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SALVAGING ABILITY (upgrade/captured)
ARMOUR LEVEL 3 (upgrade/captured)
Beast Processor
MASS: 89,000 TONS
FIREPOWER: 2500
ARMOR: 45,100
COVERAGE: 80%
MANEUVERABILITY: LOW
MAX VELOCITY: 235 m/s
Required Tech - NONE
Upgrade Tech - CRYSTAL HARVESTING ABILITY
REPAIR SYSTEMS (upgrade/captured)
ARMOUR LEVEL 3 (upgrade/captured)
Beast Sentinel
FIREPOWER: 290
COVERAGE: 15%
MANEUVERABILITY: HIGH
ARMOR: 400
MAX VELOCITY: 225 m/s
MASS: 21 TONS
Required Tech - MICRO SHIP CONSTRUCTION(captured)
Upgrade Tech - FORCE FIELD LEVEL 1 (upgrade/captured)
FORCE FIELD LEVEL 2 (upgrade/captured)
FORCE FIELD LEVEL 3 (upgrade/captured)
ADVANCED SENSORS
ARMOUR LEVEL 3 (upgrade/captured)
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XXX: Mission Walkthrough
------------------------------------------------------------------------------------------
This is for VERY EASY, don't know about the others
Mission 1: Hiigara | Difficulty Easy
You start off with 3 recons and 2 workers. Immediately set your
Workers to Harvest the resources in front of your force, and set about building 15 acolytes like fleet command said. Send 2 of your recons to the little area behind the main battle (use waypoints if necessary), and observe the resource actions going on there. By this time, some, if not all of your acolytes should be done, so send 8 to the flailing ion frigates, and 6 to the resource operation.
Keep the other 2 there because some enemy interceptors will be coming your way soon. You may also need to build a processor and 8 more workers. The other recon may be retired (or scuttled if you're feeling heartless). Once the Ion Frigates have been sorted, and the Resourcing operation dealt with,
Tactical will say there is an attack fleet harassing the Proxy net. I don't think there is a way to save the Interceptor Patrols there. Nevertheless, set about with your Acolytes destroying the
Multigun corvettes, and the interceptors. Then, you receive news of a retreating
Heavy Cruiser.
Blow it back to Kharak and watch out for it's defenders. Research Linking technology if you need it, but if you swarm it with Acolytes (acs) it'll go in a while. Destroy the 6 defenders, then finish your resourcing operation. If the main battle is still going on, try to avoid it (last time all my Acolytes were slaughtered and I got a destroyer on my mothership's tail.).
Mission 2: Outskirts of Hiigaran System | Difficulty Easy
You arrive from Hyperspace, and are told to find a destroyer, the
Bushan-Re (what kind of stupid name is that?). You need to jettison the upper Ore cannister to make room for an engineering module, which will help you with your workers (and plenty more). If you time it right, you can actually click on the cannister to see it's quite weak, 4000 health. I tried to blow it up, but my acs were too weak. Once engineering has been built, you can research repair and salvage technologies. Harvest while researching, and be sure to guard your workers and processor (if you have one). When upgraded fully, send 5-7 workers to the Bushan-re to the blips in your sensors manager. About 30 kms away, you see a badly damaged destroyer. It's the Bushan-re.
Order your workers to assist it. Also send 10 acolytes, you'll need them. After about a minute, you'll see 4 support frigates coming towards you, stating they wish to help you in the repair of the B-re.
Something seems wrong. They have engine trails. AS they close in to the destroyer, FC blurts out the obvious, somethings wrong. They change into Raider Standard Corvettes, a hybrid ship which looks like my cat's backside. After this wave, another group of Missile corvettes will appear. The Bushan Re can handle itself, send your workers back to resourcing, except 1. Keep this repairing the B-Re. Keep 2 acs as well. (If you've been using ACV's halve the values I've given). Soon, FC will pick up another signal on the emergency channel (after all this time? My timer read 0:26:52). The b-re states its probably a derelict. Tactical suggest you go salvage it, the worst order anyone could give. Turanic Raiders will try and intercept the derelict, fight back. IF you allow the raiders to capture it, a standard corvette will use it's nose to push the derelict. Unfortunately, my ships attacked the derelict instead and destroyed it. Take it from me, MAKE SURE THAT WORKER SALVAGING
THE DERELICT IS PROTECTED, AT ALL COSTS. Once docked, all you have to do is destroy the raiders.
Research Mimic Technology, and build a mimic (retire an ac if you need the Su's). After the 3rd or 4th wave, the raiders will retreat. If you haven't finished your resourcing operation, do so.
Mission 3: Coruc-Tel System | Difficulty Easy/Low Medium
To further analyze the derelict, you need the help of the
Clee-San. A frigate class vessel, it's name means Truth-Seeker (see the manual for full details).
You pick up a signal from the C-S, but it's garbled. Order your mimic to 'change' into a fighter or something, and send it towards the clee-san. Harvest, guarding your workers with the processor and the processor with ALL BUT TWO of your acs. Instruct your command ship to move towards the clee-san, and have the two acs/the one acv bring up the rear. The fighters are there in case raiders arrive. The command ship can withstand the mines. When your resourcers are done, KEEP THEM THERE, since some mines move place. Your mimic should have seen the clee-san by now, instruct it to guard it so you can see the mines. When the command ship gets within 15kms, send your Acv to the mines, and destroy the mines. It doesn't really matter what you use, because the ACV is stronger (weapon-wise) and two acolytes mean two targets. When available, build your weapon modules and research missile technology. The mission should have ended, and so should your resourcing op.
If you're sane, you wouldn't want a considerable turanic fleet hyperspacing on your head, so hyperspace using (quick dock) with your engine module intact. Don't worry about upgrading, that'll happen when you dock. MAKE SURE THAT AUTO DOCK IS OFF (in the systems manager)!
Mission 4: Deep Space (Tel Sector) | Difficulty Medium
This is the turning point of the whole game, and so I'll write exactly what command says.
Bridge: Research Module, this is the Bridge. We've got power fluctuations in your area and the hangar bay. Are you running any tests?
Research Module: Not that I know of bridge, let me check (screaming and beeps are heard in the background which continue through the rest of the transmission)
Bridge: What was that? What's going on down there? Fluctuations spreading to Lower engine Module.
Research Module: Uhh, don't know, give me a sec. We were examining surface material from the alien probe when-
Bridge: What is going on? Now we've got biohazard warnings going off across the lower decks.
What have you done?
Research Module: Something's... loose! It's killing us. (at this point the lower decks of the
Kuun-Lan turn a nasty shade of red) You've got to save the rest of the ship! Jettison the lower decks!
Bridge: Kharak forgive us! Bridge to all stations: Emergency jettison protocols engaged.
Research Module: CUT US LOOSE!
The research module tumbles away, sparking and screaming. Notice the engine, which has turned red.
The kuun-lan has been cut in half, and has had 2 jettisons (Ore Cannister and Lower Decks).
You have to rebuild your hangar module, and any ships that were docked in it. The Clee-San will perform some close range-scans, but with all the raider activity going on, they'll need 10acs/5Acvs as escort. Do NOT do this yet, istruct your workers to harvest using the usual escort (processor guarded by a few fighters). Once complete, instruct your resource wing to move about 30 kms down, towards the pinged location or directly ahead of the
Kuun-Lan and more resources will be discovered. When this lot is done, RECALL your resource wing back to the Kuun-lan. Do not attack the wierd infected module unless you wish to die. Now, order 10 acs/5acvs to guard the Clee-San, and it will move towards the research module. As soon as you hear 'holding position', instruct your escort to dock. The clee-san will try and download the module's data recorders (black boxes?).
Immediately, the module fires an ion beam, with sparks around it. The clee-san describes it as a particle beam, and the last thing you hear is 'stay clear Kuun-Lan, stay clear!'
Screams are heard, then the module jumps to life and speaks it's first words: (not mama/dada, but) We live. Hopefully your ships have escaped this fate if they were told to dock/retire/scuttle. A group of enemy acs will arrive, beat it, and prepare for more. This is what came to me: 1st Wing: 8 acs 2nd Wing: 6 acs 3rd Wing: 6 acvs 4th Wing: 15 acs 5th Wing: 1 ram frig. 6th Wing: 8 acvs
FC says that an attack wing (many turanic missile and standard corvettes, 5 fighters, a taiidani Heavy cruiser, and 6 or so turanic IAFs) have tracked you down and demand the clee-san (be gone or be destroyed!) You plead to them not to go to the Clee-san but they ignore your warnings and carry on. If you have good luck, the module will stay where it infected the clee-san, if so good, read on. If not, restart the map and try again. The R.module has unlimited infection power, and each shot to the Kuun-Lan takes away 15% of it's health.
The module will soon be approached by the imperial attack wing and it will infect it in approximately 7.33 seconds. Hyperspace quickly before they arrive, because the research module can now build HCs and IAFs. Eek.
In an act of stupidness, I decided to stay back and watch what came to me. After the Turanic fleet, a HUGE group of IAFs came crashing towards me, followed up by
3 HC's. My words were then: "Oh S***." and
Mission 5: Aiowa System | Difficulty Medium
The infection has been codenamed the Beast. You need to know if anyone has ever fought this thing before, so you track down a Bentusi Exchange. As soon as you exit hyperspace, set about harvesting with the usual group (if you don't know the group, read the past missions.) Once all the available resources have been consumed , go to the pinged location. As soon as the cinematic ends, recall your ships. As if a Bentusi ship needed help. Pretty soon, a carrier and 2 ion frigates will answer the Bentusi distress call (snort). An enemy Heavy Cruiser soon appears and fires it's infection beam from the claw at the front (email me if you want a screenshot).
The Bentusi will not be Bound. They self-destruct, killing everything and damaging badly the Caal-Shto and the HC. Quickly engage it with your fighters before it can recharge it's beam. More enemies will engage combat. Leave a couple of your fighters there, and follow the path from where the hostiles came. When you see the enemy carrier, use missiles on it. After that, wipe out whatever's left of the attack fleet. Order your group to harvest (normal guard stance) and research anything needed. Make sure you have over 50000Ru's at the end of this mission (don't worry about the odd 1000). Jump when ready.
Mission 6: Kadiir Nebula | Difficulty Medium/Hard
HARD way | Big fleet gain | Longer
This mission can be played as a stealth mission, but I prefer to engage enemies. It gains me more stars and salvageable ships. First, you can send a mimic towards the base. Make sure it has transformed so it does't get engaged. Then, keep it there and send a recon to the NAV points and guard the CAAL SHTO with your command ship. Once you get to the third,
STOP unless you are being chased. If so, dock. Send as many acolytes as you have towards the flower-shaped pattern at the end of the map, but keep 5 of your highest-rated at your command ship. NOTE: THESE MUST BE ACOLYTES. You may harvest, but I wouldn't recommend it since there are so many mines and enemies. Once you get to the end with your acoyltes, one will say that an imperial HC is blocking the nebula. Resarch Phased Telemetry ASAP but do NOT build Leeches. Instead, engage the cruiser with your acolytes and destroy the defenders. Then, fire missiles at the cruiser so it booms. I think this actually makes the Caal Shto go faster. Make your acs/ACVs guard the COMMAND SHIP, not the caal shto.
Research support systems and build all 12 support modules, you'll need them. Now, recall your resourcers. Be prepared for a large fight, since the Taiidan have been alerted to your presence. You get 30 defenders, 8-12 Ion Cannon Frigates, 10 Assault frigates, 3 Defence field Frigs, a couple of support frigates and 2 destroyers on your tail. All my acs had been killed, but I managed to capture both destroyers, 3 assault frigs and 2 ion cannon frigs. I had a defence field frig but it got blown up as i was registering it (the wierd shieldy bit when your workers let go.). Be aware that groups of 5 interceptors will sometimes come to see the nebula. At this point, use your acs to blow them up. Once the enemy has been obliterated, make sure the caal shto gets through safely. I know it's hard, but that's part of the game.
MEDIUM way | No fleet gain | About 15 standard minutes
As soon as you exit hyperspace, get your attack wing of frigates guarding the mothership from behind. Get the mothership guarding the Caal-shto, and a group of around 10-15 acolytes (not ACV's) about 10 kms to the left of the MS, looking from behind it. Send a mimic or recon to the pinged location. Now,as soon as Tactical says to avoid the base, SCUTTLE your mimic/recon immediately. For some strange reason the Taiidani base see through mimic designs and send their force at you. Same with recons. If you dock/retire/move your scout ship, out comes the attack fleet on your tail like a dog after a bone. Now, build and/or send a recon towards the pinged path. Once you get to the 4th ping, stop. Dock. Avoid the patrols. Getting back to the kuun-lan may be tricky, so set it on Evasive. Your acolytes isolated from the K-L should be ready to fight soon. Set them on F4 (aggressive) and wait for them to kill the interceptor patrols that annoy you every 5 minutes or so. Make sure you hunt them down, or you get the fleet on your tail. If so, either restart the mission, or have your fleet attack each ship one by one. It's quicker because the ship blows up faster, rather than all getting slightly damaged. Now, replace your losses, and send a recon to the last pinged location. An HC and about 30 defenders are in your path, now, send you attack wing (should have about 10-20 ac's in it) towards it, and blast those damn defenders. Attack the cruiser (salvage it if you want it) and fire your ac's missiles on it. Something should be researched by now, research it and build the outcome (12 Copies). Now, if the HC hasn't been defeated, you can build more ships (I reckonm about 300 SU's worth) and finally kill it. If any more enemies come, use your new ships to kill them and finish the mission. They probably will, but if you're quick they probbly won't catch up with you (except the fighters).
Mission 7: OUTSKIRTS OF KADIIR NEBULA | Difficulty Medium
What is it with Sierra and the word 'Outskirts'? They seem to have levels with outskirts in their name somewhere...
Anyway, you exit hyperspace to receive a distress call from Republican Convoy DX-307. They
ARMOUR LEVEL 3 (upgrade/captured)
Beast Processor
MASS: 89,000 TONS
FIREPOWER: 2500
ARMOR: 45,100
COVERAGE: 80%
MANEUVERABILITY: LOW
MAX VELOCITY: 235 m/s
Required Tech - NONE
Upgrade Tech - CRYSTAL HARVESTING ABILITY
REPAIR SYSTEMS (upgrade/captured)
ARMOUR LEVEL 3 (upgrade/captured)
Beast Sentinel
FIREPOWER: 290
COVERAGE: 15%
MANEUVERABILITY: HIGH
ARMOR: 400
MAX VELOCITY: 225 m/s
MASS: 21 TONS
Required Tech - MICRO SHIP CONSTRUCTION(captured)
Upgrade Tech - FORCE FIELD LEVEL 1 (upgrade/captured)
FORCE FIELD LEVEL 2 (upgrade/captured)
FORCE FIELD LEVEL 3 (upgrade/captured)
ADVANCED SENSORS
ARMOUR LEVEL 3 (upgrade/captured)
------------------------------------------------------------------------------------------
XXX: Mission Walkthrough
------------------------------------------------------------------------------------------
This is for VERY EASY, don't know about the others
Mission 1: Hiigara | Difficulty Easy
You start off with 3 recons and 2 workers. Immediately set your
Workers to Harvest the resources in front of your force, and set about building 15 acolytes like fleet command said. Send 2 of your recons to the little area behind the main battle (use waypoints if necessary), and observe the resource actions going on there. By this time, some, if not all of your acolytes should be done, so send 8 to the flailing ion frigates, and 6 to the resource operation.
Keep the other 2 there because some enemy interceptors will be coming your way soon. You may also need to build a processor and 8 more workers. The other recon may be retired (or scuttled if you're feeling heartless). Once the Ion Frigates have been sorted, and the Resourcing operation dealt with,
Tactical will say there is an attack fleet harassing the Proxy net. I don't think there is a way to save the Interceptor Patrols there. Nevertheless, set about with your Acolytes destroying the
Multigun corvettes, and the interceptors. Then, you receive news of a retreating
Heavy Cruiser.
Blow it back to Kharak and watch out for it's defenders. Research Linking technology if you need it, but if you swarm it with Acolytes (acs) it'll go in a while. Destroy the 6 defenders, then finish your resourcing operation. If the main battle is still going on, try to avoid it (last time all my Acolytes were slaughtered and I got a destroyer on my mothership's tail.).
Mission 2: Outskirts of Hiigaran System | Difficulty Easy
You arrive from Hyperspace, and are told to find a destroyer, the
Bushan-Re (what kind of stupid name is that?). You need to jettison the upper Ore cannister to make room for an engineering module, which will help you with your workers (and plenty more). If you time it right, you can actually click on the cannister to see it's quite weak, 4000 health. I tried to blow it up, but my acs were too weak. Once engineering has been built, you can research repair and salvage technologies. Harvest while researching, and be sure to guard your workers and processor (if you have one). When upgraded fully, send 5-7 workers to the Bushan-re to the blips in your sensors manager. About 30 kms away, you see a badly damaged destroyer. It's the Bushan-re.
Order your workers to assist it. Also send 10 acolytes, you'll need them. After about a minute, you'll see 4 support frigates coming towards you, stating they wish to help you in the repair of the B-re.
Something seems wrong. They have engine trails. AS they close in to the destroyer, FC blurts out the obvious, somethings wrong. They change into Raider Standard Corvettes, a hybrid ship which looks like my cat's backside. After this wave, another group of Missile corvettes will appear. The Bushan Re can handle itself, send your workers back to resourcing, except 1. Keep this repairing the B-Re. Keep 2 acs as well. (If you've been using ACV's halve the values I've given). Soon, FC will pick up another signal on the emergency channel (after all this time? My timer read 0:26:52). The b-re states its probably a derelict. Tactical suggest you go salvage it, the worst order anyone could give. Turanic Raiders will try and intercept the derelict, fight back. IF you allow the raiders to capture it, a standard corvette will use it's nose to push the derelict. Unfortunately, my ships attacked the derelict instead and destroyed it. Take it from me, MAKE SURE THAT WORKER SALVAGING
THE DERELICT IS PROTECTED, AT ALL COSTS. Once docked, all you have to do is destroy the raiders.
Research Mimic Technology, and build a mimic (retire an ac if you need the Su's). After the 3rd or 4th wave, the raiders will retreat. If you haven't finished your resourcing operation, do so.
Mission 3: Coruc-Tel System | Difficulty Easy/Low Medium
To further analyze the derelict, you need the help of the
Clee-San. A frigate class vessel, it's name means Truth-Seeker (see the manual for full details).
You pick up a signal from the C-S, but it's garbled. Order your mimic to 'change' into a fighter or something, and send it towards the clee-san. Harvest, guarding your workers with the processor and the processor with ALL BUT TWO of your acs. Instruct your command ship to move towards the clee-san, and have the two acs/the one acv bring up the rear. The fighters are there in case raiders arrive. The command ship can withstand the mines. When your resourcers are done, KEEP THEM THERE, since some mines move place. Your mimic should have seen the clee-san by now, instruct it to guard it so you can see the mines. When the command ship gets within 15kms, send your Acv to the mines, and destroy the mines. It doesn't really matter what you use, because the ACV is stronger (weapon-wise) and two acolytes mean two targets. When available, build your weapon modules and research missile technology. The mission should have ended, and so should your resourcing op.
If you're sane, you wouldn't want a considerable turanic fleet hyperspacing on your head, so hyperspace using (quick dock) with your engine module intact. Don't worry about upgrading, that'll happen when you dock. MAKE SURE THAT AUTO DOCK IS OFF (in the systems manager)!
Mission 4: Deep Space (Tel Sector) | Difficulty Medium
This is the turning point of the whole game, and so I'll write exactly what command says.
Bridge: Research Module, this is the Bridge. We've got power fluctuations in your area and the hangar bay. Are you running any tests?
Research Module: Not that I know of bridge, let me check (screaming and beeps are heard in the background which continue through the rest of the transmission)
Bridge: What was that? What's going on down there? Fluctuations spreading to Lower engine Module.
Research Module: Uhh, don't know, give me a sec. We were examining surface material from the alien probe when-
Bridge: What is going on? Now we've got biohazard warnings going off across the lower decks.
What have you done?
Research Module: Something's... loose! It's killing us. (at this point the lower decks of the
Kuun-Lan turn a nasty shade of red) You've got to save the rest of the ship! Jettison the lower decks!
Bridge: Kharak forgive us! Bridge to all stations: Emergency jettison protocols engaged.
Research Module: CUT US LOOSE!
The research module tumbles away, sparking and screaming. Notice the engine, which has turned red.
The kuun-lan has been cut in half, and has had 2 jettisons (Ore Cannister and Lower Decks).
You have to rebuild your hangar module, and any ships that were docked in it. The Clee-San will perform some close range-scans, but with all the raider activity going on, they'll need 10acs/5Acvs as escort. Do NOT do this yet, istruct your workers to harvest using the usual escort (processor guarded by a few fighters). Once complete, instruct your resource wing to move about 30 kms down, towards the pinged location or directly ahead of the
Kuun-Lan and more resources will be discovered. When this lot is done, RECALL your resource wing back to the Kuun-lan. Do not attack the wierd infected module unless you wish to die. Now, order 10 acs/5acvs to guard the Clee-San, and it will move towards the research module. As soon as you hear 'holding position', instruct your escort to dock. The clee-san will try and download the module's data recorders (black boxes?).
Immediately, the module fires an ion beam, with sparks around it. The clee-san describes it as a particle beam, and the last thing you hear is 'stay clear Kuun-Lan, stay clear!'
Screams are heard, then the module jumps to life and speaks it's first words: (not mama/dada, but) We live. Hopefully your ships have escaped this fate if they were told to dock/retire/scuttle. A group of enemy acs will arrive, beat it, and prepare for more. This is what came to me: 1st Wing: 8 acs 2nd Wing: 6 acs 3rd Wing: 6 acvs 4th Wing: 15 acs 5th Wing: 1 ram frig. 6th Wing: 8 acvs
FC says that an attack wing (many turanic missile and standard corvettes, 5 fighters, a taiidani Heavy cruiser, and 6 or so turanic IAFs) have tracked you down and demand the clee-san (be gone or be destroyed!) You plead to them not to go to the Clee-san but they ignore your warnings and carry on. If you have good luck, the module will stay where it infected the clee-san, if so good, read on. If not, restart the map and try again. The R.module has unlimited infection power, and each shot to the Kuun-Lan takes away 15% of it's health.
The module will soon be approached by the imperial attack wing and it will infect it in approximately 7.33 seconds. Hyperspace quickly before they arrive, because the research module can now build HCs and IAFs. Eek.
In an act of stupidness, I decided to stay back and watch what came to me. After the Turanic fleet, a HUGE group of IAFs came crashing towards me, followed up by
3 HC's. My words were then: "Oh S***." and
Mission 5: Aiowa System | Difficulty Medium
The infection has been codenamed the Beast. You need to know if anyone has ever fought this thing before, so you track down a Bentusi Exchange. As soon as you exit hyperspace, set about harvesting with the usual group (if you don't know the group, read the past missions.) Once all the available resources have been consumed , go to the pinged location. As soon as the cinematic ends, recall your ships. As if a Bentusi ship needed help. Pretty soon, a carrier and 2 ion frigates will answer the Bentusi distress call (snort). An enemy Heavy Cruiser soon appears and fires it's infection beam from the claw at the front (email me if you want a screenshot).
The Bentusi will not be Bound. They self-destruct, killing everything and damaging badly the Caal-Shto and the HC. Quickly engage it with your fighters before it can recharge it's beam. More enemies will engage combat. Leave a couple of your fighters there, and follow the path from where the hostiles came. When you see the enemy carrier, use missiles on it. After that, wipe out whatever's left of the attack fleet. Order your group to harvest (normal guard stance) and research anything needed. Make sure you have over 50000Ru's at the end of this mission (don't worry about the odd 1000). Jump when ready.
Mission 6: Kadiir Nebula | Difficulty Medium/Hard
HARD way | Big fleet gain | Longer
This mission can be played as a stealth mission, but I prefer to engage enemies. It gains me more stars and salvageable ships. First, you can send a mimic towards the base. Make sure it has transformed so it does't get engaged. Then, keep it there and send a recon to the NAV points and guard the CAAL SHTO with your command ship. Once you get to the third,
STOP unless you are being chased. If so, dock. Send as many acolytes as you have towards the flower-shaped pattern at the end of the map, but keep 5 of your highest-rated at your command ship. NOTE: THESE MUST BE ACOLYTES. You may harvest, but I wouldn't recommend it since there are so many mines and enemies. Once you get to the end with your acoyltes, one will say that an imperial HC is blocking the nebula. Resarch Phased Telemetry ASAP but do NOT build Leeches. Instead, engage the cruiser with your acolytes and destroy the defenders. Then, fire missiles at the cruiser so it booms. I think this actually makes the Caal Shto go faster. Make your acs/ACVs guard the COMMAND SHIP, not the caal shto.
Research support systems and build all 12 support modules, you'll need them. Now, recall your resourcers. Be prepared for a large fight, since the Taiidan have been alerted to your presence. You get 30 defenders, 8-12 Ion Cannon Frigates, 10 Assault frigates, 3 Defence field Frigs, a couple of support frigates and 2 destroyers on your tail. All my acs had been killed, but I managed to capture both destroyers, 3 assault frigs and 2 ion cannon frigs. I had a defence field frig but it got blown up as i was registering it (the wierd shieldy bit when your workers let go.). Be aware that groups of 5 interceptors will sometimes come to see the nebula. At this point, use your acs to blow them up. Once the enemy has been obliterated, make sure the caal shto gets through safely. I know it's hard, but that's part of the game.
MEDIUM way | No fleet gain | About 15 standard minutes
As soon as you exit hyperspace, get your attack wing of frigates guarding the mothership from behind. Get the mothership guarding the Caal-shto, and a group of around 10-15 acolytes (not ACV's) about 10 kms to the left of the MS, looking from behind it. Send a mimic or recon to the pinged location. Now,as soon as Tactical says to avoid the base, SCUTTLE your mimic/recon immediately. For some strange reason the Taiidani base see through mimic designs and send their force at you. Same with recons. If you dock/retire/move your scout ship, out comes the attack fleet on your tail like a dog after a bone. Now, build and/or send a recon towards the pinged path. Once you get to the 4th ping, stop. Dock. Avoid the patrols. Getting back to the kuun-lan may be tricky, so set it on Evasive. Your acolytes isolated from the K-L should be ready to fight soon. Set them on F4 (aggressive) and wait for them to kill the interceptor patrols that annoy you every 5 minutes or so. Make sure you hunt them down, or you get the fleet on your tail. If so, either restart the mission, or have your fleet attack each ship one by one. It's quicker because the ship blows up faster, rather than all getting slightly damaged. Now, replace your losses, and send a recon to the last pinged location. An HC and about 30 defenders are in your path, now, send you attack wing (should have about 10-20 ac's in it) towards it, and blast those damn defenders. Attack the cruiser (salvage it if you want it) and fire your ac's missiles on it. Something should be researched by now, research it and build the outcome (12 Copies). Now, if the HC hasn't been defeated, you can build more ships (I reckonm about 300 SU's worth) and finally kill it. If any more enemies come, use your new ships to kill them and finish the mission. They probably will, but if you're quick they probbly won't catch up with you (except the fighters).
Mission 7: OUTSKIRTS OF KADIIR NEBULA | Difficulty Medium
What is it with Sierra and the word 'Outskirts'? They seem to have levels with outskirts in their name somewhere...
Anyway, you exit hyperspace to receive a distress call from Republican Convoy DX-307. They
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