explosive Charge or Linking Ability). Stupid pr*ck. Dock to
Upgrade, if you want a mimic. If not retire it. Soon, the Naggarok will hyperspace out and you are left with 12-36 Assault frigates, a destroyer and a missile destroyer. Retire an MBF if you have used up more than 438 SU's. Capture an assault frigate then scuttle/retire it.
Build whatever you got rid of again (if you did). Harvest resources, just be careful of the mines. Hyperspace when ready, 'cos the next mission is the best one there is In My Opinion (IMO).



Mission 15: DEEP SPACE (GULF SECTOR) | Difficulty Easy/Low Medium
After hyperspacing in, move ANYTHING with firepower except the Kuun-Lan towards the pinged locations. The Bentusi are trying to flee, and they don't care who gets in their way. Destroy the gate (watch out for the Ion fighter named 'The SUPER ACOLYTE') then attack anything that gets near the Kuun Lan. I managed to kill a Bentusi Exchange.
The argument between Fleet Command and the Bentusi (see below) gets dangerous with death threats, and then finally the Bentusi agree to help you. Any surviving Super Acolytes will have to be docked with the Bentusi (strange procedure) then harvesting is able. Research anything you haven't and then replace your losses. Mostly modules.

ARGUMENT BETWEEN FLEET COMMAND AND BENTUSI
(Start attack on the Gate)
Bentusi: Do not attempt to stop our Translocation. Cease your attacks or be destroyed!
Do you not understand what has happened? We will not be Bound!
Tactical Officer: Strike Craft launching from the Bentusi Trade Stations. They are similar to Acolyte-Class vessels but their configuration... It's like nothing we have ever seen before!
(The slipgate blows up)
Bentusi: You are mad! It will take irrecoverable time to repair the slipgate. The devourer will find us by then. Each of us consumed takes the story of a thousand bound worlds with them! The creature will devour all our songs! All our knowledge will serve it's hunger!
Fleet Command: Listen to us! We are not here to harm you, but if you run away now, the Beast will win. You helped us to find our Homeworld. You cannot run away now!
Bentusi: We aided the S'Jet personna who was newly Unbound. You are not S'Jet. Your Bound bodies and flicker-lives make you blind to reality. And now, we will all pay for your Blindness!
Tactical Officer: Kiith's Blood! More stations coming out of hyperspace! They're powering up main weapons; we don't have a chance! Prepare to engage emergency Hyperspace Jump!
Fleet Command: Negative! Without that cannon working we're as good as dead! Better to be blown to atoms now than wait for the Beast to hunt us down.
(After the Kuun-Lan goes to red health, or a frigate or something gets destroyed, the next sentence of the argument begins)
Fleet Command: You people are killing us! You and your precious stories! Who will remeber the crew of that ship? Or are flicker-lives (the Bentusi's nickname for 'Bound' Humans) not worth remembering?
Bentusi: You seek to trap us in a diseased galaxy. This cannot be. Desist now and we will allow you to leave.
We... regret the loss of your memories.
(At this point all ships cease fire. DO NOT try to fire again, just heal your ships.)
Fleet Command: REGRET?!? We regret the loss of the whole sand-cursed galaxy. Stop murdering us and help us kill the Beast!
Tactical Officer: They've stopped firing. Keep it up. You're getting through to them.
Bentusi: The Devourer cannot be stopped. We must flee, or even memory will die! We will not be
Bound.
Fleet Command: Yes, Yes! You will not be Bound -- whatever that means. Well guess what: We won't let you go. It doesn't matter how we die. One ancient monster is as good as another!
Bentusi: We...are...not...monsters.
Fleet Command: Aren't you? Look around - Look what you've done to our fleet (for some class focus on your most damaged ship ;-))! All because we dared to get in your way. Look at yourselves:
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